mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-22 01:31:03 +00:00
d3d12convert: Add support for GstColorBalance interface
... and adding hue, saturation, brightness, and contrast properties Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7817>
This commit is contained in:
parent
dc414415a5
commit
c051070121
2 changed files with 387 additions and 9 deletions
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@ -69,6 +69,10 @@ enum
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#define DEFAULT_PRIMARIES_MODE GST_VIDEO_PRIMARIES_MODE_NONE
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#define DEFAULT_SAMPLING_METHOD GST_D3D12_SAMPLING_METHOD_BILINEAR
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#define DEFAULT_ASYNC_DEPTH 0
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#define DEFAULT_HUE 0.0
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#define DEFAULT_SATURATION 1.0
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#define DEFAULT_BRIGHTNESS 0.0
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#define DEFAULT_CONTRAST 1.0
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/* *INDENT-OFF* */
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struct ConvertContext
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@ -104,11 +108,33 @@ struct GstD3D12BaseConvertPrivate
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GstD3D12BaseConvertPrivate ()
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{
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fence_data_pool = gst_d3d12_fence_data_pool_new ();
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const gchar *channels[4] = { "HUE", "SATURATION",
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"BRIGHTNESS", "CONTRAST"
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};
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color_balance_channels = nullptr;
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for (guint i = 0; i < G_N_ELEMENTS (channels); i++) {
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auto ch = (GstColorBalanceChannel *)
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g_object_new (GST_TYPE_COLOR_BALANCE_CHANNEL, nullptr);
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ch->label = g_strdup (channels[i]);
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ch->min_value = -1000;
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ch->max_value = 1000;
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color_balance_channels = g_list_append (color_balance_channels, ch);
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}
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}
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~GstD3D12BaseConvertPrivate ()
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{
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gst_clear_object (&fence_data_pool);
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auto iter = color_balance_channels;
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while (iter) {
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g_object_unref (iter->data);
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iter = iter->next;
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}
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g_list_free (color_balance_channels);
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}
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std::unique_ptr < ConvertContext > ctx;
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@ -148,6 +174,14 @@ struct GstD3D12BaseConvertPrivate
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/* method previously selected and used for negotiation */
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GstVideoOrientationMethod active_method = GST_VIDEO_ORIENTATION_IDENTITY;
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GList *color_balance_channels = nullptr;
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gdouble hue = DEFAULT_HUE;
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gdouble saturation = DEFAULT_SATURATION;
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gdouble brightness = DEFAULT_BRIGHTNESS;
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gdouble contrast = DEFAULT_CONTRAST;
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gboolean color_balance_updated = FALSE;
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gboolean need_color_balance = FALSE;
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std::atomic<guint> async_depth = { DEFAULT_ASYNC_DEPTH };
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std::mutex lock;
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@ -1667,6 +1701,7 @@ gst_d3d12_base_convert_set_info (GstD3D12BaseFilter * filter,
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GstVideoInfo * out_info)
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{
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auto self = GST_D3D12_BASE_CONVERT (filter);
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auto klass = GST_D3D12_BASE_CONVERT_GET_CLASS (self);
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auto priv = self->priv;
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gint from_dar_n, from_dar_d, to_dar_n, to_dar_d;
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gint border_offset_x = 0;
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@ -1778,7 +1813,11 @@ gst_d3d12_base_convert_set_info (GstD3D12BaseFilter * filter,
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GST_TYPE_VIDEO_PRIMARIES_MODE, priv->active_primaries_mode,
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GST_D3D12_CONVERTER_OPT_SAMPLER_FILTER,
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GST_TYPE_D3D12_CONVERTER_SAMPLER_FILTER,
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gst_d3d12_sampling_method_to_native (priv->sampling_method), nullptr);
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gst_d3d12_sampling_method_to_native (priv->sampling_method),
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GST_D3D12_CONVERTER_OPT_COLOR_BALANCE,
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GST_TYPE_D3D12_CONVERTER_COLOR_BALANCE, klass->enable_color_balance ?
