gstreamer/gst-libs/gst/gl/gstglmemorypbo.c
Matthew Waters d2c5fc3e87 glmemorypbo: implement GstGLBaseMemory:alloc
Uses the GstGLVideoAllocationParams parameters
2015-12-17 13:49:56 +11:00

1081 lines
33 KiB
C

/*
* GStreamer
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include <gst/video/video.h>
#include <gst/gl/gstglmemorypbo.h>
/**
* SECTION:gstglmemorypbo
* @short_description: memory subclass for GL textures
* @see_also: #GstMemory, #GstAllocator, #GstGLBufferPool
*
* GstGLMemoryPBO is a #GstGLMemory subclass providing support for the mapping of
* GL textures.
*
* #GstGLMemoryPBO is created through gst_gl_memory_pbo_alloc() or system memory can
* be wrapped through gst_gl_memory_pbo_wrapped().
*
* Data is uploaded or downloaded from the GPU as is necessary.
*/
/* Implementation notes
*
* PBO transfer's are implemented using GstGLBuffer. We just need to
* ensure that the texture data is written/read to/from before/after calling
* map (mem->pbo, READ) which performs the pbo buffer transfer.
*/
#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
#define GL_MEM_WIDTH(gl_mem) _get_plane_width (&gl_mem->mem.info, gl_mem->mem.plane)
#define GL_MEM_HEIGHT(gl_mem) _get_plane_height (&gl_mem->mem.info, gl_mem->mem.plane)
#define GL_MEM_STRIDE(gl_mem) GST_VIDEO_INFO_PLANE_STRIDE (&gl_mem->mem.info, gl_mem->mem.plane)
#define CONTEXT_SUPPORTS_PBO_UPLOAD(context) \
(gst_gl_context_check_gl_version (context, \
GST_GL_API_OPENGL | GST_GL_API_OPENGL3, 2, 1) \
|| gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
#define CONTEXT_SUPPORTS_PBO_DOWNLOAD(context) \
(gst_gl_context_check_gl_version (context, \
GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2, 3, 0))
GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_MEMORY);
#define GST_CAT_DEFAULT GST_CAT_GL_MEMORY
static GstAllocator *_gl_allocator;
/* compatability definitions... */
#ifndef GL_PIXEL_PACK_BUFFER
#define GL_PIXEL_PACK_BUFFER 0x88EB
#endif
#ifndef GL_PIXEL_UNPACK_BUFFER
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#endif
#ifndef GL_STREAM_READ
#define GL_STREAM_READ 0x88E1
#endif
#ifndef GL_STREAM_DRAW
#define GL_STREAM_DRAW 0x88E0
#endif
#ifndef GL_STREAM_COPY
#define GL_STREAM_COPY 0x88E2
#endif
#ifndef GL_UNPACK_ROW_LENGTH
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#endif
#ifndef GL_TEXTURE_RECTANGLE
#define GL_TEXTURE_RECTANGLE 0x84F5
#endif
#ifndef GL_TEXTURE_EXTERNAL_OES
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
#endif
#define parent_class gst_gl_memory_pbo_allocator_parent_class
G_DEFINE_TYPE (GstGLMemoryPBOAllocator, gst_gl_memory_pbo_allocator,
GST_TYPE_GL_MEMORY_ALLOCATOR);
typedef struct
{
/* in */
GstGLMemoryPBO *src;
GstVideoGLTextureType out_format;
guint out_width, out_height;
guint out_stride;
gboolean respecify;
GstGLTextureTarget tex_target;
/* inout */
guint tex_id;
/* out */
gboolean result;
} GstGLMemoryPBOCopyParams;
static inline guint
_get_plane_width (GstVideoInfo * info, guint plane)
{
if (GST_VIDEO_INFO_IS_YUV (info))
/* For now component width and plane width are the same and the
* plane-component mapping matches
*/
return GST_VIDEO_INFO_COMP_WIDTH (info, plane);
else /* RGB, GRAY */
return GST_VIDEO_INFO_WIDTH (info);
}
static inline guint
_get_plane_height (GstVideoInfo * info, guint plane)
{
if (GST_VIDEO_INFO_IS_YUV (info))
/* For now component width and plane width are the same and the
* plane-component mapping matches
*/
return GST_VIDEO_INFO_COMP_HEIGHT (info, plane);
else /* RGB, GRAY */
return GST_VIDEO_INFO_HEIGHT (info);
}
static void
_upload_pbo_memory (GstGLMemoryPBO * gl_mem, GstMapInfo * info,
GstGLBuffer * pbo, GstMapInfo * pbo_info)
{
GstGLContext *context = gl_mem->mem.mem.context;
const GstGLFuncs *gl;
guint gl_format, gl_type, gl_target;
guint pbo_id;
gsize plane_start;
if (!GST_MEMORY_FLAG_IS_SET (gl_mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD))
return;
