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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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[875/906] upload: support for arbitrary strides
Using GL_UNPACK_ALIGNMENT for GLES2 and GL_UNPACK_ROW_LENGTH for everything else
This commit is contained in:
parent
0c1a77ca6c
commit
cba72fbee3
1 changed files with 163 additions and 175 deletions
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@ -197,8 +197,7 @@ static const gchar *frag_YUY2_UYVY_opengl =
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" float fx, fy, y, u, v, r, g, b;\n"
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" vec3 yuv;\n"
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" yuv.x = texture2D(Ytex, gl_TexCoord[0].xy * tex_scale0).%c;\n"
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" yuv.y = texture2D(UVtex, gl_TexCoord[0].xy * tex_scale1).%c;\n"
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" yuv.z = texture2D(UVtex, gl_TexCoord[0].xy * tex_scale2).%c;\n"
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" yuv.yz = texture2D(UVtex, gl_TexCoord[0].xy * tex_scale1).%c%c;\n"
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" yuv += offset;\n"
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" r = dot(yuv, rcoeff);\n"
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" g = dot(yuv, gcoeff);\n"
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@ -220,7 +219,7 @@ static const char *frag_REORDER_gles2 = {
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"uniform vec2 tex_scale2;\n"
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"void main(void)\n"
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"{\n"
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" vec4 t = texture2D(tex, v_texcoord);\n"
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" vec4 t = texture2D(tex, v_texcoord * tex_scale0);\n"
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" gl_FragColor = vec4(t.%c, t.%c, t.%c, 1.0);\n"
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"}"
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};
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@ -241,7 +240,7 @@ static const char *frag_COMPOSE_gles2 = {
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COMPOSE_WEIGHT
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"void main(void)\n"
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"{\n"
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" vec4 t = texture2D(tex, v_texcoord);\n"
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" vec4 t = texture2D(tex, v_texcoord * tex_scale0);\n"
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" float value = dot(t.%c%c, compose_weight);"
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" gl_FragColor = vec4(value, value, value, 1.0);\n"
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"}"
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@ -258,7 +257,7 @@ static const char *frag_AYUV_gles2 = {
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"void main(void) {\n"
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" float r,g,b;\n"
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" vec3 yuv;\n"
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" yuv = texture2D(tex,v_texcoord).gba;\n"
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" yuv = texture2D(tex,v_texcoord * tex_scale0).gba;\n"
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" yuv += offset;\n"
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" r = dot(yuv, rcoeff);\n"
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" g = dot(yuv, gcoeff);\n"
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@ -279,7 +278,7 @@ static const char *frag_PLANAR_YUV_gles2 = {
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"void main(void) {\n"
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" float r,g,b;\n"
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" vec3 yuv;\n"
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" yuv.x=texture2D(Ytex,v_texcoord).r;\n"
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" yuv.x=texture2D(Ytex,v_texcoord * tex_scale0).r;\n"
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" yuv.y=texture2D(Utex,v_texcoord).r;\n"
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" yuv.z=texture2D(Vtex,v_texcoord).r;\n"
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" yuv += offset;\n"
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@ -302,8 +301,8 @@ static const char *frag_NV12_NV21_gles2 = {
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"void main(void) {\n"
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" float r,g,b;\n"
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" vec3 yuv;\n"
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" yuv.x=texture2D(Ytex, v_texcoord).r;\n"
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" yuv.yz=texture2D(UVtex, v_texcoord).%c%c;\n"
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" yuv.x=texture2D(Ytex, v_texcoord * tex_scale0).r;\n"
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" yuv.yz=texture2D(UVtex, v_texcoord * tex_scale1).%c%c;\n"
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" yuv += offset;\n"
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" r = dot(yuv, rcoeff);\n"
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" g = dot(yuv, gcoeff);\n"
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@ -322,7 +321,7 @@ static const char *frag_COPY_gles2 = {
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"uniform vec2 tex_scale2;\n"
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"void main(void)\n"
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"{\n"
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" vec4 t = texture2D(tex, v_texcoord);\n"
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" vec4 t = texture2D(tex, v_texcoord * tex_scale0);\n"
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" gl_FragColor = vec4(t.rgb, 1.0);\n"
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"}"
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};
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@ -333,15 +332,17 @@ static const gchar *frag_YUY2_UYVY_gles2 =
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"precision mediump float;\n"
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"varying vec2 v_texcoord;\n"
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"uniform sampler2D Ytex, UVtex;\n"
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"uniform vec2 tex_scale0;\n"
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"uniform vec2 tex_scale1;\n"
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"uniform vec2 tex_scale2;\n"
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YUV_TO_RGB_COEFFICIENTS
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"void main(void) {\n"
