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qmlglsrc: Handle HiDPI scaling
When calculating the capture framebuffer size, include any device scaling applied to the rendered framebuffer Fixes only capturing part of the window when there is a global scale factor. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3612>
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1 changed files with 6 additions and 2 deletions
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@ -330,8 +330,12 @@ QtGLWindow::getGeometry(int * width, int * height)
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if (width == NULL || height == NULL)
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if (width == NULL || height == NULL)
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return FALSE;
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return FALSE;
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*width = this->source->width();
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double scale = this->source->effectiveDevicePixelRatio();
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*height = this->source->height();
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*width = this->source->width() * scale;
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*height = this->source->height() * scale;
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GST_LOG("Window width %d height %d scale %f", *width, *height,
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scale);
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return TRUE;
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return TRUE;
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}
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}
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