g_return_if_fail (CONTEXT_SUPPORTS_PBO_UPLOAD (context));
gl = context->gl_vtable;
pbo_id = *(guint *) pbo_info->data;
gl_type = GL_UNSIGNED_BYTE;
if (gl_mem->mem.tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
gl_type = GL_UNSIGNED_SHORT_5_6_5;
gl_format = gst_gl_format_from_gl_texture_type (gl_mem->mem.tex_type);
gl_target = gst_gl_texture_target_to_gl (gl_mem->mem.tex_target);
if (USING_OPENGL (context) || USING_GLES3 (context)
|| USING_OPENGL3 (context)) {
gl->PixelStorei (GL_UNPACK_ROW_LENGTH, gl_mem->mem.unpack_length);
} else if (USING_GLES2 (context)) {
gl->PixelStorei (GL_UNPACK_ALIGNMENT, gl_mem->mem.unpack_length);
}
GST_CAT_LOG (GST_CAT_GL_MEMORY, "upload for texture id:%u, with pbo %u %ux%u",
gl_mem->mem.tex_id, pbo_id, gl_mem->mem.tex_width,
GL_MEM_HEIGHT (gl_mem));
/* find the start of the plane data including padding */
plane_start =
gst_gl_get_plane_start (&gl_mem->mem.info, &gl_mem->mem.valign,
gl_mem->mem.plane) + GST_MEMORY_CAST (gl_mem)->offset;
gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo_id);
gl->BindTexture (gl_target, gl_mem->mem.tex_id);
gl->TexSubImage2D (gl_target, 0, 0, 0, gl_mem->mem.tex_width,
GL_MEM_HEIGHT (gl_mem), gl_format, gl_type, (void *) plane_start);
gl->BindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
gl->BindTexture (gl_target, 0);
/* Reset to default values */
if (USING_OPENGL (context) || USING_GLES3 (context)) {
gl->PixelStorei (GL_UNPACK_ROW_LENGTH, 0);
} else if (USING_GLES2 (context)) {
gl->PixelStorei (GL_UNPACK_ALIGNMENT, 4);
}
}
static guint
_new_texture (GstGLContext * context, guint target, guint internal_format,
guint format, guint type, guint width, guint height)
{
const GstGLFuncs *gl = context->gl_vtable;
guint tex_id;
gl->GenTextures (1, &tex_id);
gl->BindTexture (target, tex_id);
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_RECTANGLE)
gl->TexImage2D (target, 0, internal_format, width, height, 0, format, type,
NULL);
gl->TexParameteri (target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri (target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri (target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri (target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->BindTexture (target, 0);
return tex_id;
}
static gboolean
_gl_mem_create (GstGLMemoryPBO * gl_mem, GError ** error)
{
GstGLContext *context = gl_mem->mem.mem.context;
GstGLBaseMemoryAllocatorClass *alloc_class;
alloc_class = GST_GL_BASE_MEMORY_ALLOCATOR_CLASS (parent_class);
if (!alloc_class->create ((GstGLBaseMemory *) gl_mem, error))
return FALSE;
if (USING_OPENGL (context) || USING_OPENGL3 (context)
|| USING_GLES3 (context)) {
GstAllocationParams params = { 0, GST_MEMORY_CAST (gl_mem)->align, 0, 0 };
/* FIXME: lazy init this for resource constrained platforms
* Will need to fix pbo detection based on the existence of the mem.id then */
gl_mem->pbo = gst_gl_buffer_alloc (context, GL_PIXEL_UNPACK_BUFFER,
GL_STREAM_DRAW, &params, GST_MEMORY_CAST (gl_mem)->size);
GST_CAT_LOG (GST_CAT_GL_MEMORY, "generated pbo %u", gl_mem->pbo->id);
}
return TRUE;
}
static void
_gl_mem_init (GstGLMemoryPBO * mem, GstAllocator * allocator,
GstMemory * parent, GstGLContext * context, GstGLTextureTarget target,
GstAllocationParams * params, GstVideoInfo * info,
guint plane, GstVideoAlignment * valign, GDestroyNotify notify,
gpointer user_data)
{
gst_gl_memory_init ((GstGLMemory *) mem, allocator, parent,
context, target, params, info, plane, valign, notify, user_data);
}
static GstGLMemoryPBO *
_gl_mem_new (GstAllocator * allocator, GstMemory * parent,
GstGLContext * context, GstGLTextureTarget target,
GstAllocationParams * params, GstVideoInfo * info,
guint plane, GstVideoAlignment * valign, GDestroyNotify notify,
gpointer user_data)
{
GstGLMemoryPBO *mem;
mem = g_slice_new0 (GstGLMemoryPBO);
mem->mem.texture_wrapped = FALSE;
_gl_mem_init (mem, allocator, parent, context, target, params, info, plane,
