[042/906] * sys/glsink/glimagesink.c: * sys/glsink/glimagesink.h: * sys/glsink/glvideo.c: * sys/glsink/glvideo.h: * sys/glsink/gstglbuffer.c: * sys/glsink/gstglbuffer.h: * sys/glsink/gstgldownload.c: * sys/glsink/gstglfilter.c: * sys/glsink/gstglupload.c: Rewrite a bunch of code to use textures as the intermediate instead of renderbuffers. upload, download, filtering all work.

This commit is contained in:
David Schleef 2007-12-24 20:53:55 +00:00 committed by Matthew Waters
parent 07780031bc
commit ff954bcaff
9 changed files with 262 additions and 137 deletions

View file

@ -27,6 +27,9 @@ gst_gl_buffer_finalize (GstGLBuffer * buffer)
case GST_GL_BUFFER_RBO:
glDeleteRenderbuffersEXT (1, &buffer->rbo);
break;
case GST_GL_BUFFER_TEXTURE:
glDeleteTextures (1, &buffer->texture);
break;
default:
g_assert_not_reached ();
break;
@ -88,14 +91,14 @@ gst_gl_buffer_new (GstGLDisplay * display, GstVideoFormat format,
GstGLBuffer *buffer;
XGCValues values = { 0 };
g_return_val_if_fail (format == GST_VIDEO_FORMAT_RGB, NULL);
g_return_val_if_fail (format == GST_VIDEO_FORMAT_RGBx, NULL);
g_return_val_if_fail (width > 0, NULL);
g_return_val_if_fail (height > 0, NULL);
buffer = (GstGLBuffer *) gst_mini_object_new (GST_TYPE_GL_BUFFER);
buffer->display = g_object_ref (display);
buffer->type = GST_GL_BUFFER_RBO;
buffer->type = GST_GL_BUFFER_TEXTURE;
buffer->width = width;
buffer->height = height;
@ -147,6 +150,8 @@ gst_gl_buffer_new (GstGLDisplay * display, GstVideoFormat format,
gst_gl_display_unlock (buffer->display);
break;
}
case GST_GL_BUFFER_TEXTURE:
break;
default:
g_assert_not_reached ();
}
@ -236,6 +241,11 @@ gst_gl_buffer_upload (GstGLBuffer * buffer, void *data)
break;
}
case GST_GL_BUFFER_TEXTURE:
buffer->texture =
gst_gl_display_upload_texture_rectangle (buffer->display,
GST_VIDEO_FORMAT_RGBx, data, buffer->width, buffer->height);
break;
default:
g_assert_not_reached ();
}
@ -287,6 +297,29 @@ gst_gl_buffer_download (GstGLBuffer * buffer, void *data)
break;
}
case GST_GL_BUFFER_TEXTURE:
{
unsigned int fbo;
glGenFramebuffersEXT (1, &fbo);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo);
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_RECTANGLE_ARB,
buffer->texture, 0);
glDrawBuffer (GL_COLOR_ATTACHMENT1_EXT);
glReadBuffer (GL_COLOR_ATTACHMENT1_EXT);
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
GL_FRAMEBUFFER_COMPLETE_EXT);
glReadPixels (0, 0, buffer->width, buffer->height, GL_RGBA,
GL_UNSIGNED_BYTE, data);
glDeleteFramebuffersEXT (1, &fbo);
}
break;
default:
g_assert_not_reached ();
}

View file

@ -17,7 +17,8 @@ typedef struct _GstGLBuffer GstGLBuffer;
typedef enum {
GST_GL_BUFFER_UNKNOWN,
GST_GL_BUFFER_XIMAGE,
GST_GL_BUFFER_RBO
GST_GL_BUFFER_RBO,
GST_GL_BUFFER_TEXTURE
} GstGLBufferType;
struct _GstGLBuffer {
@ -31,6 +32,7 @@ struct _GstGLBuffer {
GC gc;
GLuint rbo;
GLuint texture;
int width;
int height;

