d3d12videosink: Add support for GstColorBalance interface

... and adding hue, saturation, brightness, and contrast properties

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7817>
This commit is contained in:
Seungha Yang 2024-11-03 06:36:32 +09:00 committed by GStreamer Marge Bot
parent f94c84c828
commit dc414415a5
4 changed files with 478 additions and 112 deletions

View file

@ -2127,7 +2127,8 @@ gst_d3d12_convert_class_init (GstD3D12ConvertClass * klass)
gst_element_class_set_static_metadata (element_class, gst_element_class_set_static_metadata (element_class,
"Direct3D12 Converter", "Direct3D12 Converter",
"Filter/Converter/Scaler/Effect/Video/Hardware", "Filter/Converter/Scaler/Effect/Video/Hardware",
"Performs resizing, colorspace conversion, cropping and flipping/rotating using Direct3D12", "Performs resizing, colorspace conversion, cropping, flipping/rotating "
"and adjusts hue/saturation/brightness/contrast using Direct3D12",
"Seungha Yang <seungha@centricular.com>"); "Seungha Yang <seungha@centricular.com>");
trans_class->sink_event = GST_DEBUG_FUNCPTR (gst_d3d12_convert_sink_event); trans_class->sink_event = GST_DEBUG_FUNCPTR (gst_d3d12_convert_sink_event);
@ -2275,8 +2276,8 @@ gst_d3d12_color_convert_class_init (GstD3D12ColorConvertClass * klass)
gst_element_class_set_static_metadata (element_class, gst_element_class_set_static_metadata (element_class,
"Direct3D12 Colorspace Converter", "Direct3D12 Colorspace Converter",
"Filter/Converter/Video/Hardware", "Filter/Converter/Video/Hardware",
"Color conversion using Direct3D12", "Converts colorspace and adjusts hue/saturation/brightness/contrast "
"Seungha Yang <seungha@centricular.com>"); "using Direct3D12", "Seungha Yang <seungha@centricular.com>");
trans_class->transform_caps = trans_class->transform_caps =
GST_DEBUG_FUNCPTR (gst_d3d12_color_convert_transform_caps); GST_DEBUG_FUNCPTR (gst_d3d12_color_convert_transform_caps);

View file

@ -109,6 +109,10 @@ enum
PROP_ERROR_ON_CLOSED, PROP_ERROR_ON_CLOSED,
PROP_EXTERNAL_WINDOW_ONLY, PROP_EXTERNAL_WINDOW_ONLY,
PROP_DIRECT_SWAPCHAIN, PROP_DIRECT_SWAPCHAIN,
PROP_HUE,
PROP_SATURATION,
PROP_BRIGHTNESS,
PROP_CONTRAST,
}; };
#define DEFAULT_ADAPTER -1 #define DEFAULT_ADAPTER -1
@ -131,6 +135,10 @@ enum
#define DEFAULT_ERROR_ON_CLOSED TRUE #define DEFAULT_ERROR_ON_CLOSED TRUE
#define DEFAULT_EXTERNAL_WINDOW_ONLY FALSE #define DEFAULT_EXTERNAL_WINDOW_ONLY FALSE
#define DEFAULT_DIRECT_SWAPCHAIN FALSE #define DEFAULT_DIRECT_SWAPCHAIN FALSE
#define DEFAULT_HUE 0.0
#define DEFAULT_SATURATION 1.0
#define DEFAULT_BRIGHTNESS 0.0
#define DEFAULT_CONTRAST 1.0
enum enum
{ {
@ -162,8 +170,21 @@ struct GstD3D12VideoSinkPrivate
{ {
GstD3D12VideoSinkPrivate () GstD3D12VideoSinkPrivate ()
{ {
const gchar *channels[4] = { "HUE", "SATURATION",
"BRIGHTNESS", "CONTRAST"
};
window = gst_d3d12_window_new (); window = gst_d3d12_window_new ();
convert_config = gst_structure_new_empty ("convert-config"); convert_config = gst_structure_new_empty ("convert-config");
color_balance_channels = nullptr;
for (guint i = 0; i < G_N_ELEMENTS (channels); i++) {
auto ch = (GstColorBalanceChannel *)
g_object_new (GST_TYPE_COLOR_BALANCE_CHANNEL, nullptr);
ch->label = g_strdup (channels[i]);
ch->min_value = -1000;
ch->max_value = 1000;
color_balance_channels = g_list_append (color_balance_channels, ch);
}
} }
~GstD3D12VideoSinkPrivate () ~GstD3D12VideoSinkPrivate ()
