Commit graph

10 commits

Author SHA1 Message Date
Julien Isorce
01cbcb4d3c [343/906] Add a signal watch bus callback to check gst messages 2014-03-15 18:36:34 +01:00
Julien Isorce
76afadd6c7 [342/906] Fix texture actor update due to a too strong thread locking.
On linux, the GSource func attached to the clutter_threads_add_idle
was not getting the cpu ressource periodically.
Because the use of clutter_threads_enter/leave inside the fakesink
callback seems to be too strong.
So remove the use if clutter_threads_enter/leave in the fakesink callback.
Then replace GQueue by GAsyncQueue to keep thread safe access to the
communication queues between clutter and gst-gl.
Call clutter_threads_add_idle with high priority.
2014-03-15 18:36:34 +01:00
Julien Isorce
af8e566bc8 [341/906] Properly clean up pending gst gl buffers in cluttershare example 2014-03-15 18:36:34 +01:00
Julien Isorce
36dd1c7505 [340/906] Fix cluttershare example.
It requires at least clutter 0.8.6 since lower clutter versions are
not compatible with GL_TEXTURE_RECTANGLE_ARB.
Remove use of ClutterEffectTemplace since it does not exist in
clutter 0.9.
2014-03-15 18:36:34 +01:00
Sebastian Dröge
1aae908977 [339/906] Cast to a GstBuffer* before passing to gst_buffer_unref to fix compiler warning 2014-03-15 18:36:34 +01:00
Julien Isorce
af48769e8d [338/906] Use GQueue in the cluttershare example 2014-03-15 18:36:34 +01:00
Julien Isorce
58e392f129 [337/906] Improve cluttershare example
Use clutter_threads_API.
When just using glupload from rgb, we have to be sure that
the upload texture is not in use in our gst gl context.
2014-03-15 18:36:34 +01:00
Julien Isorce
911cf141c4 [334/906] [win32/winCE] fix some pointer cast warnings with mingw
And turn off deprecated Wp64 msvc compiler option.
2014-03-15 18:36:34 +01:00
Julien Isorce
80e114860e [332/906] just gst-indent and C90 on cluttershare example 2014-03-15 18:36:34 +01:00
Julien Isorce
87a1652216 [330/906] Can now share textures with an external gl context
The external opengl context must be specify when creating
our OpenGL context (glx) or just after (wgl).
When calling glXCreateContext or wglShareLists, the
external opengl context must not be current.
Then our gl context can be current in the gl thread while
the external gl context is current in an other thread.
See tests/examples/clutter/cluttershare.c
2014-03-15 18:36:34 +01:00