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[082/906] glfilter can request, use and reject a FBO (step 1)
git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@494 93df14bb-0f41-7a43-8087-d3e2a2f0e464
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d01ae3ed0b
commit
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2 changed files with 164 additions and 3 deletions
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@ -29,6 +29,8 @@ static void gst_gl_display_finalize (GObject * object);
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static gpointer gst_gl_display_glutThreadFunc (GstGLDisplay* display);
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static void gst_gl_display_glutCreateWindow (GstGLDisplay* display);
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static void gst_gl_display_glutGenerateFBO (GstGLDisplay *display);
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static void gst_gl_display_glutUseFBO (GstGLDisplay *display);
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static void gst_gl_display_glutDestroyFBO (GstGLDisplay *display);
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static void gst_gl_display_glutDestroyWindow (GstGLDisplay* display);
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static void gst_gl_display_glutSetVisibleWindow (GstGLDisplay* display);
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static void gst_gl_display_glutPrepareTexture (GstGLDisplay* display);
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@ -95,6 +97,8 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
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display->cond_clear = g_cond_new ();
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display->cond_video = g_cond_new ();
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display->cond_generateFBO = g_cond_new ();
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display->cond_useFBO = g_cond_new ();
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display->cond_destroyFBO = g_cond_new ();
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display->cond_create = g_cond_new ();
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display->cond_destroy = g_cond_new ();
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@ -113,6 +117,18 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
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display->requestedTextureFBO = 0;
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display->requestedTextureFBOWidth = 0;
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display->requestedTextureFBOHeight = 0;
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display->usedFBO = 0;
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display->usedDepthBuffer = 0;
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display->usedTextureFBO = 0;
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display->usedTextureFBOWidth = 0;
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display->usedTextureFBOHeight = 0;
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display->glsceneFBO_cb = NULL;
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display->inputTextureWidth = 0;
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display->inputTextureHeight = 0;
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display->inputTexture = 0;
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display->rejectedFBO = 0;
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display->rejectedDepthBuffer = 0;
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display->rejectedTextureFBO = 0;
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display->requestedTexture = 0;
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display->requestedTexture_u = 0;
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@ -338,6 +354,14 @@ gst_gl_display_finalize (GObject *object)
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g_cond_free (display->cond_generateFBO);
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display->cond_generateFBO = NULL;
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}
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if (display->cond_useFBO) {
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g_cond_free (display->cond_useFBO);
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display->cond_useFBO = NULL;
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}
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if (display->cond_destroyFBO) {
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g_cond_free (display->cond_destroyFBO);
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display->cond_destroyFBO = NULL;
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}
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if (display->cond_create) {
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g_cond_free (display->cond_create);
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display->cond_create = NULL;
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@ -350,6 +374,8 @@ gst_gl_display_finalize (GObject *object)
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display->clientReshapeCallback = NULL;
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if (display->clientDrawCallback)
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display->clientDrawCallback = NULL;
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if (display->glsceneFBO_cb)
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display->glsceneFBO_cb = NULL;
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//at this step, the next condition imply that the last display has been pushed
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if (g_hash_table_size (gst_gl_display_map) == 0)
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@ -701,7 +727,73 @@ gst_gl_display_glutGenerateFBO (GstGLDisplay *display)
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//unbind the FBO
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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g_cond_signal (display->cond_video);
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g_cond_signal (display->cond_generateFBO);
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}
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/* Called by the idle funtion */
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static void
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gst_gl_display_glutUseFBO (GstGLDisplay *display)
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{
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glutSetWindow (display->glutWinId);
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, display->usedFBO);
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glPushAttrib(GL_VIEWPORT_BIT);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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gluPerspective(45, (gfloat)display->usedTextureFBOWidth/(gfloat)display->usedTextureFBOHeight, 0.1, 100);
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//gluOrtho2D(0.0, display->usedTextureFBOWidth, 0.0, display->usedTextureFBOHeight);
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glMatrixMode(GL_MODELVIEW);
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glPushMatrix();
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glLoadIdentity();
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glViewport(0, 0, display->usedTextureFBOWidth, display->usedTextureFBOHeight);
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glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT);
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glClearColor(0.0, 0.0, 0.0, 0.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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//the opengl scene
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display->glsceneFBO_cb (display->inputTextureWidth, display->inputTextureHeight, display->inputTexture);
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glDrawBuffer(GL_NONE);
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glUseProgramObjectARB (0);
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glDisable(GL_TEXTURE_RECTANGLE_ARB);
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glPopMatrix();
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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glPopAttrib();
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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g_cond_signal (display->cond_useFBO);
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}
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/* Called by the idle funtion */
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static void
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gst_gl_display_glutDestroyFBO (GstGLDisplay *display)
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{
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glutSetWindow (display->glutWinId);
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glDeleteFramebuffersEXT (1, &display->rejectedFBO);
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glDeleteRenderbuffersEXT(1, &display->rejectedDepthBuffer);
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glDeleteTextures (1, &display->rejectedTextureFBO);
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display->rejectedFBO = 0;
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display->rejectedDepthBuffer = 0;
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display->rejectedTextureFBO = 0;
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g_cond_signal (display->cond_destroyFBO);
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}
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@ -903,6 +995,12 @@ gst_gl_display_glutDispatchAction (GstGLDisplayMsg* msg)
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case GST_GL_DISPLAY_ACTION_GENFBO:
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gst_gl_display_glutGenerateFBO (msg->display);
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break;
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case GST_GL_DISPLAY_ACTION_DELFBO:
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gst_gl_display_glutDestroyFBO (msg->display);