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GST_D3D12_CONVERTER_COLOR_BALANCE_ENABLED :
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GST_D3D12_CONVERTER_COLOR_BALANCE_DISABLED, nullptr);
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auto ctx = std::make_unique < ConvertContext > (filter->device);
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@ -1832,6 +1871,13 @@ gst_d3d12_base_convert_set_info (GstD3D12BaseFilter * filter,
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priv->border_color, nullptr);
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}
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if (klass->enable_color_balance) {
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priv->color_balance_updated = FALSE;
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g_object_set (ctx->conv, "hue", priv->hue,
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"saturation", priv->saturation, "brightness", priv->brightness,
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"contrast", priv->contrast, nullptr);
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}
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priv->ctx = std::move (ctx);
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return TRUE;
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@ -1848,6 +1894,12 @@ gst_d3d12_base_convert_generate_output (GstBaseTransform * trans,
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if (!trans->queued_buf)
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return GST_FLOW_OK;
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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if (priv->need_color_balance)
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passthrough = FALSE;
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}
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if (passthrough && !priv->downstream_supports_crop_meta) {
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if (gst_buffer_get_video_crop_meta (trans->queued_buf)) {
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GST_LOG_OBJECT (self,
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@ -1900,6 +1952,13 @@ gst_d3d12_base_convert_before_transform (GstBaseTransform * trans,
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GstCaps *out_caps;
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GstBaseTransformClass *klass;
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gboolean update = FALSE;
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auto pts = GST_BUFFER_PTS (buffer);
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if (GST_CLOCK_TIME_IS_VALID (pts)) {
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auto stream_time = gst_segment_to_stream_time (&trans->segment,
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GST_FORMAT_TIME, pts);
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if (GST_CLOCK_TIME_IS_VALID (stream_time))
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gst_object_sync_values (GST_OBJECT (trans), stream_time);
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}
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GST_BASE_TRANSFORM_CLASS (parent_class)->before_transform (trans, buffer);
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@ -1965,6 +2024,16 @@ gst_d3d12_base_convert_transform (GstBaseTransform * trans, GstBuffer * inbuf,
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"src-height", (gint) in_rect.bottom - in_rect.top, nullptr);
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}
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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if (priv->color_balance_updated) {
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priv->color_balance_updated = FALSE;
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g_object_set (priv->ctx->conv, "hue", priv->hue,
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"saturation", priv->saturation, "brightness", priv->brightness,
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"contrast", priv->contrast, nullptr);
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}
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}
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GstD3D12CmdAlloc *gst_ca;
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if (!gst_d3d12_cmd_alloc_pool_acquire (priv->ctx->ca_pool, &gst_ca)) {
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GST_ERROR_OBJECT (self, "Couldn't acquire command allocator");
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@ -2062,6 +2131,10 @@ enum
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PROP_CONVERT_VIDEO_DIRECTION,
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PROP_CONVERT_GAMMA_MODE,
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PROP_CONVERT_PRIMARIES_MODE,
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PROP_CONVERT_HUE,
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PROP_CONVERT_SATURATION,
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PROP_CONVERT_BRIGHTNESS,
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PROP_CONVERT_CONTRAST,
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};
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struct _GstD3D12Convert
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@ -2075,10 +2148,170 @@ gst_d3d12_convert_video_direction_interface_init (GstVideoDirectionInterface *
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{
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}
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static const GList *
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gst_d3d12_base_convert_color_balance_list_channels (GstColorBalance * iface)
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{
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auto self = GST_D3D12_BASE_CONVERT (iface);
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auto priv = self->priv;
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return priv->color_balance_channels;
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}