@ -175,6 +196,14 @@ struct GstD3D12VideoSinkPrivate
gst_buffer_pool_set_active (pool, FALSE); gst_buffer_pool_set_active (pool, FALSE);
gst_object_unref (pool); gst_object_unref (pool);
} }
auto iter = color_balance_channels;
while (iter) {
g_object_unref (iter->data);
iter = iter->next;
}
g_list_free (color_balance_channels);
} }
GstD3D12Window *window; GstD3D12Window *window;
@ -192,6 +221,9 @@ struct GstD3D12VideoSinkPrivate
gboolean warn_closed_window = FALSE; gboolean warn_closed_window = FALSE;
gboolean window_open_called = FALSE; gboolean window_open_called = FALSE;
GList *color_balance_channels = nullptr;
std::atomic<bool> sync_in_progress = { false };
std::recursive_mutex lock; std::recursive_mutex lock;
/* properties */ /* properties */
std::atomic<gint> adapter = { DEFAULT_ADAPTER }; std::atomic<gint> adapter = { DEFAULT_ADAPTER };
@ -219,6 +251,10 @@ struct GstD3D12VideoSinkPrivate
std::atomic<gboolean> error_on_closed = { DEFAULT_ERROR_ON_CLOSED }; std::atomic<gboolean> error_on_closed = { DEFAULT_ERROR_ON_CLOSED };
gboolean external_only = DEFAULT_EXTERNAL_WINDOW_ONLY; gboolean external_only = DEFAULT_EXTERNAL_WINDOW_ONLY;
std::atomic<gboolean> direct_swapchain = { DEFAULT_DIRECT_SWAPCHAIN }; std::atomic<gboolean> direct_swapchain = { DEFAULT_DIRECT_SWAPCHAIN };
gdouble hue = DEFAULT_HUE;
gdouble saturation = DEFAULT_SATURATION;
gdouble brightness = DEFAULT_BRIGHTNESS;
gdouble contrast = DEFAULT_CONTRAST;
}; };
/* *INDENT-ON* */ /* *INDENT-ON* */
@ -276,6 +312,8 @@ static void
gst_d3d12_video_sink_video_overlay_init (GstVideoOverlayInterface * iface); gst_d3d12_video_sink_video_overlay_init (GstVideoOverlayInterface * iface);
static void static void
gst_d3d12_video_sink_navigation_init (GstNavigationInterface * iface); gst_d3d12_video_sink_navigation_init (GstNavigationInterface * iface);
static void
gst_d3d12_video_sink_color_balance_init (GstColorBalanceInterface * iface);
#define gst_d3d12_video_sink_parent_class parent_class #define gst_d3d12_video_sink_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstD3D12VideoSink, gst_d3d12_video_sink, G_DEFINE_TYPE_WITH_CODE (GstD3D12VideoSink, gst_d3d12_video_sink,
@ -284,6 +322,8 @@ G_DEFINE_TYPE_WITH_CODE (GstD3D12VideoSink, gst_d3d12_video_sink,
gst_d3d12_video_sink_video_overlay_init); gst_d3d12_video_sink_video_overlay_init);
G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION, G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION,
gst_d3d12_video_sink_navigation_init); gst_d3d12_video_sink_navigation_init);
G_IMPLEMENT_INTERFACE (GST_TYPE_COLOR_BALANCE,
gst_d3d12_video_sink_color_balance_init);
GST_DEBUG_CATEGORY_INIT (gst_d3d12_video_sink_debug, GST_DEBUG_CATEGORY_INIT (gst_d3d12_video_sink_debug,
"d3d12videosink", 0, "d3d12videosink")); "d3d12videosink", 0, "d3d12videosink"));
@ -484,6 +524,49 @@ gst_d3d12_video_sink_class_init (GstD3D12VideoSinkClass * klass)
DEFAULT_DIRECT_SWAPCHAIN, DEFAULT_DIRECT_SWAPCHAIN,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS))); (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
/**
* GstD3D12VideoSink:hue:
*
* Since: 1.26
*/
g_object_class_install_property (object_class, PROP_HUE,
g_param_spec_double ("hue", "Hue", "hue", -1.0, 1.0, DEFAULT_HUE,
(GParamFlags) (GST_PARAM_CONTROLLABLE |
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
/**
* GstD3D12VideoSink:saturation:
*
* Since: 1.26
*/
g_object_class_install_property (object_class, PROP_SATURATION,
