Commit graph

580 commits

Author SHA1 Message Date
Matthew Waters
16cba63d43 gl/utils: fixup matrix math again for column major
e4bf9ed8f0 was not quite right and changed
the wrong thing. Intead we needed to change the multiplication order
and should have kept the previous to/from matrices as is done in this
patch.
2018-07-10 20:13:22 +10:00
George Kiagiadakis
e9b4f2b317 tests: audio: add unit test for GstAudioBuffer & GstAudioMeta
https://bugzilla.gnome.org/show_bug.cgi?id=751605
2018-07-03 14:06:43 +03:00
Matthew Waters
8e641a9277 gl/tests: matrix use the affine matrix setter to convert matrices
Removes some duplicated matrices that didn't really need to be
hardcoded.
2018-06-21 17:47:09 +10:00
Matthew Waters
af3f307277 gl/tests: add extension/version parsing checks 2018-06-15 13:17:14 +10:00
Matthew Waters
e4bf9ed8f0 gl/utils: Fix NDC conversion matrices for column-majorness
The matrices were converting the wrong values with non-diagonal-only matrices.
e.g. a typical yflip matrix in [-1,1]^3 such as
 1  0  0  0
 0 -1  0  0
 0  0  1  0
 0  0  0  1

Would have actually required a matrix like this in [0,1]^3
 1  0  0  0
 0 -1  0  0
 0  0  1  0
 0 -2  0  1

Which is
1. not consistent with our multiplication convention and would require
   transposing matrices or changing our multiplication order (from what is
   generally used on opengl matrix guides/tutorials).
2. Produces incorrect values when input with actual vertices accounting for
   the difference in multiplication order.  e.g. some vertices multiplied by
   the yflip matrix using vertex * yflip(== transpose(yflip) * vertex):

     vertex:       -> result:           expected:
     vec4(1,0,1,1) -> vec4(1,-2,1,1)    vec4(1,1,1,1)
     vec4(1,1,1,1) -> vec4(1,-3,1,1)    vec4(1,0,1,1)

With the updated values, we now get the expected values.

Includes a test for this behaviour and the example above
2018-06-06 23:36:08 +10:00
Matthew Waters
b8b87694a1 glformat: add test for formats 2018-05-05 21:29:40 +10:00
Matthew Waters
131f9b4e2b gl/memory/tests: split test into separate subtests
Allows for more fine-grained notification of failures
2018-05-05 21:24:25 +10:00
Michael Olbrich
1b36477d9e videodecoder: add test for event order
When frames are dropped or reordered then the serialized events are
collected and pushed with the next frame. This test verifies that the
order is preserved.

https://bugzilla.gnome.org/show_bug.cgi?id=794192
2018-04-26 17:05:04 -04:00
Zeeshan Ali
cc3942e673 tests: videodecoder: Fix a minor c&p mistake
This completes what commit 0de0f3b2c should have already done. :)

https://bugzilla.gnome.org/show_bug.cgi?id=795483
2018-04-23 15:31:27 +01:00
Zeeshan Ali
0de0f3b2c4 tests: videodecoder: Fix a minor c&p mistake
https://bugzilla.gnome.org/show_bug.cgi?id=795483
2018-04-23 11:29:47 +01:00
Mathieu Duponchelle
8467939538 rtpbasedepayload: condition the sending of gap events
The default implementation for packet loss handling previously
always sent a gap event.

While this is correct as long as we know the packet that was
lost was actually a media packet, with ULPFEC this becomes
a bit more complicated, as we do not know whether the packet
that was lost was a FEC packet, in which case it is better
to not actually send any gap events in the default implementation.

Some payloaders can be more clever about, for example VP8 can
use the picture-id, and the M and S bits to determine whether
the missing packet was inside an encoded frame or outside,
and thus whether if it was a media packet or a FEC packet,
which is why ulpfecdec still lets these lost events go through,
though stripping them of their seqnum, and appending a new
"might-have-been-fec" field to them.

This is all a bit terrible, but necessary to have ULPFEC
integrate properly with the rest of our RTP stack.

https://bugzilla.gnome.org/show_bug.cgi?id=794909
2018-04-19 16:39:06 +02:00
Edward Hervey
cb28f49625 tools: Fix discoverer deprecation
The only information provided by "misc" was the missing plugins which
is already handled with another API
2018-04-02 08:53:28 +02:00
Edward Hervey
1b23c388ad check: Remove old structures from ABI check
Just in case someone still tries to run it on 32bit osx
2018-04-02 08:33:58 +02:00
Tim-Philipp Müller
556bc04f1c tests: tags: add unit test for ID3 v2.4 extended headers
https://bugzilla.gnome.org/show_bug.cgi?id=792983
2018-03-01 12:43:25 +00:00
Tim-Philipp Müller
92048b81c0 tests: sdp: relicense code snippet from GPLv3 to LGPLv2.1+
Relicense with approval from Jose and Miguel. Code snippet
was supposed to be LGPL from the beginning.

