Conceptually identical to the present signal of d3d11videosink.
This signal will be emitted with current render target
(i.e., swapchain backbuffer) and command queue. Signal handler
can record GPU commands for an overlay image or to blend
an image to the render target.
In addition to d3d12 resources, videosink will send
d3d11 and d2d resources depending on "overlay-mode"
property, so that signal handler can render by using
preferred/required DirectX API.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6838>
From the spec (chapter 34, v1.3.283):
````
UNORM: the components are unsigned normalized values in the range [0, 1]
SRGB: the R, G and B components are unsigned normalized value that represent
values using sRGB nonlinear encoding, while the A component (if one
exists) is a regular unsigned normalized value
```
The difference is the storage encoding, the first one is aimed for image
transfers, while the second is for shaders, mostly in the swapchain stage in the
pipeline, and it's done automatically if needed [1].
As far as I have checked, other frameworks (FFmpeg, GTK+), when import or export
images from/to Vulkan, use exclusively UNORM formats, while SRGB formats are
ignored.
My conclusion is that Vulkan formats are related on how bits are stored in
memory rather their transfer functions (colorimetry).
This patch does two interrelated changes:
1. It swaps certain color format maps to try first, in both
gst_vulkan_format_from_video_info() and gst_vulkan_format_from_video_info_2(),
the UNORM formats, when comparing its usage, and later check for SRGB.
2. It removes the code that check for colorimetry in
gst_vulkan_format_from_video_info_2(), since it not storage related.
1. https://community.khronos.org/t/noob-difference-between-unorm-and-srgb/106132/7
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6797>
Add pitch tests with different forward and backward playback rates.
Those tests depend on the libSoundTouch version to validate the buffers
checksums. The actual version uses libSoundTouch 2.3.2, use the
`--force-fallback-for=soundtouch` meson option to build using the same
version.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6247>
Since we don't want to expose video decoding API outside of GStreamer, the
header is removed from installation and both source files are renamed as
-private.
The header must remain in gst-libs because is referred by GstVulkanQueue,
which's the decoder factory.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6723>
Adding new property in order to notify users of device removed status.
Once device removed status is detected, application should release
all ID3D12Device objects corresponding to the adapter, including
GstD3D12Device object. Otherwise D3D12CreateDevice() call for the
adapter will fail.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6699>
It seems that when D3D11CreateDevice collides in time
with other D3D11 calls, in particular the proccess of
creating a shader, it can corrupt the memory in the driver.
D3D11 spec doesn't seem to require any thread safety from
D3D11CreateDevice. Following MSDN, it is supposed to be called
in the beginning of the proccess, while GStreamer calls it with each
new pipeline.
Such crashes in the driver were frequently reproducing on the
Intel UHD 630 machine.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6686>
We suspect that it's not thread safe to just create and
destroy the device from any thread, particularly because
of D3D11CreateDevice, that is not documented as thread-safe.
While D3D11CreateDevice is usually protected from outside
by the gst_d3d11_ensure_element_data, it still can cross
with the Release() method of another device.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6686>
../subprojects/gst-plugins-bad/tests/check/libs/gstlibscpp.cc:41:
fatal error: gst/mpegts/gstmpegts-enumtypes.h: No such file or directory
Could only pass the needed deps to the libscpp test, but gets
messier to maintain, so let's at it for consistency.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6643>
There was a potential busy loop occuring because when we were taking
data from the internal ccbuffer, we were not resetting which field had
written data. This would mean that the next time data was retrieved
from ccbuffer, it was always from field 0 and never from field 1.
This only affects usage of cc_buffer_take_separated() which is only used
by cdp->raw cea608.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6423>
Cea608 (valid) padding removal is available on the input side of ccconverter
or configurable on cccombiner. cccombiner can now configure whether
valid or invalid cea608 padding is used and for valid padding, how long
after valid non-padding to keep sending valid padding.
Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6300>