We need to do this without holding the lock as the `g_async_queue_pop`
waits on the loop thread to deliver the stats. The loop thread might
attempt to take the lock as well, leading to a deadlock.
Taking a reference to the connection should be enough to keep this
safe.
Add new property to signalling that there is no incoming data
from peer. This can be useful if users want to stop the streaming
when the connection is alive but no packet is arriving.
In case the application has to deal with fussy servers. User agent
sniffing is so last decade.
Adds a property to set the Flash version on both the sink and the src.
The default stays the same (IIRC, Flash plugin for Linux from 2009).
OBJECT_LOCK is used to protect property access only. self->lock is
used to access the RtmpConnection, mostly between the streaming thread
and the loop thread.
To avoid deadlocks involving these two locks, we obey a lock order:
If both self->lock and OBJECT_LOCK are needed, self->lock must be locked
first. Clarify this.