valign, notify, user_data);
return mem;
}
static gboolean
_read_pixels_to_pbo (GstGLMemoryPBO * gl_mem)
{
if (!gl_mem->pbo || !CONTEXT_SUPPORTS_PBO_DOWNLOAD (gl_mem->mem.mem.context)
|| gl_mem->mem.tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE
|| gl_mem->mem.tex_type == GST_VIDEO_GL_TEXTURE_TYPE_LUMINANCE_ALPHA)
/* unsupported */
return FALSE;
if (GST_MEMORY_FLAG_IS_SET (gl_mem,
GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)) {
/* copy texture data into into the pbo and map that */
gsize plane_start;
GstMapInfo pbo_info;
plane_start =
gst_gl_get_plane_start (&gl_mem->mem.info, &gl_mem->mem.valign,
gl_mem->mem.plane) + GST_MEMORY_CAST (gl_mem)->offset;
gl_mem->pbo->target = GL_PIXEL_PACK_BUFFER;
if (!gst_memory_map (GST_MEMORY_CAST (gl_mem->pbo), &pbo_info,
GST_MAP_WRITE | GST_MAP_GL)) {
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Failed to map pbo for writing");
return FALSE;
}
if (!gst_gl_memory_read_pixels ((GstGLMemory *) gl_mem,
(gpointer) plane_start)) {
gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo), &pbo_info);
return FALSE;
}
gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo), &pbo_info);
}
return TRUE;
}
static gpointer
_pbo_download_transfer (GstGLMemoryPBO * gl_mem, GstMapInfo * info, gsize size)
{
GstMapInfo *pbo_info;
gl_mem->pbo->target = GL_PIXEL_PACK_BUFFER;
/* texture -> pbo */
if (info->flags & GST_MAP_READ
&& GST_MEMORY_FLAG_IS_SET (gl_mem,
GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD)) {
GstMapInfo info;
GST_CAT_TRACE (GST_CAT_GL_MEMORY,
"attempting download of texture %u " "using pbo %u", gl_mem->mem.tex_id,
gl_mem->pbo->id);
if (!gst_memory_map (GST_MEMORY_CAST (gl_mem->pbo), &info,
GST_MAP_WRITE | GST_MAP_GL)) {
GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Failed to write to PBO");
return NULL;
}
if (!_read_pixels_to_pbo (gl_mem))
return NULL;
gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo), &info);
}
pbo_info = g_new0 (GstMapInfo, 1);
/* pbo -> data */
/* get a cpu accessible mapping from the pbo */
if (!gst_memory_map (GST_MEMORY_CAST (gl_mem->pbo), pbo_info, info->flags)) {
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Failed to map pbo");
g_free (pbo_info);
return NULL;
}
info->user_data[0] = pbo_info;
return pbo_info->data;
}
static gpointer
_gl_mem_map_cpu_access (GstGLMemoryPBO * gl_mem, GstMapInfo * info, gsize size)
{
gpointer data = NULL;
gst_gl_base_memory_alloc_data ((GstGLBaseMemory *) gl_mem);
if (!data && gl_mem->pbo
&& CONTEXT_SUPPORTS_PBO_DOWNLOAD (gl_mem->mem.mem.context))
data = _pbo_download_transfer (gl_mem, info, size);
if (!data) {
GstGLMemoryAllocatorClass *alloc_class;
alloc_class = GST_GL_MEMORY_ALLOCATOR_CLASS (parent_class);
data = alloc_class->map ((GstGLBaseMemory *) gl_mem, info, size);
}
return data;
}
static gpointer
_gl_mem_map_gpu_access (GstGLMemoryPBO * gl_mem, GstMapInfo * info, gsize size)
{
gpointer data = &gl_mem->mem.tex_id;
if ((info->flags & GST_MAP_READ) == GST_MAP_READ) {
if (gl_mem->pbo && CONTEXT_SUPPORTS_PBO_UPLOAD (gl_mem->mem.mem.context)) {
GstMapInfo pbo_info;
/* data -> pbo */
if (!gst_memory_map (GST_MEMORY_CAST (gl_mem->pbo), &pbo_info,
GST_MAP_READ | GST_MAP_GL)) {
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Failed to map pbo");
return NULL;
}
/* pbo -> texture */
_upload_pbo_memory (gl_mem, info, gl_mem->pbo, &pbo_info);
gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo), &pbo_info);
} else {
GstGLMemoryAllocatorClass *alloc_class;
alloc_class = GST_GL_MEMORY_ALLOCATOR_CLASS (parent_class);
data = alloc_class->map ((GstGLBaseMemory *) gl_mem, info, size);
}
}
return data;
}
static gpointer
_gl_mem_map (GstGLMemoryPBO * gl_mem, GstMapInfo * info, gsize maxsize)
{
gpointer data;
if ((info->flags & GST_MAP_GL) == GST_MAP_GL) {
if (gl_mem->mem.tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES)
return &gl_mem->mem.tex_id;
data = _gl_mem_map_gpu_access (gl_mem, info, maxsize);
