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playback/player: Make state handling more robust and notify the application about our states
The application now will get one of 4 states via a signal: STOPPED: After EOS, error and when explicitely stopped BUFFERING: When moving to the lower states, or we get buffering messages, also when seeking. PAUSED and PLAYING: When having reached that state and it's our target Also we now always first go to PAUSED state before we seek, and also before we go to PLAYING. This allows us to deterministically change states and makes everything a bit more robust. As a side-effect, get rid of the is-playing property. Applications can now get this from the corresponding signal if they need to know. Additionally now notify the application about the buffering percentage. Also fix a few bugs related to state handling and buffering.
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parent
97c4cfc670
commit
ae46c50138
1 changed files with 17 additions and 6 deletions
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@ -76,7 +76,7 @@ error_cb (GstPlayer * player, GError * err, GstPlay * play)
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}
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}
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static gboolean
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static void
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position_updated_cb (GstPlayer * player, GstClockTime pos, GstPlay * play)
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{
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GstClockTime dur = -1;
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@ -84,10 +84,7 @@ position_updated_cb (GstPlayer * player, GstClockTime pos, GstPlay * play)
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g_object_get (play->player, "duration", &dur, NULL);
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if (play->desired_state == GST_STATE_PAUSED)
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g_snprintf (status, sizeof (status), "Paused");
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else
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memset (status, ' ', sizeof (status) - 1);
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memset (status, ' ', sizeof (status) - 1);
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if (pos >= 0 && dur > 0) {
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gchar dstr[32], pstr[32];
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@ -99,8 +96,18 @@ position_updated_cb (GstPlayer * player, GstClockTime pos, GstPlay * play)
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dstr[9] = '\0';
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g_print ("%s / %s %s\r", pstr, dstr, status);
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}
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}
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return TRUE;
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static void
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state_changed_cb (GstPlayer * player, GstPlayerState state, GstPlay * play)
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{
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g_print ("State changed: %s\n", gst_player_state_get_name (state));
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}
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static void
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buffering_cb (GstPlayer * player, gint percent, GstPlay * play)
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{
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g_print ("Buffering: %d\n", percent);
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}
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static GstPlay *
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@ -119,6 +126,10 @@ play_new (gchar ** uris, gdouble initial_volume)
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g_object_set (play->player, "dispatch-to-main-context", TRUE, NULL);
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g_signal_connect (play->player, "position-updated",
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G_CALLBACK (position_updated_cb), play);
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g_signal_connect (play->player, "state-changed",
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G_CALLBACK (state_changed_cb), play);
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g_signal_connect (play->player, "buffering",
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G_CALLBACK (buffering_cb), play);
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g_signal_connect (play->player, "end-of-stream",
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G_CALLBACK (end_of_stream_cb), play);
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g_signal_connect (play->player, "error", G_CALLBACK (error_cb), play);
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