mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-24 02:31:03 +00:00
[874/906] filter: implement draw_texture for GLES2
(taken from gleffects)
This commit is contained in:
parent
4386cc1c6b
commit
0c1a77ca6c
18 changed files with 139 additions and 161 deletions
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@ -1089,8 +1089,8 @@ gst_gl_filter_render_to_target (GstGLFilter * filter, gboolean resize,
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in_height = out_height;
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}
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GST_LOG ("rendering to target. in:%ux%u out:%ux%u", in_width, in_height,
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out_width, out_height);
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GST_LOG ("rendering to target. in %u, %ux%u out %u, %ux%u", input, in_width,
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in_height, target, out_width, out_height);
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gst_gl_context_use_fbo (filter->context,
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out_width, out_height,
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@ -1099,22 +1099,23 @@ gst_gl_filter_render_to_target (GstGLFilter * filter, gboolean resize,
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in_width, 0, in_height, GST_GL_DISPLAY_PROJECTION_ORTHO2D, data);
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}
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#if GST_GL_HAVE_OPENGL
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static void
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_draw_with_shader_cb (gint width, gint height, guint texture, gpointer stuff)
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{
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GstGLFilter *filter = GST_GL_FILTER (stuff);
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GstGLFuncs *gl = filter->context->gl_vtable;
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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#if GST_GL_HAVE_OPENGL
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if (gst_gl_context_get_gl_api (filter->context) & GST_GL_API_OPENGL) {
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gl->MatrixMode (GL_PROJECTION);
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gl->LoadIdentity ();
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}
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#endif
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gst_gl_shader_use (filter->default_shader);
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gl->ActiveTexture (GL_TEXTURE1);
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gl->Enable (GL_TEXTURE_2D);
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gl->BindTexture (GL_TEXTURE_2D, texture);
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gl->Disable (GL_TEXTURE_2D);
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gst_gl_shader_set_uniform_1i (filter->default_shader, "tex", 1);
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gst_gl_shader_set_uniform_1f (filter->default_shader, "width", width);
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@ -1143,9 +1144,6 @@ void
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gst_gl_filter_render_to_target_with_shader (GstGLFilter * filter,
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gboolean resize, GLuint input, GLuint target, GstGLShader * shader)
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{
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g_return_if_fail (gst_gl_context_get_gl_api (filter->context) &
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GST_GL_API_OPENGL);
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filter->default_shader = shader;
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gst_gl_filter_render_to_target (filter, resize, input, target,
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_draw_with_shader_cb, filter);
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@ -1164,36 +1162,69 @@ void
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gst_gl_filter_draw_texture (GstGLFilter * filter, GLuint texture,
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guint width, guint height)
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{
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GstGLFuncs *gl = filter->context->gl_vtable;
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GLfloat verts[] = { -1.0f, -1.0f,
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1.0f, -1.0f,
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1.0f, 1.0f,
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-1.0f, 1.0f
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};
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GLfloat texcoords[] = { 0.0f, 0.0f,
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1.0f, 0.0f,
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1.0f, 1.0f,
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0.0f, 1.0f
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};