g_param_spec_double ("saturation", "Saturation", "saturation", 0.0, 2.0,
DEFAULT_SATURATION,
(GParamFlags) (GST_PARAM_CONTROLLABLE |
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
/**
* GstD3D12VideoSink:brightness:
*
* Since: 1.26
*/
g_object_class_install_property (object_class, PROP_BRIGHTNESS,
g_param_spec_double ("brightness", "Brightness", "brightness", -1.0, 1.0,
DEFAULT_BRIGHTNESS,
(GParamFlags) (GST_PARAM_CONTROLLABLE |
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
/**
* GstD3D12VideoSink:contrast:
*
* Since: 1.26
*/
g_object_class_install_property (object_class, PROP_CONTRAST,
g_param_spec_double ("contrast", "Contrast", "contrast", 0.0, 2.0,
DEFAULT_CONTRAST,
(GParamFlags) (GST_PARAM_CONTROLLABLE |
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
/** /**
* GstD3D12VideoSink::overlay: * GstD3D12VideoSink::overlay:
* @d3d12videosink: the d3d12videosink element that emitted the signal * @d3d12videosink: the d3d12videosink element that emitted the signal
@ -615,118 +698,165 @@ gst_d3d12_video_sink_set_property (GObject * object, guint prop_id,
{ {
auto self = GST_D3D12_VIDEO_SINK (object); auto self = GST_D3D12_VIDEO_SINK (object);
auto priv = self->priv; auto priv = self->priv;
const gchar *color_balance_label = nullptr;
std::lock_guard < std::recursive_mutex > lk (priv->lock); {
switch (prop_id) { std::lock_guard < std::recursive_mutex > lk (priv->lock);
case PROP_ADAPTER: switch (prop_id) {
priv->adapter = g_value_get_int (value); case PROP_ADAPTER:
break; priv->adapter = g_value_get_int (value);
case PROP_FORCE_ASPECT_RATIO: break;
priv->force_aspect_ratio = g_value_get_boolean (value); case PROP_FORCE_ASPECT_RATIO:
gst_d3d12_window_set_force_aspect_ratio (priv->window, priv->force_aspect_ratio = g_value_get_boolean (value);
priv->force_aspect_ratio); gst_d3d12_window_set_force_aspect_ratio (priv->window,
break; priv->force_aspect_ratio);
case PROP_ENABLE_NAVIGATION_EVENTS: break;
priv->enable_navigation = g_value_get_boolean (value); case PROP_ENABLE_NAVIGATION_EVENTS:
gst_d3d12_window_set_enable_navigation_events (priv->window, priv->enable_navigation = g_value_get_boolean (value);
priv->enable_navigation); gst_d3d12_window_set_enable_navigation_events (priv->window,
break; priv->enable_navigation);
case PROP_ROTATE_METHOD: break;
gst_d3d12_video_sink_set_orientation (self, case PROP_ROTATE_METHOD:
(GstVideoOrientationMethod) g_value_get_enum (value), FALSE); gst_d3d12_video_sink_set_orientation (self,
break; (GstVideoOrientationMethod) g_value_get_enum (value), FALSE);
case PROP_FULLSCREEN_ON_ALT_ENTER: break;
priv->fullscreen_on_alt_enter = g_value_get_boolean (value); case PROP_FULLSCREEN_ON_ALT_ENTER:
gst_d3d12_window_enable_fullscreen_on_alt_enter (priv->window, priv->fullscreen_on_alt_enter = g_value_get_boolean (value);
priv->fullscreen_on_alt_enter); gst_d3d12_window_enable_fullscreen_on_alt_enter (priv->window,
break; priv->fullscreen_on_alt_enter);
case PROP_FULLSCREEN: break;
priv->fullscreen = g_value_get_boolean (value); case PROP_FULLSCREEN:
gst_d3d12_window_set_fullscreen (priv->window, priv->fullscreen); priv->fullscreen = g_value_get_boolean (value);
break; gst_d3d12_window_set_fullscreen (priv->window, priv->fullscreen);
case PROP_MSAA: break;
priv->msaa = (GstD3D12MSAAMode) g_value_get_enum (value); case PROP_MSAA:
gst_d3d12_window_set_msaa (priv->window, priv->msaa); priv->msaa = (GstD3D12MSAAMode) g_value_get_enum (value);
