mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-18 07:47:17 +00:00
d3d11converter: Rewrite conversion object
Rewriting GstD3D11Converter (equivalent to GstVideoConverter) to optimize some conversion path and clean up. * Extract YUV <-> RGB conversion matrix building method to utils. It will be used by other implementation * Use calculated offset values for YCbCr <-> YPbPr conversion instead of hardcoded values * Handle color range adjustment * Move transform matrix building helper function to utils. The method will be used by other elements * Use single constant buffer. Multiple constatne buffer for conversion pipeline is almost pointless * Remove lots of duplicated HLSL code and split pixel shader code path into sampling -> colorspace conversion -> shader output packing * Avoid floating point precision error around UV coordinates * Optimize RGB -> YUV conversion path Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2581>
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4 changed files with 1727 additions and 1751 deletions
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@ -37,8 +37,8 @@ typedef struct _GstD3D11Converter GstD3D11Converter;
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#define GST_D3D11_CONVERTER_OPT_ALPHA_VALUE "GstD3D11Converter.alpha-value"
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GstD3D11Converter * gst_d3d11_converter_new (GstD3D11Device * device,
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GstVideoInfo * in_info,
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GstVideoInfo * out_info,
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const GstVideoInfo * in_info,
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const GstVideoInfo * out_info,
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GstStructure * config);
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void gst_d3d11_converter_free (GstD3D11Converter * converter);
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@ -56,13 +56,13 @@ gboolean gst_d3d11_converter_convert_unlocked (GstD3D11Converter * co
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gfloat blend_factor[4]);
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gboolean gst_d3d11_converter_update_viewport (GstD3D11Converter * converter,
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D3D11_VIEWPORT * viewport);
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const D3D11_VIEWPORT * viewport);
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gboolean gst_d3d11_converter_update_src_rect (GstD3D11Converter * converter,
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RECT * src_rect);
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const RECT * src_rect);
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gboolean gst_d3d11_converter_update_dest_rect (GstD3D11Converter * converter,
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RECT * dest_rect);
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const RECT * dest_rect);
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gboolean gst_d3d11_converter_update_config (GstD3D11Converter * converter,
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GstStructure * config);
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@ -1025,3 +1025,562 @@ gst_d3d11_buffer_pool_new_with_options (GstD3D11Device * device,
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return pool;
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}
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gchar *
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gst_d3d11_dump_color_matrix (GstD3D11ColorMatrix * matrix)
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{
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/* *INDENT-OFF* */
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static const gchar format[] =
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"[MATRIX]\n"
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"|% .6f, % .6f, % .6f|\n"
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"|% .6f, % .6f, % .6f|\n"
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"|% .6f, % .6f, % .6f|\n"
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"[OFFSET]\n"
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"|% .6f, % .6f, % .6f|\n"
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"[MIN]\n"
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"|% .6f, % .6f, % .6f|\n"
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"[MAX]\n"
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"|% .6f, % .6f, % .6f|";
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/* *INDENT-ON* */
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g_return_val_if_fail (matrix != nullptr, nullptr);
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return g_strdup_printf (format,
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matrix->matrix[0][0], matrix->matrix[0][1], matrix->matrix[0][2],
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matrix->matrix[1][0], matrix->matrix[1][1], matrix->matrix[1][2],
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matrix->matrix[2][0], matrix->matrix[2][1], matrix->matrix[2][2],
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matrix->offset[0], matrix->offset[1], matrix->offset[2],
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matrix->min[0], matrix->min[1], matrix->min[2],
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matrix->max[0], matrix->max[1], matrix->max[2]);
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}
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static void
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color_matrix_copy (GstD3D11ColorMatrix * dst, const GstD3D11ColorMatrix * src)
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{
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for (guint i = 0; i < 3; i++) {
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for (guint j = 0; j < 3; j++) {
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dst->matrix[i][j] = src->matrix[i][j];
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}
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}
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}
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static void
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color_matrix_multiply (GstD3D11ColorMatrix * dst, GstD3D11ColorMatrix * a,
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GstD3D11ColorMatrix * b)
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{
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GstD3D11ColorMatrix tmp;
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for (guint i = 0; i < 3; i++) {
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for (guint j = 0; j < 3; j++) {
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gdouble val = 0;
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for (guint k = 0; k < 3; k++) {
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val += a->matrix[i][k] * b->matrix[k][j];
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}
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tmp.matrix[i][j] = val;
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}
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}
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color_matrix_copy (dst, &tmp);
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}
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/**
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* gst_d3d11_color_range_adjust_matrix_unorm:
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* @in_info: a #GstVideoInfo
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* @out_info: a #GstVideoInfo
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* @matrix: a #GstD3D11ColorMatrix
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*
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* Calculates matrix for color range adjustment. Both input and output
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* signals are in normalized [0.0..1.0] space.
