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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d3d12overlaycompositor: Add support for d3d12 memory
Don't allocate d3d12 texture if overlay is d3d12 memory already Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/6620>
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13d892d336
commit
f6ec4e6256
3 changed files with 109 additions and 72 deletions
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@ -167,7 +167,7 @@ gst_d3d12_overlay_rect_free (GstD3D12OverlayRect * rect)
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static GstD3D12OverlayRect *
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gst_d3d12_overlay_rect_new (GstD3D12OverlayCompositor * self,
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GstVideoOverlayRectangle * overlay_rect)
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GstVideoOverlayRectangle * overlay_rect, guint64 & fence_val)
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{
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auto priv = self->priv;
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gint x, y;
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@ -178,6 +178,8 @@ gst_d3d12_overlay_rect_new (GstD3D12OverlayCompositor * self,
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GstVideoOverlayFormatFlags flags;
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gboolean premul_alpha = FALSE;
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fence_val = 0;
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if (!gst_video_overlay_rectangle_get_render_rectangle (overlay_rect, &x, &y,
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&width, &height)) {
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GST_ERROR_OBJECT (self, "Failed to get render rectangle");
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@ -199,74 +201,91 @@ gst_d3d12_overlay_rect_new (GstD3D12OverlayCompositor * self,
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return nullptr;
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}
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auto vmeta = gst_buffer_get_video_meta (buf);
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if (!vmeta) {
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GST_ERROR_OBJECT (self, "Failed to get video meta");
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return nullptr;
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}
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auto device = gst_d3d12_device_get_device_handle (self->device);
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D3D12_HEAP_PROPERTIES heap_prop =
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CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
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D3D12_RESOURCE_DESC desc =
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CD3DX12_RESOURCE_DESC::Tex2D (DXGI_FORMAT_B8G8R8A8_UNORM, vmeta->width,
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vmeta->height, 1, 1);
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auto mem = gst_buffer_peek_memory (buf, 0);
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bool is_d3d12 = false;
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ComPtr < ID3D12Resource > texture;
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auto hr = device->CreateCommittedResource (&heap_prop,
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D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
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&desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr, IID_PPV_ARGS (&texture));
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create texture");
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return nullptr;
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}
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
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UINT64 size;
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device->GetCopyableFootprints (&desc, 0, 1, 0, &layout, nullptr, nullptr,
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&size);
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ComPtr < ID3D12Resource > staging;
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heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
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desc = CD3DX12_RESOURCE_DESC::Buffer (size);
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hr = device->CreateCommittedResource (&heap_prop,
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D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
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&desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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IID_PPV_ARGS (&staging));
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create upload buffer");
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return nullptr;
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}
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guint8 *map_data;
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hr = staging->Map (0, nullptr, (void **) &map_data);
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't map staging");
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return nullptr;
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}
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guint8 *data;
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gint stride;
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GstMapInfo info;
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if (!gst_video_meta_map (vmeta,
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0, &info, (gpointer *) & data, &stride, GST_MAP_READ)) {
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GST_ERROR_OBJECT (self, "Failed to map");
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return nullptr;
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}
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if (layout.Footprint.RowPitch == (UINT) stride) {
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memcpy (map_data, data, stride * layout.Footprint.Height);
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} else {
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guint width_in_bytes = 4 * layout.Footprint.Width;
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for (UINT i = 0; i < layout.Footprint.Height; i++) {
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memcpy (map_data, data, width_in_bytes);
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map_data += layout.Footprint.RowPitch;
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data += stride;
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if (gst_is_d3d12_memory (mem)) {
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GST_LOG_OBJECT (self, "Overlay is d3d12 memory");
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auto dmem = GST_D3D12_MEMORY_CAST (mem);
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if (gst_d3d12_device_is_equal (dmem->device, self->device) &&
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gst_d3d12_memory_get_shader_resource_view_heap (dmem)) {
