Commit graph

8 commits

Author SHA1 Message Date
Seungha Yang
ba6800ce23 dwrite: Add DirectWrite text rendering plugin
Adding DirectWrite text rendering elements
* dwriteclockoverlay: Equivalent to clockoverlay
* dwritetimeoverlay: Equivalent to timeoverlay
* dwritetextoverlay: Similar to textoverlay but subtitle is not
  supported

Newly added elements support system memory and d3d11 memory

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4826>
2023-06-15 12:53:02 +00:00
Michael Grzeschik
5d82deb2c5 uvcsink: add new bin element around v4l2sink
This patch adds an element to stream video data to an uvc video gadget.
The element handles the uvc events STREAMON, STREAMOFF, SETUP and DATA.
to start, stop and configure the video buffer flow by the use of pad
probes. It works with linux kernels of versions higher than v6.1.

The element makes use of the v4l2sink proxy property v4l2sink::device
to locate the corresponding device to parse the configfs for additional
data.

The code in uvc.c is basically derived from /lib/uvc.c in
https://git.ideasonboard.org/uvc-gadget.git.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1304>
2023-06-01 19:19:05 +00:00
Seungha Yang
4f846540cb win32ipc: Add WIN32 shared memory videosrc/sink elements
Windows supports various IPC methods but that's completely
different form that of *nix from implementation point of view.
So, instead of adding shared memory functionality to existing
shm plugin, new WIN32 shared memory source/sink elements
are implemented in this commit.

Each videosink (server) and videosrc (client) pair will communicate
using WIN32 named pipe and thus user should configure unique/proper
pipe name to them (e.g., \\.\pipe\MyPipeName).
Once connection is established, videosink will create named shared memory
object per frame and client will be able to consume the object
(i.e., memory mapped file handle) without additional copy operation.

Note that implementations under "protocol" directory are almost
pure C/C++ with WIN32 APIs except for a few defines and debug functions.
So, applications can take only the protocol part so that the application
can send/receive shared-memory object from/to the other end
even if it's not an actual GStreamer element.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3441>
2022-11-24 12:41:18 +00:00
Seungha Yang
f413449a28 amfcodec: Add support for h264/h265 encoding
New encoder implementations for AMD GPU using AMF API

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2109>
2022-04-08 17:59:12 +00:00
Seungha Yang
f8016687a4 wic: Add support for JPEG and PNG decoding
Adding Windows Imaging Component (WIC) plugin with JPEG/PNG decoding
support.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1605>
2022-03-03 00:00:54 +00:00
Loic Le Page
42bdeaf52c Add directshow strmbase library source code from Microsoft repo
Original repo is here:
https://github.com/microsoft/Windows-classic-samples

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1577>
2022-02-18 14:59:25 +01:00
Seungha Yang
64ed6075b7 qsv: Introduce H.264 Intel Quick Sync Video Encoder
A new implementation of Intel Quick Sync Video plugin.
This plugin supports both Windows and Linux but optimization for
VA/DMABuf is not implemented yet.

This new plugin has some notable differences compared with existing
MSDK plugin.

* Encoder will expose formats which can be natively supported
without internal conversion. This will make encoder
control/negotiation flow much simpler and cleaner than
that of MSDK plugin.

* This plugin includes QSV specific library loading helper,
called dispatcher, with QSV SDK headers as a part of this plugin.
So, there will be no more SDK version dependent #ifdef in the code
and also there will be no more build-time MSDK/oneVPL SDK
dependency.

* Memory allocator interop between GStreamer and QSV is re-designed
and decoupled. Instead of implementing QSV specific allocator/bufferpool,
this plugin will make use of generic GStreamer memory
allocator/bufferpool (e.g., GstD3D11Allocator and GstD3D11BufferPool).
Specifically, GstQsvAllocator object will help interop between
GstMemory and mfxFrameAllocator memory abstraction layers.

Note that because of the design decision, VA/DMABuf support is not made
as a part of this initial commit. We can add the optimization for Linux
later once GstVA library exposes allocator/bufferpool implementation as
an API like GstD3D11.

* Initial encoder implementation supports interop with GstD3D11
infrastructure, including zero-copy encoding with upstream D3D11 element.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/1408>
2022-02-08 10:05:35 +00:00
Thibault Saunier
019971a3c7 Move files from gst-plugins-bad into the "subprojects/gst-plugins-bad/" subdir 2021-09-24 16:14:36 -03:00
Renamed from sys/meson.build (Browse further)