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" vec3 yuv;\n"
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" float fx, fy, y, u, v, r, g, b;\n"
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" fx = v_texcoord.x;\n"
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" fy = v_texcoord.y;\n"
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" yuv.x = texture2D(Ytex,vec2(fx,fy)).%c;\n"
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" yuv.y = texture2D(UVtex,vec2(fx,fy)).%c;\n"
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" yuv.z = texture2D(UVtex,vec2(fx,fy)).%c;\n"
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" yuv.x = texture2D(Ytex,v_texcoord * tex_scale0).%c;\n"
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" yuv.yz = texture2D(UVtex,v_texcoord * tex_scale1).%c%c;\n"
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" yuv+=offset;\n"
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" r = dot(yuv, rcoeff);\n"
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" g = dot(yuv, gcoeff);\n"
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@ -365,8 +366,9 @@ static const gchar *text_vertex_shader_gles2 =
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struct TexData
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{
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guint internal_format, format, type, width, height;
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guint tex_scaling[2];
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const gchar *name;
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gfloat tex_scaling[2];
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const gchar *shader_name;
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guint unpack_length;
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};
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struct _GstGLUploadPrivate
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@ -1237,19 +1239,35 @@ error:
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}
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}
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static inline guint
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_gl_format_n_components (GLenum format)
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{
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switch (format) {
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case GL_RGBA:
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return 4;
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case GL_RGB:
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return 3;
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case GL_LUMINANCE_ALPHA:
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return 2;
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case GL_LUMINANCE:
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return 1;
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default:
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return 1;
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}
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}
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/* called by gst_gl_context_thread_do_upload (in the gl thread) */
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gboolean
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_do_upload_make (GstGLContext * context, GstGLUpload * upload)
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{
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GstGLFuncs *gl;
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GstVideoFormat v_format;
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guint in_width, in_height;
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guint in_height;
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struct TexData *tex = upload->priv->texture_info;
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guint i;
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gl = context->gl_vtable;
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in_width = GST_VIDEO_INFO_WIDTH (&upload->in_info);
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in_height = GST_VIDEO_INFO_HEIGHT (&upload->in_info);
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v_format = GST_VIDEO_INFO_FORMAT (&upload->in_info);
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@ -1266,126 +1284,94 @@ _do_upload_make (GstGLContext * context, GstGLUpload * upload)
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tex[0].internal_format = GL_RGBA;
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tex[0].format = GL_RGBA;
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tex[0].type = GL_UNSIGNED_BYTE;
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tex[0].width = in_width;
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tex[0].height = in_height;
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tex[0].shader_name = "tex";
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break;
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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tex[0].internal_format = GL_RGB;
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tex[0].format = GL_RGB;
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tex[0].type = GL_UNSIGNED_BYTE;
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tex[0].width = in_width;
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tex[0].height = in_height;
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tex[0].shader_name = "tex";
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break;
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case GST_VIDEO_FORMAT_GRAY8:
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tex[0].internal_format = GL_LUMINANCE;
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tex[0].format = GL_LUMINANCE;
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tex[0].type = GL_UNSIGNED_BYTE;
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tex[0].width = in_width;
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tex[0].height = in_height;
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tex[0].shader_name = "tex";
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break;
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case GST_VIDEO_FORMAT_GRAY16_BE:
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case GST_VIDEO_FORMAT_GRAY16_LE:
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tex[0].internal_format = GL_LUMINANCE_ALPHA;
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tex[0].format = GL_LUMINANCE_ALPHA;
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tex[0].type = GL_UNSIGNED_BYTE;
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tex[0].width = in_width;
