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gst-play: Improve Win32 keyboard input handling
The console HANDLE will be keep signalled state unless application reads console input buffer immediately. So we should read and flush console input buffer from the thread where the event is signalled, instead of GMain context thread. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2058>
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parent
2952a73f40
commit
f465156bf9
1 changed files with 54 additions and 29 deletions
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@ -145,20 +145,23 @@ typedef struct
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static Win32KeyHandler *win32_handler = NULL;
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static gboolean
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gst_play_kb_source_cb (Win32KeyHandler * handler)
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typedef struct
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{
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HANDLE h_input = handler->console_handle;
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INPUT_RECORD buffer;
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DWORD n;
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gboolean is_ascii;
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WORD vkcode;
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gchar key_val[2];
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} KbSourceData;
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if (PeekConsoleInput (h_input, &buffer, 1, &n) && n == 1) {
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ReadConsoleInput (h_input, &buffer, 1, &n);
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static gboolean
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gst_play_kb_source_cb (KbSourceData * data)
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{
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if (!kb_callback)
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return G_SOURCE_REMOVE;
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if (buffer.EventType == KEY_EVENT && buffer.Event.KeyEvent.bKeyDown) {
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gchar key_val[2] = { 0 };
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switch (buffer.Event.KeyEvent.wVirtualKeyCode) {
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if (data->is_ascii) {
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kb_callback (data->key_val, kb_callback_data);
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} else {
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switch (data->vkcode) {
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case VK_RIGHT:
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kb_callback (GST_PLAY_KB_ARROW_RIGHT, kb_callback_data);
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break;
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@ -172,12 +175,9 @@ gst_play_kb_source_cb (Win32KeyHandler * handler)
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kb_callback (GST_PLAY_KB_ARROW_DOWN, kb_callback_data);
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break;
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default:
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key_val[0] = buffer.Event.KeyEvent.uChar.AsciiChar;
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kb_callback (key_val, kb_callback_data);
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break;
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}
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}
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}
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return G_SOURCE_REMOVE;
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}
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@ -187,6 +187,8 @@ gst_play_kb_win32_thread (gpointer user_data)
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{
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Win32KeyHandler *handler = (Win32KeyHandler *) user_data;
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HANDLE handles[2];
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INPUT_RECORD buffer;
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DWORD n;
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handles[0] = handler->event_handle;
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handles[1] = handler->console_handle;
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@ -210,7 +212,30 @@ gst_play_kb_win32_thread (gpointer user_data)
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}
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g_mutex_unlock (&handler->lock);
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g_idle_add ((GSourceFunc) gst_play_kb_source_cb, handler);
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if (PeekConsoleInput (handler->console_handle, &buffer, 1, &n) && n == 1) {
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if (ReadConsoleInput (handler->console_handle, &buffer, 1, &n) &&
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buffer.EventType == KEY_EVENT && buffer.Event.KeyEvent.bKeyDown) {
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KbSourceData *data = g_new0 (KbSourceData, 1);
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switch (buffer.Event.KeyEvent.wVirtualKeyCode) {
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case VK_RIGHT:
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case VK_LEFT:
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case VK_UP:
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case VK_DOWN:
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data->is_ascii = FALSE;
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data->vkcode = buffer.Event.KeyEvent.wVirtualKeyCode;
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break;
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default:
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data->is_ascii = TRUE;
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data->key_val[0] = buffer.Event.KeyEvent.uChar.AsciiChar;
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data->key_val[1] = '\0';
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break;
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}
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g_idle_add_full (G_PRIORITY_DEFAULT_IDLE,
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(GSourceFunc) gst_play_kb_source_cb, data, g_free);
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}
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}
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}
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return NULL;
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