} else { /* not GL */
if (gl_mem->mem.tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot map External OES textures");
return NULL;
}
data = _gl_mem_map_cpu_access (gl_mem, info, maxsize);
}
return data;
}
static void
_gl_mem_unmap_cpu_access (GstGLMemoryPBO * gl_mem, GstMapInfo * info)
{
if (!gl_mem->pbo || !CONTEXT_SUPPORTS_PBO_DOWNLOAD (gl_mem->mem.mem.context))
/* PBO's not supported */
return;
gl_mem->pbo->target = GL_PIXEL_PACK_BUFFER;
gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo),
(GstMapInfo *) info->user_data[0]);
g_free (info->user_data[0]);
}
static void
_gl_mem_unmap (GstGLMemoryPBO * gl_mem, GstMapInfo * info)
{
if ((info->flags & GST_MAP_GL) == 0) {
_gl_mem_unmap_cpu_access (gl_mem, info);
}
}
static void
_gl_mem_copy_thread (GstGLContext * context, gpointer data)
{
const GstGLFuncs *gl;
GstGLMemoryPBOCopyParams *copy_params;
GstGLMemoryPBO *src;
guint tex_id;
guint out_tex_target;
GLuint fboId;
gsize out_width, out_height, out_stride;
GLuint out_gl_format, out_gl_type;
GLuint in_gl_format, in_gl_type;
gsize in_size, out_size;
copy_params = (GstGLMemoryPBOCopyParams *) data;
src = copy_params->src;
tex_id = copy_params->tex_id;
out_tex_target = gst_gl_texture_target_to_gl (copy_params->tex_target);
out_width = copy_params->out_width;
out_height = copy_params->out_height;
out_stride = copy_params->out_stride;
gl = context->gl_vtable;
out_gl_format = gst_gl_format_from_gl_texture_type (copy_params->out_format);
out_gl_type = GL_UNSIGNED_BYTE;
if (copy_params->out_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
out_gl_type = GL_UNSIGNED_SHORT_5_6_5;
in_gl_format = gst_gl_format_from_gl_texture_type (src->mem.tex_type);
in_gl_type = GL_UNSIGNED_BYTE;
if (src->mem.tex_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
in_gl_type = GL_UNSIGNED_SHORT_5_6_5;
if (!gl->GenFramebuffers) {
gst_gl_context_set_error (context,
"Context, EXT_framebuffer_object not supported");
goto error;
}
in_size = GL_MEM_HEIGHT (src) * GL_MEM_STRIDE (src);
out_size = out_height * out_stride;
if (copy_params->respecify) {
if (in_size != out_size) {
GST_ERROR ("Cannot copy between textures with backing data of different"
"sizes. input %" G_GSIZE_FORMAT " output %" G_GSIZE_FORMAT, in_size,
out_size);
goto error;
}
}
if (!tex_id) {
guint internal_format;
guint out_gl_type;
out_gl_type = GL_UNSIGNED_BYTE;
if (copy_params->out_format == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
out_gl_type = GL_UNSIGNED_SHORT_5_6_5;
internal_format =
gst_gl_sized_gl_format_from_gl_format_type (context, out_gl_format,
out_gl_type);
tex_id =
_new_texture (context, out_tex_target,
internal_format, out_gl_format, out_gl_type, copy_params->out_width,
copy_params->out_height);
}
if (!tex_id) {
GST_WARNING ("Could not create GL texture with context:%p", context);
}
GST_LOG ("copying memory %p, tex %u into texture %i",
src, src->mem.tex_id, tex_id);
/* FIXME: try and avoid creating and destroying fbo's every copy... */
/* create a framebuffer object */
gl->GenFramebuffers (1, &fboId);
gl->BindFramebuffer (GL_FRAMEBUFFER, fboId);
gl->FramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
gst_gl_texture_target_to_gl (src->mem.tex_target), src->mem.tex_id, 0);
// if (!gst_gl_context_check_framebuffer_status (src->mem.mem.context))
// goto fbo_error;
gl->BindTexture (out_tex_target, tex_id);
if (copy_params->respecify) {
GstMapInfo pbo_info;
if (!gl->GenBuffers || !src->pbo) {
gst_gl_context_set_error (context, "Cannot reinterpret texture contents "
"without pixel buffer objects");
gl->BindTexture (out_tex_target, 0);
goto fbo_error;
}
if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2
&& (in_gl_format != GL_RGBA || in_gl_type != GL_UNSIGNED_BYTE)) {
gst_gl_context_set_error (context, "Cannot copy non RGBA/UNSIGNED_BYTE "
"textures on GLES2");
gl->BindTexture (out_tex_target, 0);
goto fbo_error;
}
GST_TRACE ("copying texture data with size of %u*%u*%u",