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tex[0].height = in_height;
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tex[0].shader_name = "tex";
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break;
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_UYVY:
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tex[0].internal_format = GL_LUMINANCE_ALPHA;
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tex[0].format = GL_LUMINANCE_ALPHA;
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tex[0].type = GL_UNSIGNED_BYTE;
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tex[0].width = in_width;
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tex[0].height = in_height;
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tex[0].shader_name = "Ytex";
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tex[1].internal_format = GL_RGBA8;
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tex[1].format = GL_RGBA;
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tex[1].type = GL_UNSIGNED_BYTE;
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tex[1].width = GST_ROUND_UP_2 (in_width) / 2;
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tex[1].height = in_height;
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tex[1].shader_name = "UVtex";
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break;
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case GST_VIDEO_FORMAT_NV12:
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case GST_VIDEO_FORMAT_NV21:
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tex[0].internal_format = GL_LUMINANCE;
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tex[0].format = GL_LUMINANCE;
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tex[0].type = GL_UNSIGNED_BYTE;
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tex[0].width = in_width;
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tex[0].height = in_height;
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tex[0].shader_name = "Ytex";
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tex[1].internal_format = GL_LUMINANCE_ALPHA;
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tex[1].format = GL_LUMINANCE_ALPHA;
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tex[1].type = GL_UNSIGNED_BYTE;
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tex[1].width = GST_ROUND_UP_2 (in_width) / 2;
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tex[1].height = GST_ROUND_UP_2 (in_height) / 2;
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tex[1].shader_name = "UVtex";
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break;
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case GST_VIDEO_FORMAT_Y444:
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case GST_VIDEO_FORMAT_Y42B:
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case GST_VIDEO_FORMAT_Y41B:
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tex[0].internal_format = GL_LUMINANCE;
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tex[0].format = GL_LUMINANCE;
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tex[0].type = GL_UNSIGNED_BYTE;
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tex[0].width = in_width;
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tex[0].height = in_height;
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tex[0].shader_name = "Ytex";
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tex[1].internal_format = GL_LUMINANCE;
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tex[1].format = GL_LUMINANCE;
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tex[1].type = GL_UNSIGNED_BYTE;
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tex[1].width = in_width;
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tex[1].height = in_height;
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tex[1].shader_name = "Utex";
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tex[2].internal_format = GL_LUMINANCE;
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tex[2].format = GL_LUMINANCE;
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tex[2].type = GL_UNSIGNED_BYTE;
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tex[2].width = in_width;
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tex[2].height = in_height;
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tex[2].shader_name = "Vtex";
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break;
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case GST_VIDEO_FORMAT_I420:
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case GST_VIDEO_FORMAT_YV12:
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tex[0].internal_format = GL_LUMINANCE;
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tex[0].format = GL_LUMINANCE;
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tex[0].type = GL_UNSIGNED_BYTE;
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tex[0].width = in_width;
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tex[0].height = in_height;
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tex[0].shader_name = "Ytex";
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tex[1].internal_format = GL_LUMINANCE;
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tex[1].format = GL_LUMINANCE;
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tex[1].type = GL_UNSIGNED_BYTE;
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tex[1].width = GST_ROUND_UP_2 (in_width) / 2;
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tex[1].height = GST_ROUND_UP_2 (in_height) / 2;
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tex[1].shader_name = "Utex";
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tex[2].internal_format = GL_LUMINANCE;
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tex[2].format = GL_LUMINANCE;
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tex[2].type = GL_UNSIGNED_BYTE;
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tex[2].width = GST_ROUND_UP_2 (in_width) / 2;
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tex[2].height = GST_ROUND_UP_2 (in_height) / 2;
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break;
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case GST_VIDEO_FORMAT_Y42B:
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tex[0].internal_format = GL_LUMINANCE;
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tex[0].format = GL_LUMINANCE;
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tex[0].type = GL_UNSIGNED_BYTE;
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tex[0].width = in_width;
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tex[0].height = in_height;
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tex[1].internal_format = GL_LUMINANCE;
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tex[1].format = GL_LUMINANCE;
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tex[1].type = GL_UNSIGNED_BYTE;
