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gltransformation: implement passthrough handling
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1 changed files with 14 additions and 0 deletions
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@ -327,6 +327,20 @@ gst_gl_transformation_build_mvp (GstGLTransformation * transformation)
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&transformation->view_matrix, &modelview_matrix);
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&transformation->view_matrix, &modelview_matrix);
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graphene_matrix_multiply (&modelview_matrix,
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graphene_matrix_multiply (&modelview_matrix,
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&transformation->projection_matrix, &transformation->mvp_matrix);
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&transformation->projection_matrix, &transformation->mvp_matrix);
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if (filter->in_info.finfo) {
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gboolean passthrough = transformation->xtranslation == 0.
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&& transformation->ytranslation == 0.
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&& transformation->ztranslation == 0.
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&& transformation->xrotation == 0.
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&& transformation->yrotation == 0.
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&& transformation->zrotation == 0.
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&& transformation->xscale == 1.
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&& transformation->yscale == 1.
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&& gst_video_info_is_equal (&filter->in_info, &filter->out_info);
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gst_base_transform_set_passthrough (GST_BASE_TRANSFORM (transformation),
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passthrough);
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}
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}
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}
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static void
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static void
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