gl/ios: fix typo GS_GL -> GST_GL

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/-/merge_requests/681>
This commit is contained in:
Matthew Waters 2020-05-29 14:12:38 +10:00
parent 0c75ea0858
commit a57380d718
4 changed files with 11 additions and 11 deletions

View file

@ -33,9 +33,9 @@ G_BEGIN_DECLS
#define GST_IS_GL_CONTEXT_EAGL_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_TYPE_GL_CONTEXT_EAGL)) #define GST_IS_GL_CONTEXT_EAGL_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_TYPE_GL_CONTEXT_EAGL))
#define GST_GL_CONTEXT_EAGL_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_GL_CONTEXT_EAGL, GstGLContextEaglClass)) #define GST_GL_CONTEXT_EAGL_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_GL_CONTEXT_EAGL, GstGLContextEaglClass))
#define GS_GL_CONTEXT_EAGL_CONTEXT(obj) \ #define GST_GL_CONTEXT_EAGL_CONTEXT(obj) \
((__bridge EAGLContext *)(obj->priv->eagl_context)) ((__bridge EAGLContext *)(obj->priv->eagl_context))
#define GS_GL_CONTEXT_EAGL_LAYER(obj) \ #define GST_GL_CONTEXT_EAGL_LAYER(obj) \
((__bridge CAEAGLLayer *)(obj->priv->eagl_layer)) ((__bridge CAEAGLLayer *)(obj->priv->eagl_layer))
typedef struct _GstGLContextEagl GstGLContextEagl; typedef struct _GstGLContextEagl GstGLContextEagl;

View file

@ -108,7 +108,7 @@ gst_gl_context_eagl_resize (GstGLContextEagl * eagl_context)
int width, height; int width, height;
glBindRenderbuffer (GL_RENDERBUFFER, eagl_context->priv->color_renderbuffer); glBindRenderbuffer (GL_RENDERBUFFER, eagl_context->priv->color_renderbuffer);
[GS_GL_CONTEXT_EAGL_CONTEXT(eagl_context) renderbufferStorage:GL_RENDERBUFFER fromDrawable:GS_GL_CONTEXT_EAGL_LAYER(eagl_context)]; [GST_GL_CONTEXT_EAGL_CONTEXT(eagl_context) renderbufferStorage:GL_RENDERBUFFER fromDrawable:GST_GL_CONTEXT_EAGL_LAYER(eagl_context)];
glGetRenderbufferParameteriv (GL_RENDERBUFFER, glGetRenderbufferParameteriv (GL_RENDERBUFFER,
GL_RENDERBUFFER_WIDTH, &width); GL_RENDERBUFFER_WIDTH, &width);
glGetRenderbufferParameteriv (GL_RENDERBUFFER, glGetRenderbufferParameteriv (GL_RENDERBUFFER,
@ -128,7 +128,7 @@ gst_gl_context_eagl_release_layer (GstGLContext * context)
if (context_eagl->priv->eagl_layer) { if (context_eagl->priv->eagl_layer) {
gst_gl_context_eagl_activate (context, TRUE); gst_gl_context_eagl_activate (context, TRUE);
[GS_GL_CONTEXT_EAGL_CONTEXT(context_eagl) renderbufferStorage: GL_RENDERBUFFER fromDrawable:nil]; [GST_GL_CONTEXT_EAGL_CONTEXT(context_eagl) renderbufferStorage: GL_RENDERBUFFER fromDrawable:nil];
glDeleteFramebuffers (1, &context_eagl->priv->framebuffer); glDeleteFramebuffers (1, &context_eagl->priv->framebuffer);
context_eagl->priv->framebuffer = 0; context_eagl->priv->framebuffer = 0;
@ -172,7 +172,7 @@ gst_gl_context_eagl_update_layer (GstGLContext * context)
gst_gl_context_eagl_release_layer (context); gst_gl_context_eagl_release_layer (context);
eagl_layer = (CAEAGLLayer *)[window_handle layer]; eagl_layer = (CAEAGLLayer *)[window_handle layer];
[EAGLContext setCurrentContext:GS_GL_CONTEXT_EAGL_CONTEXT(context_eagl)]; [EAGLContext setCurrentContext:GST_GL_CONTEXT_EAGL_CONTEXT(context_eagl)];
/* Allocate framebuffer */ /* Allocate framebuffer */
glGenFramebuffers (1, &framebuffer); glGenFramebuffers (1, &framebuffer);
@ -180,7 +180,7 @@ gst_gl_context_eagl_update_layer (GstGLContext * context)
/* Allocate color render buffer */ /* Allocate color render buffer */
glGenRenderbuffers (1, &color_renderbuffer); glGenRenderbuffers (1, &color_renderbuffer);
glBindRenderbuffer (GL_RENDERBUFFER, color_renderbuffer); glBindRenderbuffer (GL_RENDERBUFFER, color_renderbuffer);
[GS_GL_CONTEXT_EAGL_CONTEXT(context_eagl) renderbufferStorage: GL_RENDERBUFFER fromDrawable:eagl_layer]; [GST_GL_CONTEXT_EAGL_CONTEXT(context_eagl) renderbufferStorage: GL_RENDERBUFFER fromDrawable:eagl_layer];
glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, glFramebufferRenderbuffer (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_RENDERBUFFER, color_renderbuffer); GL_RENDERBUFFER, color_renderbuffer);
/* Get renderbuffer width/height */ /* Get renderbuffer width/height */
@ -340,7 +340,7 @@ gst_gl_context_eagl_swap_buffers (GstGLContext * context)
if (!context_eagl->priv->eagl_layer) if (!context_eagl->priv->eagl_layer)
return; return;
[GS_GL_CONTEXT_EAGL_CONTEXT(context_eagl) presentRenderbuffer:GL_RENDERBUFFER]; [GST_GL_CONTEXT_EAGL_CONTEXT(context_eagl) presentRenderbuffer:GL_RENDERBUFFER];
} }
static gboolean static gboolean
@ -359,7 +359,7 @@ gst_gl_context_eagl_activate (GstGLContext * context, gboolean activate)
} }
GST_DEBUG ("Attaching context to thread %p", g_thread_self ()); GST_DEBUG ("Attaching context to thread %p", g_thread_self ());
if ([EAGLContext setCurrentContext:GS_GL_CONTEXT_EAGL_CONTEXT(context_eagl)] == NO) { if ([EAGLContext setCurrentContext:GST_GL_CONTEXT_EAGL_CONTEXT(context_eagl)] == NO) {
GST_ERROR ("Couldn't make context current"); GST_ERROR ("Couldn't make context current");
return FALSE; return FALSE;
} }

