[081/906] start to add a glfilter

git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@493 93df14bb-0f41-7a43-8087-d3e2a2f0e464
This commit is contained in:
Julien Isorce 2008-06-07 00:01:18 +00:00 committed by Tim-Philipp Müller
parent 392ab37b94
commit d01ae3ed0b
3 changed files with 115 additions and 23 deletions

View file

@ -95,7 +95,7 @@ gst_gl_buffer_new_from_video_format (GstGLDisplay* display,
{
GstGLBuffer *buffer;
g_return_val_if_fail (video_format != GST_VIDEO_FORMAT_UNKNOWN, NULL);
//g_return_val_if_fail (video_format != GST_VIDEO_FORMAT_UNKNOWN, NULL);
g_return_val_if_fail (display != NULL, NULL);
g_return_val_if_fail (width > 0, NULL);
g_return_val_if_fail (height > 0, NULL);
@ -108,10 +108,11 @@ gst_gl_buffer_new_from_video_format (GstGLDisplay* display,
buffer->video_format = video_format;
GST_BUFFER_SIZE (buffer) = gst_gl_buffer_format_get_size (video_format, context_width, context_height);
//blocking call, init texture
gst_gl_display_textureRequested (buffer->display, buffer->video_format,
buffer->width, buffer->height,
&buffer->texture, &buffer->texture_u, &buffer->texture_v) ;
//blocking call, init texture
if (video_format != GST_VIDEO_FORMAT_UNKNOWN)
gst_gl_display_textureRequested (buffer->display, buffer->video_format,
buffer->width, buffer->height,
&buffer->texture, &buffer->texture_u, &buffer->texture_v) ;
return buffer;
}