gst_gl_format_type_n_bytes (in_gl_format, in_gl_type),
src->mem.tex_width, GL_MEM_HEIGHT (src));
/* copy tex */
_read_pixels_to_pbo (src);
src->pbo->target = GL_PIXEL_UNPACK_BUFFER;
if (!gst_memory_map (GST_MEMORY_CAST (src->pbo), &pbo_info,
GST_MAP_READ | GST_MAP_GL)) {
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Failed to map pbo for reading");
goto fbo_error;
}
gl->TexSubImage2D (out_tex_target, 0, 0, 0, out_width, out_height,
out_gl_format, out_gl_type, 0);
gst_memory_unmap (GST_MEMORY_CAST (src->pbo), &pbo_info);
} else { /* different sizes */
gst_gl_memory_copy_teximage (GST_GL_MEMORY_CAST (src),
tex_id, copy_params->tex_target, copy_params->out_format, out_width,
out_height);
}
gl->BindTexture (out_tex_target, 0);
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
gl->DeleteFramebuffers (1, &fboId);
copy_params->tex_id = tex_id;
copy_params->result = TRUE;
return;
/* ERRORS */
fbo_error:
{
gl->DeleteFramebuffers (1, &fboId);
copy_params->tex_id = 0;
copy_params->result = FALSE;
return;
}
error:
{
copy_params->result = FALSE;
return;
}
}
static GstMemory *
_gl_mem_copy (GstGLMemoryPBO * src, gssize offset, gssize size)
{
GstAllocationParams params = { 0, GST_MEMORY_CAST (src)->align, 0, 0 };
GstGLBaseMemoryAllocator *base_mem_allocator;
GstAllocator *allocator;
GstMemory *dest = NULL;
allocator = GST_MEMORY_CAST (src)->allocator;
base_mem_allocator = (GstGLBaseMemoryAllocator *) allocator;
if (src->mem.tex_target == GST_GL_TEXTURE_TARGET_EXTERNAL_OES) {
GST_CAT_ERROR (GST_CAT_GL_MEMORY, "Cannot copy External OES textures");
return NULL;
}
/* If not doing a full copy, then copy to sysmem, the 2D represention of the
* texture would become wrong */
if (offset > 0 || size < GST_MEMORY_CAST (src)->size) {
return base_mem_allocator->fallback_mem_copy (GST_MEMORY_CAST (src), offset,
size);
}
dest = (GstMemory *) _gl_mem_new (allocator, NULL, src->mem.mem.context,
src->mem.tex_target, &params, &src->mem.info, src->mem.plane,
&src->mem.valign, NULL, NULL);
if (GST_MEMORY_FLAG_IS_SET (src, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD)) {
if (!gst_gl_base_memory_memcpy ((GstGLBaseMemory *) src,
(GstGLBaseMemory *) dest, offset, size)) {
GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not copy GL Memory");
gst_memory_unref (GST_MEMORY_CAST (dest));
return NULL;
}
} else {
GstMapInfo dinfo;
if (!gst_memory_map (GST_MEMORY_CAST (dest), &dinfo,
GST_MAP_WRITE | GST_MAP_GL)) {
GST_CAT_WARNING (GST_CAT_GL_MEMORY,
"Failed not map destination " "for writing");
gst_memory_unref (GST_MEMORY_CAST (dest));
return NULL;
}
if (!gst_gl_memory_copy_into ((GstGLMemory *) src,
((GstGLMemory *) dest)->tex_id, src->mem.tex_target,
src->mem.tex_type, src->mem.tex_width, GL_MEM_HEIGHT (src))) {
GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Could not copy GL Memory");
gst_memory_unmap (GST_MEMORY_CAST (dest), &dinfo);
gst_memory_unref (GST_MEMORY_CAST (dest));
return NULL;
}
gst_memory_unmap (GST_MEMORY_CAST (dest), &dinfo);
}
return dest;
}
static GstMemory *
_gl_mem_alloc (GstAllocator * allocator, gsize size,
GstAllocationParams * params)
{
g_warning ("Use gst_gl_base_memory_alloc () to allocate from this "
"GstGLMemoryPBO allocator");
return NULL;
}
static void
_gl_mem_destroy (GstGLMemoryPBO * gl_mem)
{
if (gl_mem->pbo)
gst_memory_unref (GST_MEMORY_CAST (gl_mem->pbo));
gl_mem->pbo = NULL;
GST_GL_BASE_MEMORY_ALLOCATOR_CLASS (parent_class)->destroy ((GstGLBaseMemory
*) gl_mem);
}
static void
_gl_mem_free (GstAllocator * allocator, GstMemory * mem)
{
GST_ALLOCATOR_CLASS (parent_class)->free (allocator, mem);
}
static GstGLMemoryPBO *
_gl_mem_pbo_alloc (GstGLBaseMemoryAllocator * allocator,
GstGLVideoAllocationParams * params)
{
GstGLMemoryPBO *mem;
g_return_val_if_fail (params->
parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO, NULL);
mem = g_new0 (GstGLMemoryPBO, 1);
if (params->
parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE)
