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d3d11: Add method for querying d3d11 memory type
... and fix misreading "private" annotation.
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8da5237e22
commit
d4c75f32dd
2 changed files with 11 additions and 1 deletions
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@ -403,3 +403,10 @@ error:
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gst_d3d11_device_release_texture (device, staging);
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gst_d3d11_device_release_texture (device, staging);
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return NULL;
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return NULL;
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}
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}
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gboolean
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gst_is_d3d11_memory (GstMemory * mem)
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{
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return mem != NULL && mem->allocator != NULL &&
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GST_IS_D3D11_ALLOCATOR (mem->allocator);
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}
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@ -87,9 +87,9 @@ struct _GstD3D11Allocator
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{
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{
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GstAllocator parent;
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GstAllocator parent;
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/*< private >*/
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GstD3D11Device *device;
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GstD3D11Device *device;
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/*< private >*/
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gpointer _gst_reserved[GST_PADDING];
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gpointer _gst_reserved[GST_PADDING];
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};
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};
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@ -118,6 +118,9 @@ GstD3D11Allocator * gst_d3d11_allocator_new (GstD3D11Device *device);
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GstMemory * gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
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GstMemory * gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
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GstD3D11AllocationParams * params);
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GstD3D11AllocationParams * params);
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gboolean gst_is_d3d11_memory (GstMemory * mem);
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G_END_DECLS
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G_END_DECLS
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#endif /* __GST_D3D11_MEMORY_H__ */
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#endif /* __GST_D3D11_MEMORY_H__ */
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