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GstGLContext *context = filter->context;
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GstGLFuncs *gl = context->gl_vtable;
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GST_DEBUG ("drawing texture:%u dimensions:%ux%u", texture, width, height);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->Enable (GL_TEXTURE_2D);
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gl->BindTexture (GL_TEXTURE_2D, texture);
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#if GST_GL_HAVE_OPENGL
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if (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) {
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GLfloat verts[] = { -1.0f, -1.0f,
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1.0f, -1.0f,
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1.0f, 1.0f,
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-1.0f, 1.0f
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};
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GLfloat texcoords[] = { 0.0f, 0.0f,
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1.0f, 0.0f,
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1.0f, 1.0f,
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0.0f, 1.0f
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};
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gl->ClientActiveTexture (GL_TEXTURE0);
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gl->ActiveTexture (GL_TEXTURE0);
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gl->EnableClientState (GL_VERTEX_ARRAY);
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gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
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gl->Enable (GL_TEXTURE_2D);
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gl->BindTexture (GL_TEXTURE_2D, texture);
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gl->VertexPointer (2, GL_FLOAT, 0, &verts);
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gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords);
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gl->ClientActiveTexture (GL_TEXTURE0);
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gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);
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gl->EnableClientState (GL_VERTEX_ARRAY);
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gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
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gl->DisableClientState (GL_VERTEX_ARRAY);
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gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
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gl->VertexPointer (2, GL_FLOAT, 0, &verts);
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gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords);
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gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);
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gl->DisableClientState (GL_VERTEX_ARRAY);
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gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
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}
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#endif
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#if GST_GL_HAVE_GLES2
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if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) {
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const GLfloat vVertices[] = {
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-1.0f, -1.0f, 0.0f,
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0.0f, 0.0f,
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1.0, -1.0f, 0.0f,
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1.0f, 0.0f,
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1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f
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};
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GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
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/* glClear (GL_COLOR_BUFFER_BIT); */
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/* Load the vertex position */
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gl->VertexAttribPointer (filter->draw_attr_position_loc, 3, GL_FLOAT,
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GL_FALSE, 5 * sizeof (GLfloat), vVertices);
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/* Load the texture coordinate */
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gl->VertexAttribPointer (filter->draw_attr_texture_loc, 2, GL_FLOAT,
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GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
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gl->EnableVertexAttribArray (filter->draw_attr_position_loc);
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gl->EnableVertexAttribArray (filter->draw_attr_texture_loc);