{
mem->mem.tex_id = params->parent.gl_handle;
mem->mem.texture_wrapped = TRUE;
}
_gl_mem_init (mem, GST_ALLOCATOR_CAST (allocator), NULL,
params->parent.context, params->target, params->parent.alloc_params,
params->v_info, params->plane, params->valign, params->parent.notify,
params->parent.user_data);
if (params->
parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE)
{
GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD);
}
if (params->
parent.alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) {
mem->pbo->mem.data = params->parent.wrapped_data;
GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD);
GST_MINI_OBJECT_FLAG_SET (mem->pbo,
GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD);
}
return mem;
}
static void
gst_gl_memory_pbo_allocator_class_init (GstGLMemoryPBOAllocatorClass * klass)
{
GstGLBaseMemoryAllocatorClass *gl_base;
GstGLMemoryAllocatorClass *gl_tex;
GstAllocatorClass *allocator_class;
gl_tex = (GstGLMemoryAllocatorClass *) klass;
gl_base = (GstGLBaseMemoryAllocatorClass *) klass;
allocator_class = (GstAllocatorClass *) klass;
gl_base->alloc = (GstGLBaseMemoryAllocatorAllocFunction) _gl_mem_pbo_alloc;
gl_base->create = (GstGLBaseMemoryAllocatorCreateFunction) _gl_mem_create;
gl_tex->map = (GstGLBaseMemoryAllocatorMapFunction) _gl_mem_map;
gl_tex->unmap = (GstGLBaseMemoryAllocatorUnmapFunction) _gl_mem_unmap;
gl_tex->copy = (GstGLBaseMemoryAllocatorCopyFunction) _gl_mem_copy;
gl_base->destroy = (GstGLBaseMemoryAllocatorDestroyFunction) _gl_mem_destroy;
allocator_class->alloc = _gl_mem_alloc;
allocator_class->free = _gl_mem_free;
}
static void
gst_gl_memory_pbo_allocator_init (GstGLMemoryPBOAllocator * allocator)
{
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
alloc->mem_type = GST_GL_MEMORY_PBO_ALLOCATOR_NAME;
GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
}
/**
* gst_gl_memory_pbo_copy_into_texture:
* @gl_mem:a #GstGLMemoryPBO
* @tex_id:OpenGL texture id
* @tex_type: a #GstVideoGLTextureType
* @width: width of @tex_id
* @height: height of @tex_id
* @stride: stride of the backing texture data
* @respecify: whether to copy the data or copy per texel
*
* Copies @gl_mem into the texture specfified by @tex_id. The format of @tex_id
* is specified by @tex_type, @width and @height.
*
* If @respecify is %TRUE, then the copy is performed in terms of the texture
* data. This is useful for splitting RGBA textures into RG or R textures or
* vice versa. The requirement for this to succeed is that the backing texture
* data must be the same size, i.e. say a RGBA8 texture is converted into a RG8
* texture, then the RG texture must have twice as many pixels available for
* output as the RGBA texture.
*
* Otherwise, if @respecify is %FALSE, then the copy is performed per texel
* using glCopyTexImage. See the OpenGL specification for details on the
* mappings between texture formats.
*
* Returns: Whether the copy suceeded
*/
gboolean
gst_gl_memory_pbo_copy_into_texture (GstGLMemoryPBO * gl_mem, guint tex_id,
GstGLTextureTarget target, GstVideoGLTextureType tex_type, gint width,
gint height, gint stride, gboolean respecify)
{
GstGLMemoryPBOCopyParams copy_params;
copy_params.src = gl_mem;
copy_params.tex_target = target;
copy_params.tex_id = tex_id;
copy_params.out_format = tex_type;
copy_params.out_width = width;
copy_params.out_height = height;
copy_params.out_stride = stride;
copy_params.respecify = respecify;
gst_gl_context_thread_add (gl_mem->mem.mem.context, _gl_mem_copy_thread,
&copy_params);
return copy_params.result;
}
/**
* gst_gl_memory_pbo_wrapped_texture:
* @context: a #GstGLContext
* @texture_id: the GL texture handle
* @texture_target: the GL texture target
* @info: the #GstVideoInfo of the memory
* @plane: The plane this memory will represent
* @user_data: user data
* @notify: Destroy callback for the user data
*
* Wraps a texture handle into a #GstGLMemoryPBO.