View file

@ -33,9 +33,9 @@ G_BEGIN_DECLS
#define GST_IS_GL_WINDOW_EAGL_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_TYPE_GL_WINDOW_EAGL)) #define GST_IS_GL_WINDOW_EAGL_CLASS(k) (G_TYPE_CHECK_CLASS_TYPE((k), GST_TYPE_GL_WINDOW_EAGL))
#define GST_GL_WINDOW_EAGL_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_GL_WINDOW_EAGL, GstGLWindowEaglClass)) #define GST_GL_WINDOW_EAGL_GET_CLASS(o) (G_TYPE_INSTANCE_GET_CLASS((o), GST_TYPE_GL_WINDOW_EAGL, GstGLWindowEaglClass))
#define GS_GL_WINDOW_EAGL_VIEW(obj) \ #define GST_GL_WINDOW_EAGL_VIEW(obj) \
((__bridge UIView *)(obj->priv->view)) ((__bridge UIView *)(obj->priv->view))
#define GS_GL_WINDOW_EAGL_QUEUE(obj) \ #define GST_GL_WINDOW_EAGL_QUEUE(obj) \
((__bridge dispatch_queue_t)(obj->priv->gl_queue)) ((__bridge dispatch_queue_t)(obj->priv->gl_queue))
typedef struct _GstGLWindowEagl GstGLWindowEagl; typedef struct _GstGLWindowEagl GstGLWindowEagl;

View file

@ -184,7 +184,7 @@ draw_cb (gpointer data)
CGSize size; CGSize size;
CAEAGLLayer *eagl_layer; CAEAGLLayer *eagl_layer;
eagl_layer = (CAEAGLLayer *)[GS_GL_WINDOW_EAGL_VIEW(window_eagl) layer]; eagl_layer = (CAEAGLLayer *)[GST_GL_WINDOW_EAGL_VIEW(window_eagl) layer];
size = eagl_layer.frame.size; size = eagl_layer.frame.size;
size = CGSizeMake (size.width * eagl_layer.contentsScale, size.height * eagl_layer.contentsScale); size = CGSizeMake (size.width * eagl_layer.contentsScale, size.height * eagl_layer.contentsScale);