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tex[1].width = GST_ROUND_UP_2 (in_width) / 2;
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tex[1].height = in_height;
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tex[2].internal_format = GL_LUMINANCE;
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tex[2].format = GL_LUMINANCE;
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tex[2].type = GL_UNSIGNED_BYTE;
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tex[2].width = GST_ROUND_UP_2 (in_width) / 2;
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tex[2].height = in_height;
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break;
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case GST_VIDEO_FORMAT_Y41B:
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tex[0].internal_format = GL_LUMINANCE;
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tex[0].format = GL_LUMINANCE;
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tex[0].type = GL_UNSIGNED_BYTE;
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tex[0].width = in_width;
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tex[0].height = in_height;
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tex[1].internal_format = GL_LUMINANCE;
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tex[1].format = GL_LUMINANCE;
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tex[1].type = GL_UNSIGNED_BYTE;
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tex[1].width = GST_ROUND_UP_4 (in_width) / 4;
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tex[1].height = in_height;
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tex[2].internal_format = GL_LUMINANCE;
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tex[2].format = GL_LUMINANCE;
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tex[2].type = GL_UNSIGNED_BYTE;
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tex[2].width = GST_ROUND_UP_4 (in_width) / 4;
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tex[2].height = in_height;
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tex[2].shader_name = "Vtex";
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break;
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default:
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gst_gl_context_set_error (context, "Unsupported upload video format %d",
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@ -1395,6 +1381,93 @@ _do_upload_make (GstGLContext * context, GstGLUpload * upload)
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}
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for (i = 0; i < upload->priv->n_textures; i++) {
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guint plane_stride, plane_width;
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if (GST_VIDEO_INFO_IS_YUV (&upload->in_info))
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/* For now component width and plane width are the same and the
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* plane-component mapping matches
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*/
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plane_width = GST_VIDEO_INFO_COMP_WIDTH (&upload->in_info, i);
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else /* RGB, GRAY */
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plane_width = GST_VIDEO_INFO_WIDTH (&upload->in_info);
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plane_stride = GST_VIDEO_INFO_PLANE_STRIDE (&upload->in_info, i);
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/* YUV interleaved packed formats require special attention as we upload
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* multiple textures from the same plane.
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*/
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if (v_format == GST_VIDEO_FORMAT_YUY2 || v_format == GST_VIDEO_FORMAT_UYVY) {
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if (i == 1)
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plane_stride = GST_VIDEO_INFO_COMP_STRIDE (&upload->in_info, 1);
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}
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tex[i].width = plane_width;
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tex[i].tex_scaling[0] = 1.0f;
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tex[i].tex_scaling[1] = 1.0f;
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#if GST_GL_HAVE_OPENGL || GST_GL_HAVE_GLES3
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if (USING_OPENGL (context) || USING_GLES3 (context)) {
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guint n_gl_comps = _gl_format_n_components (tex[i].format);
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tex[i].unpack_length = plane_stride / n_gl_comps;
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}
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#endif
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#if GST_GL_HAVE_GLES2
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if (USING_GLES2 (context)) {
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guint pstride, n_planes;
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guint j = 8;
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pstride = GST_VIDEO_INFO_COMP_PSTRIDE (&upload->in_info, i);
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n_planes = GST_VIDEO_INFO_N_PLANES (&upload->in_info);
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while (j >= pstride) {
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/* GST_ROUND_UP_j(plane_width * pstride) */
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guint round_up_j = ((plane_width * pstride) + j - 1) & ~(j - 1);
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if (round_up_j == plane_stride) {
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GST_LOG ("Found alignment of %u for plane %u based on width (with "
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"plane width:%u, plane stride:%u and pixel stride:%u. "
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"RU%u(%u*%u) = %u)", j, i, plane_width, plane_stride, pstride,
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j, plane_width, pstride, round_up_j);
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tex[i].unpack_length = j;
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break;
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}
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j >>= 1;
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}
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if (j < pstride) {
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/* Failed to find a suitable alignment, try based on plane_stride and
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* scale in the shader. Useful for alignments that are greater than 8.
