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rtmp2: Avoid a deadlock when getting stats
We need to do this without holding the lock as the `g_async_queue_pop` waits on the loop thread to deliver the stats. The loop thread might attempt to take the lock as well, leading to a deadlock. Taking a reference to the connection should be enough to keep this safe.
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2 changed files with 24 additions and 2 deletions
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@ -1144,7 +1144,18 @@ gst_rtmp2_sink_get_stats (GstRtmp2Sink * self)
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g_mutex_lock (&self->lock);
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if (self->connection) {
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s = gst_rtmp_connection_get_stats (self->connection);
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GstRtmpConnection *connection = g_object_ref (self->connection);
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g_mutex_unlock (&self->lock);
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/* We need to do this without holding the lock as the g_async_queue_pop
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* waits on the loop thread to deliver the stats. The loop thread might
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* attempt to take the lock as well, leading to a deadlock. */
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s = gst_rtmp_connection_get_stats (connection);
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g_mutex_lock (&self->lock);
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g_object_unref (connection);
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} else if (self->stats) {
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s = gst_structure_copy (self->stats);
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} else {
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@ -979,7 +979,18 @@ gst_rtmp2_src_get_stats (GstRtmp2Src * self)
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g_mutex_lock (&self->lock);
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if (self->connection) {
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s = gst_rtmp_connection_get_stats (self->connection);
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GstRtmpConnection *connection = g_object_ref (self->connection);
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g_mutex_unlock (&self->lock);
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/* We need to do this without holding the lock as the g_async_queue_pop
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* waits on the loop thread to deliver the stats. The loop thread might
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* attempt to take the lock as well, leading to a deadlock. */
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s = gst_rtmp_connection_get_stats (connection);
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g_mutex_lock (&self->lock);
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g_object_unref (connection);
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} else if (self->stats) {
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s = gst_structure_copy (self->stats);
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} else {
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