View file

@ -410,31 +410,7 @@ gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
glimage_sink->par_n = par_n;
glimage_sink->par_d = par_d;
switch (format) {
case GST_VIDEO_FORMAT_YUY2:
glimage_sink->type = GST_GL_IMAGE_TYPE_YUY2;
break;
case GST_VIDEO_FORMAT_UYVY:
glimage_sink->type = GST_GL_IMAGE_TYPE_UYVY;
break;
case GST_VIDEO_FORMAT_AYUV:
glimage_sink->type = GST_GL_IMAGE_TYPE_AYUV;
break;
case GST_VIDEO_FORMAT_RGBx:
glimage_sink->type = GST_GL_IMAGE_TYPE_RGBx;
break;
case GST_VIDEO_FORMAT_BGRx:
glimage_sink->type = GST_GL_IMAGE_TYPE_BGRx;
break;
case GST_VIDEO_FORMAT_xRGB:
glimage_sink->type = GST_GL_IMAGE_TYPE_xRGB;
break;
case GST_VIDEO_FORMAT_xBGR:
glimage_sink->type = GST_GL_IMAGE_TYPE_xBGR;
break;
default:
break;
}
glimage_sink->type = format;
#if 0
if (!glimage_sink->window) {

View file

@ -58,7 +58,7 @@ struct _GstGLImageSink
int par_n, par_d;
GstGLDisplay *display;
GstGLImageType type;
GstVideoFormat type;
XID window_id;
};