View file

@ -28,6 +28,7 @@
static void gst_gl_display_finalize (GObject * object);
static gpointer gst_gl_display_glutThreadFunc (GstGLDisplay* display);
static void gst_gl_display_glutCreateWindow (GstGLDisplay* display);
static void gst_gl_display_glutGenerateFBO (GstGLDisplay *display);
static void gst_gl_display_glutDestroyWindow (GstGLDisplay* display);
static void gst_gl_display_glutSetVisibleWindow (GstGLDisplay* display);
static void gst_gl_display_glutPrepareTexture (GstGLDisplay* display);
@ -93,6 +94,7 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
display->cond_fill = g_cond_new ();
display->cond_clear = g_cond_new ();
display->cond_video = g_cond_new ();
display->cond_generateFBO = g_cond_new ();
display->cond_create = g_cond_new ();
display->cond_destroy = g_cond_new ();
@ -106,6 +108,12 @@ gst_gl_display_init (GstGLDisplay *display, GstGLDisplayClass *klass)
display->graphicDepthBuffer = 0;
display->graphicTexture = 0;
display->requestedFBO = 0;
display->requestedDepthBuffer = 0;
display->requestedTextureFBO = 0;
display->requestedTextureFBOWidth = 0;
display->requestedTextureFBOHeight = 0;
display->requestedTexture = 0;
display->requestedTexture_u = 0;
display->requestedTexture_v = 0;
@ -326,6 +334,10 @@ gst_gl_display_finalize (GObject *object)
g_cond_free (display->cond_video);
display->cond_video = NULL;
}
if (display->cond_generateFBO) {
g_cond_free (display->cond_generateFBO);
display->cond_generateFBO = NULL;
}
if (display->cond_create) {
g_cond_free (display->cond_create);
display->cond_create = NULL;
@ -343,7 +355,7 @@ gst_gl_display_finalize (GObject *object)
if (g_hash_table_size (gst_gl_display_map) == 0)
{
g_thread_join (gst_gl_display_glutThread);
GST_DEBUG ("Glut thread joined");
g_print ("Glut thread joined\n");
gst_gl_display_glutThread = NULL;
g_async_queue_unref (gst_gl_display_messageQueue);
g_hash_table_unref (gst_gl_display_map);
@ -370,9 +382,9 @@ gst_gl_display_glutThreadFunc (GstGLDisplay *display)
gst_gl_display_glutCreateWindow (display);
gst_gl_display_unlock (display);
GST_DEBUG ("Glut mainLoop start");
g_print ("Glut mainLoop start\n");
glutMainLoop ();
GST_DEBUG ("Glut mainLoop exited");
g_print ("Glut mainLoop exited\n");
return NULL;
}
@ -397,7 +409,7 @@ gst_gl_display_glutCreateWindow (GstGLDisplay *display)
display->title = g_string_append (display->title, buffer);
glutWinId = glutCreateWindow (display->title->str, display->winId);
GST_DEBUG ("Context %d created\n", glutWinId);
g_print ("Context %d created\n", glutWinId);
if (display->visible)
glutShowWindow ();
@ -646,6 +658,53 @@ gst_gl_display_glutCreateWindow (GstGLDisplay *display)
}
/* Called by the idle funtion */
static void
gst_gl_display_glutGenerateFBO (GstGLDisplay *display)
{
glutSetWindow (display->glutWinId);
//-- generate frame buffer object
//setup FBO
glGenFramebuffersEXT (1, &display->requestedFBO);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->requestedFBO);
//setup the render buffer for depth
glGenRenderbuffersEXT(1, &display->requestedDepthBuffer);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->requestedDepthBuffer);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
display->requestedTextureFBOWidth, display->requestedTextureFBOHeight);
//setup a texture to render to
glGenTextures (1, &display->requestedTextureFBO);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, display->requestedTextureFBO);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
display->requestedTextureFBOWidth, display->requestedTextureFBOHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
//attach the texture to the FBO to renderer to
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_RECTANGLE_ARB, display->requestedTextureFBO, 0);
//attach the depth render buffer to the FBO
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, display->requestedDepthBuffer);
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
GL_FRAMEBUFFER_COMPLETE_EXT);
//unbind the FBO
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
g_cond_signal (display->cond_video);
}
/* Called by the idle function */
static void
gst_gl_display_glutDestroyWindow (GstGLDisplay *display)
@ -695,7 +754,7 @@ gst_gl_display_glutDestroyWindow (GstGLDisplay *display)
}
g_hash_table_remove (gst_gl_display_map, GINT_TO_POINTER (display->glutWinId));
GST_DEBUG ("glut window destroyed: %d", display->glutWinId);
g_print ("glut window destroyed: %d\n", display->glutWinId);
//if the map is empty, leaveMainloop and join the thread
if (g_hash_table_size (gst_gl_display_map) == 0)
@ -806,7 +865,7 @@ gst_gl_display_glut_idle (void)
gst_gl_display_glutDispatchAction (msg);
}
}
else GST_DEBUG ("timeout reached in idle func");
else g_print ("timeout reached in idle func\n");
}
@ -841,6 +900,9 @@ gst_gl_display_glutDispatchAction (GstGLDisplayMsg* msg)
case GST_GL_DISPLAY_ACTION_REDISPLAY:
gst_gl_display_glutPostRedisplay (msg->display);
break;
case GST_GL_DISPLAY_ACTION_GENFBO:
gst_gl_display_glutGenerateFBO (msg->display);
break;
default:
g_assert_not_reached ();
}
@ -867,6 +929,7 @@ gst_gl_display_checkMsgValidity (GstGLDisplayMsg *msg)
case GST_GL_DISPLAY_ACTION_CLEAR:
case GST_GL_DISPLAY_ACTION_VIDEO:
case GST_GL_DISPLAY_ACTION_REDISPLAY:
case GST_GL_DISPLAY_ACTION_GENFBO:
//msg is out of date if the associated display is not in the map
if (!g_hash_table_lookup (gst_gl_display_map, GINT_TO_POINTER (msg->glutWinId)))
valid = FALSE;
@ -1010,7 +1073,7 @@ gst_gl_display_textureRequested (GstGLDisplay * display, GstVideoFormat video_fo
/* Called by gst_gl elements */
void
gst_gl_display_textureChanged (GstGLDisplay * display, GstVideoFormat video_format,
gst_gl_display_textureChanged (GstGLDisplay* display, GstVideoFormat video_format,
GLuint texture, GLuint texture_u, GLuint texture_v,
gint width, gint height, gpointer data)
{
@ -1030,7 +1093,7 @@ gst_gl_display_textureChanged (GstGLDisplay * display, GstVideoFormat video_form
/* Called by gstglbuffer */
void
gst_gl_display_clearTexture (GstGLDisplay * display, guint texture,
gst_gl_display_clearTexture (GstGLDisplay* display, guint texture,
guint texture_u, guint texture_v)
{
gst_gl_display_lock (display);
@ -1074,6 +1137,23 @@ gst_gl_display_postRedisplay (GstGLDisplay* display)
}
/* Called by gst_gl elements */
void
gst_gl_display_requestFBO (GstGLDisplay* display, gint width, gint height,
guint* fbo, guint* depthbuffer, guint* texture)
{
gst_gl_display_lock (display);
display->requestedTextureFBOWidth = width;
display->requestedTextureFBOHeight = height;
gst_gl_display_postMessage (GST_GL_DISPLAY_ACTION_GENFBO, display);
g_cond_wait (display->cond_generateFBO, display->mutex);
*fbo = display->requestedFBO;
*depthbuffer = display->requestedDepthBuffer;
*texture = display->requestedTextureFBO;
gst_gl_display_unlock (display);
}
/* Called by gst_gl elements */
void
gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId)
@ -1088,7 +1168,7 @@ gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId)
if (g_hash_table_size (gst_gl_display_map) == 0)
{
g_thread_join (gst_gl_display_glutThread);
GST_DEBUG ("Glut thread joined when setting winId");
g_print ("Glut thread joined when setting winId\n");
gst_gl_display_glutThread = NULL;
g_async_queue_unref (gst_gl_display_messageQueue);
g_hash_table_unref (gst_gl_display_map);