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*
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* Resulting values can be calculated by
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* | Yout | | Yin | | matrix.offset[0] |
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* | Uout | = clamp ( matrix.matrix * | Uin | + | matrix.offset[1] |, matrix.min, matrix.max )
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* | Vout | | Vin | | matrix.offset[2] |
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*
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* Returns: %TRUE if successful
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*/
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gboolean
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gst_d3d11_color_range_adjust_matrix_unorm (const GstVideoInfo * in_info,
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const GstVideoInfo * out_info, GstD3D11ColorMatrix * matrix)
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{
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gboolean in_rgb, out_rgb;
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gint in_offset[GST_VIDEO_MAX_COMPONENTS];
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gint in_scale[GST_VIDEO_MAX_COMPONENTS];
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gint out_offset[GST_VIDEO_MAX_COMPONENTS];
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gint out_scale[GST_VIDEO_MAX_COMPONENTS];
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GstVideoColorRange in_range;
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GstVideoColorRange out_range;
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gdouble src_fullscale, dst_fullscale;
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g_return_val_if_fail (in_info != nullptr, FALSE);
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g_return_val_if_fail (out_info != nullptr, FALSE);
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g_return_val_if_fail (matrix != nullptr, FALSE);
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memset (matrix, 0, sizeof (GstD3D11ColorMatrix));
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for (guint i = 0; i < 3; i++) {
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matrix->matrix[i][i] = 1.0;
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matrix->matrix[i][i] = 1.0;
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matrix->matrix[i][i] = 1.0;
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matrix->max[i] = 1.0;
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}
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in_rgb = GST_VIDEO_INFO_IS_RGB (in_info);
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out_rgb = GST_VIDEO_INFO_IS_RGB (out_info);
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if (in_rgb != out_rgb) {
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GST_WARNING ("Invalid format conversion");
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return FALSE;
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}
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in_range = in_info->colorimetry.range;
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out_range = out_info->colorimetry.range;
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if (in_range == GST_VIDEO_COLOR_RANGE_UNKNOWN) {
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GST_WARNING ("Unknown input color range");
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if (in_rgb || GST_VIDEO_INFO_IS_GRAY (in_info))
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in_range = GST_VIDEO_COLOR_RANGE_0_255;
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else
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in_range = GST_VIDEO_COLOR_RANGE_16_235;
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}
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if (out_range == GST_VIDEO_COLOR_RANGE_UNKNOWN) {
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GST_WARNING ("Unknown output color range");
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if (out_rgb || GST_VIDEO_INFO_IS_GRAY (out_info))
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out_range = GST_VIDEO_COLOR_RANGE_0_255;
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else
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out_range = GST_VIDEO_COLOR_RANGE_16_235;
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}
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src_fullscale = (gdouble) ((1 << in_info->finfo->depth[0]) - 1);
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dst_fullscale = (gdouble) ((1 << out_info->finfo->depth[0]) - 1);
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gst_video_color_range_offsets (in_range, in_info->finfo, in_offset, in_scale);
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gst_video_color_range_offsets (out_range,
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out_info->finfo, out_offset, out_scale);