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gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
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}
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#endif
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}
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#endif /* GST_GL_HAVE_OPENGL */
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@ -82,6 +82,11 @@ struct _GstGLFilter
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GstGLContext *context;
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GstGLContext *other_context;
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#if GST_GL_HAVE_GLES2
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GLint draw_attr_position_loc;
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GLint draw_attr_texture_loc;
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#endif
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};
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/**
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@ -125,12 +130,10 @@ gboolean gst_gl_filter_filter_texture (GstGLFilter * filter, GstBuffer * inbuf,
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void gst_gl_filter_render_to_target (GstGLFilter *filter, gboolean resize, GLuint input,
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GLuint target, GLCB func, gpointer data);
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#if GST_GL_HAVE_OPENGL
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void gst_gl_filter_render_to_target_with_shader (GstGLFilter * filter, gboolean resize,
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GLuint input, GLuint target, GstGLShader *shader);
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void gst_gl_filter_draw_texture (GstGLFilter *filter, GLuint texture, guint width, guint height);
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#endif /* GST_GL_HAVE_OPENGL */
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G_END_DECLS
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@ -29,7 +29,8 @@ gst_gl_effects_bulge_callback (gint width, gint height, guint texture,
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{
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GstGLShader *shader;
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GstGLEffects *effects = GST_GL_EFFECTS (data);
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GstGLContext *context = GST_GL_FILTER (effects)->context;
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GstGLFilter *filter = GST_GL_FILTER (effects);
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GstGLContext *context = filter->context;
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GstGLFuncs *gl = context->gl_vtable;
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shader = g_hash_table_lookup (effects->shaderstable, "bulge0");
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@ -61,7 +62,7 @@ gst_gl_effects_bulge_callback (gint width, gint height, guint texture,
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gst_gl_shader_set_uniform_1f (shader, "width", (gfloat) width / 2.0f);
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gst_gl_shader_set_uniform_1f (shader, "height", (gfloat) height / 2.0f);
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gst_gl_effects_draw_texture (effects, texture, width, height);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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void
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@ -29,7 +29,8 @@ gst_gl_effects_fisheye_callback (gint width, gint height, guint texture,
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{
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GstGLShader *shader;
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GstGLEffects *effects = GST_GL_EFFECTS (data);
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GstGLContext *context = GST_GL_FILTER (effects)->context;
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GstGLFilter *filter = GST_GL_FILTER (effects);
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GstGLContext *context = filter->context;
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GstGLFuncs *gl = context->gl_vtable;
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shader = g_hash_table_lookup (effects->shaderstable, "fisheye0");
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@ -61,7 +62,7 @@ gst_gl_effects_fisheye_callback (gint width, gint height, guint texture,
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gst_gl_shader_set_uniform_1f (shader, "width", (gfloat) width / 2.0f);
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gst_gl_shader_set_uniform_1f (shader, "height", (gfloat) height / 2.0f);
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gst_gl_effects_draw_texture (effects, texture, width, height);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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void
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@ -32,7 +32,8 @@ gst_gl_effects_glow_step_one (gint width, gint height, guint texture,
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{