View file

@ -224,18 +224,18 @@ gst_gl_display_check_features (GstGLDisplay * display)
}
gboolean
gst_gl_display_can_handle_type (GstGLDisplay * display, GstGLImageType type)
gst_gl_display_can_handle_type (GstGLDisplay * display, GstVideoFormat type)
{
switch (type) {
case GST_GL_IMAGE_TYPE_RGBx:
case GST_GL_IMAGE_TYPE_BGRx:
case GST_GL_IMAGE_TYPE_xRGB:
case GST_GL_IMAGE_TYPE_xBGR:
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_xBGR:
return TRUE;
case GST_GL_IMAGE_TYPE_YUY2:
case GST_GL_IMAGE_TYPE_UYVY:
case GST_VIDEO_FORMAT_YUY2:
case GST_VIDEO_FORMAT_UYVY:
return display->have_ycbcr_texture;
case GST_GL_IMAGE_TYPE_AYUV:
case GST_VIDEO_FORMAT_AYUV:
return display->have_color_matrix;
default:
return FALSE;
@ -360,9 +360,68 @@ gst_gl_display_check_error (GstGLDisplay * display, int line)
}
GLuint
gst_gl_display_upload_texture_rectangle (GstGLDisplay * display,
GstVideoFormat type, void *data, int width, int height)
{
GLuint texture;
glGenTextures (1, &texture);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
switch (type) {
case GST_VIDEO_FORMAT_RGBx:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
break;
case GST_VIDEO_FORMAT_BGRx:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_BYTE, data);
break;
case GST_VIDEO_FORMAT_xRGB:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_VIDEO_FORMAT_xBGR:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_VIDEO_FORMAT_YUY2:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
break;
case GST_VIDEO_FORMAT_UYVY:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
break;
case GST_VIDEO_FORMAT_AYUV:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
default:
g_assert_not_reached ();
}
return texture;
}
static void
draw_rect_texture (GstGLDisplay * display, GstGLImageType type,
draw_rect_texture (GstGLDisplay * display, GstVideoFormat type,
void *data, int width, int height)
{
GLuint texture;
@ -371,52 +430,57 @@ draw_rect_texture (GstGLDisplay * display, GstGLImageType type,
#ifdef GL_TEXTURE_RECTANGLE_ARB
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glGenTextures (1, &texture);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
//glGenTextures (1, &texture);
//glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
texture = gst_gl_display_upload_texture_rectangle (display, type,
data, width, height);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
#if 0
switch (type) {
case GST_GL_IMAGE_TYPE_RGBx:
case GST_VIDEO_FORMAT_RGBx:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
break;
case GST_GL_IMAGE_TYPE_BGRx:
case GST_VIDEO_FORMAT_BGRx:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_BYTE, data);
break;
case GST_GL_IMAGE_TYPE_xRGB:
case GST_VIDEO_FORMAT_xRGB:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_GL_IMAGE_TYPE_xBGR:
case GST_VIDEO_FORMAT_xBGR:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_GL_IMAGE_TYPE_YUY2:
case GST_VIDEO_FORMAT_YUY2:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
break;
case GST_GL_IMAGE_TYPE_UYVY:
case GST_VIDEO_FORMAT_UYVY:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_YCBCR_MESA, width, height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
break;
case GST_GL_IMAGE_TYPE_AYUV:
case GST_VIDEO_FORMAT_AYUV:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, width, height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, 0, 0, width, height,
@ -427,7 +491,7 @@ draw_rect_texture (GstGLDisplay * display, GstGLImageType type,
}
#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
if (type == GST_GL_IMAGE_TYPE_AYUV) {
if (type == GST_VIDEO_FORMAT_AYUV) {
const double matrix[16] = {
1, 1, 1, 0,
0, -0.344 * 1, 1.770 * 1, 0,
@ -440,6 +504,7 @@ draw_rect_texture (GstGLDisplay * display, GstGLImageType type,