*
* Returns: a newly allocated #GstGLMemoryPBO
*/
GstGLMemoryPBO *
gst_gl_memory_pbo_wrapped_texture (GstGLContext * context,
guint texture_id, GstGLTextureTarget target,
GstVideoInfo * info, guint plane, GstVideoAlignment * valign,
gpointer user_data, GDestroyNotify notify)
{
GstGLMemoryPBO *mem;
mem = g_slice_new0 (GstGLMemoryPBO);
mem->mem.tex_id = texture_id;
mem->mem.texture_wrapped = TRUE;
_gl_mem_init (mem, _gl_allocator, NULL, context, target, NULL, info, valign,
plane, user_data, notify);
GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_DOWNLOAD);
return mem;
}
/**
* gst_gl_memory_pbo_alloc:
* @context:a #GstGLContext
* @params: a #GstAllocationParams
* @info: the #GstVideoInfo of the memory
* @plane: the plane this memory will represent
* @valign: the #GstVideoAlignment applied to @info
*
* Allocated a new #GstGlMemory.
*
* Returns: a #GstMemory object with a GL texture specified by @vinfo
* from @context
*/
GstMemory *
gst_gl_memory_pbo_alloc (GstGLContext * context, GstGLTextureTarget target,
GstAllocationParams * params, GstVideoInfo * info, guint plane,
GstVideoAlignment * valign)
{
GstGLMemoryPBO *mem;
mem =
_gl_mem_new (_gl_allocator, NULL, context, target, params, info, valign,
plane, NULL, NULL);
return (GstMemory *) mem;
}
/**
* gst_gl_memory_pbo_wrapped:
* @context:a #GstGLContext
* @info: the #GstVideoInfo of the memory and data
* @plane: the plane this memory will represent
* @valign: the #GstVideoAlignment applied to @info
* @data: the data to wrap
* @user_data: data called with for @notify
* @notify: function called with @user_data when @data needs to be freed
*
* Wrapped @data into a #GstGLMemoryPBO. This version will account for padding
* added to the allocation and expressed through @valign.
*
* Returns: a #GstGLMemoryPBO object with a GL texture specified by @v_info
* from @context and contents specified by @data
*/
GstGLMemoryPBO *
gst_gl_memory_pbo_wrapped (GstGLContext * context, GstGLTextureTarget target,
GstVideoInfo * info, guint plane, GstVideoAlignment * valign, gpointer data,
gpointer user_data, GDestroyNotify notify)
{
GstGLMemoryPBO *mem;
mem = _gl_mem_new (_gl_allocator, NULL, context, target, NULL, info, valign,
plane, user_data, notify);
if (!mem)
return NULL;
mem->pbo->mem.data = data;
GST_MINI_OBJECT_FLAG_SET (mem, GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD);
if (mem->pbo)
GST_MINI_OBJECT_FLAG_SET (mem->pbo,
GST_GL_BASE_MEMORY_TRANSFER_NEED_UPLOAD);
return mem;
}
static void
_download_transfer (GstGLContext * context, GstGLMemoryPBO * gl_mem)
{
GstGLBaseMemory *mem = (GstGLBaseMemory *) gl_mem;
g_mutex_lock (&mem->lock);
if (_read_pixels_to_pbo (gl_mem))
GST_CAT_TRACE (GST_CAT_GL_MEMORY, "optimistic download of texture %u "
"using pbo %u", gl_mem->mem.tex_id, gl_mem->pbo->id);
g_mutex_unlock (&mem->lock);
}
void
gst_gl_memory_pbo_download_transfer (GstGLMemoryPBO * gl_mem)
{
g_return_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem));
gst_gl_context_thread_add (gl_mem->mem.mem.context,
(GstGLContextThreadFunc) _download_transfer, gl_mem);
}
static void
_upload_transfer (GstGLContext * context, GstGLMemoryPBO * gl_mem)
{
GstGLBaseMemory *mem = (GstGLBaseMemory *) gl_mem;
GstMapInfo info;
g_mutex_lock (&mem->lock);
gl_mem->pbo->target = GL_PIXEL_UNPACK_BUFFER;
if (!gst_memory_map (GST_MEMORY_CAST (gl_mem->pbo), &info,
GST_MAP_READ | GST_MAP_GL)) {
GST_CAT_WARNING (GST_CAT_GL_MEMORY, "Failed to map pbo for reading");
} else {
gst_memory_unmap (GST_MEMORY_CAST (gl_mem->pbo), &info);
}
g_mutex_unlock (&mem->lock);
}
void
gst_gl_memory_pbo_upload_transfer (GstGLMemoryPBO * gl_mem)
{
g_return_if_fail (gst_is_gl_memory ((GstMemory *) gl_mem));
if (gl_mem->pbo && CONTEXT_SUPPORTS_PBO_UPLOAD (gl_mem->mem.mem.context))
gst_gl_context_thread_add (gl_mem->mem.mem.context,
(GstGLContextThreadFunc) _upload_transfer, gl_mem);
}
/**
* gst_gl_memory_pbo_init:
*
* Initializes the GL Memory allocator. It is safe to call this function
* multiple times. This must be called before any other GstGLMemoryPBO operation.