View file

@ -50,7 +50,8 @@ typedef enum {
GST_GL_DISPLAY_ACTION_CHANGE,
GST_GL_DISPLAY_ACTION_CLEAR,
GST_GL_DISPLAY_ACTION_VIDEO,
GST_GL_DISPLAY_ACTION_REDISPLAY
GST_GL_DISPLAY_ACTION_REDISPLAY,
GST_GL_DISPLAY_ACTION_GENFBO
} GstGLDisplayAction;
@ -78,20 +79,21 @@ typedef gboolean (* CDCB) ( GLuint, GLuint, GLuint);
struct _GstGLDisplay {
GObject object;
GMutex *mutex;
GMutex* mutex;
GQueue* texturePool;
GCond *cond_make;
GCond *cond_fill;
GCond *cond_clear;
GCond *cond_video;
GCond* cond_make;
GCond* cond_fill;
GCond* cond_clear;
GCond* cond_video;
GCond* cond_generateFBO;
GCond *cond_create;
GCond *cond_destroy;
GCond* cond_create;
GCond* cond_destroy;
gint glutWinId;
gulong winId;
GString *title;
GString* title;
gint win_xpos;
gint win_ypos;
gint glcontext_width;
@ -111,6 +113,13 @@ struct _GstGLDisplay {
GLuint graphicDepthBuffer;
GLuint graphicTexture;
//filter frame buffer object (GL -> GL)
GLuint requestedFBO;
GLuint requestedDepthBuffer;
GLuint requestedTextureFBO;
GLuint requestedTextureFBOWidth;
GLuint requestedTextureFBOHeight;
GLuint requestedTexture;
GLuint requestedTexture_u;
GLuint requestedTexture_v;
@ -211,6 +220,8 @@ void gst_gl_display_clearTexture (GstGLDisplay* display, guint texture,
void gst_gl_display_videoChanged (GstGLDisplay* display, GstVideoFormat video_format,
gpointer data);
gboolean gst_gl_display_postRedisplay (GstGLDisplay* display);
void gst_gl_display_requestFBO (GstGLDisplay* display, gint width, gint height,
guint* fbo, guint* depthbuffer, guint* texture);
void gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId);
#endif