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GstGLShader *shader;
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GstGLEffects *effects = GST_GL_EFFECTS (data);
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GstGLContext *context = GST_GL_FILTER (effects)->context;
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GstGLFilter *filter = GST_GL_FILTER (effects);
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GstGLContext *context = filter->context;
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GstGLFuncs *gl = context->gl_vtable;
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shader = g_hash_table_lookup (effects->shaderstable, "glow0");
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@ -62,7 +63,7 @@ gst_gl_effects_glow_step_one (gint width, gint height, guint texture,
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gst_gl_shader_set_uniform_1i (shader, "tex", 0);
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gst_gl_effects_draw_texture (effects, texture, width, height);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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static void
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@ -71,7 +72,8 @@ gst_gl_effects_glow_step_two (gint width, gint height, guint texture,
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{
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GstGLShader *shader;
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GstGLEffects *effects = GST_GL_EFFECTS (data);
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GstGLContext *context = GST_GL_FILTER (effects)->context;
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GstGLFilter *filter = GST_GL_FILTER (effects);
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GstGLContext *context = filter->context;
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GstGLFuncs *gl = context->gl_vtable;
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shader = g_hash_table_lookup (effects->shaderstable, "glow1");
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@ -108,7 +110,7 @@ gst_gl_effects_glow_step_two (gint width, gint height, guint texture,
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gst_gl_shader_set_uniform_1fv (shader, "kernel", 7, gauss_kernel);
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gst_gl_shader_set_uniform_1f (shader, "height", height);
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gst_gl_effects_draw_texture (effects, texture, width, height);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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void
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@ -117,7 +119,8 @@ gst_gl_effects_glow_step_three (gint width, gint height, guint texture,
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{
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GstGLShader *shader;
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GstGLEffects *effects = GST_GL_EFFECTS (data);
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GstGLContext *context = GST_GL_FILTER (effects)->context;
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GstGLFilter *filter = GST_GL_FILTER (effects);
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GstGLContext *context = filter->context;
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GstGLFuncs *gl = context->gl_vtable;
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shader = g_hash_table_lookup (effects->shaderstable, "glow2");
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@ -149,7 +152,7 @@ gst_gl_effects_glow_step_three (gint width, gint height, guint texture,
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gst_gl_shader_set_uniform_1fv (shader, "kernel", 7, gauss_kernel);
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gst_gl_shader_set_uniform_1f (shader, "width", width);
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gst_gl_effects_draw_texture (effects, texture, width, height);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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void
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@ -158,7 +161,8 @@ gst_gl_effects_glow_step_four (gint width, gint height, guint texture,
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{
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GstGLShader *shader;
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GstGLEffects *effects = GST_GL_EFFECTS (data);
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GstGLContext *context = GST_GL_FILTER (effects)->context;
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GstGLFilter *filter = GST_GL_FILTER (effects);
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GstGLContext *context = filter->context;
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GstGLFuncs *gl = context->gl_vtable;
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shader = g_hash_table_lookup (effects->shaderstable, "glow3");
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@ -197,7 +201,7 @@ gst_gl_effects_glow_step_four (gint width, gint height, guint texture,