glPixelTransferf (GL_POST_COLOR_MATRIX_GREEN_BIAS, (0.344 + 0.714) / 2);
glPixelTransferf (GL_POST_COLOR_MATRIX_BLUE_BIAS, -1.770 / 2);
}
#endif
#endif
glColor4f (1, 0, 1, 1);
@ -463,7 +528,7 @@ draw_rect_texture (GstGLDisplay * display, GstGLImageType type,
}
static void
draw_pow2_texture (GstGLDisplay * display, GstGLImageType type,
draw_pow2_texture (GstGLDisplay * display, GstVideoFormat type,
void *data, int width, int height)
{
int pow2_width;
@ -487,43 +552,43 @@ draw_pow2_texture (GstGLDisplay * display, GstGLImageType type,
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
switch (type) {
case GST_GL_IMAGE_TYPE_RGBx:
case GST_VIDEO_FORMAT_RGBx:
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_BYTE, data);
break;
case GST_GL_IMAGE_TYPE_BGRx:
case GST_VIDEO_FORMAT_BGRx:
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_BYTE, data);
break;
case GST_GL_IMAGE_TYPE_xRGB:
case GST_VIDEO_FORMAT_xRGB:
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_GL_IMAGE_TYPE_xBGR:
case GST_VIDEO_FORMAT_xBGR:
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, data);
break;
case GST_GL_IMAGE_TYPE_YUY2:
case GST_VIDEO_FORMAT_YUY2:
glTexImage2D (GL_TEXTURE_2D, 0, GL_YCBCR_MESA, pow2_width, pow2_height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, data);
break;
case GST_GL_IMAGE_TYPE_UYVY:
case GST_VIDEO_FORMAT_UYVY:
glTexImage2D (GL_TEXTURE_2D, 0, GL_YCBCR_MESA, pow2_width, pow2_height,
0, GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_REV_MESA, NULL);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
GL_YCBCR_MESA, GL_UNSIGNED_SHORT_8_8_MESA, data);
break;
case GST_GL_IMAGE_TYPE_AYUV:
case GST_VIDEO_FORMAT_AYUV:
glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, pow2_width, pow2_height,
0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexSubImage2D (GL_TEXTURE_2D, 0, 0, 0, width, height,
@ -534,7 +599,7 @@ draw_pow2_texture (GstGLDisplay * display, GstGLImageType type,
}
#ifdef GL_POST_COLOR_MATRIX_RED_BIAS
if (type == GST_GL_IMAGE_TYPE_AYUV) {
if (type == GST_VIDEO_FORMAT_AYUV) {
const double matrix[16] = {
1, 1, 1, 0,
0, -0.344 * 1, 1.770 * 1, 0,
@ -570,7 +635,7 @@ draw_pow2_texture (GstGLDisplay * display, GstGLImageType type,
}
void
gst_gl_display_draw_image (GstGLDisplay * display, GstGLImageType type,
gst_gl_display_draw_image (GstGLDisplay * display, GstVideoFormat type,
void *data, int width, int height)
{
g_return_if_fail (data != NULL);
@ -742,3 +807,64 @@ gst_gl_display_draw_rbo (GstGLDisplay * display, GLuint rbo,
gst_gl_display_unlock (display);
}
void
gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
int width, int height)
{
g_return_if_fail (width > 0);
g_return_if_fail (height > 0);
g_return_if_fail (texture != None);
gst_gl_display_lock (display);
g_assert (display->window != None);
g_assert (display->context != NULL);
gst_gl_display_update_attributes (display);
glViewport (0, 0, display->win_width, display->win_height);
glClearColor (0.3, 0.3, 0.3, 1.0);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
glDisable (GL_CULL_FACE);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
glColor4f (1, 1, 1, 1);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glColor4f (1, 0, 1, 1);
gst_gl_display_check_error (display, __LINE__);
glBegin (GL_QUADS);
glNormal3f (0, 0, -1);
glTexCoord2f (width, 0);
glVertex3f (0.9, 0.9, 0);
glTexCoord2f (0, 0);
glVertex3f (-0.9, 0.9, 0);
glTexCoord2f (0, height);
glVertex3f (-0.9, -0.9, 0);
glTexCoord2f (width, height);
glVertex3f (0.9, -0.9, 0);
glEnd ();
gst_gl_display_check_error (display, __LINE__);
glXSwapBuffers (display->display, display->window);
gst_gl_display_unlock (display);
}