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matrix->min[0] = matrix->min[1] = matrix->min[2] =
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(gdouble) out_offset[0] / dst_fullscale;
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matrix->max[0] = (out_scale[0] + out_offset[0]) / dst_fullscale;
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matrix->max[1] = matrix->max[2] =
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(out_scale[1] + out_offset[0]) / dst_fullscale;
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if (in_info->colorimetry.range == out_info->colorimetry.range) {
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GST_DEBUG ("Same color range");
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return TRUE;
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}
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/* Formula
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*
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* 1) Scales and offset compensates input to [0..1] range
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* SRC_NORM[i] = (src[i] * src_fullscale - in_offset[i]) / in_scale[i]
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* = (src[i] * src_fullscale / in_scale[i]) - in_offset[i] / in_scale[i]
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*
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* 2) Reverse to output UNIT scale
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* DST_UINT[i] = SRC_NORM[i] * out_scale[i] + out_offset[i]
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* = src[i] * src_fullscale * out_scale[i] / in_scale[i]
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* - in_offset[i] * out_scale[i] / in_scale[i]
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* + out_offset[i]
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*
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* 3) Back to [0..1] scale
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* dst[i] = DST_UINT[i] / dst_fullscale
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* = COEFF[i] * src[i] + OFF[i]
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* where
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* src_fullscale * out_scale[i]
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* COEFF[i] = ------------------------------
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* dst_fullscale * in_scale[i]
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*
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* out_offset[i] in_offset[i] * out_scale[i]
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* OFF[i] = -------------- - ------------------------------
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* dst_fullscale dst_fullscale * in_scale[i]
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*/
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for (guint i = 0; i < 3; i++) {
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matrix->matrix[i][i] = (src_fullscale * out_scale[i]) /
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(dst_fullscale * in_scale[i]);
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matrix->offset[i] = (out_offset[i] / dst_fullscale) -
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((gdouble) in_offset[i] * out_scale[i] / (dst_fullscale * in_scale[i]));
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}
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return TRUE;
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}
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/**
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* gst_d3d11_yuv_to_rgb_matrix_unorm:
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* @in_yuv_info: a #GstVideoInfo of input YUV signal
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* @out_rgb_info: a #GstVideoInfo of output RGB signal
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* @matrix: a #GstD3D11ColorMatrix
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*
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* Calculates transform matrix from YUV to RGB conversion. Both input and output
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* signals are in normalized [0.0..1.0] space and additional gamma decoding
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* or primary/transfer function transform is not performed by this matrix.
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*
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* Resulting non-linear RGB values can be calculated by
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* | R' | | Y' | | matrix.offset[0] |
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* | G' | = clamp ( matrix.matrix * | Cb | + | matrix.offset[1] | matrix.min, matrix.max )
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* | B' | | Cr | | matrix.offset[2] |
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*
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* Returns: %TRUE if successful
