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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2025-04-26 06:54:49 +00:00
[162/906] import stretch effect from cvs
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parent
ebde5b5501
commit
e8d27cadf7
6 changed files with 127 additions and 36 deletions
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@ -31,7 +31,8 @@ libgstopengl_la_SOURCES = \
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effects/gstgleffectssources.h \
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effects/gstgleffectssources.h \
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effects/gstgleffectidentity.c \
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effects/gstgleffectidentity.c \
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effects/gstgleffectmirror.c \
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effects/gstgleffectmirror.c \
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effects/gstgleffectsqueeze.c
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effects/gstgleffectsqueeze.c \
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effects/gstgleffectstretch.c
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# check order of CFLAGS and LIBS, shouldn't the order be the other way around
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# check order of CFLAGS and LIBS, shouldn't the order be the other way around
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@ -78,6 +78,7 @@ void gst_gl_effects_draw_texture (GstGLEffects * effects, GLuint tex);
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void gst_gl_effects_identity (GstGLEffects *effects);
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void gst_gl_effects_identity (GstGLEffects *effects);
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void gst_gl_effects_mirror (GstGLEffects *effects);
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void gst_gl_effects_mirror (GstGLEffects *effects);
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void gst_gl_effects_squeeze (GstGLEffects *effects);
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void gst_gl_effects_squeeze (GstGLEffects *effects);
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void gst_gl_effects_stretch (GstGLEffects *effects);
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G_END_DECLS
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G_END_DECLS
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@ -59,3 +59,20 @@ const gchar *squeeze_fragment_source =
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" gl_FragColor = color * gl_Color;"
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" gl_FragColor = color * gl_Color;"
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"}";
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"}";
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/* Stretch Effect */
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const gchar *stretch_fragment_source =
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"#extension GL_ARB_texture_rectangle : enable\n"
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"uniform sampler2DRect tex;"
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"uniform float width, height;"
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"void main () {"
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" vec2 tex_size = vec2 (width, height);"
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" vec2 texturecoord = gl_TexCoord[0].xy;"
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" vec2 normcoord;"
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" normcoord = texturecoord / tex_size - 1.0;"
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" float r = length (normcoord);"
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" normcoord *= 2.0 - smoothstep(0.0, 0.7, r);"
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" texturecoord = (normcoord + 1.0) * tex_size;"
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" vec4 color = texture2DRect (tex, texturecoord);"
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" gl_FragColor = color * gl_Color;"
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"}";
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@ -25,5 +25,6 @@
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const gchar *mirror_fragment_source;
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const gchar *mirror_fragment_source;
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const gchar *squeeze_fragment_source;
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const gchar *squeeze_fragment_source;
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const gchar *stretch_fragment_source;
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#endif /* __GST_GL_EFFECTS_SOURCES_H__ */
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#endif /* __GST_GL_EFFECTS_SOURCES_H__ */
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68
gst/gl/effects/gstgleffectstretch.c
Normal file
68
gst/gl/effects/gstgleffectstretch.c
Normal file
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@ -0,0 +1,68 @@
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/*
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* GStreamer
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#include <gstgleffects.h>
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static void
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gst_gl_effects_stretch_callback (gint width, gint height, guint texture, gpointer data)
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{
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GstGLEffects* effects = GST_GL_EFFECTS (data);
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GstGLShader *shader;
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gfloat tex_size[2];
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shader = g_hash_table_lookup (effects->shaderstable, "stretch0");
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if (!shader) {
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shader = gst_gl_shader_new ();
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g_hash_table_insert (effects->shaderstable, "stretch0", shader);
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}
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g_return_if_fail (
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gst_gl_shader_compile_and_check (shader, stretch_fragment_source,
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GST_GL_SHADER_FRAGMENT_SOURCE));
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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gst_gl_shader_use (shader);
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glActiveTexture (GL_TEXTURE0);
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, texture);
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gst_gl_shader_set_uniform_1i (shader, "tex", 0);
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tex_size[0] = GST_GL_FILTER(effects)->width / 2.0;
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tex_size[1] = GST_GL_FILTER(effects)->height / 2.0;
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gst_gl_shader_set_uniform_1f (shader, "width", tex_size[0]);
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gst_gl_shader_set_uniform_1f (shader, "height", tex_size[1]);
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gst_gl_effects_draw_texture (effects, texture);
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}
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void
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gst_gl_effects_stretch (GstGLEffects *effects) {
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GstGLFilter *filter = GST_GL_FILTER (effects);
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gst_gl_filter_render_to_target (filter, effects->intexture, effects->outtexture,
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gst_gl_effects_stretch_callback, effects);
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}
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@ -53,11 +53,12 @@ static const GstElementDetails element_details = GST_ELEMENT_DETAILS (
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"GL Shading Language effects",
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"GL Shading Language effects",
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"Filippo Argiolas <filippo.argiolas@gmail.com>");
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"Filippo Argiolas <filippo.argiolas@gmail.com>");
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/* dont' forget to edit the following when a new effect is added */
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typedef enum {
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typedef enum {
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GST_GL_EFFECT_IDENTITY,
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GST_GL_EFFECT_IDENTITY,
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GST_GL_EFFECT_MIRROR,