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static void
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gst_d3d12_base_convert_color_balance_set_value (GstColorBalance * iface,
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GstColorBalanceChannel * channel, gint value)
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{
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auto self = GST_D3D12_BASE_CONVERT (iface);
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auto priv = self->priv;
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gdouble new_val;
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gboolean changed = FALSE;
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g_return_if_fail (channel->label);
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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if (!g_ascii_strcasecmp (channel->label, "HUE")) {
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new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0;
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changed = priv->hue != new_val;
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} else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) {
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new_val = (value + 1000.0) * 2.0 / 2000.0;
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changed = priv->saturation != new_val;
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} else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) {
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new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0;
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changed = priv->brightness != new_val;
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} else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) {
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new_val = (value + 1000.0) * 2.0 / 2000.0;
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changed = priv->contrast != new_val;
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}
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}
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if (changed) {
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gst_color_balance_value_changed (iface, channel,
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gst_color_balance_get_value (iface, channel));
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}
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}
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static gint
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gst_d3d12_base_convert_color_balance_get_value (GstColorBalance * iface,
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GstColorBalanceChannel * channel)
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{
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auto self = GST_D3D12_BASE_CONVERT (iface);
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auto priv = self->priv;
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gint value = 0;
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g_return_val_if_fail (channel->label, 0);
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{
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std::lock_guard < std::mutex > lock (priv->lock);
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if (!g_ascii_strcasecmp (channel->label, "HUE")) {
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auto hue = priv->hue;
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value = static_cast < gint > ((hue + 1) * 2000.0 / 2.0 - 1000.0);
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} else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) {
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auto saturation = priv->saturation;
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value = static_cast < gint > (saturation * 2000.0 / 2.0 - 1000.0);
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} else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) {
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auto brightness = priv->brightness;
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value = static_cast < gint > ((brightness + 1) * 2000.0 / 2.0 - 1000.0);
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} else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) {
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auto contrast = priv->contrast;
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value = static_cast < gint > (contrast * 2000.0 / 2.0 - 1000.0);
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}
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}
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return value;
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}
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static GstColorBalanceType
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gst_d3d12_base_convert_color_balance_get_balance_type (GstColorBalance * iface)
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{
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return GST_COLOR_BALANCE_HARDWARE;
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}
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static void
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gst_d3d12_base_convert_color_balance_init (GstColorBalanceInterface * iface)
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{
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iface->list_channels = gst_d3d12_base_convert_color_balance_list_channels;
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iface->set_value = gst_d3d12_base_convert_color_balance_set_value;
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iface->get_value = gst_d3d12_base_convert_color_balance_get_value;
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iface->get_balance_type =
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gst_d3d12_base_convert_color_balance_get_balance_type;
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}
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static void