break; gst_d3d12_window_set_msaa (priv->window, priv->msaa);
case PROP_REDRAW_ON_UPDATE: break;
priv->redraw_on_update = g_value_get_boolean (value); case PROP_REDRAW_ON_UPDATE:
gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE); priv->redraw_on_update = g_value_get_boolean (value);
break; gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
case PROP_FOV: break;
priv->fov = g_value_get_float (value); case PROP_FOV:
gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE); priv->fov = g_value_get_float (value);
break; gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
case PROP_ORTHO: break;
priv->ortho = g_value_get_boolean (value); case PROP_ORTHO:
gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE); priv->ortho = g_value_get_boolean (value);
break; gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
case PROP_ROTATION_X: break;
priv->rotation_x = g_value_get_float (value); case PROP_ROTATION_X:
gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE); priv->rotation_x = g_value_get_float (value);
break; gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
case PROP_ROTATION_Y: break;
priv->rotation_y = g_value_get_float (value); case PROP_ROTATION_Y:
gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE); priv->rotation_y = g_value_get_float (value);
break; gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
case PROP_ROTATION_Z: break;
priv->rotation_z = g_value_get_float (value); case PROP_ROTATION_Z:
gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE); priv->rotation_z = g_value_get_float (value);
break; gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
case PROP_SCALE_X: break;
priv->scale_x = g_value_get_float (value); case PROP_SCALE_X:
gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE); priv->scale_x = g_value_get_float (value);
break; gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
case PROP_SCALE_Y: break;
priv->scale_y = g_value_get_float (value); case PROP_SCALE_Y:
gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE); priv->scale_y = g_value_get_float (value);
break; gst_d3d12_video_sink_set_orientation (self, priv->orientation, FALSE);
case PROP_GAMMA_MODE: break;
{ case PROP_GAMMA_MODE:
auto gamma_mode = (GstVideoGammaMode) g_value_get_enum (value); {
if (priv->gamma_mode != gamma_mode) { auto gamma_mode = (GstVideoGammaMode) g_value_get_enum (value);
priv->gamma_mode = gamma_mode; if (priv->gamma_mode != gamma_mode) {
priv->update_window = TRUE; priv->gamma_mode = gamma_mode;
priv->update_window = TRUE;
}
break;
} }
break; case PROP_PRIMARIES_MODE:
} {
case PROP_PRIMARIES_MODE: auto primaries_mode = (GstVideoPrimariesMode) g_value_get_enum (value);
{ if (priv->primaries_mode != primaries_mode) {
auto primaries_mode = (GstVideoPrimariesMode) g_value_get_enum (value); priv->primaries_mode = primaries_mode;
if (priv->primaries_mode != primaries_mode) { priv->update_window = TRUE;
priv->primaries_mode = primaries_mode; }
priv->update_window = TRUE; break;
} }
break; case PROP_SAMPLING_METHOD:
} {
case PROP_SAMPLING_METHOD: auto sampling_method =
{ (GstD3D12SamplingMethod) g_value_get_enum (value);
auto sampling_method = (GstD3D12SamplingMethod) g_value_get_enum (value); if (priv->sampling_method != sampling_method) {
if (priv->sampling_method != sampling_method) { priv->sampling_method = sampling_method;
