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We suspect that it's not thread safe to just create and destroy the device from any thread, particularly because of D3D11CreateDevice, that is not documented as thread-safe. While D3D11CreateDevice is usually protected from outside by the gst_d3d11_ensure_element_data, it still can cross with the Release() method of another device. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6686> |
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