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GST_GL_EFFECT_MIRROR,
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GST_GL_EFFECT_SQUEEZE,
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GST_GL_EFFECT_SQUEEZE,
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GST_GL_EFFECT_STRETCH,
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GST_GL_N_EFFECTS
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GST_GL_N_EFFECTS
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} GstGLEffectsEffect;
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} GstGLEffectsEffect;
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@ -70,6 +71,7 @@ gst_gl_effects_effect_get_type (void)
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{ GST_GL_EFFECT_IDENTITY, "Do nothing Effect", "identity" },
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{ GST_GL_EFFECT_IDENTITY, "Do nothing Effect", "identity" },
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{ GST_GL_EFFECT_MIRROR, "Mirror Effect", "mirror" },
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{ GST_GL_EFFECT_MIRROR, "Mirror Effect", "mirror" },
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{ GST_GL_EFFECT_SQUEEZE, "Squeeze Effect", "squeeze" },
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{ GST_GL_EFFECT_SQUEEZE, "Squeeze Effect", "squeeze" },
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{ GST_GL_EFFECT_STRETCH, "Stretch Effect", "stretch" },
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{ 0, NULL, NULL }
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{ 0, NULL, NULL }
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};
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};
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@ -80,6 +82,28 @@ gst_gl_effects_effect_get_type (void)
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return gl_effects_effect_type;
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return gl_effects_effect_type;
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}
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}
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static void
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gst_gl_effects_set_effect (GstGLEffects *effects, gint effect_type) {
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switch (effect_type) {
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case GST_GL_EFFECT_IDENTITY:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_identity;
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break;
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case GST_GL_EFFECT_MIRROR:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_mirror;
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break;
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case GST_GL_EFFECT_SQUEEZE:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_squeeze;
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break;
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case GST_GL_EFFECT_STRETCH:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_stretch;
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break;
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default:
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g_assert_not_reached ();
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}
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effects->current_effect = effect_type;
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}
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/* init resources that need a gl context */
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/* init resources that need a gl context */
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static void
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static void
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gst_gl_effects_init_gl_resources (GstGLFilter *filter)
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gst_gl_effects_init_gl_resources (GstGLFilter *filter)
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@ -169,23 +193,21 @@ gst_gl_effects_draw_texture (GstGLEffects * effects, GLuint tex)
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glEnd ();
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glEnd ();
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}
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}
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#if 0
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/* static void */
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static void
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/* set_orizonthal_switch (GstGLDisplay *display, gpointer data) */
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change_view (GstGLDisplay *display, gpointer data)
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/* { */
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{
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/* // GstGLEffects *effects = GST_GL_EFFECTS (data); */
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// GstGLEffects *effects = GST_GL_EFFECTS (data);
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const double mirrormatrix[16] = {
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/* const double mirrormatrix[16] = { */
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-1.0, 0.0, 0.0, 0.0,
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/* -1.0, 0.0, 0.0, 0.0, */
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0.0, 1.0, 0.0, 0.0,
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/* 0.0, 1.0, 0.0, 0.0, */
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0.0, 0.0, 1.0, 0.0,
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/* 0.0, 0.0, 1.0, 0.0, */
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0.0, 0.0, 0.0, 1.0
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/* 0.0, 0.0, 0.0, 1.0 */
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};
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/* }; */
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glMatrixMode (GL_MODELVIEW);
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/* glMatrixMode (GL_MODELVIEW); */
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glLoadMatrixd (mirrormatrix);
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/* glLoadMatrixd (mirrormatrix); */
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}
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/* } */
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#endif
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static void
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static void
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gst_gl_effects_init (GstGLEffects * effects, GstGLEffectsClass * klass)
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gst_gl_effects_init (GstGLEffects * effects, GstGLEffectsClass * klass)
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@ -206,25 +228,6 @@ gst_gl_effects_reset_resources (GstGLFilter* filter)
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effects->shaderstable = NULL;
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effects->shaderstable = NULL;
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}
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}
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static void
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gst_gl_effects_set_effect (GstGLEffects *effects, gint effect_type) {
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switch (effect_type) {
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case GST_GL_EFFECT_IDENTITY:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_identity;
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break;
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case GST_GL_EFFECT_MIRROR:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_mirror;
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break;
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case GST_GL_EFFECT_SQUEEZE:
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effects->effect = (GstGLEffectProcessFunc) gst_gl_effects_squeeze;
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break;
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default:
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g_assert_not_reached ();
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}
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effects->current_effect = effect_type;
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}
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static void
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static void
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gst_gl_effects_set_property (GObject * object, guint prop_id,
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gst_gl_effects_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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const GValue * value, GParamSpec * pspec)
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