priv->sampling_method = sampling_method; priv->update_window = TRUE;
priv->update_window = TRUE; }
break;
} }
break; case PROP_OVERLAY_MODE:
priv->overlay_mode =
(GstD3D12WindowOverlayMode) g_value_get_flags (value);
gst_d3d12_window_set_overlay_mode (priv->window, priv->overlay_mode);
break;
case PROP_DISPLAY_FORMAT:
priv->display_format = (DXGI_FORMAT) g_value_get_enum (value);
break;
case PROP_ERROR_ON_CLOSED:
priv->error_on_closed = g_value_get_boolean (value);
break;
case PROP_EXTERNAL_WINDOW_ONLY:
priv->external_only = g_value_get_boolean (value);
break;
case PROP_DIRECT_SWAPCHAIN:
priv->direct_swapchain = g_value_get_boolean (value);
break;
case PROP_HUE:
if (gst_d3d12_window_set_hue (priv->window,
priv->sync_in_progress ? FALSE : priv->redraw_on_update,
g_value_get_double (value))) {
color_balance_label = "HUE";
}
break;
case PROP_SATURATION:
if (gst_d3d12_window_set_saturation (priv->window,
priv->sync_in_progress ? FALSE : priv->redraw_on_update,
g_value_get_double (value))) {
color_balance_label = "SATURATION";
}
break;
case PROP_BRIGHTNESS:
if (gst_d3d12_window_set_brightness (priv->window,
priv->sync_in_progress ? FALSE : priv->redraw_on_update,
g_value_get_double (value))) {
color_balance_label = "BRIGHTNESS";
}
break;
case PROP_CONTRAST:
if (gst_d3d12_window_set_contrast (priv->window,
priv->sync_in_progress ? FALSE : priv->redraw_on_update,
g_value_get_double (value))) {
color_balance_label = "CONTRAST";
}
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
if (color_balance_label) {
GList *iter = priv->color_balance_channels;
while (iter) {
auto ch = (GstColorBalanceChannel *) iter->data;
if (g_ascii_strcasecmp (ch->label, color_balance_label) == 0) {
auto iface = GST_COLOR_BALANCE (self);
gst_color_balance_value_changed (iface, ch,
gst_color_balance_get_value (iface, ch));
break;
}
iter = g_list_next (iter);
} }
case PROP_OVERLAY_MODE:
priv->overlay_mode =
(GstD3D12WindowOverlayMode) g_value_get_flags (value);
gst_d3d12_window_set_overlay_mode (priv->window, priv->overlay_mode);
break;
case PROP_DISPLAY_FORMAT:
priv->display_format = (DXGI_FORMAT) g_value_get_enum (value);
break;
case PROP_ERROR_ON_CLOSED:
priv->error_on_closed = g_value_get_boolean (value);
break;
case PROP_EXTERNAL_WINDOW_ONLY:
priv->external_only = g_value_get_boolean (value);
break;
case PROP_DIRECT_SWAPCHAIN:
priv->direct_swapchain = g_value_get_boolean (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
} }
} }
@ -808,6 +938,20 @@ gst_d3d12_video_sink_get_property (GObject * object, guint prop_id,
case PROP_DIRECT_SWAPCHAIN: case PROP_DIRECT_SWAPCHAIN:
g_value_set_boolean (value, priv->direct_swapchain); g_value_set_boolean (value, priv->direct_swapchain);
break; break;
case PROP_HUE:
g_value_set_double (value, gst_d3d12_window_get_hue (priv->window));
break;
case PROP_SATURATION:
g_value_set_double (value,
gst_d3d12_window_get_saturation (priv->window));
break;
case PROP_BRIGHTNESS:
g_value_set_double (value,
gst_d3d12_window_get_brightness (priv->window));
break;
case PROP_CONTRAST:
g_value_set_double (value, gst_d3d12_window_get_contrast (priv->window));
break;
default: default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break; break;
@ -1125,7 +1269,10 @@ gst_d3d12_video_sink_set_buffer (GstD3D12VideoSink * self,
GST_TYPE_D3D12_CONVERTER_ALPHA_MODE, GST_TYPE_D3D12_CONVERTER_ALPHA_MODE,
GST_VIDEO_INFO_HAS_ALPHA (&priv->info) ? GST_VIDEO_INFO_HAS_ALPHA (&priv->info) ?
GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED : GST_D3D12_CONVERTER_ALPHA_MODE_PREMULTIPLIED :
GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED, nullptr); GST_D3D12_CONVERTER_ALPHA_MODE_UNSPECIFIED,
GST_D3D12_CONVERTER_OPT_COLOR_BALANCE,
GST_TYPE_D3D12_CONVERTER_COLOR_BALANCE,
GST_D3D12_CONVERTER_COLOR_BALANCE_ENABLED, nullptr);
ret = gst_d3d12_window_prepare (priv->window, self->device, ret = gst_d3d12_window_prepare (priv->window, self->device,
GST_VIDEO_SINK_WIDTH (self), GST_VIDEO_SINK_HEIGHT (self), priv->caps, GST_VIDEO_SINK_WIDTH (self), GST_VIDEO_SINK_HEIGHT (self), priv->caps,
@ -1477,6 +1624,7 @@ gst_d3d12_video_sink_prepare (GstBaseSink * sink, GstBuffer * buffer)
{ {
auto self = GST_D3D12_VIDEO_SINK (sink); auto self = GST_D3D12_VIDEO_SINK (sink);
auto priv = self->priv; auto priv = self->priv;
auto pts = GST_BUFFER_PTS (buffer);
auto ret = gst_d3d12_video_sink_check_device_update (self, buffer); auto ret = gst_d3d12_video_sink_check_device_update (self, buffer);
if (ret != GST_FLOW_OK) if (ret != GST_FLOW_OK)
@ -1486,6 +1634,16 @@ gst_d3d12_video_sink_prepare (GstBaseSink * sink, GstBuffer * buffer)
if (ret != GST_FLOW_OK) if (ret != GST_FLOW_OK)
goto out; goto out;
if (GST_CLOCK_TIME_IS_VALID (pts)) {
auto stream_time = gst_segment_to_stream_time (&sink->segment,
GST_FORMAT_TIME, pts);
if (GST_CLOCK_TIME_IS_VALID (stream_time)) {
priv->sync_in_progress = true;
gst_object_sync_values (GST_OBJECT (self), stream_time);
priv->sync_in_progress = false;
}
}
ret = gst_d3d12_video_sink_set_buffer (self, buffer, TRUE); ret = gst_d3d12_video_sink_set_buffer (self, buffer, TRUE);
out: out:
@ -1633,6 +1791,93 @@ gst_d3d12_video_sink_navigation_init (GstNavigationInterface * iface)
iface->send_event_simple = gst_d3d12_video_sink_navigation_send_event; iface->send_event_simple = gst_d3d12_video_sink_navigation_send_event;
} }
static const GList *
gst_d3d12_video_sink_color_balance_list_channels (GstColorBalance * iface)
{
auto self = GST_D3D12_VIDEO_SINK (iface);
auto priv = self->priv;
return priv->color_balance_channels;
}
static void
gst_d3d12_video_sink_color_balance_set_value (GstColorBalance * iface,
GstColorBalanceChannel * channel, gint value)
{
auto self = GST_D3D12_VIDEO_SINK (iface);
auto priv = self->priv;
gdouble new_val;
gboolean changed = FALSE;
g_return_if_fail (channel->label);
if (!g_ascii_strcasecmp (channel->label, "HUE")) {
new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0;
changed = gst_d3d12_window_set_hue (priv->window, priv->redraw_on_update,
new_val);
} else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) {
new_val = (value + 1000.0) * 2.0 / 2000.0;
changed = gst_d3d12_window_set_saturation (priv->window,
priv->redraw_on_update, new_val);
} else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) {
new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0;
changed = gst_d3d12_window_set_brightness (priv->window,
priv->redraw_on_update, new_val);
} else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) {
new_val = (value + 1000.0) * 2.0 / 2000.0;
changed = gst_d3d12_window_set_contrast (priv->window,
priv->redraw_on_update, new_val);
}