View file

@ -5,16 +5,7 @@
#include <GL/glx.h>
#include <GL/gl.h>
#include <gst/gst.h>
typedef enum {
GST_GL_IMAGE_TYPE_RGBx,
GST_GL_IMAGE_TYPE_BGRx,
GST_GL_IMAGE_TYPE_xRGB,
GST_GL_IMAGE_TYPE_xBGR,
GST_GL_IMAGE_TYPE_YUY2,
GST_GL_IMAGE_TYPE_UYVY,
GST_GL_IMAGE_TYPE_AYUV,
} GstGLImageType;
#include <gst/video/video.h>
typedef struct _GstGLDisplay GstGLDisplay;
typedef struct _GstGLDisplayClass GstGLDisplayClass;
@ -73,17 +64,21 @@ GstGLDisplay *gst_gl_display_new (void);
gboolean gst_gl_display_connect (GstGLDisplay *display,
const char *display_name);
gboolean gst_gl_display_can_handle_type (GstGLDisplay *display,
GstGLImageType type);
GstVideoFormat type);
void gst_gl_display_lock (GstGLDisplay *display);
void gst_gl_display_unlock (GstGLDisplay *display);
void gst_gl_display_set_window (GstGLDisplay *display, Window window);
void gst_gl_display_update_attributes (GstGLDisplay *display);
void gst_gl_display_clear (GstGLDisplay *display);
void gst_gl_display_draw_image (GstGLDisplay * display, GstGLImageType type,
void gst_gl_display_draw_image (GstGLDisplay * display, GstVideoFormat type,
void *data, int width, int height);
void gst_gl_display_draw_rbo (GstGLDisplay * display, GLuint rbo,
int width, int height);
void gst_gl_display_draw_texture (GstGLDisplay * display, GLuint texture,
int width, int height);
void gst_gl_display_check_error (GstGLDisplay *display, int line);
GLuint gst_gl_display_upload_texture_rectangle (GstGLDisplay *display,
GstVideoFormat type, void *data, int width, int height);
#endif