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gst_gl_shader_set_uniform_1f (shader, "beta", (gfloat) 1 / 3.5f);
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gst_gl_shader_set_uniform_1i (shader, "blend", 1);
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gst_gl_effects_draw_texture (effects, texture, width, height);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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void
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@ -65,9 +65,9 @@ gst_gl_effects_identity_callback (gint width, gint height, guint texture,
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error = NULL;
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gst_gl_shader_use (NULL);
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} else {
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effects->draw_attr_position_loc =
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filter->draw_attr_position_loc =
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gst_gl_shader_get_attribute_location (shader, "a_position");
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effects->draw_attr_texture_loc =
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filter->draw_attr_texture_loc =
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gst_gl_shader_get_attribute_location (shader, "a_texCoord");
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}
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}
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}
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#endif
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gst_gl_effects_draw_texture (effects, texture, width, height);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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void
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@ -30,7 +30,8 @@ gst_gl_effects_luma_to_curve (GstGLEffects * effects,
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gint curve_index, gint width, gint height, GLuint texture)
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{
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GstGLShader *shader;
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GstGLContext *context = GST_GL_FILTER (effects)->context;
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GstGLFilter *filter = GST_GL_FILTER (effects);
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GstGLContext *context = filter->context;
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GstGLFuncs *gl = context->gl_vtable;
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shader = g_hash_table_lookup (effects->shaderstable, "lumamap0");
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@ -86,7 +87,7 @@ gst_gl_effects_luma_to_curve (GstGLEffects * effects,
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gl->Disable (GL_TEXTURE_1D);
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gst_gl_effects_draw_texture (effects, texture, width, height);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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static void
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@ -63,9 +63,9 @@ gst_gl_effects_mirror_callback (gint width, gint height, guint texture,
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GST_ELEMENT_ERROR (effects, RESOURCE, NOT_FOUND,
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("%s", gst_gl_context_get_error ()), (NULL));
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} else {
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effects->draw_attr_position_loc =
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filter->draw_attr_position_loc =
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gst_gl_shader_get_attribute_location (shader, "a_position");
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effects->draw_attr_texture_loc =
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filter->draw_attr_texture_loc =
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gst_gl_shader_get_attribute_location (shader, "a_texCoord");
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}
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}
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@ -107,7 +107,7 @@ gst_gl_effects_mirror_callback (gint width, gint height, guint texture,
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}
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#endif
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gst_gl_effects_draw_texture (effects, texture, width, height);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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void
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@ -30,7 +30,8 @@ gst_gl_effects_rgb_to_curve (GstGLEffects * effects,
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gint curve_index, gint width, gint height, GLuint texture)
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{
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GstGLShader *shader;
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GstGLContext *context = GST_GL_FILTER (effects)->context;