if (changed) {
gst_color_balance_value_changed (iface, channel,
gst_color_balance_get_value (iface, channel));
}
}
static gint
gst_d3d12_video_sink_color_balance_get_value (GstColorBalance * iface,
GstColorBalanceChannel * channel)
{
auto self = GST_D3D12_VIDEO_SINK (iface);
auto priv = self->priv;
gint value = 0;
g_return_val_if_fail (channel->label, 0);
if (!g_ascii_strcasecmp (channel->label, "HUE")) {
auto hue = gst_d3d12_window_get_hue (priv->window);
value = static_cast < gint > ((hue + 1) * 2000.0 / 2.0 - 1000.0);
} else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) {
auto saturation = gst_d3d12_window_get_saturation (priv->window);
value = static_cast < gint > (saturation * 2000.0 / 2.0 - 1000.0);
} else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) {
auto brightness = gst_d3d12_window_get_saturation (priv->window);
value = static_cast < gint > ((brightness + 1) * 2000.0 / 2.0 - 1000.0);
} else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) {
auto contrast = gst_d3d12_window_get_contrast (priv->window);
value = static_cast < gint > (contrast * 2000.0 / 2.0 - 1000.0);
}
return value;
}
static GstColorBalanceType
gst_d3d12_video_sink_color_balance_get_balance_type (GstColorBalance * iface)
{
return GST_COLOR_BALANCE_HARDWARE;
}
static void
gst_d3d12_video_sink_color_balance_init (GstColorBalanceInterface * iface)
{
iface->list_channels = gst_d3d12_video_sink_color_balance_list_channels;
iface->set_value = gst_d3d12_video_sink_color_balance_set_value;
iface->get_value = gst_d3d12_video_sink_color_balance_get_value;
iface->get_balance_type = gst_d3d12_video_sink_color_balance_get_balance_type;
}
static void static void
gst_d3d12_video_sink_on_overlay (GstD3D12Window * window, gst_d3d12_video_sink_on_overlay (GstD3D12Window * window,
gpointer command_queue, gpointer resource12, gpointer device11on12, gpointer command_queue, gpointer resource12, gpointer device11on12,

View file

@ -114,6 +114,10 @@ struct GstD3D12WindowPrivate
gfloat rotation_z = 0; gfloat rotation_z = 0;
gfloat scale_x = 1.0f; gfloat scale_x = 1.0f;
gfloat scale_y = 1.0f; gfloat scale_y = 1.0f;
gdouble hue = 0.0;
gdouble saturation = 1.0;
gdouble brightness = 0.0;
gdouble contrast = 1.0;
/* fullscreen related variables */ /* fullscreen related variables */
std::atomic<gboolean> fullscreen_on_alt_enter = { FALSE }; std::atomic<gboolean> fullscreen_on_alt_enter = { FALSE };
@ -494,7 +498,9 @@ gst_d3d12_window_render (GstD3D12Window * self, SwapChainResource * resource,
g_object_set (resource->conv, "dest-x", priv->output_rect.x, g_object_set (resource->conv, "dest-x", priv->output_rect.x,
"dest-y", priv->output_rect.y, "dest-width", priv->output_rect.w, "dest-y", priv->output_rect.y, "dest-width", priv->output_rect.w,
"dest-height", priv->output_rect.h, nullptr); "dest-height", priv->output_rect.h, "hue", priv->hue,
"saturation", priv->saturation, "brightness", priv->brightness,
"contrast", priv->contrast, nullptr);
if (gst_d3d12_need_transform (priv->rotation_x, priv->rotation_y, if (gst_d3d12_need_transform (priv->rotation_x, priv->rotation_y,
priv->rotation_z, priv->scale_x, priv->scale_y)) { priv->rotation_z, priv->scale_x, priv->scale_y)) {