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break;
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case GST_GL_DISPLAY_ACTION_USEFBO:
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gst_gl_display_glutUseFBO (msg->display);
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break;
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default:
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g_assert_not_reached ();
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}
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@ -930,6 +1028,8 @@ gst_gl_display_checkMsgValidity (GstGLDisplayMsg *msg)
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case GST_GL_DISPLAY_ACTION_VIDEO:
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case GST_GL_DISPLAY_ACTION_REDISPLAY:
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case GST_GL_DISPLAY_ACTION_GENFBO:
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case GST_GL_DISPLAY_ACTION_DELFBO:
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case GST_GL_DISPLAY_ACTION_USEFBO:
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//msg is out of date if the associated display is not in the map
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if (!g_hash_table_lookup (gst_gl_display_map, GINT_TO_POINTER (msg->glutWinId)))
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valid = FALSE;
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@ -1154,6 +1254,43 @@ gst_gl_display_requestFBO (GstGLDisplay* display, gint width, gint height,
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}
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/* Called by gst_gl elements */
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void
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gst_gl_display_useFBO (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
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guint fbo, guint depthbuffer, guint textureFBO, GLCB cb,
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guint inputTextureWidth, guint inputTextureHeight, guint inputTexture)
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{
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gst_gl_display_lock (display);
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display->usedFBO = fbo;
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display->usedDepthBuffer = depthbuffer;
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display->usedTextureFBO = textureFBO;
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display->usedTextureFBOWidth = textureFBOWidth;
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display->usedTextureFBOHeight = textureFBOheight;
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display->glsceneFBO_cb = cb;
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display->inputTextureWidth = inputTextureWidth;
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display->inputTextureHeight = inputTextureHeight;
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display->inputTexture = inputTexture;
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gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_USEFBO, display);
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g_cond_wait (display->cond_useFBO, display->mutex);
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gst_gl_display_unlock (display);
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}
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/* Called by gst_gl elements */
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void
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gst_gl_display_rejectFBO (GstGLDisplay* display, guint fbo,
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guint depthbuffer, guint texture)
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{
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gst_gl_display_lock (display);
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display->rejectedFBO = fbo;
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display->rejectedDepthBuffer = depthbuffer;
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display->rejectedTextureFBO = texture;
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gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_DELFBO, display);
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g_cond_wait (display->cond_destroyFBO, display->mutex);
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gst_gl_display_unlock (display);
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}
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/* Called by gst_gl elements */
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void
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gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId)
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@ -51,7 +51,9 @@ typedef enum {
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GST_GL_DISPLAY_ACTION_CLEAR,
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GST_GL_DISPLAY_ACTION_VIDEO,
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GST_GL_DISPLAY_ACTION_REDISPLAY,
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GST_GL_DISPLAY_ACTION_GENFBO
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GST_GL_DISPLAY_ACTION_GENFBO,
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GST_GL_DISPLAY_ACTION_DELFBO,
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GST_GL_DISPLAY_ACTION_USEFBO
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} GstGLDisplayAction;
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@ -76,6 +78,9 @@ typedef struct _GstGLDisplayTex {
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typedef void (* CRCB) ( GLuint, GLuint );
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typedef gboolean (* CDCB) ( GLuint, GLuint, GLuint);
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//opengl scene callback
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typedef void (* GLCB) ( GLuint, GLuint, GLuint);
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struct _GstGLDisplay {
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GObject object;
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@ -88,6 +93,8 @@ struct _GstGLDisplay {
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GCond* cond_clear;
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GCond* cond_video;
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GCond* cond_generateFBO;
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GCond* cond_useFBO;
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GCond* cond_destroyFBO;
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GCond* cond_create;
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GCond* cond_destroy;
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@ -119,6 +126,18 @@ struct _GstGLDisplay {
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GLuint requestedTextureFBO;
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GLuint requestedTextureFBOWidth;
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GLuint requestedTextureFBOHeight;
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GLuint usedFBO;
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GLuint usedDepthBuffer;
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GLuint usedTextureFBO;
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GLuint usedTextureFBOWidth;
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GLuint usedTextureFBOHeight;
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GLCB glsceneFBO_cb;
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GLuint inputTextureWidth;
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GLuint inputTextureHeight;
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GLuint inputTexture;
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GLuint rejectedFBO;
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GLuint rejectedDepthBuffer;
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GLuint rejectedTextureFBO;
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GLuint requestedTexture;
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GLuint requestedTexture_u;
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@ -196,7 +215,7 @@ GType gst_gl_display_get_type (void);
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//------------------------------------------------------------
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//-------------------- Public d<EFBFBD>clarations ------------------
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//-------------------- Public declarations ------------------
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//------------------------------------------------------------
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GstGLDisplay *gst_gl_display_new (void);
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void gst_gl_display_initGLContext (GstGLDisplay* display,
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@ -222,6 +241,11 @@ void gst_gl_display_videoChanged (GstGLDisplay* display, GstVideoFormat video_fo
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gboolean gst_gl_display_postRedisplay (GstGLDisplay* display);
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void gst_gl_display_requestFBO (GstGLDisplay* display, gint width, gint height,
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guint* fbo, guint* depthbuffer, guint* texture);
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void gst_gl_display_useFBO (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
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guint fbo, guint depthbuffer, guint textureFBO, GLCB cb,
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guint inputTextureWidth, guint inputTextureHeight, guint inputTexture);
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void gst_gl_display_rejectFBO (GstGLDisplay* display, guint fbo,
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guint depthbuffer, guint texture);
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void gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId);
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#endif
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