https://bugzilla.gnome.org/show_bug.cgi?id=697808#c14
https://bugzilla.gnome.org/show_bug.cgi?id=697808#c15
2018-02-01 19:39:13 +00:00
Tim-Philipp Müller
e7f77f3a01 tests: fix build on Windows with MSVC 2018-01-16 20:13:45 +00:00
Tim-Philipp Müller
3f184c3abc tests: include config.h and don't include unix headers
In many cases the unistd.h includes weren't actually needed.

Don't build tests that need it on windows with MSVC
(multifdsink, multisocketsink, pipelines/tcp).

Preparation for making tests work on Windows with MSVC.
2018-01-16 18:14:59 +00:00
Matthew Waters
7cc1431a56 libs/glheaders: move object creation to the gl thread where necessary
Some GL platforms (EGL, WGL) require deactivating the OpenGL context in
one thread before it can be used in another thread which this test
currently violates and would e.g. result in EGL_BAD_ACCESS errors from
gst_gl_context_activate().

Fix by moving the object creation into the GL thread instead and not
requiring additional gst_gl_context_activate() calls.

https://bugzilla.gnome.org/show_bug.cgi?id=792158
2018-01-03 23:11:54 +11:00
Matthew Waters
9e563a20c2 tests/glheaders: use #if for platform selection
GST_GL_HAVE_* are always defined to 0 or 1 so an #ifdef will always
succeed which is not the intention here.
2018-01-03 23:09:20 +11:00
Miguel Paris
bae3636197 rtp: fix gst_rtp_buffer_ext_timestamp taking into account backwards
If timestamp goes forwards more than allowed, we consider that the
timestamp belongs to the previous counting, so the extended timestamp
is unwrapped.

https://bugzilla.gnome.org/show_bug.cgi?id=783443
2017-12-21 17:27:42 -05:00
Tim-Philipp Müller
d85a7a9b2e gl: hook up tests
Also move over simple gl launch line test.
2017-12-19 12:01:51 +00:00
Tim-Philipp Müller
cdbb261d9c Move OpenGL library and plugin from -bad
Merge branch 'opengl-move'

https://bugzilla.gnome.org/show_bug.cgi?id=754094
2017-12-19 12:00:43 +00:00
Matthew Waters
d7f43bb06b gl/tests: add some simple shader testing
Making sure that the default shaders compile and are usable
2017-12-09 19:32:31 +00:00
Matthew Waters
fab729c61f gl/query: split tests and fix some corresponding issues in usage 2017-12-09 19:32:30 +00:00
Matthew Waters
9620edc49e gl/checks: fix build 2017-12-09 19:32:30 +00:00
Matthew Waters
21252d450c glutils: fix matrix operations everywhere
- correct the matrix multiplication
- Use column-major matrices
  - reverse order of matrix multiplications

https://bugzilla.gnome.org/show_bug.cgi?id=785980
2017-12-09 19:32:30 +00:00
Julien Isorce
4952fdd956 gl: do not include GL headers in public gstgl headers
Except for gst/gl/gstglfuncs.h

It is up to the client app to include these headers.
It is coherent with the fact that gstreamer-gl.pc does not
require any egl.pc/gles.pc. I.e. it is the responsability
of the app to search these headers within its build setup.

For example gstreamer-vaapi includes explicitly EGL/egl.h
and search for it in its configure.ac.

For example with this patch, if an app includes the headers
  gst/gl/egl/gstglcontext_egl.h
  gst/gl/egl/gstgldisplay_egl.h
  gst/gl/egl/gstglmemoryegl.h
it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h.
Which is good because the app might want to use the gstgl api only
without the need to bother about gl headers.

Also added a test: cd tests/check && make libs/gstglheaders.check

https://bugzilla.gnome.org/show_bug.cgi?id=784779
2017-12-09 19:32:29 +00:00
Matthew Waters
61ee2685c0 gl: GL_ARRAY_BUFFER is not a part of VAO state
As a result we need to bind it on every draw in order to have the
correct state in the GL state machine.
2017-12-09 19:32:27 +00:00
Matthew Waters
66468b4245 gl/format: use our own GL format enum's instead of gstvideo's
They can describe in more detail (such as component sizes) the requested format.
2017-12-09 19:32:27 +00:00
Matthew Waters
8b9a29a97c gl/tests: don't use the default framebuffer
Create our own instead as the default framebuffer may require special
fiddling (like having a visible window) to correctly display/be renderable.