@ -1009,3 +1015,93 @@ gst_d3d12_window_get_mouse_pos_info (GstD3D12Window * window,
input_height = priv->input_info.height; input_height = priv->input_info.height;
orientation = priv->orientation; orientation = priv->orientation;
} }
static gboolean
gst_d3d12_window_update_color_balance (GstD3D12Window * self,
gboolean immediate, gdouble * prev, gdouble value)
{
auto priv = self->priv;
gboolean updated = FALSE;
{
std::lock_guard < std::recursive_mutex > lk (priv->lock);
if (*prev != value) {
*prev = value;
priv->output_updated = TRUE;
updated = TRUE;
}
}
if (updated && immediate)
gst_d3d12_window_set_buffer (self, nullptr);
return updated;
}
gboolean
gst_d3d12_window_set_hue (GstD3D12Window * window, gboolean immediate,
gdouble value)
{
auto priv = window->priv;
return gst_d3d12_window_update_color_balance (window,
immediate, &priv->hue, value);
}
gdouble
gst_d3d12_window_get_hue (GstD3D12Window * window)
{
auto priv = window->priv;
std::lock_guard < std::recursive_mutex > lk (priv->lock);
return priv->hue;
}
gboolean
gst_d3d12_window_set_saturation (GstD3D12Window * window, gboolean immediate,
gdouble value)
{
auto priv = window->priv;
return gst_d3d12_window_update_color_balance (window,
immediate, &priv->saturation, value);
}
gdouble
gst_d3d12_window_get_saturation (GstD3D12Window * window)
{
auto priv = window->priv;
std::lock_guard < std::recursive_mutex > lk (priv->lock);
return priv->saturation;
}
gboolean
gst_d3d12_window_set_brightness (GstD3D12Window * window, gboolean immediate,
gdouble value)
{
auto priv = window->priv;
return gst_d3d12_window_update_color_balance (window,
immediate, &priv->brightness, value);
}
gdouble
gst_d3d12_window_get_brightness (GstD3D12Window * window)
{
auto priv = window->priv;
std::lock_guard < std::recursive_mutex > lk (priv->lock);
return priv->brightness;
}
gboolean
gst_d3d12_window_set_contrast (GstD3D12Window * window, gboolean immediate,
gdouble value)
{
auto priv = window->priv;
return gst_d3d12_window_update_color_balance (window,
immediate, &priv->contrast, value);
}
gdouble
gst_d3d12_window_get_contrast (GstD3D12Window * window)
{
auto priv = window->priv;
std::lock_guard < std::recursive_mutex > lk (priv->lock);
return priv->contrast;
}

View file

@ -163,5 +163,29 @@ void gst_d3d12_window_get_mouse_pos_info (GstD3D12Window * window,
int & input_height, int & input_height,
GstVideoOrientationMethod & orientation); GstVideoOrientationMethod & orientation);
gboolean gst_d3d12_window_set_hue (GstD3D12Window * window,
gboolean immediate,
gdouble value);
gdouble gst_d3d12_window_get_hue (GstD3D12Window * window);
gboolean gst_d3d12_window_set_saturation (GstD3D12Window * window,
gboolean immediate,
gdouble value);
gdouble gst_d3d12_window_get_saturation (GstD3D12Window * window);
gboolean gst_d3d12_window_set_brightness (GstD3D12Window * window,
gboolean immediate,
gdouble value);
gdouble gst_d3d12_window_get_brightness (GstD3D12Window * window);
gboolean gst_d3d12_window_set_contrast (GstD3D12Window * window,
gboolean immediate,
gdouble value);
gdouble gst_d3d12_window_get_contrast (GstD3D12Window * window);
G_END_DECLS G_END_DECLS