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GstGLFilter *filter = GST_GL_FILTER (effects);
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GstGLContext *context = filter->context;
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GstGLFuncs *gl = context->gl_vtable;
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shader = g_hash_table_lookup (effects->shaderstable, "rgbmap0");
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@ -86,7 +87,7 @@ gst_gl_effects_rgb_to_curve (GstGLEffects * effects,
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gl->Disable (GL_TEXTURE_1D);
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gst_gl_effects_draw_texture (effects, texture, width, height);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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static void
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@ -29,7 +29,8 @@ gst_gl_effects_sin_callback (gint width, gint height, guint texture,
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{
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GstGLShader *shader;
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GstGLEffects *effects = GST_GL_EFFECTS (data);
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GstGLContext *context = GST_GL_FILTER (effects)->context;
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GstGLFilter *filter = GST_GL_FILTER (effects);
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GstGLContext *context = filter->context;
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GstGLFuncs *gl = context->gl_vtable;
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shader = g_hash_table_lookup (effects->shaderstable, "sin0");
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@ -58,7 +59,7 @@ gst_gl_effects_sin_callback (gint width, gint height, guint texture,
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gst_gl_shader_set_uniform_1i (shader, "tex", 0);
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gst_gl_effects_draw_texture (effects, texture, width, height);
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gst_gl_filter_draw_texture (filter, texture, width, height);
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}
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||||
|
||||
void
|
||||
|
|
|
@ -29,7 +29,8 @@ gst_gl_effects_square_callback (gint width, gint height, guint texture,
|
|||
{
|
||||
GstGLShader *shader;
|
||||
GstGLEffects *effects = GST_GL_EFFECTS (data);
|
||||
GstGLContext *context = GST_GL_FILTER (effects)->context;
|
||||
GstGLFilter *filter = GST_GL_FILTER (effects);
|
||||
GstGLContext *context = filter->context;
|
||||
GstGLFuncs *gl = context->gl_vtable;
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "square0");
|
||||
|
@ -61,7 +62,7 @@ gst_gl_effects_square_callback (gint width, gint height, guint texture,
|
|||
gst_gl_shader_set_uniform_1f (shader, "width", (gfloat) width / 2.0f);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", (gfloat) height / 2.0f);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture, width, height);
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -63,9 +63,9 @@ gst_gl_effects_squeeze_callback (gint width, gint height, guint texture,
|
|||
GST_ELEMENT_ERROR (effects, RESOURCE, NOT_FOUND,
|
||||
("%s", gst_gl_context_get_error ()), (NULL));
|
||||
} else {
|
||||
effects->draw_attr_position_loc =
|
||||
filter->draw_attr_position_loc =
|
||||
gst_gl_shader_get_attribute_location (shader, "a_position");
|
||||
effects->draw_attr_texture_loc =
|
||||
filter->draw_attr_texture_loc =
|
||||
gst_gl_shader_get_attribute_location (shader, "a_texCoord");
|
||||
}
|
||||
}
|
||||
|
@ -106,7 +106,7 @@ gst_gl_effects_squeeze_callback (gint width, gint height, guint texture,
|
|||
}
|
||||
#endif
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture, width, height);
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -29,7 +29,8 @@ gst_gl_effects_stretch_callback (gint width, gint height, guint texture,
|
|||
{
|
||||
GstGLShader *shader;
|
||||
GstGLEffects *effects = GST_GL_EFFECTS (data);
|
||||
GstGLContext *context = GST_GL_FILTER (effects)->context;
|
||||
GstGLFilter *filter = GST_GL_FILTER (effects);
|
||||
GstGLContext *context = filter->context;
|
||||
GstGLFuncs *gl = context->gl_vtable;
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "stretch0");
|
||||
|
@ -61,7 +62,7 @@ gst_gl_effects_stretch_callback (gint width, gint height, guint texture,
|
|||
gst_gl_shader_set_uniform_1f (shader, "width", (gfloat) width / 2.0f);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", (gfloat) height / 2.0f);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture, width, height);
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -29,7 +29,8 @@ gst_gl_effects_tunnel_callback (gint width, gint height, guint texture,
|
|||
{
|
||||
GstGLShader *shader;
|
||||
GstGLEffects *effects = GST_GL_EFFECTS (data);
|
||||
GstGLContext *context = GST_GL_FILTER (effects)->context;
|
||||
GstGLFilter *filter = GST_GL_FILTER (effects);
|
||||
GstGLContext *context = filter->context;
|
||||
