Matthew Waters
6ccaafc0f3
glwindow: pass display to implementation's _new()
...
So they have to opportunity to fail if they cannot handle the
display connection.
https://bugzilla.gnome.org/show_bug.cgi?id=752743
2017-12-09 19:32:07 +00:00
Matthew Waters
bb1de83ff2
gl/window: use the default main loop implementation for all backends
...
fixes glimagsink being unable to display.
https://bugzilla.gnome.org/show_bug.cgi?id=750337
2017-12-09 19:32:03 +00:00
Matthew Waters
9968b512c5
gl/window: hopefully fixup compile warnings on android/ios
2017-12-09 19:31:56 +00:00
Matthew Waters
5b8f3e7870
gl/window: create the main loop/context on init/finalize
...
Avoids races setting the window handle from the main thread.
https://bugzilla.gnome.org/show_bug.cgi?id=745633
2017-12-09 19:31:56 +00:00
Matthew Waters
019367c128
glwindow: remove width/height from _draw()
...
Depending on the platform, it was only ever implemented to 1) set a
default surface size, 2) resize based on the video frame or 3) nothing.
Instead, provide a set_preferred_size () that elements/applications
can use to request a certain size which may be ignored for
videooverlay/other cases.
2017-12-09 19:31:53 +00:00
Sebastian Dröge
6fb0f1d1c7
gl/android: Notify the window's resize callback about surface dimension changes
...
https://bugzilla.gnome.org/show_bug.cgi?id=728107
2017-12-09 19:31:37 +00:00
Matthew Waters
2026f60879
[862/906] window: remove set_need_lock
...
No-one is using it. The only code that did was the x11 one which
doesn't need it anymore.
2017-12-09 19:31:33 +00:00
Matthew Waters
266ffc48be
[824/906] android: Build fixes
...
https://bugzilla.gnome.org/show_bug.cgi?id=709786
2017-12-09 19:31:31 +00:00
Matthew Waters
3b1ec77cf8
[818/906] window: add send_message_async vmethod
...
- provide a default synchronous send_message
- make context creation threadsafe again
2017-12-09 19:31:31 +00:00
Matthew Waters
83ac943fc4
[795/906] android: port to GstGLContext
...
not tested
2017-12-09 19:31:31 +00:00
Matthew Waters
e80533dcee
[793/906] add a GstGLContext object that will be the basis of OpenGL contexts
...
At the moment it just sits in between GstGLDisplay and GstGLWindow
performing some of the stuff that GstGLWindow used to do.
2017-12-09 19:31:30 +00:00
Sebastian Dröge
a41b21f4a5
[758/906] android: Don't require a window to be set
...
This allows the filters to be usable without a GL sink downstream.
2017-12-09 19:31:30 +00:00
Sebastian Dröge
192b37980f
[735/906] gl: Add support for Android
...
https://bugzilla.gnome.org/show_bug.cgi?id=703340
2017-12-09 19:31:29 +00:00