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*/
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gboolean
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gst_d3d11_yuv_to_rgb_matrix_unorm (const GstVideoInfo * in_yuv_info,
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const GstVideoInfo * out_rgb_info, GstD3D11ColorMatrix * matrix)
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{
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gint offset[4], scale[4];
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gdouble Kr, Kb, Kg;
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g_return_val_if_fail (in_yuv_info != nullptr, FALSE);
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g_return_val_if_fail (out_rgb_info != nullptr, FALSE);
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g_return_val_if_fail (matrix != nullptr, FALSE);
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/*
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* <Formula>
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*
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* Input: Unsigned normalized Y'CbCr(unorm), [0.0..1.0] range
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* Output: Unsigned normalized non-linear R'G'B'(unorm), [0.0..1.0] range
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*
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* 1) Y'CbCr(unorm) to scaled Y'CbCr
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* | Y' | | Y'(unorm) |
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* | Cb | = S | Cb(unorm) |
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* | Cb | | Cr(unorm) |
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* where S = (2 ^ bitdepth) - 1
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*
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* 2) Y'CbCr to YPbPr
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* Y = (Y' - offsetY ) / scaleY
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* Pb = [(Cb - offsetCbCr) / scaleCbCr]
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* Pr = [(Cr - offsetCrCr) / scaleCrCr]
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* =>
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* Y = Y'(unorm) * Sy + Oy
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* Pb = Cb(unorm) * Suv + Ouv
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* Pb = Cr(unorm) * Suv + Ouv
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* where
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* Sy = S / scaleY
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* Suv = S / scaleCbCr
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* Oy = -(offsetY / scaleY)
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* Ouv = -(offsetCbCr / scaleCbCr)
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*
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* 3) YPbPr to R'G'B'
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* | R' | | Y |
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* | G' | = M *| Pb |
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* | B' | | Pr |
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* where
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* | vecR |
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* M = | vecG |
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* | vecB |
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* vecR = | 1, 0 , 2(1 - Kr) |
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* vecG = | 1, -(Kb/Kg) * 2(1 - Kb), -(Kr/Kg) * 2(1 - Kr) |
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* vecB = | 1, 2(1 - Kb) , 0 |
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* =>
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* R' = dot(vecR, (Syuv * Y'CbCr(unorm))) + dot(vecR, Offset)
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* G' = dot(vecG, (Svuy * Y'CbCr(unorm))) + dot(vecG, Offset)
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* B' = dot(vecB, (Syuv * Y'CbCr(unorm)) + dot(vecB, Offset)
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* where
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* | Sy, 0, 0 |
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* Syuv = | 0, Suv, 0 |
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* | 0 0, Suv |
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*
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* | Oy |
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* Offset = | Ouv |
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* | Ouv |
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*
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* 4) YUV -> RGB matrix
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* | R' | | Y'(unorm) | | offsetA |
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* | G' | = Matrix * | Cb(unorm) | + | offsetB |
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* | B' | | Cr(unorm) | | offsetC |