GstGLFuncs *gl = context->gl_vtable;
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "tunnel0");
|
||||
|
@ -61,7 +62,7 @@ gst_gl_effects_tunnel_callback (gint width, gint height, guint texture,
|
|||
gst_gl_shader_set_uniform_1f (shader, "width", (gfloat) width / 2.0f);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", (gfloat) height / 2.0f);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture, width, height);
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -29,7 +29,8 @@ gst_gl_effects_twirl_callback (gint width, gint height, guint texture,
|
|||
{
|
||||
GstGLShader *shader;
|
||||
GstGLEffects *effects = GST_GL_EFFECTS (data);
|
||||
GstGLContext *context = GST_GL_FILTER (effects)->context;
|
||||
GstGLFilter *filter = GST_GL_FILTER (effects);
|
||||
GstGLContext *context = filter->context;
|
||||
GstGLFuncs *gl = context->gl_vtable;
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "twirl0");
|
||||
|
@ -61,7 +62,7 @@ gst_gl_effects_twirl_callback (gint width, gint height, guint texture,
|
|||
gst_gl_shader_set_uniform_1f (shader, "width", (gfloat) width / 2.0f);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", (gfloat) height / 2.0f);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture, width, height);
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -44,7 +44,8 @@ gst_gl_effects_xray_step_two (gint width, gint height, guint texture,
|
|||
{
|
||||
GstGLShader *shader;
|
||||
GstGLEffects *effects = GST_GL_EFFECTS (data);
|
||||
GstGLContext *context = GST_GL_FILTER (effects)->context;
|
||||
GstGLFilter *filter = GST_GL_FILTER (effects);
|
||||
GstGLContext *context = filter->context;
|
||||
GstGLFuncs *gl = context->gl_vtable;
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "xray1");
|
||||
|
@ -81,7 +82,7 @@ gst_gl_effects_xray_step_two (gint width, gint height, guint texture,
|
|||
gst_gl_shader_set_uniform_1fv (shader, "kernel", 9, gauss_kernel);
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", width);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture, width, height);
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -90,7 +91,8 @@ gst_gl_effects_xray_step_three (gint width, gint height, guint texture,
|
|||
{
|
||||
GstGLShader *shader;
|
||||
GstGLEffects *effects = GST_GL_EFFECTS (data);
|
||||
GstGLContext *context = GST_GL_FILTER (effects)->context;
|
||||
GstGLFilter *filter = GST_GL_FILTER (effects);
|
||||
GstGLContext *context = filter->context;
|
||||
GstGLFuncs *gl = context->gl_vtable;
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "xray2");
|
||||
|
@ -122,7 +124,7 @@ gst_gl_effects_xray_step_three (gint width, gint height, guint texture,
|
|||
gst_gl_shader_set_uniform_1fv (shader, "kernel", 9, gauss_kernel);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", height);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture, width, height);
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
||||
/* multipass separable sobel */
|
||||
|
@ -132,7 +134,8 @@ gst_gl_effects_xray_desaturate (gint width, gint height, guint texture,
|
|||
{
|
||||
GstGLShader *shader;
|
||||
GstGLEffects *effects = GST_GL_EFFECTS (data);
|
||||
GstGLContext *context = GST_GL_FILTER (effects)->context;
|
||||
GstGLFilter *filter = GST_GL_FILTER (effects);
|
||||
GstGLContext *context = filter->context;
|
||||
GstGLFuncs *gl = context->gl_vtable;
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "xray_desat");
|
||||
|
@ -162,7 +165,7 @@ gst_gl_effects_xray_desaturate (gint width, gint height, guint texture,
|
|||
gl->Disable (GL_TEXTURE_2D);
|
||||
|
||||
gst_gl_shader_set_uniform_1i (shader, "tex", 1);
|
||||
gst_gl_effects_draw_texture (effects, texture, width, height);
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -171,7 +174,8 @@ gst_gl_effects_xray_sobel_hconv (gint width, gint height, guint texture,
|
|||
{
|
||||
GstGLShader *shader;
|
||||
GstGLEffects *effects = GST_GL_EFFECTS (data);
|
||||
GstGLContext *context = GST_GL_FILTER (effects)->context;
|
||||
GstGLFilter *filter = GST_GL_FILTER (effects);
|
||||
GstGLContext *context = filter->context;
|
||||
GstGLFuncs *gl = context->gl_vtable;
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "xray_sob_hconv");
|
||||
|
@ -203,7 +207,7 @@ gst_gl_effects_xray_sobel_hconv (gint width, gint height, guint texture,
|
|||
gst_gl_shader_set_uniform_1i (shader, "tex", 1);
|
||||
gst_gl_shader_set_uniform_1f (shader, "width", width);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture, width, height);
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -212,7 +216,8 @@ gst_gl_effects_xray_sobel_vconv (gint width, gint height, guint texture,
|
|||
{
|
||||
GstGLShader *shader;
|
||||
GstGLEffects *effects = GST_GL_EFFECTS (data);
|
||||
GstGLContext *context = GST_GL_FILTER (effects)->context;
|
||||
GstGLFilter *filter = GST_GL_FILTER (effects);
|
||||
GstGLContext *context = filter->context;
|
||||
GstGLFuncs *gl = context->gl_vtable;
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "xray_sob_vconv");
|
||||
|
@ -244,7 +249,7 @@ gst_gl_effects_xray_sobel_vconv (gint width, gint height, guint texture,
|
|||
gst_gl_shader_set_uniform_1i (shader, "tex", 1);