View file

@ -71,7 +71,7 @@ static GstStaticPadTemplate gst_gl_download_src_pad_template =
GST_STATIC_PAD_TEMPLATE ("src",
GST_PAD_SRC,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_RGB)
GST_STATIC_CAPS (GST_VIDEO_CAPS_RGBx)
);
static GstStaticPadTemplate gst_gl_download_sink_pad_template =
@ -178,13 +178,13 @@ gst_gl_download_reset (GstGLDownload * download)
g_object_unref (download->display);
download->display = NULL;
}
download->format = GST_VIDEO_FORMAT_RGB;
download->format = GST_VIDEO_FORMAT_RGBx;
}
static gboolean
gst_gl_download_start (GstGLDownload * download)
{
download->format = GST_VIDEO_FORMAT_RGB;
download->format = GST_VIDEO_FORMAT_RGBx;
return TRUE;
}

View file

@ -25,6 +25,7 @@
#include <gst/gst.h>
#include <gst/video/video.h>
#include <gstglbuffer.h>
#include "glextensions.h"
#define GST_CAT_DEFAULT gst_gl_filter_debug
GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
@ -178,7 +179,7 @@ gst_gl_filter_reset (GstGLFilter * filter)
g_object_unref (filter->display);
filter->display = NULL;
}
filter->format = GST_VIDEO_FORMAT_BGRx;
filter->format = GST_VIDEO_FORMAT_RGBx;
}
static gboolean
@ -186,7 +187,7 @@ gst_gl_filter_start (GstGLFilter * filter)
{
gboolean ret;
filter->format = GST_VIDEO_FORMAT_BGRx;
filter->format = GST_VIDEO_FORMAT_RGBx;
filter->display = gst_gl_display_new ();
ret = gst_gl_display_connect (filter->display, NULL);
@ -335,81 +336,73 @@ dump_fbconfigs (Display * display)
static gboolean
gst_gl_filter_transform (GstGLBuffer * outbuf, GstGLBuffer * inbuf)
{
GstGLDisplay *display;
GstGLDisplay *display = inbuf->display;
unsigned int fbo;
#if 0
int pixmapAttribs[] = {
GLX_TEXTURE_TARGET_EXT, GLX_TEXTURE_RECTANGLE_EXT,
GLX_TEXTURE_FORMAT_EXT, GLX_TEXTURE_FORMAT_RGBA_EXT,
None
};
#endif
GLXFBConfig *fbconfigs;
int n;
int i;
GLXDrawable glxpixmap;
GLXContext context = 0;
int fb_index = 0;
int attrib[] = { GLX_RGBA, GLX_RED_SIZE, 8,
GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, None
};
XVisualInfo *visinfo;
display = outbuf->display;
gst_gl_display_lock (display);
//context = glXCreateContext (display->display, visinfo, NULL, True);
glGenFramebuffersEXT (1, &fbo);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, fbo);
dump_fbconfigs (display->display);
/* FIXME: This should be part of buffer creation */
glGenTextures (1, &outbuf->texture);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, outbuf->texture);
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
outbuf->width, outbuf->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
fbconfigs = glXGetFBConfigs (display->display, display->screen_num, &n);
for (i = 0; i < n; i++) {
XVisualInfo *visinfo;
int value;
glFramebufferTexture2DEXT (GL_FRAMEBUFFER_EXT,
GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_RECTANGLE_ARB, outbuf->texture, 0);
GST_DEBUG ("fbconfig %d", i);
glDrawBuffer (GL_COLOR_ATTACHMENT0_EXT);
glReadBuffer (GL_COLOR_ATTACHMENT0_EXT);
visinfo = glXGetVisualFromFBConfig (display->display, fbconfigs[i]);
GST_DEBUG ("visinfo %p", visinfo);
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
GL_FRAMEBUFFER_COMPLETE_EXT);
glXGetFBConfigAttrib (display->display, fbconfigs[i],
GLX_DRAWABLE_TYPE, &value);
if (!(value & GLX_WINDOW_BIT)) {
GST_DEBUG ("GLX_DRAWABLE_TYPE doesn't have GLX_WINDOW_BIT set");
continue;
}
glViewport (0, 0, outbuf->width, outbuf->height);
glXGetFBConfigAttrib (display->display, fbconfigs[i],
GLX_BIND_TO_TEXTURE_TARGETS_EXT, &value);
if (!(value & GLX_TEXTURE_2D_BIT_EXT)) {
GST_DEBUG
("GLX_BIND_TO_TEXTURE_TARGETS_EXT doesn't have GLX_TEXTURE_2D_BIT_EXT set");
continue;
}
glClearColor (0.3, 0.3, 0.3, 1.0);
glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glXGetFBConfigAttrib (display->display, fbconfigs[i],
GLX_BIND_TO_TEXTURE_RGBA_EXT, &value);
GST_DEBUG ("GLX_BIND_TO_TEXTURE_RGBA_EXT %d", value);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
}
glMatrixMode (GL_MODELVIEW);
glLoadIdentity ();
fb_index = 0;
glDisable (GL_CULL_FACE);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
#if 0
{
pb = glXCreatePbuffer (display->display, fbconfigs[fb_index], attribs);
}
#endif
glColor4f (1, 1, 1, 1);
XSync (display->display, False);
visinfo = glXChooseVisual (display->display, 0, attrib);
glxpixmap = glXCreateGLXPixmap (display->display, visinfo, outbuf->pixmap);
glEnable (GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, inbuf->texture);
XSync (display->display, False);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glXMakeCurrent (display->display, glxpixmap, context);
glColor4f (1, 0, 1, 1);
glBegin (GL_QUADS);
glNormal3f (0, 0, -1);
glTexCoord2f (inbuf->width, 0);
glVertex3f (0.9, -0.9, 0);
glTexCoord2f (0, 0);
glVertex3f (-1.0, -1.0, 0);
glTexCoord2f (0, inbuf->height);
glVertex3f (-1.0, 1.0, 0);
glTexCoord2f (inbuf->width, inbuf->height);
glVertex3f (1.0, 1.0, 0);
glEnd ();
glFlush ();
glDeleteFramebuffersEXT (1, &fbo);
glXMakeCurrent (display->display, None, NULL);
gst_gl_display_unlock (display);
return TRUE;

View file

@ -80,7 +80,7 @@ static GstStaticPadTemplate gst_gl_upload_sink_pad_template =
GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_RGB)
GST_STATIC_CAPS (GST_VIDEO_CAPS_RGBx)
);
enum
@ -178,7 +178,7 @@ gst_gl_upload_reset (GstGLUpload * upload)
g_object_unref (upload->display);
upload->display = NULL;
}
upload->format = GST_VIDEO_FORMAT_RGB;
upload->format = GST_VIDEO_FORMAT_RGBx;
upload->peek = TRUE;
}
@ -187,7 +187,7 @@ gst_gl_upload_start (GstGLUpload * upload)
{
gboolean ret;
upload->format = GST_VIDEO_FORMAT_RGB;
upload->format = GST_VIDEO_FORMAT_RGBx;
upload->display = gst_gl_display_new ();
ret = gst_gl_display_connect (upload->display, NULL);
@ -253,7 +253,7 @@ gst_gl_upload_chain (GstPad * pad, GstBuffer * buf)
gst_buffer_unref (buf);
if (upload->peek) {
gst_gl_display_draw_rbo (outbuf->display, outbuf->rbo,
gst_gl_display_draw_texture (outbuf->display, outbuf->texture,
outbuf->width, outbuf->height);
}