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*
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* where
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* | vecR |
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* Matrix = | vecG | * Syuv
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* | vecB |
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*
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* offsetA = dot(vecR, Offset)
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* offsetB = dot(vecG, Offset)
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* offsetC = dot(vecB, Offset)
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*
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* 4) Consider 16-235 scale RGB
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* RGBfull(0..255) -> RGBfull(16..235) matrix is represented by
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* | Rs | | Rf | | Or |
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* | Gs | = Ms | Gf | + | Og |
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* | Bs | | Bf | | Ob |
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*
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* Combining all matrix into
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* | Rs | | Y'(unorm) | | offsetA | | Or |
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* | Gs | = Ms * ( Matrix * | Cb(unorm) | + | offsetB | ) + | Og |
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* | Bs | | Cr(unorm) | | offsetC | | Ob |
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*
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* | Y'(unorm) | | offsetA | | Or |
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* = Ms * Matrix * | Cb(unorm) | + Ms | offsetB | + | Og |
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* | Cr(unorm) | | offsetC | | Ob |
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*/
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memset (matrix, 0, sizeof (GstD3D11ColorMatrix));
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for (guint i = 0; i < 3; i++)
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matrix->max[i] = 1.0;
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gst_video_color_range_offsets (in_yuv_info->colorimetry.range,
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in_yuv_info->finfo, offset, scale);
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if (gst_video_color_matrix_get_Kr_Kb (in_yuv_info->colorimetry.matrix,
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&Kr, &Kb)) {
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guint S;
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gdouble Sy, Suv;
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gdouble Oy, Ouv;
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gdouble vecR[3], vecG[3], vecB[3];
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Kg = 1.0 - Kr - Kb;
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vecR[0] = 1.0;
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vecR[1] = 0;
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vecR[2] = 2 * (1 - Kr);
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vecG[0] = 1.0;
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vecG[1] = -(Kb / Kg) * 2 * (1 - Kb);
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vecG[2] = -(Kr / Kg) * 2 * (1 - Kr);
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vecB[0] = 1.0;
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vecB[1] = 2 * (1 - Kb);
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vecB[2] = 0;
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/* Assume all components has the same bitdepth */
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S = (1 << in_yuv_info->finfo->depth[0]) - 1;
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Sy = (gdouble) S / scale[0];
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Suv = (gdouble) S / scale[1];
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Oy = -((gdouble) offset[0] / scale[0]);
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Ouv = -((gdouble) offset[1] / scale[1]);
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matrix->matrix[0][0] = Sy * vecR[0];
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matrix->matrix[1][0] = Sy * vecG[0];
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matrix->matrix[2][0] = Sy * vecB[0];
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matrix->matrix[0][1] = Suv * vecR[1];
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matrix->matrix[1][1] = Suv * vecG[1];
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matrix->matrix[2][1] = Suv * vecB[1];
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matrix->matrix[0][2] = Suv * vecR[2];
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matrix->matrix[1][2] = Suv * vecG[2];
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matrix->matrix[2][2] = Suv * vecB[2];
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matrix->offset[0] = vecR[0] * Oy + vecR[1] * Ouv + vecR[2] * Ouv;