|
||||
gst_gl_shader_set_uniform_1f (shader, "height", height);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture, width, height);
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -253,7 +258,8 @@ gst_gl_effects_xray_sobel_length (gint width, gint height, guint texture,
|
|||
{
|
||||
GstGLShader *shader;
|
||||
GstGLEffects *effects = GST_GL_EFFECTS (data);
|
||||
GstGLContext *context = GST_GL_FILTER (effects)->context;
|
||||
GstGLFilter *filter = GST_GL_FILTER (effects);
|
||||
GstGLContext *context = filter->context;
|
||||
GstGLFuncs *gl = context->gl_vtable;
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "xray_sob_len");
|
||||
|
@ -284,7 +290,7 @@ gst_gl_effects_xray_sobel_length (gint width, gint height, guint texture,
|
|||
|
||||
gst_gl_shader_set_uniform_1i (shader, "tex", 1);
|
||||
gst_gl_shader_set_uniform_1i (shader, "invert", TRUE);
|
||||
gst_gl_effects_draw_texture (effects, texture, width, height);
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
||||
/* end of sobel passes */
|
||||
|
@ -295,7 +301,8 @@ gst_gl_effects_xray_step_five (gint width, gint height, guint texture,
|
|||
{
|
||||
GstGLShader *shader;
|
||||
GstGLEffects *effects = GST_GL_EFFECTS (data);
|
||||
GstGLContext *context = GST_GL_FILTER (effects)->context;
|
||||
GstGLFilter *filter = GST_GL_FILTER (effects);
|
||||
GstGLContext *context = filter->context;
|
||||
GstGLFuncs *gl = context->gl_vtable;
|
||||
|
||||
shader = g_hash_table_lookup (effects->shaderstable, "xray4");
|
||||
|
@ -333,7 +340,7 @@ gst_gl_effects_xray_step_five (gint width, gint height, guint texture,
|
|||
gst_gl_shader_set_uniform_1f (shader, "alpha", (gfloat) 0.5f);
|
||||
gst_gl_shader_set_uniform_1i (shader, "blend", 1);
|
||||
|
||||
gst_gl_effects_draw_texture (effects, texture, width, height);
|
||||
gst_gl_filter_draw_texture (filter, texture, width, height);
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -267,75 +267,6 @@ gst_gl_effects_class_init (GstGLEffectsClass * klass)
|
|||
"Filippo Argiolas <filippo.argiolas@gmail.com>");
|
||||
}
|
||||
|
||||
void
|
||||
gst_gl_effects_draw_texture (GstGLEffects * effects, GLuint tex, guint width,
|
||||
guint height)
|
||||
{
|
||||
GstGLContext *context = GST_GL_FILTER (effects)->context;
|
||||
GstGLFuncs *gl = context->gl_vtable;
|
||||
|
||||
#if GST_GL_HAVE_OPENGL
|
||||
if (gst_gl_context_get_gl_api (context) & GST_GL_API_OPENGL) {
|
||||
GLfloat verts[] = { -1.0f, -1.0f,
|
||||
1.0f, -1.0f,
|
||||
1.0f, 1.0f,
|
||||
-1.0f, 1.0f
|
||||
};
|
||||
GLfloat texcoords[] = { 0.0f, 0.0f,
|
||||
1.0f, 0.0f,
|
||||
1.0f, 1.0f,
|
||||
0.0f, 1.0f
|
||||
};
|
||||
|
||||
gl->ActiveTexture (GL_TEXTURE0);
|
||||
|
||||
gl->Enable (GL_TEXTURE_2D);
|
||||
gl->BindTexture (GL_TEXTURE_2D, tex);
|
||||
|
||||
gl->EnableClientState (GL_VERTEX_ARRAY);
|
||||
gl->EnableClientState (GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
gl->VertexPointer (2, GL_FLOAT, 0, &verts);
|
||||
gl->TexCoordPointer (2, GL_FLOAT, 0, &texcoords);
|
||||
|
||||
gl->DrawArrays (GL_TRIANGLE_FAN, 0, 4);
|
||||
|
||||
gl->DisableClientState (GL_VERTEX_ARRAY);
|
||||
gl->DisableClientState (GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
#endif
|
||||
#if GST_GL_HAVE_GLES2
|
||||
if (gst_gl_context_get_gl_api (context) & GST_GL_API_GLES2) {
|
||||
const GLfloat vVertices[] = {
|
||||
-1.0f, -1.0f, 0.0f,
|
||||
0.0f, 0.0f,
|
||||
1.0, -1.0f, 0.0f,
|
||||
1.0f, 0.0f,
|
||||
1.0f, 1.0f, 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f
|
||||
};
|
||||
|
||||
GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
|
||||
|
||||
/* glClear (GL_COLOR_BUFFER_BIT); */
|
||||
|
||||
/* Load the vertex position */
|
||||
gl->VertexAttribPointer (effects->draw_attr_position_loc, 3, GL_FLOAT,
|
||||
GL_FALSE, 5 * sizeof (GLfloat), vVertices);
|
||||
|
||||
/* Load the texture coordinate */
|
||||
gl->VertexAttribPointer (effects->draw_attr_texture_loc, 2, GL_FLOAT,
|
||||
GL_FALSE, 5 * sizeof (GLfloat), &vVertices[3]);
|
||||
|
||||
gl->EnableVertexAttribArray (effects->draw_attr_position_loc);
|
||||
gl->EnableVertexAttribArray (effects->draw_attr_texture_loc);
|
||||
|
||||
gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
|
||||
}
|
||||
#endif
|
||||
|
||||
gst_gl_context_clear_shader (context);
|
||||
}
|
||||
|
||||
static void
|
||||
set_horizontal_swap (GstGLContext * context, gpointer data)
|
||||
{
|
||||
|
|
|
@ -66,11 +66,6 @@ struct _GstGLEffects
|
|||
GHashTable *shaderstable;
|
||||
|
||||
gboolean horizontal_swap; /* switch left to right */
|
||||
|
||||
#if GST_GL_HAVE_GLES2
|
||||
GLint draw_attr_position_loc;
|
||||
GLint draw_attr_texture_loc;
|
||||
#endif
|
||||
};
|
||||
|
||||
struct _GstGLEffectsClass
|
||||
|
@ -88,8 +83,6 @@ enum
|
|||
|
||||
GType gst_gl_effects_get_type (void);
|
||||
|
||||
void gst_gl_effects_draw_texture (GstGLEffects * effects, GLuint tex, guint width, guint height);
|
||||
|
||||
void gst_gl_effects_identity (GstGLEffects *effects);
|
||||
void gst_gl_effects_mirror (GstGLEffects *effects);
|
||||
void gst_gl_effects_squeeze (GstGLEffects *effects);
|
||||
|
|
Loading…
Reference in a new issue