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texture = gst_d3d12_memory_get_resource_handle (dmem);
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is_d3d12 = true;
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fence_val = dmem->fence_value;
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}
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}
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staging->Unmap (0, nullptr);
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gst_video_meta_unmap (vmeta, 0, &info);
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ComPtr < ID3D12Resource > staging;
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout;
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if (!is_d3d12) {
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auto vmeta = gst_buffer_get_video_meta (buf);
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if (!vmeta) {
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GST_ERROR_OBJECT (self, "Failed to get video meta");
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return nullptr;
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}
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D3D12_HEAP_PROPERTIES heap_prop =
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CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT);
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D3D12_RESOURCE_DESC desc =
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CD3DX12_RESOURCE_DESC::Tex2D (DXGI_FORMAT_B8G8R8A8_UNORM, vmeta->width,
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vmeta->height, 1, 1);
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auto hr = device->CreateCommittedResource (&heap_prop,
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D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
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&desc, D3D12_RESOURCE_STATE_COPY_DEST, nullptr,
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IID_PPV_ARGS (&texture));
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create texture");
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return nullptr;
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}
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UINT64 size;
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device->GetCopyableFootprints (&desc, 0, 1, 0, &layout, nullptr, nullptr,
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&size);
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heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
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desc = CD3DX12_RESOURCE_DESC::Buffer (size);
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hr = device->CreateCommittedResource (&heap_prop,
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D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
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&desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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IID_PPV_ARGS (&staging));
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't create upload buffer");
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return nullptr;
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}
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guint8 *map_data;
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hr = staging->Map (0, nullptr, (void **) &map_data);
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't map staging");
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return nullptr;
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}
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guint8 *data;
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gint stride;
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GstMapInfo info;
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if (!gst_video_meta_map (vmeta,
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0, &info, (gpointer *) & data, &stride, GST_MAP_READ)) {
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GST_ERROR_OBJECT (self, "Failed to map");
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return nullptr;
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}
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if (layout.Footprint.RowPitch == (UINT) stride) {
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memcpy (map_data, data, stride * layout.Footprint.Height);
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} else {
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guint width_in_bytes = 4 * layout.Footprint.Width;
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for (UINT i = 0; i < layout.Footprint.Height; i++) {
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memcpy (map_data, data, width_in_bytes);
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map_data += layout.Footprint.RowPitch;
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data += stride;
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}
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}
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staging->Unmap (0, nullptr);
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gst_video_meta_unmap (vmeta, 0, &info);
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}
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/* bottom left */
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gst_util_fraction_to_double (x, GST_VIDEO_INFO_WIDTH (&priv->info), &val);
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@ -313,9 +332,11 @@ gst_d3d12_overlay_rect_new (GstD3D12OverlayCompositor * self,
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vertex_data[3].texture.v = 1.0f;
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ComPtr < ID3D12Resource > vertex_buf;
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heap_prop = CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
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desc = CD3DX12_RESOURCE_DESC::Buffer (sizeof (VertexData) * 4);
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hr = device->CreateCommittedResource (&heap_prop,
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D3D12_HEAP_PROPERTIES heap_prop =
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CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_UPLOAD);
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D3D12_RESOURCE_DESC desc =
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CD3DX12_RESOURCE_DESC::Buffer (sizeof (VertexData) * 4);
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auto hr = device->CreateCommittedResource (&heap_prop,
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D3D12_HEAP_FLAG_CREATE_NOT_ZEROED,
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&desc, D3D12_RESOURCE_STATE_GENERIC_READ, nullptr,
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IID_PPV_ARGS (&vertex_buf));
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@ -324,6 +345,7 @@ gst_d3d12_overlay_rect_new (GstD3D12OverlayCompositor * self,
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return nullptr;
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}
