In some cases the wait for more data was happening without updating
the buffering state, meaning the API user would not be able to notice
it should pause the pipeline and update UI to indicate that is the
case, the video would likely stutter instead.
https://bugzilla.gnome.org/show_bug.cgi?id=707648
If the multiqueue has automatically grown chances are good that
we will cause the pipeline to starve if the maximum level is reduced
below that automatically grown size.
https://bugzilla.gnome.org/show_bug.cgi?id=707156
When a buffering query is handled it uses the get_buffering_percent()
function to get some statitics. Unfortunately this function also
calculates whether the queue should be buffering and adapts the
global queue2 state in case of state transitions from/to buffering
(including whether a buffering message was posted on the bus!).
This means that there is a race which can cause buffering messages
to never posted if the global state changes happen as a result of aa
query instead of resulting from bytes flowing in/out.
Spotted by Sjoerd Simons.
Change to only query state in get_buffering_percent() and update
state only in update_buffering().
https://bugzilla.gnome.org/show_bug.cgi?id=705332
When in download buffering mode queue2 didn't check if a range offset is
in a undownloaded range before the currently in-progress range. Causing
seeks to an earlier offset to, well, take a while.
When asked about the scheduling flags first check with upstream and
simply add the _SEEKABLE flag when using a temporary file as storage.
This enables the forwarding of _SEQUENTIAL and _BANDWIDTH_LIMITED from
sources if needed.
https://bugzilla.gnome.org/show_bug.cgi?id=704927
A new active pad might not be notified in some cases, which results
in the current track number not being set in playbin.
The active-pad notification is only sent in the chain and sink_event
functions, and only when the buffer or event that triggered the active
pad selection is from the newly activated pad. So in the other case
the notification will never be sent.
https://bugzilla.gnome.org/show_bug.cgi?id=704691
We must be certain that we don't cause a deadlock when blocking the serialized
queries. One such deadlock can happen when we are buffering and downstream is
blocked in preroll and a serialized query arrives. Downstream will not unblock
(and allow our query to execute) until we complete buffering and buffering will
not complete until we can answer the query..
https://bugzilla.gnome.org/show_bug.cgi?id=702840
Otherwise we might get deadlocks caused by lock order inversion:
During the chain function the stream lock is first locked and then the
inputselector lock. During pad release we first locked the inputselector
lock and then deactivating the pad would lock the stream lock.
There's no reason why the inputselector lock should be required while
deactivating and removing the pad, it's only needed before.
https://bugzilla.gnome.org/show_bug.cgi?id=704002
We must be certain that we don't cause a deadlock when blocking the serialized
queries. One such deadlock can happen when we are buffering and downstream is
blocked in preroll and a serialized query arrives. Downstream will not unblock
(and allow our query to execute) until we complete buffering and buffering will
not complete until we can answer the query..
Fixes https://bugzilla.gnome.org/show_bug.cgi?id=702840
During FLUSH_START the query needs to be unblocked already, otherwise
it can lead to deadlocks if the FLUSH_START is the result of something
done from the streaming thread of the srcpad (the queue will never be
emptied!).
Fixes some deadlocks during flushing.
And store queue items differently to not accidentially read
already unreffed queries when flushing. Queries are owned by
upstream and not us.