Fixes the remaining GL library tests on OS X
2017-12-09 19:32:24 +00:00
Matthew Waters
8faebcf915 glsl: fix #version 150 not working with profiles
The spec allows the core/compatibility profiles to be used
with #version 150.

Also tighten up the tests to check for default profiles being chosen
correctly.
2017-12-09 19:32:23 +00:00
Matthew Waters
7ab50a8e8f tests/gl: make sure all GL commands are executed on the GL thread
e.g. the final glGetError() must also be completed on the GL thread
2017-12-09 19:32:22 +00:00
Matthew Waters
00aa5748d3 tests/glupload: support opengl3 properly instead of spewing GL errors 2017-12-09 19:32:22 +00:00
Alessandro Decina
29d6825f11 glupload: fix tests and check for the new RECONFIGURE behaviour
The tests were broken since 91fea30, which changed glupload to return
GST_GL_UPLOAD_RECONFIGURE if the texture target in the input buffers doesn't
match the texture-target configured in the output caps.

This commit fixes that and adds more checks for the new behaviour.
2017-12-09 19:32:22 +00:00
Matthew Waters
3c1c5e9d83 glcontext: remove not thread-safe get/set_error()
Use GError's instead if necessary.
2017-12-09 19:32:21 +00:00
Matthew Waters
4bbda2b626 glframebuffer: rewrite for a more consistent API
Facilities are given to create fbo's and attach GL memory (renderbuffers
or textures).  It also keeps track of the renderable size for use with
effective use with glViewport().
2017-12-09 19:32:21 +00:00
Matthew Waters
1153684a94 glmemory: add the texture type to allocate to parameters
Rather than assuming something.  e.g. zerocopy on iOS with GLES3 requires
the use of Luminance/Luminance Alpha formats and does not work with
Red/RG textures.
2017-12-09 19:32:21 +00:00
Guillaume Desmottes
e7217fad33 glupload: fix shader leak in test
https://bugzilla.gnome.org/show_bug.cgi?id=766663
2017-12-09 19:32:20 +00:00
Matthew Waters
ce72589510 tests/glcontext: update test for gen,del_texture removal 2017-12-09 19:32:20 +00:00
Matthew Waters
eb1a9bb9b0 gldisplay: make readding the same context a no-op
With e38af23044 returning the correct contexts,
gst_gl_display_add_context() was susceptible to causing infinte loops when
adding the same GstGLContext more than once.  Fix and add a test for
gst_gl_display_add_context().

Fixes glvideomixer gst-validate tests.
2017-12-09 19:32:17 +00:00
Matthew Waters
65533b807c gl: add a gstglquery object for arbitrary GL queries
Currently only GL_TIME_ELAPSED and GL_TIMESTAMP are supported
2017-12-09 19:32:15 +00:00
Matthew Waters
472970324c glcontext: implement checking whether a context has been shared
Some operations are unnecessary when running with only a single GL
context.
e.g. glFlush when setting a fence object as the flush happens on wait.

API: gst_gl_context_is_shared
2017-12-09 19:32:14 +00:00
Matthew Waters
9328ec33f3 tests/glmemory: output data pointer values on failure
Allows quicker inspection of what failed.
2017-12-09 19:32:14 +00:00
Sebastian Dröge
eeb4fe6f63 glcolorconvert: Fix name of testsuite 2017-12-09 19:32:13 +00:00
Matthew Waters
09c8c23842 gl*memory*: reverse the parameter order of user_data and destroy notify
The convention is to have the destroy notify last after any user data
2017-12-09 19:32:13 +00:00
Matthew Waters
1673a6192f glmemorypbo: remove our own alloc()/wrapped()/etc functions
replaced by equivalent functionality within gst_gl_base_memory_alloc()
2017-12-09 19:32:13 +00:00
Matthew Waters
56c3d97421 tests: update for glmemory api changes 2017-12-09 19:32:12 +00:00
Matthew Waters
ba03bc2cba tests/glmemory: include the generic gl header
Including gstglmemory.h directly results in the compiler complaining
about incomplete types.
2017-12-09 19:32:12 +00:00
Matthew Waters
76a38dd66a glmemory: base classify and add the pbo memory on top
The base class is useful for having multiple backing memory types other
than the default.  e.g. IOSurface, EGLImage, dmabuf?

The PBO transfer logic is now inside GstGLMemoryPBO which uses GstGLBuffer
to manage the PBO memory.

This also moves the format utility functions into their own file.
2017-12-09 19:32:12 +00:00
Matthew Waters
cd584d215c gluploadmeta; remove convenience helper API
It was not really useful as if one knows about libgstgl, one can just use
GLMemory objects directly.
2017-12-09 19:32:12 +00:00