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guint8 *map_data;
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hr = vertex_buf->Map (0, nullptr, (void **) &map_data);
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if (!gst_d3d12_result (hr, self->device)) {
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GST_ERROR_OBJECT (self, "Couldn't map vertex buffer");
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@ -364,6 +386,8 @@ gst_d3d12_overlay_rect_new (GstD3D12OverlayCompositor * self,
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rect->layout = layout;
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rect->srv_heap = srv_heap;
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rect->premul_alpha = premul_alpha;
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if (is_d3d12)
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rect->need_upload = FALSE;
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return rect;
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}
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@ -627,7 +651,7 @@ gst_d3d12_overlay_compositor_foreach_meta (GstBuffer * buffer, GstMeta ** meta,
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gboolean
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gst_d3d12_overlay_compositor_upload (GstD3D12OverlayCompositor * compositor,
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GstBuffer * buf)
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GstBuffer * buf, guint64 * fence_val)
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{
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g_return_val_if_fail (compositor != nullptr, FALSE);
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g_return_val_if_fail (GST_IS_BUFFER (buf), FALSE);
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@ -635,6 +659,8 @@ gst_d3d12_overlay_compositor_upload (GstD3D12OverlayCompositor * compositor,
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auto priv = compositor->priv;
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priv->rects_to_upload.clear ();
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*fence_val = 0;
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gst_buffer_foreach_meta (buf,
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(GstBufferForeachMetaFunc) gst_d3d12_overlay_compositor_foreach_meta,
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compositor);
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@ -649,6 +675,7 @@ gst_d3d12_overlay_compositor_upload (GstD3D12OverlayCompositor * compositor,
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GST_LOG_OBJECT (compositor, "Found %" G_GSIZE_FORMAT
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" overlay rectangles", priv->rects_to_upload.size ());
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guint64 max_fence_val = 0;
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for (size_t i = 0; i < priv->rects_to_upload.size (); i++) {
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GList *iter;
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bool found = false;
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@ -661,10 +688,14 @@ gst_d3d12_overlay_compositor_upload (GstD3D12OverlayCompositor * compositor,
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}
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if (!found) {
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guint64 cur_fence_val = 0;
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auto new_rect = gst_d3d12_overlay_rect_new (compositor,
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priv->rects_to_upload[i]);
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if (new_rect)
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priv->rects_to_upload[i], cur_fence_val);
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if (new_rect) {
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priv->overlays = g_list_append (priv->overlays, new_rect);
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if (max_fence_val < cur_fence_val)
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max_fence_val = cur_fence_val;
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}
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}
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}
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@ -685,6 +716,8 @@ gst_d3d12_overlay_compositor_upload (GstD3D12OverlayCompositor * compositor,
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}
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}
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*fence_val = max_fence_val;
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return TRUE;
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}
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@ -35,7 +35,8 @@ GstD3D12OverlayCompositor * gst_d3d12_overlay_compositor_new (GstD3D12Device *
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const GstVideoInfo * info);
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gboolean gst_d3d12_overlay_compositor_upload (GstD3D12OverlayCompositor * compositor,
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GstBuffer * buf);
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GstBuffer * buf,
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guint64 * fence_val);
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gboolean gst_d3d12_overlay_compositor_update_viewport (GstD3D12OverlayCompositor * compositor,
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GstVideoRectangle * viewport);
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@ -1443,7 +1443,9 @@ gst_d3d12_window_set_buffer (GstD3D12Window * window, GstBuffer * buffer)
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g_object_set (priv->ctx->conv, "fill-border", swapbuf->first, nullptr);
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swapbuf->first = FALSE;
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gst_d3d12_overlay_compositor_upload (priv->ctx->comp, priv->ctx->cached_buf);
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guint64 overlay_fence_val = 0;
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gst_d3d12_overlay_compositor_upload (priv->ctx->comp, priv->ctx->cached_buf,
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&overlay_fence_val);
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GstD3D12CommandAllocator *gst_ca;
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if (!gst_d3d12_command_allocator_pool_acquire (priv->ctx->ca_pool, &gst_ca)) {
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@ -1558,6 +1560,7 @@ gst_d3d12_window_set_buffer (GstD3D12Window * window, GstBuffer * buffer)
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max_fence_val = mem->fence_value;
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}
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max_fence_val = MAX (max_fence_val, overlay_fence_val);
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auto completed = gst_d3d12_device_get_completed_value (priv->ctx->device,
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D3D12_COMMAND_LIST_TYPE_DIRECT);
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