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Facilities are given to create fbo's and attach GL memory (renderbuffers or textures). It also keeps track of the renderable size for use with effective use with glViewport(). |
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gstglcolorconvert.c | ||
gstglcontext.c | ||
gstglmemory.c | ||
gstglquery.c | ||
gstglsl.c | ||
gstglupload.c |