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*/
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j = 8;
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while (j >= n_planes) {
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/* GST_ROUND_UP_j(plane_stride) */
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guint round_up_j = ((plane_stride) + j - 1) & ~(j - 1);
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if (round_up_j == plane_stride) {
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GST_LOG ("Found alignment of %u for plane %u based on stride "
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"(with plane stride:%u and pixel stride:%u. RU%u(%u) = %u)",
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j, i, plane_stride, pstride, j, plane_stride, round_up_j);
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tex[i].unpack_length = j;
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tex[i].tex_scaling[0] =
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(gfloat) (plane_width * pstride) / (gfloat) plane_stride;
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break;
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}
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j >>= 1;
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}
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if (j < n_planes) {
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GST_ERROR
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("Failed to find matching alignment for plane %u, Image may "
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"look corrupted. plane width:%u, plane stride:%u and pixel "
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"stride:%u", i, plane_width, plane_stride, pstride);
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}
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}
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}
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#endif
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gl->GenTextures (1, &upload->in_texture[i]);
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gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[i]);
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@ -1420,6 +1493,7 @@ _do_upload_fill (GstGLContext * context, GstGLUpload * upload)
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for (i = 0; i < upload->priv->n_textures; i++) {
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guint data_i = i;
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/* upload from the same plane */
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if (v_format == GST_VIDEO_FORMAT_YUY2 || v_format == GST_VIDEO_FORMAT_UYVY)
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data_i = 0;
|
||||
|
||||
|
@ -1430,6 +1504,16 @@ _do_upload_fill (GstGLContext * context, GstGLUpload * upload)
|
|||
else if (i == 2)
|
||||
data_i = 1;
|
||||
}
|
||||
#if GST_GL_HAVE_OPENGL || GST_GL_HAVE_GLES3
|
||||
if (USING_OPENGL (context) || USING_GLES3 (context)) {
|
||||
gl->PixelStorei (GL_UNPACK_ROW_LENGTH, tex[i].unpack_length);
|
||||
}
|
||||
#endif
|
||||
#if GST_GL_HAVE_GLES2
|
||||
if (USING_GLES2 (context)) {
|
||||
gl->PixelStorei (GL_UNPACK_ALIGNMENT, tex[i].unpack_length);
|
||||
}
|
||||
#endif
|
||||
|
||||
GST_LOG ("data transfer for texture no %u, id:%u, %ux%u %u", i,
|
||||
upload->in_texture[i], tex[i].width, tex[i].height, data_i);
|
||||
|
@ -1453,11 +1537,9 @@ static gboolean
|
|||