*/
void
gst_gl_memory_pbo_init_once (void)
{
static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) {
gst_gl_memory_init_once ();
GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_MEMORY, "glmemory", 0, "OpenGL Memory");
_gl_allocator = g_object_new (GST_TYPE_GL_MEMORY_PBO_ALLOCATOR, NULL);
gst_allocator_register (GST_GL_MEMORY_PBO_ALLOCATOR_NAME,
gst_object_ref (_gl_allocator));
g_once_init_leave (&_init, 1);
}
}
/**
* gst_is_gl_memory:
* @mem:a #GstMemory
*
* Returns: whether the memory at @mem is a #GstGLMemoryPBO
*/
gboolean
gst_is_gl_memory_pbo (GstMemory * mem)
{
return mem != NULL && mem->allocator != NULL
&& g_type_is_a (G_OBJECT_TYPE (mem->allocator),
GST_TYPE_GL_MEMORY_PBO_ALLOCATOR);
}
/**
* gst_gl_memory_pbo_setup_buffer:
* @context: a #GstGLContext
* @params: a #GstAllocationParams
* @info: a #GstVideoInfo
* @valign: the #GstVideoAlignment applied to @info
* @buffer: a #GstBuffer
*
* Adds the required #GstGLMemoryPBO<!-- -->s with the correct configuration to
* @buffer based on @info. This version handles padding through @valign.
*
* Returns: whether the memory's were sucessfully added.
*/
gboolean
gst_gl_memory_pbo_setup_buffer (GstGLContext * context,
GstGLTextureTarget target, GstAllocationParams * params,
GstVideoInfo * info, GstVideoAlignment * valign, GstBuffer * buffer)
{
GstGLMemoryPBO *gl_mem[GST_VIDEO_MAX_PLANES] = { NULL, };
guint n_mem, i, v, views;
n_mem = GST_VIDEO_INFO_N_PLANES (info);
if (GST_VIDEO_INFO_MULTIVIEW_MODE (info) ==
GST_VIDEO_MULTIVIEW_MODE_SEPARATED)
views = info->views;
else
views = 1;
for (v = 0; v < views; v++) {
for (i = 0; i < n_mem; i++) {
gl_mem[i] =
(GstGLMemoryPBO *) gst_gl_memory_pbo_alloc (context, target, params,
info, i, valign);
if (gl_mem[i] == NULL)
return FALSE;
gst_buffer_append_memory (buffer, (GstMemory *) gl_mem[i]);
}
gst_buffer_add_video_meta_full (buffer, v,
GST_VIDEO_INFO_FORMAT (info), GST_VIDEO_INFO_WIDTH (info),
GST_VIDEO_INFO_HEIGHT (info), n_mem, info->offset, info->stride);
}
return TRUE;
}
/**
* gst_gl_memory_pbo_setup_wrapped:
* @context: a #GstGLContext
* @info: a #GstVideoInfo
* @valign: a #GstVideoInfo
* @data: a list of per plane data pointers
* @textures: (transfer out): a list of #GstGLMemoryPBO
* @user_data: user data for the destroy function
* @notify: A function called each time a memory is freed
*
* Wraps per plane data pointer in @data into the corresponding entry in
* @textures based on @info and padding from @valign. Note that the @notify
* will be called as many time as there is planes.
*
* Returns: whether the memory's were sucessfully created.
*/
gboolean
gst_gl_memory_pbo_setup_wrapped (GstGLContext * context,
GstGLTextureTarget target, GstVideoInfo * info, GstVideoAlignment * valign,
gpointer data[GST_VIDEO_MAX_PLANES],
GstGLMemoryPBO * textures[GST_VIDEO_MAX_PLANES], gpointer user_data,
GDestroyNotify notify)
{
gint i;
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (info); i++) {
textures[i] =
(GstGLMemoryPBO *) gst_gl_memory_pbo_wrapped (context, target, info, i,
valign, data[i], user_data, notify);
}
return TRUE;
}