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gst_d3d12_base_convert_update_color_balance (GstD3D12BaseConvert * self,
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const gchar * name, gdouble * prev, gdouble value)
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{
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auto priv = self->priv;
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gboolean updated = FALSE;
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{
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std::lock_guard < std::mutex > lk (priv->lock);
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if (*prev != value) {
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*prev = value;
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priv->color_balance_updated = TRUE;
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priv->need_color_balance =
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gst_d3d12_converter_is_color_balance_needed (priv->hue,
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priv->saturation, priv->brightness, priv->contrast);
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updated = TRUE;
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}
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}
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if (updated) {
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GList *iter = priv->color_balance_channels;
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while (iter) {
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auto ch = (GstColorBalanceChannel *) iter->data;
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if (g_ascii_strcasecmp (ch->label, name) == 0) {
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auto iface = GST_COLOR_BALANCE (self);
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gst_color_balance_value_changed (iface, ch,
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gst_color_balance_get_value (iface, ch));
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break;
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}
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iter = g_list_next (iter);
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}
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}
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}
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static void
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gst_d3d12_base_convert_set_hue (GstD3D12BaseConvert * self, gdouble value)
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{
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auto priv = self->priv;
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gst_d3d12_base_convert_update_color_balance (self, "HUE", &priv->hue, value);
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}
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static void
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gst_d3d12_base_convert_set_saturation (GstD3D12BaseConvert * self,
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gdouble value)
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{
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auto priv = self->priv;
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gst_d3d12_base_convert_update_color_balance (self,
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"SATURATION", &priv->saturation, value);
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}
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static void
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gst_d3d12_base_convert_set_brightness (GstD3D12BaseConvert * self,
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gdouble value)
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{
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auto priv = self->priv;
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gst_d3d12_base_convert_update_color_balance (self,
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"BRIGHTNESS", &priv->brightness, value);
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}
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static void
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gst_d3d12_base_convert_set_contrast (GstD3D12BaseConvert * self, gdouble value)
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{
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auto priv = self->priv;
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gst_d3d12_base_convert_update_color_balance (self,
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"CONTRAST", &priv->contrast, value);
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}
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G_DEFINE_TYPE_WITH_CODE (GstD3D12Convert, gst_d3d12_convert,
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GST_TYPE_D3D12_BASE_CONVERT,
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G_IMPLEMENT_INTERFACE (GST_TYPE_VIDEO_DIRECTION,
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gst_d3d12_convert_video_direction_interface_init));
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gst_d3d12_convert_video_direction_interface_init);
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G_IMPLEMENT_INTERFACE (GST_TYPE_COLOR_BALANCE,
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gst_d3d12_base_convert_color_balance_init));
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static void gst_d3d12_convert_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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@ -2093,6 +2326,7 @@ gst_d3d12_convert_class_init (GstD3D12ConvertClass * klass)
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auto object_class = G_OBJECT_CLASS (klass);
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auto element_class = GST_ELEMENT_CLASS (klass);
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auto trans_class = GST_BASE_TRANSFORM_CLASS (klass);
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auto conv_class = GST_D3D12_BASE_CONVERT_CLASS (klass);
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object_class->set_property = gst_d3d12_convert_set_property;