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matrix->offset[1] = vecG[0] * Oy + vecG[1] * Ouv + vecG[2] * Ouv;
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matrix->offset[2] = vecB[0] * Oy + vecB[1] * Ouv + vecB[2] * Ouv;
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/* Apply RGB range scale matrix */
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if (out_rgb_info->colorimetry.range == GST_VIDEO_COLOR_RANGE_16_235) {
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GstD3D11ColorMatrix scale_matrix, rst;
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GstVideoInfo full_rgb = *out_rgb_info;
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full_rgb.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
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if (gst_d3d11_color_range_adjust_matrix_unorm (&full_rgb,
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out_rgb_info, &scale_matrix)) {
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/* Ms * Matrix */
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color_matrix_multiply (&rst, &scale_matrix, matrix);
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/* Ms * transform offsets */
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for (guint i = 0; i < 3; i++) {
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gdouble val = 0;
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for (guint j = 0; j < 3; j++) {
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val += scale_matrix.matrix[i][j] * matrix->offset[j];
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}
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rst.offset[i] = val + scale_matrix.offset[i];
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||||
}
|
||||
|
||||
/* copy back to output matrix */
|
||||
for (guint i = 0; i < 3; i++) {
|
||||
for (guint j = 0; j < 3; j++) {
|
||||
matrix->matrix[i][j] = rst.matrix[i][j];
|
||||
}
|
||||
matrix->offset[i] = rst.offset[i];
|
||||
matrix->min[i] = scale_matrix.min[i];
|
||||
matrix->max[i] = scale_matrix.max[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/* Unknown matrix */
|
||||
matrix->matrix[0][0] = 1.0;
|
||||
matrix->matrix[1][1] = 1.0;
|
||||
matrix->matrix[2][2] = 1.0;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
/**
|
||||
* gst_d3d11_rgb_to_yuv_matrix_unorm:
|
||||
* @in_rgb_info: a #GstVideoInfo of input RGB signal
|
||||
* @out_yuv_info: a #GstVideoInfo of output YUV signal
|
||||
* @matrix: a #GstD3D11ColorMatrix
|
||||
*
|
||||
* Calculates transform matrix from RGB to YUV conversion. Both input and output
|
||||
* signals are in normalized [0.0..1.0] space and additional gamma decoding
|
||||
* or primary/transfer function transform is not performed by this matrix.
|
||||
*
|
||||
* Resulting RGB values can be calculated by
|
||||
* | Y' | | R' | | matrix.offset[0] |
|
||||
* | Cb | = clamp ( matrix.matrix * | G' | + | matrix.offset[1] |, matrix.min, matrix.max )
|
||||
* | Cr | | B' | | matrix.offset[2] |
|
||||
*
|
||||
* Returns: %TRUE if successful
|
||||
*/
|
||||
gboolean
|
||||
gst_d3d11_rgb_to_yuv_matrix_unorm (const GstVideoInfo * in_rgb_info,
|
||||
const GstVideoInfo * out_yuv_info, GstD3D11ColorMatrix * matrix)
|
||||
{
|
||||
gint offset[4], scale[4];
|
||||
gdouble Kr, Kb, Kg;
|
||||
|
||||
g_return_val_if_fail (in_rgb_info != nullptr, FALSE);
|
||||
g_return_val_if_fail (out_yuv_info != nullptr, FALSE);
|
||||
g_return_val_if_fail (matrix != nullptr, FALSE);
|
||||
|
||||
/*
|
||||
* <Formula>
|
||||
*
|
||||
* Input: Unsigned normalized non-linear R'G'B'(unorm), [0.0..1.0] range
|
||||
* Output: Unsigned normalized Y'CbCr(unorm), [0.0..1.0] range
|
||||
*
|
||||
* 1) R'G'B' to YPbPr
|
||||
* | Y | | R' |
|
||||
* | Pb | = M *| G' |
|
||||
* | Pr | | B' |
|
||||
* where
|
||||
* | vecY |
|
||||
* M = | vecU |
|
||||
* | vecV |
|
||||
* vecY = | Kr , Kg , Kb |
|
||||
* vecU = | -0.5*Kr/(1-Kb), -0.5*Kg/(1-Kb), 0.5 |
|
||||
* vecV = | 0.5 , -0.5*Kg/(1-Kr), -0.5*Kb(1-Kr) |
|
||||
*
|
||||
* 2) YPbPr to Y'CbCr(unorm)
|
||||
* Y'(unorm) = (Y * scaleY + offsetY) / S
|
||||
* Cb(unorm) = (Pb * scaleCbCr + offsetCbCr) / S
|
||||
* Cr(unorm) = (Pr * scaleCbCr + offsetCbCr) / S
|
||||
* =>
|
||||
* Y'(unorm) = (Y * scaleY / S) + (offsetY / S)
|
||||
* Cb(unorm) = (Pb * scaleCbCr / S) + (offsetCbCr / S)
|
||||
* Cr(unorm) = (Pb * scaleCbCr / S) + (offsetCbCr / S)
|
||||
* where S = (2 ^ bitdepth) - 1
|
||||
*
|
||||
* 3) RGB -> YUV matrix
|
||||
* | Y'(unorm) | | R' | | offsetA |
|
||||
* | Cb(unorm) | = Matrix * | G' | + | offsetB |
|
||||
* | Cr(unorm) | | B' | | offsetC |
|
||||
*
|
||||
* where
|
||||
* | (scaleY/S) * vecY |
|
||||
* Matrix = | (scaleCbCr/S) * vecU |
|
||||
* | (scaleCbCr/S) * vecV |
|
||||
*
|
||||
* offsetA = offsetY / S
|
||||
* offsetB = offsetCbCr / S
|
||||
* offsetC = offsetCbCr / S
|
||||
*
|
||||
* 4) Consider 16-235 scale RGB
|
||||
* RGBstudio(16..235) -> RGBfull(0..255) matrix is represented by
|
||||
* | Rf | | Rs | | Or |
