This adds a property to select the maximum number of threads to use for
conversion and scaling. During processing, each plane is split into
an equal number of consecutive lines that are then processed by each
thread.
During tests, this gave up to 1.8x speedup with 2 threads and up to 3.2x
speedup with 4 threads when converting e.g. 1080p to 4k in v210.
https://bugzilla.gnome.org/show_bug.cgi?id=778974
Fix problem with the line cache where it would forget the first line in
the cache in some cases.
Keep as much backlog as we have taps. This generally works better and we
could do even better by calculating the overlap in all taps.
Allocated enough lines for the line cache.
Use only half the number of taps for the interlaced lines because we
only have half the number of lines.
The pixel shift should be relative to the new output pixel size so scale
it.
Fixes: https://bugzilla.gnome.org/show_bug.cgi?id=767921
P010 is a YUV420 format with an interleaved U-V plane and 2-bytes per
component with the the color value stored in the 10 most significant
bits.
https://bugzilla.gnome.org/show_bug.cgi?id=761607
---
Changes since v2:
- Set bits=16 in DPTH10_10_10_HI
Changes since v1:
- Fixed x-offset calculation in uv.
- Added 6-bit shifts to FormatInfo.
For RGB formats, the matrix in the colorimetry (conversion from YUV to
RGB) is irrelevant and we should ignore it and assume the identity
transform for everything we do.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=759624
Add logging categories for most video objects.
Remove some useless debug lines in video-info and videotestsrc.
Add a performance debug line in the video scaler.
GST_VIDEO_CONVERTER_OPT_ALPHA_MODE, GST_VIDEO_CONVERTER_OPT_CHROMA_MODE,
GST_VIDEO_CONVERTER_OPT_MATRIX_MODE, GST_VIDEO_CONVERTER_OPT_GAMMA_MODE and
GST_VIDEO_CONVERTER_OPT_PRIMARIES_MODE were G_TYPE_STRING with only a few valid
options. Changed those to real enums.
https://bugzilla.gnome.org/show_bug.cgi?id=749104
Based on patch from Mozzhuhin Andrey <nopscmn at gmail.com>
Add a table based matrix8 multiplication implementation. The algorithm
does not do any clipping so we need to make sure we never call this on
input that might need to be clipped. In general, this algorithm is
2 times faster than the orc optimized one and would be chosen for all
RGB -> YUV conversions and some YUV->YUV and RGB->RGB conversions.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=732186
When we are using the fast linear resampler, use the ->inc to calculate
the first and last pixel we need so that we can do vertical resampling
on the right amount of pixels.
CLAMP checks both if value is '< 0' and '> max'. Value will never be a negative
number since it in an unsigned integer. Removing that check and only checking
if it is bigger than max and setting it appropriately.
CID #1271606
Only activate the scaler fastpath for x2 up and downscale when the
scaler method is respectively nearest and linear because that is what
those fastpaths really implement.
Add support for alpha. Make it possible to copy, set and multiply the
alpha value of a frame during conversion.
Set the border alpha to 0xff by default.
Go over some of the fastpaths and add alpha handling.
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=745006