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glmemorypbo: implement GstGLBaseMemory:alloc
Uses the GstGLVideoAllocationParams parameters
This commit is contained in:
parent
bfb4c446bc
commit
d2c5fc3e87
2 changed files with 52 additions and 11 deletions
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@ -250,8 +250,8 @@ static void
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_gl_mem_init (GstGLMemoryPBO * mem, GstAllocator * allocator,
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GstMemory * parent, GstGLContext * context, GstGLTextureTarget target,
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GstAllocationParams * params, GstVideoInfo * info,
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GstVideoAlignment * valign, guint plane, gpointer user_data,
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GDestroyNotify notify)
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guint plane, GstVideoAlignment * valign, GDestroyNotify notify,
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gpointer user_data)
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{
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gst_gl_memory_init ((GstGLMemory *) mem, allocator, parent,
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context, target, params, info, plane, valign, notify, user_data);
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@ -261,15 +261,15 @@ static GstGLMemoryPBO *
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_gl_mem_new (GstAllocator * allocator, GstMemory * parent,
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GstGLContext * context, GstGLTextureTarget target,
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GstAllocationParams * params, GstVideoInfo * info,
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GstVideoAlignment * valign, guint plane, gpointer user_data,
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GDestroyNotify notify)
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guint plane, GstVideoAlignment * valign, GDestroyNotify notify,
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gpointer user_data)
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{
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GstGLMemoryPBO *mem;
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mem = g_slice_new0 (GstGLMemoryPBO);
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mem->mem.texture_wrapped = FALSE;
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_gl_mem_init (mem, allocator, parent, context, target, params, info, valign,
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plane, user_data, notify);
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_gl_mem_init (mem, allocator, parent, context, target, params, info, plane,
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valign, notify, user_data);
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return mem;
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}
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@ -629,8 +629,8 @@ _gl_mem_copy (GstGLMemoryPBO * src, gssize offset, gssize size)
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}
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dest = (GstMemory *) _gl_mem_new (allocator, NULL, src->mem.mem.context,
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src->mem.tex_target, ¶ms, &src->mem.info, &src->mem.valign,
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src->mem.plane, NULL, NULL);
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src->mem.tex_target, ¶ms, &src->mem.info, src->mem.plane,
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&src->mem.valign, NULL, NULL);
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if (GST_MEMORY_FLAG_IS_SET (src, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)) {
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if (!gst_gl_base_memory_memcpy ((GstGLBaseMemory *) src,
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@ -669,7 +669,7 @@ static GstMemory *
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_gl_mem_alloc (GstAllocator * allocator, gsize size,
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GstAllocationParams * params)
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{
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g_warning ("use gst_gl_memory_pbo_alloc () to allocate from this "
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g_warning ("Use gst_gl_base_memory_alloc () to allocate from this "
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"GstGLMemoryPBO allocator");
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return NULL;
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@ -692,6 +692,46 @@ _gl_mem_free (GstAllocator * allocator, GstMemory * mem)
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GST_ALLOCATOR_CLASS (parent_class)->free (allocator, mem);
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}
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static GstGLMemoryPBO *
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_gl_mem_pbo_alloc (GstGLBaseMemoryAllocator * allocator,
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GstGLVideoAllocationParams * params)
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{
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GstGLMemoryPBO *mem;
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g_return_val_if_fail (params->
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parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO, NULL);
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mem = g_new0 (GstGLMemoryPBO, 1);
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if (params->
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parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE)
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{
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mem->mem.tex_id = params->parent.gl_handle;
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mem->mem.texture_wrapped = TRUE;
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}
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_gl_mem_init (mem, GST_ALLOCATOR_CAST (allocator), NULL,
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params->parent.context, params->target, params->parent.alloc_params,
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params->v_info, params->plane, params->valign, params->parent.notify,
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params->parent.user_data);
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if (params->
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parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE)
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{
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GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD);
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}
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if (params->
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parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) {
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mem->pbo->mem.data = params->parent.wrapped_data;
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GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD);
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GST_MINI_OBJECT_FLAG_SET (mem->pbo,
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GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD);
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}
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return mem;
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}
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static void
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gst_gl_memory_pbo_allocator_class_init (GstGLMemoryPBOAllocatorClass * klass)
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{
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@ -703,6 +743,7 @@ gst_gl_memory_pbo_allocator_class_init (GstGLMemoryPBOAllocatorClass * klass)
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gl_base = (GstGLBaseMemoryAllocatorClass *) klass;
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allocator_class = (GstAllocatorClass *) klass;
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gl_base->alloc = (GstGLBaseMemoryAllocatorAllocFunction) _gl_mem_pbo_alloc;
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gl_base->create = (GstGLBaseMemoryAllocatorCreateFunction) _gl_mem_create;
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gl_tex->map = (GstGLBaseMemoryAllocatorMapFunction) _gl_mem_map;
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gl_tex->unmap = (GstGLBaseMemoryAllocatorUnmapFunction) _gl_mem_unmap;
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@ -61,8 +61,8 @@ struct _GstGLMemoryPBO
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*/
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#define GST_GL_MEMORY_PBO_ALLOCATOR_NAME "GLMemoryPBO"
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void gst_gl_memory_pbo_init_once (void);
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gboolean gst_is_gl_memory_pbo (GstMemory * mem);
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void gst_gl_memory_pbo_init_once (void);
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gboolean gst_is_gl_memory_pbo (GstMemory * mem);
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GstMemory * gst_gl_memory_pbo_alloc (GstGLContext * context,
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GstGLTextureTarget target,
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