|
||||
* | Gf | = Ms | Gs | + | Og |
|
||||
* | Bf | | Bs | | Ob |
|
||||
*
|
||||
* Combining all matrix into
|
||||
* | Y'(unorm) | | Rs | | Or | | offsetA |
|
||||
* | Cb(unorm) | = Matrix * ( Ms | Gs | + | Og | ) + | offsetB |
|
||||
* | Cr(unorm) | | Bs | | Ob | | offsetC |
|
||||
*
|
||||
* | Rs | | Or | | offsetA |
|
||||
* = Matrix * Ms | Gs | + Matrix | Og | + | offsetB |
|
||||
* | Bs | | Ob | | offsetB |
|
||||
*/
|
||||
|
||||
memset (matrix, 0, sizeof (GstD3D11ColorMatrix));
|
||||
for (guint i = 0; i < 3; i++)
|
||||
matrix->max[i] = 1.0;
|
||||
|
||||
gst_video_color_range_offsets (out_yuv_info->colorimetry.range,
|
||||
out_yuv_info->finfo, offset, scale);
|
||||
|
||||
if (gst_video_color_matrix_get_Kr_Kb (out_yuv_info->colorimetry.matrix,
|
||||
&Kr, &Kb)) {
|
||||
guint S;
|
||||
gdouble Sy, Suv;
|
||||
gdouble Oy, Ouv;
|
||||
gdouble vecY[3], vecU[3], vecV[3];
|
||||
|
||||
Kg = 1.0 - Kr - Kb;
|
||||
|
||||
vecY[0] = Kr;
|
||||
vecY[1] = Kg;
|
||||
vecY[2] = Kb;
|
||||
|
||||
vecU[0] = -0.5 * Kr / (1 - Kb);
|
||||
vecU[1] = -0.5 * Kg / (1 - Kb);
|
||||
vecU[2] = 0.5;
|
||||
|
||||
vecV[0] = 0.5;
|
||||
vecV[1] = -0.5 * Kg / (1 - Kr);
|
||||
vecV[2] = -0.5 * Kb / (1 - Kr);
|
||||
|
||||
/* Assume all components has the same bitdepth */
|
||||
S = (1 << out_yuv_info->finfo->depth[0]) - 1;
|
||||
Sy = (gdouble) scale[0] / S;
|
||||
Suv = (gdouble) scale[1] / S;
|
||||
Oy = (gdouble) offset[0] / S;
|
||||
Ouv = (gdouble) offset[1] / S;
|
||||
|
||||
for (guint i = 0; i < 3; i++) {
|
||||
matrix->matrix[0][i] = Sy * vecY[i];
|
||||
matrix->matrix[1][i] = Suv * vecU[i];
|
||||
matrix->matrix[2][i] = Suv * vecV[i];
|
||||
}
|
||||
|
||||
matrix->offset[0] = Oy;
|
||||
matrix->offset[1] = Ouv;
|
||||
matrix->offset[2] = Ouv;
|
||||
|
||||
matrix->min[0] = Oy;
|
||||
matrix->min[1] = Oy;
|
||||
matrix->min[2] = Oy;
|
||||
|
||||
matrix->max[0] = ((gdouble) scale[0] + offset[0]) / S;
|
||||
matrix->max[1] = ((gdouble) scale[1] + offset[0]) / S;
|
||||
matrix->max[2] = ((gdouble) scale[1] + offset[0]) / S;
|
||||
|
||||
/* Apply RGB range scale matrix */
|
||||
if (in_rgb_info->colorimetry.range == GST_VIDEO_COLOR_RANGE_16_235) {
|
||||
GstD3D11ColorMatrix scale_matrix, rst;
|
||||
GstVideoInfo full_rgb = *in_rgb_info;
|
||||
|
||||
full_rgb.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
|
||||
|
||||
if (gst_d3d11_color_range_adjust_matrix_unorm (in_rgb_info,
|
||||
&full_rgb, &scale_matrix)) {
|
||||
/* Matrix * Ms */
|
||||
color_matrix_multiply (&rst, matrix, &scale_matrix);
|
||||
|
||||
/* Matrix * scale offsets */
|
||||
for (guint i = 0; i < 3; i++) {
|
||||
gdouble val = 0;
|
||||
for (guint j = 0; j < 3; j++) {
|
||||
val += matrix->matrix[i][j] * scale_matrix.offset[j];
|
||||
}
|
||||
rst.offset[i] = val + matrix->offset[i];
|
||||
}
|
||||
|
||||
/* copy back to output matrix */
|
||||
for (guint i = 0; i < 3; i++) {
|
||||
for (guint j = 0; j < 3; j++) {
|
||||
matrix->matrix[i][j] = rst.matrix[i][j];
|
||||
}
|
||||
matrix->offset[i] = rst.offset[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/* Unknown matrix */
|
||||
matrix->matrix[0][0] = 1.0;
|
||||
matrix->matrix[1][1] = 1.0;
|
||||
matrix->matrix[2][2] = 1.0;
|
||||
}
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
|
|
|
@ -29,8 +29,6 @@
|
|||
|
||||
G_BEGIN_DECLS
|
||||
|
||||
typedef struct _GstDxgiColorSpace GstDxgiColorSpace;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
GST_D3D11_DEVICE_VENDOR_UNKNOWN = 0,
|
||||
|
@ -41,14 +39,22 @@ typedef enum
|
|||
GST_D3D11_DEVICE_VENDOR_XBOX,
|
||||
} GstD3D11DeviceVendor;
|
||||
|
||||
struct _GstDxgiColorSpace
|
||||
typedef struct _GstDxgiColorSpace
|
||||
{
|
||||
guint dxgi_color_space_type;
|
||||
GstVideoColorRange range;
|
||||
GstVideoColorMatrix matrix;
|
||||
GstVideoTransferFunction transfer;
|
||||
GstVideoColorPrimaries primaries;
|
||||
};
|
||||
} GstDxgiColorSpace;
|
||||
|
||||
typedef struct _GstD3D11ColorMatrix
|
||||
{
|
||||
gdouble matrix[3][3];
|
||||
gdouble offset[3];
|
||||
gdouble min[3];
|
||||
gdouble max[3];
|
||||
} GstD3D11ColorMatrix;
|
||||
|
||||
#define GST_D3D11_CLEAR_COM(obj) G_STMT_START { \
|
||||
if (obj) { \
|
||||
|
@ -107,6 +113,20 @@ GstBufferPool * gst_d3d11_buffer_pool_new_with_options (GstD3D11Device * device
|
|||
guint min_buffers,
|
||||
guint max_buffers);
|
||||
|
||||
gchar * gst_d3d11_dump_color_matrix (GstD3D11ColorMatrix * matrix);
|
||||
|
||||
gboolean gst_d3d11_color_range_adjust_matrix_unorm (const GstVideoInfo * in_info,
|
||||
const GstVideoInfo * out_info,
|
||||
GstD3D11ColorMatrix * matrix);
|
||||
|
||||
gboolean gst_d3d11_yuv_to_rgb_matrix_unorm (const GstVideoInfo * in_yuv_info,
|
||||
const GstVideoInfo * out_rgb_info,
|
||||
GstD3D11ColorMatrix * matrix);
|
||||
|
||||
gboolean gst_d3d11_rgb_to_yuv_matrix_unorm (const GstVideoInfo * in_rgb_info,
|
||||
const GstVideoInfo * out_yuv_info,
|
||||
GstD3D11ColorMatrix * matrix);
|
||||
|
||||
G_END_DECLS
|
||||
|
||||
#endif /* __GST_D3D11_PLUGIN_UTILS_H__ */
|
||||
|
|
Loading…
Reference in a new issue