_do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload)
|
||||
{
|
||||
GstGLFuncs *gl;
|
||||
GstVideoFormat v_format;
|
||||
guint out_width, out_height;
|
||||
char *texnames[GST_VIDEO_MAX_PLANES];
|
||||
struct TexData *tex = upload->priv->texture_info;
|
||||
gint i;
|
||||
gfloat tex_scaling[6] = { 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 };
|
||||
|
||||
GLfloat verts[8] = { 1.0f, -1.0f,
|
||||
-1.0f, -1.0f,
|
||||
|
@ -1474,7 +1556,6 @@ _do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload)
|
|||
|
||||
out_width = GST_VIDEO_INFO_WIDTH (&upload->out_info);
|
||||
out_height = GST_VIDEO_INFO_HEIGHT (&upload->out_info);
|
||||
v_format = GST_VIDEO_INFO_FORMAT (&upload->in_info);
|
||||
|
||||
gl->BindFramebuffer (GL_FRAMEBUFFER, upload->fbo);
|
||||
|
||||
|
@ -1506,58 +1587,7 @@ _do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload)
|
|||
gl->ClearColor (0.0, 0.0, 0.0, 0.0);
|
||||
gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
switch (v_format) {
|
||||
case GST_VIDEO_FORMAT_GRAY8:
|
||||
case GST_VIDEO_FORMAT_GRAY16_BE:
|
||||
case GST_VIDEO_FORMAT_GRAY16_LE:
|
||||
case GST_VIDEO_FORMAT_RGBx:
|
||||
case GST_VIDEO_FORMAT_BGRx:
|
||||
case GST_VIDEO_FORMAT_xRGB:
|
||||
case GST_VIDEO_FORMAT_xBGR:
|
||||
case GST_VIDEO_FORMAT_RGBA:
|
||||
case GST_VIDEO_FORMAT_BGRA:
|
||||
case GST_VIDEO_FORMAT_ARGB:
|
||||
case GST_VIDEO_FORMAT_ABGR:
|
||||
case GST_VIDEO_FORMAT_RGB:
|
||||
case GST_VIDEO_FORMAT_BGR:
|
||||
texnames[0] = "tex";
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_NV12:
|
||||
case GST_VIDEO_FORMAT_NV21:
|
||||
texnames[0] = "Ytex";
|
||||
texnames[1] = "UVtex";
|
||||
case GST_VIDEO_FORMAT_YUY2:
|
||||
case GST_VIDEO_FORMAT_UYVY:
|
||||
texnames[0] = "Ytex";
|
||||
texnames[1] = "UVtex";
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_I420:
|
||||
case GST_VIDEO_FORMAT_YV12:
|
||||
case GST_VIDEO_FORMAT_Y444:
|
||||
case GST_VIDEO_FORMAT_Y42B:
|
||||
case GST_VIDEO_FORMAT_Y41B:
|
||||
texnames[0] = "Ytex";
|
||||
texnames[1] = "Utex";
|
||||
texnames[2] = "Vtex";
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_AYUV:
|
||||
texnames[0] = "tex";
|
||||
break;
|
||||
|
||||
default:
|
||||
gst_gl_context_set_error (context, "Unsupported upload video format %d",
|
||||
v_format);
|
||||
g_assert_not_reached ();
|
||||
break;
|
||||
}
|
||||
|
||||
gst_gl_shader_use (upload->shader);
|
||||
gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale0", 1,
|
||||
&tex_scaling[0]);
|
||||
gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale1", 1,
|
||||
&tex_scaling[2]);
|
||||
gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale2", 1,
|
||||
&tex_scaling[4]);
|
||||
|
||||
gl->MatrixMode (GL_PROJECTION);
|
||||
gl->LoadIdentity ();
|
||||
|
@ -1565,8 +1595,13 @@ _do_upload_draw_opengl (GstGLContext * context, GstGLUpload * upload)
|
|||
gl->Enable (GL_TEXTURE_2D);
|
||||
|
||||
for (i = upload->priv->n_textures - 1; i >= 0; i--) {
|
||||
gchar *scale_name = g_strdup_printf ("tex_scale%u", i);
|
||||
|
||||
gl->ActiveTexture (GL_TEXTURE0 + i);
|
||||
gst_gl_shader_set_uniform_1i (upload->shader, texnames[i], i);
|
||||
gst_gl_shader_set_uniform_1i (upload->shader, tex[i].shader_name, i);
|
||||
gst_gl_shader_set_uniform_2fv (upload->shader, scale_name, 1,
|
||||
&tex[i].tex_scaling[0]);
|
||||
g_free (scale_name);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[i]);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
@ -1612,11 +1647,9 @@ static gboolean
|
|||
_do_upload_draw_gles2 (GstGLContext * context, GstGLUpload * upload)