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object_class->get_property = gst_d3d12_convert_get_property;
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@ -2124,6 +2358,49 @@ gst_d3d12_convert_class_init (GstD3D12ConvertClass * klass)
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DEFAULT_PRIMARIES_MODE, (GParamFlags) (GST_PARAM_MUTABLE_PLAYING |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D12Convert:hue:
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*
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* Since: 1.26
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*/
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g_object_class_install_property (object_class, PROP_CONVERT_HUE,
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g_param_spec_double ("hue", "Hue", "hue", -1.0, 1.0, DEFAULT_HUE,
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(GParamFlags) (GST_PARAM_CONTROLLABLE |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D12Convert:saturation:
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*
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* Since: 1.26
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*/
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g_object_class_install_property (object_class, PROP_CONVERT_SATURATION,
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g_param_spec_double ("saturation", "Saturation", "saturation", 0.0, 2.0,
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DEFAULT_SATURATION,
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(GParamFlags) (GST_PARAM_CONTROLLABLE |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D12Convert:brightness:
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*
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* Since: 1.26
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*/
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g_object_class_install_property (object_class, PROP_CONVERT_BRIGHTNESS,
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g_param_spec_double ("brightness", "Brightness", "brightness", -1.0, 1.0,
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DEFAULT_BRIGHTNESS,
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(GParamFlags) (GST_PARAM_CONTROLLABLE |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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/**
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* GstD3D12Convert:contrast:
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*
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* Since: 1.26
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*/
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g_object_class_install_property (object_class, PROP_CONVERT_CONTRAST,
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g_param_spec_double ("contrast", "Contrast", "contrast", 0.0, 2.0,
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DEFAULT_CONTRAST,
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(GParamFlags) (GST_PARAM_CONTROLLABLE |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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gst_element_class_set_static_metadata (element_class,
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"Direct3D12 Converter",
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"Filter/Converter/Scaler/Effect/Video/Hardware",
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@ -2132,6 +2409,8 @@ gst_d3d12_convert_class_init (GstD3D12ConvertClass * klass)
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"Seungha Yang <seungha@centricular.com>");
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trans_class->sink_event = GST_DEBUG_FUNCPTR (gst_d3d12_convert_sink_event);
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conv_class->enable_color_balance = TRUE;
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}
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static void
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@ -2165,6 +2444,18 @@ gst_d3d12_convert_set_property (GObject * object, guint prop_id,
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gst_d3d12_base_convert_set_primaries_mode (self,
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(GstVideoPrimariesMode) g_value_get_enum (value));
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break;
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case PROP_CONVERT_HUE:
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gst_d3d12_base_convert_set_hue (self, g_value_get_double (value));
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break;
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case PROP_CONVERT_SATURATION:
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gst_d3d12_base_convert_set_saturation (self, g_value_get_double (value));
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break;
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case PROP_CONVERT_BRIGHTNESS:
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gst_d3d12_base_convert_set_brightness (self, g_value_get_double (value));
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break;
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case PROP_CONVERT_CONTRAST:
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gst_d3d12_base_convert_set_contrast (self, g_value_get_double (value));
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
|
@ -2195,6 +2486,18 @@ gst_d3d12_convert_get_property (GObject * object, guint prop_id,
|
|||
case PROP_CONVERT_PRIMARIES_MODE:
|
||||
g_value_set_enum (value, priv->primaries_mode);
|
||||
break;
|
||||
case PROP_CONVERT_HUE:
|
||||
g_value_set_double (value, priv->hue);
|
||||
break;
|
||||
case PROP_CONVERT_SATURATION:
|
||||
g_value_set_double (value, priv->saturation);
|
||||
break;
|
||||
case PROP_CONVERT_BRIGHTNESS:
|
||||
g_value_set_double (value, priv->brightness);
|
||||
break;
|
||||
case PROP_CONVERT_CONTRAST:
|
||||
g_value_set_double (value, priv->contrast);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
|
@ -2229,8 +2532,10 @@ enum
|
|||
{
|
||||
PROP_COLOR_CONVERT_GAMMA_MODE = 1,
