From f465156bf9c67f906c8e280b0be4e0a9cfbb0fa9 Mon Sep 17 00:00:00 2001 From: Seungha Yang Date: Tue, 29 Mar 2022 22:16:14 +0900 Subject: [PATCH] gst-play: Improve Win32 keyboard input handling The console HANDLE will be keep signalled state unless application reads console input buffer immediately. So we should read and flush console input buffer from the thread where the event is signalled, instead of GMain context thread. Part-of: --- .../gst-plugins-base/tools/gst-play-kb.c | 83 ++++++++++++------- 1 file changed, 54 insertions(+), 29 deletions(-) diff --git a/subprojects/gst-plugins-base/tools/gst-play-kb.c b/subprojects/gst-plugins-base/tools/gst-play-kb.c index 9c6cf43fb6..b056c20887 100644 --- a/subprojects/gst-plugins-base/tools/gst-play-kb.c +++ b/subprojects/gst-plugins-base/tools/gst-play-kb.c @@ -145,37 +145,37 @@ typedef struct static Win32KeyHandler *win32_handler = NULL; -static gboolean -gst_play_kb_source_cb (Win32KeyHandler * handler) +typedef struct { - HANDLE h_input = handler->console_handle; - INPUT_RECORD buffer; - DWORD n; + gboolean is_ascii; + WORD vkcode; + gchar key_val[2]; +} KbSourceData; - if (PeekConsoleInput (h_input, &buffer, 1, &n) && n == 1) { - ReadConsoleInput (h_input, &buffer, 1, &n); +static gboolean +gst_play_kb_source_cb (KbSourceData * data) +{ + if (!kb_callback) + return G_SOURCE_REMOVE; - if (buffer.EventType == KEY_EVENT && buffer.Event.KeyEvent.bKeyDown) { - gchar key_val[2] = { 0 }; - - switch (buffer.Event.KeyEvent.wVirtualKeyCode) { - case VK_RIGHT: - kb_callback (GST_PLAY_KB_ARROW_RIGHT, kb_callback_data); - break; - case VK_LEFT: - kb_callback (GST_PLAY_KB_ARROW_LEFT, kb_callback_data); - break; - case VK_UP: - kb_callback (GST_PLAY_KB_ARROW_UP, kb_callback_data); - break; - case VK_DOWN: - kb_callback (GST_PLAY_KB_ARROW_DOWN, kb_callback_data); - break; - default: - key_val[0] = buffer.Event.KeyEvent.uChar.AsciiChar; - kb_callback (key_val, kb_callback_data); - break; - } + if (data->is_ascii) { + kb_callback (data->key_val, kb_callback_data); + } else { + switch (data->vkcode) { + case VK_RIGHT: + kb_callback (GST_PLAY_KB_ARROW_RIGHT, kb_callback_data); + break; + case VK_LEFT: + kb_callback (GST_PLAY_KB_ARROW_LEFT, kb_callback_data); + break; + case VK_UP: + kb_callback (GST_PLAY_KB_ARROW_UP, kb_callback_data); + break; + case VK_DOWN: + kb_callback (GST_PLAY_KB_ARROW_DOWN, kb_callback_data); + break; + default: + break; } } @@ -187,6 +187,8 @@ gst_play_kb_win32_thread (gpointer user_data) { Win32KeyHandler *handler = (Win32KeyHandler *) user_data; HANDLE handles[2]; + INPUT_RECORD buffer; + DWORD n; handles[0] = handler->event_handle; handles[1] = handler->console_handle; @@ -210,7 +212,30 @@ gst_play_kb_win32_thread (gpointer user_data) } g_mutex_unlock (&handler->lock); - g_idle_add ((GSourceFunc) gst_play_kb_source_cb, handler); + if (PeekConsoleInput (handler->console_handle, &buffer, 1, &n) && n == 1) { + if (ReadConsoleInput (handler->console_handle, &buffer, 1, &n) && + buffer.EventType == KEY_EVENT && buffer.Event.KeyEvent.bKeyDown) { + KbSourceData *data = g_new0 (KbSourceData, 1); + + switch (buffer.Event.KeyEvent.wVirtualKeyCode) { + case VK_RIGHT: + case VK_LEFT: + case VK_UP: + case VK_DOWN: + data->is_ascii = FALSE; + data->vkcode = buffer.Event.KeyEvent.wVirtualKeyCode; + break; + default: + data->is_ascii = TRUE; + data->key_val[0] = buffer.Event.KeyEvent.uChar.AsciiChar; + data->key_val[1] = '\0'; + break; + } + + g_idle_add_full (G_PRIORITY_DEFAULT_IDLE, + (GSourceFunc) gst_play_kb_source_cb, data, g_free); + } + } } return NULL;