|
||||
{
|
||||
GstGLFuncs *gl;
|
||||
GstVideoFormat v_format;
|
||||
struct TexData *tex = upload->priv->texture_info;
|
||||
guint out_width, out_height;
|
||||
char *texnames[GST_VIDEO_MAX_PLANES];
|
||||
gint i;
|
||||
gfloat tex_scaling[6] = { 1.0, 1.0, 1.0, 1.0, 1.0, 1.0 };
|
||||
|
||||
GLint viewport_dim[4];
|
||||
|
||||
|
@ -1636,7 +1669,6 @@ _do_upload_draw_gles2 (GstGLContext * context, GstGLUpload * upload)
|
|||
|
||||
out_width = GST_VIDEO_INFO_WIDTH (&upload->out_info);
|
||||
out_height = GST_VIDEO_INFO_HEIGHT (&upload->out_info);
|
||||
v_format = GST_VIDEO_INFO_FORMAT (&upload->in_info);
|
||||
|
||||
gl->BindFramebuffer (GL_FRAMEBUFFER, upload->fbo);
|
||||
|
||||
|
@ -1656,57 +1688,7 @@ _do_upload_draw_gles2 (GstGLContext * context, GstGLUpload * upload)
|
|||
gl->ClearColor (0.0, 0.0, 0.0, 0.0);
|
||||
gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
switch (v_format) {
|
||||
case GST_VIDEO_FORMAT_GRAY8:
|
||||
case GST_VIDEO_FORMAT_GRAY16_BE:
|
||||
case GST_VIDEO_FORMAT_GRAY16_LE:
|
||||
case GST_VIDEO_FORMAT_RGBx:
|
||||
case GST_VIDEO_FORMAT_BGRx:
|
||||
case GST_VIDEO_FORMAT_xRGB:
|
||||
case GST_VIDEO_FORMAT_xBGR:
|
||||
case GST_VIDEO_FORMAT_RGBA:
|
||||
case GST_VIDEO_FORMAT_BGRA:
|
||||
case GST_VIDEO_FORMAT_ARGB:
|
||||
case GST_VIDEO_FORMAT_ABGR:
|
||||
case GST_VIDEO_FORMAT_RGB:
|
||||
case GST_VIDEO_FORMAT_BGR:
|
||||
texnames[0] = "tex";
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_NV12:
|
||||
case GST_VIDEO_FORMAT_NV21:
|
||||
texnames[0] = "Ytex";
|
||||
texnames[1] = "UVtex";
|
||||
case GST_VIDEO_FORMAT_YUY2:
|
||||
case GST_VIDEO_FORMAT_UYVY:
|
||||
texnames[0] = "Ytex";
|
||||
texnames[1] = "UVtex";
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_I420:
|
||||
case GST_VIDEO_FORMAT_YV12:
|
||||
case GST_VIDEO_FORMAT_Y444:
|
||||
case GST_VIDEO_FORMAT_Y42B:
|
||||
case GST_VIDEO_FORMAT_Y41B:
|
||||
texnames[0] = "Ytex";
|
||||
texnames[1] = "Utex";
|
||||
texnames[2] = "Vtex";
|
||||
break;
|
||||
case GST_VIDEO_FORMAT_AYUV:
|
||||
texnames[0] = "tex";
|
||||
break;
|
||||
default:
|
||||
gst_gl_context_set_error (context, "Unsupported upload video format %d",
|
||||
v_format);
|
||||
g_assert_not_reached ();
|
||||
break;
|
||||
}
|
||||
|
||||
gst_gl_shader_use (upload->shader);
|
||||
gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale0", 1,
|
||||
&tex_scaling[0]);
|
||||
gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale1", 1,
|
||||
&tex_scaling[2]);
|
||||
gst_gl_shader_set_uniform_2fv (upload->shader, "tex_scale2", 1,
|
||||
&tex_scaling[4]);
|
||||
|
||||
gl->VertexAttribPointer (upload->shader_attr_position_loc, 3,
|
||||
GL_FLOAT, GL_FALSE, 5 * sizeof (GLfloat), vVertices);
|
||||
|
@ -1717,8 +1699,14 @@ _do_upload_draw_gles2 (GstGLContext * context, GstGLUpload * upload)
|
|||
gl->EnableVertexAttribArray (upload->shader_attr_texture_loc);
|
||||
|
||||
for (i = upload->priv->n_textures - 1; i >= 0; i--) {
|
||||
gchar *scale_name = g_strdup_printf ("tex_scale%u", i);
|
||||
|
||||
gl->ActiveTexture (GL_TEXTURE0 + i);
|
||||
gst_gl_shader_set_uniform_1i (upload->shader, texnames[i], i);
|
||||
gst_gl_shader_set_uniform_1i (upload->shader, tex[i].shader_name, i);
|
||||
gst_gl_shader_set_uniform_2fv (upload->shader, scale_name, 1,
|
||||
&tex[i].tex_scaling[0]);
|
||||
|
||||
g_free (scale_name);
|
||||
|
||||
gl->BindTexture (GL_TEXTURE_2D, upload->in_texture[i]);
|
||||
gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
|
Loading…
Reference in a new issue