|
||||
PROP_COLOR_CONVERT_PRIMARIES_MODE,
|
||||
PROP_COLOR_CONVERT_SRC_ALPHA_MODE,
|
||||
PROP_COLOR_CONVERT_DEST_ALPHA_MODE,
|
||||
PROP_COLOR_CONVERT_HUE,
|
||||
PROP_COLOR_CONVERT_SATURATION,
|
||||
PROP_COLOR_CONVERT_BRIGHTNESS,
|
||||
PROP_COLOR_CONVERT_CONTRAST,
|
||||
};
|
||||
|
||||
struct _GstD3D12ColorConvert
|
||||
|
@ -2247,8 +2552,10 @@ static GstCaps *gst_d3d12_color_convert_transform_caps (GstBaseTransform *
|
|||
static GstCaps *gst_d3d12_color_convert_fixate_caps (GstBaseTransform * base,
|
||||
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps);
|
||||
|
||||
G_DEFINE_TYPE (GstD3D12ColorConvert, gst_d3d12_color_convert,
|
||||
GST_TYPE_D3D12_BASE_CONVERT);
|
||||
G_DEFINE_TYPE_WITH_CODE (GstD3D12ColorConvert, gst_d3d12_color_convert,
|
||||
GST_TYPE_D3D12_BASE_CONVERT,
|
||||
G_IMPLEMENT_INTERFACE (GST_TYPE_COLOR_BALANCE,
|
||||
gst_d3d12_base_convert_color_balance_init));
|
||||
|
||||
static void
|
||||
gst_d3d12_color_convert_class_init (GstD3D12ColorConvertClass * klass)
|
||||
|
@ -2256,6 +2563,7 @@ gst_d3d12_color_convert_class_init (GstD3D12ColorConvertClass * klass)
|
|||
auto object_class = G_OBJECT_CLASS (klass);
|
||||
auto element_class = GST_ELEMENT_CLASS (klass);
|
||||
auto trans_class = GST_BASE_TRANSFORM_CLASS (klass);
|
||||
auto conv_class = GST_D3D12_BASE_CONVERT_CLASS (klass);
|
||||
|
||||
object_class->set_property = gst_d3d12_color_convert_set_property;
|
||||
object_class->get_property = gst_d3d12_color_convert_get_property;
|
||||
|
@ -2273,6 +2581,49 @@ gst_d3d12_color_convert_class_init (GstD3D12ColorConvertClass * klass)
|
|||
DEFAULT_PRIMARIES_MODE, (GParamFlags) (GST_PARAM_MUTABLE_PLAYING |
|
||||
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
||||
|
||||
/**
|
||||
* GstD3D12ColorConvert:hue:
|
||||
*
|
||||
* Since: 1.26
|
||||
*/
|
||||
g_object_class_install_property (object_class, PROP_COLOR_CONVERT_HUE,
|
||||
g_param_spec_double ("hue", "Hue", "hue", -1.0, 1.0, DEFAULT_HUE,
|
||||
(GParamFlags) (GST_PARAM_CONTROLLABLE |
|
||||
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
||||
|
||||
/**
|
||||
* GstD3D12ColorConvert:saturation:
|
||||
*
|
||||
* Since: 1.26
|
||||
*/
|
||||
g_object_class_install_property (object_class, PROP_COLOR_CONVERT_SATURATION,
|
||||
g_param_spec_double ("saturation", "Saturation", "saturation", 0.0, 2.0,
|
||||
DEFAULT_SATURATION,
|
||||
(GParamFlags) (GST_PARAM_CONTROLLABLE |
|
||||
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
||||
|
||||
/**
|
||||
* GstD3D12ColorConvert:brightness:
|
||||
*
|
||||
* Since: 1.26
|
||||
*/
|
||||
g_object_class_install_property (object_class, PROP_COLOR_CONVERT_BRIGHTNESS,
|
||||
g_param_spec_double ("brightness", "Brightness", "brightness", -1.0, 1.0,
|
||||
DEFAULT_BRIGHTNESS,
|
||||
(GParamFlags) (GST_PARAM_CONTROLLABLE |
|
||||
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
||||
|
||||
/**
|
||||
* GstD3D12ColorConvert:contrast:
|
||||
*
|
||||
* Since: 1.26
|
||||
*/
|
||||
g_object_class_install_property (object_class, PROP_COLOR_CONVERT_CONTRAST,
|
||||
g_param_spec_double ("contrast", "Contrast", "contrast", 0.0, 2.0,
|
||||
DEFAULT_CONTRAST,
|
||||
(GParamFlags) (GST_PARAM_CONTROLLABLE |
|
||||
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
|
||||
|
||||
gst_element_class_set_static_metadata (element_class,
|
||||
"Direct3D12 Colorspace Converter",
|
||||
"Filter/Converter/Video/Hardware",
|
||||
|
@ -2283,6 +2634,8 @@ gst_d3d12_color_convert_class_init (GstD3D12ColorConvertClass * klass)
|
|||
GST_DEBUG_FUNCPTR (gst_d3d12_color_convert_transform_caps);
|
||||
trans_class->fixate_caps =
|
||||
GST_DEBUG_FUNCPTR (gst_d3d12_color_convert_fixate_caps);
|
||||
|
||||
conv_class->enable_color_balance = TRUE;
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -2294,17 +2647,29 @@ static void
|
|||
gst_d3d12_color_convert_set_property (GObject * object, guint prop_id,
|
||||
const GValue * value, GParamSpec * pspec)
|
||||
{
|
||||
auto base = GST_D3D12_BASE_CONVERT (object);
|
||||
auto self = GST_D3D12_BASE_CONVERT (object);
|
||||
|
||||
switch (prop_id) {
|
||||
case PROP_COLOR_CONVERT_GAMMA_MODE:
|
||||
gst_d3d12_base_convert_set_gamma_mode (base,
|
||||
gst_d3d12_base_convert_set_gamma_mode (self,
|
||||
(GstVideoGammaMode) g_value_get_enum (value));
|
||||
break;
|
||||
case PROP_COLOR_CONVERT_PRIMARIES_MODE:
|
||||
gst_d3d12_base_convert_set_primaries_mode (base,
|
||||
gst_d3d12_base_convert_set_primaries_mode (self,
|
||||
(GstVideoPrimariesMode) g_value_get_enum (value));
|
||||
break;
|
||||
case PROP_COLOR_CONVERT_HUE:
|
||||
gst_d3d12_base_convert_set_hue (self, g_value_get_double (value));
|
||||
break;
|
||||
case PROP_COLOR_CONVERT_SATURATION:
|
||||
gst_d3d12_base_convert_set_saturation (self, g_value_get_double (value));
|
||||
break;
|
||||
case PROP_COLOR_CONVERT_BRIGHTNESS:
|
||||
gst_d3d12_base_convert_set_brightness (self, g_value_get_double (value));
|
||||
break;
|
||||
case PROP_COLOR_CONVERT_CONTRAST:
|
||||
gst_d3d12_base_convert_set_contrast (self, g_value_get_double (value));
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
|
@ -2326,6 +2691,18 @@ gst_d3d12_color_convert_get_property (GObject * object, guint prop_id,
|
|||
case PROP_COLOR_CONVERT_PRIMARIES_MODE:
|
||||
g_value_set_enum (value, priv->primaries_mode);
|
||||
break;
|
||||
case PROP_COLOR_CONVERT_HUE:
|
||||
g_value_set_double (value, priv->hue);
|
||||
break;
|
||||
case PROP_COLOR_CONVERT_SATURATION:
|
||||
g_value_set_double (value, priv->saturation);
|
||||
break;
|
||||
case PROP_COLOR_CONVERT_BRIGHTNESS:
|
||||
g_value_set_double (value, priv->brightness);
|
||||
break;
|
||||
case PROP_COLOR_CONVERT_CONTRAST:
|
||||
g_value_set_double (value, priv->contrast);
|
||||
break;
|
||||
default:
|
||||
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
||||
break;
|
||||
|
|
|
@ -37,6 +37,7 @@ typedef struct _GstD3D12BaseConvertClass GstD3D12BaseConvertClass;
|
|||
struct _GstD3D12BaseConvertClass
|
||||
{
|
||||
GstD3D12BaseFilterClass parent_class;
|
||||
gboolean enable_color_balance;
|
||||
};
|
||||
|
||||
GType gst_d3d12_base_convert_get_type (void);
|
||||
|
|
Loading…
Reference in a new issue