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dvbsuboverlay: Fix more of the blending, so it looks quite good now
* libdvbsub gives us alpha channel already, not transparency level, so don't do another "alpha = 255 - alpha", this is done by libdvbsub. * Fix alpha channel handling in interpolation - assrender had an additional 1bpp alpha bitmap as a possible mask, we don't. So don't use the palette index array as alpha values; bug from quick code porting long ago to changing pixel colors (assrender has a single pixel color for whole regions or something, unlike dvbsub, which has indexed colors). * Don't forget to reassign our YUV and other local pixel color variables after shifting to work on the bottom part of a 2x2 subsample block, or it's obviously very blocky. Remaining issues in blending: * Should probably be interpolating or doing something else useful with the resulting U and V channels, so that most of the source pixel UV values would actually be actually cared about, except for just one out of possibly four. * Don't convert AYUV to ARGB in libdvbsub, and then back from ARGB to AYUV in dvbsuboverlay for no reason * Re-factor the whole thing to something more like textoverlay blending * Related to that, perhaps cache the current spu in a good format for quick blending on each frame, after which the more often called blending parts might become more straightforward
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efa1e9a1fe
commit
a203ad1aab
1 changed files with 60 additions and 26 deletions
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@ -566,8 +566,8 @@ blit_i420 (GstDVBSubOverlay * overlay, DVBSubtitles * subs, GstBuffer * buffer)
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{
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guint counter;
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DVBSubtitleRect *sub_region;
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gint alpha, r, g, b, k, k2;
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gint Y, U, V;
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gint alpha, alpha2, r, g, b, r2, g2, b2, k, k2;
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gint Y, U, V, Y2, U2, V2;
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guint32 color, color2;
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const guint8 *src;
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guint8 *dst_y, *dst_u, *dst_v;
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@ -631,12 +631,12 @@ blit_i420 (GstDVBSubOverlay * overlay, DVBSubtitles * subs, GstBuffer * buffer)
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buffer->data + v_offset + ((sub_region->y + 1) / 2) * v_stride +
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(sub_region->x + 1) / 2;
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/* FIXME: This whole blending business will need a refactor */
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/* FIXME: Also interpolation for Cr and Cb channels missing */
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for (y = 0; y < h - 1; y += 2) {
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for (x = 0; x < w - 1; x += 2) {
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/* FIXME: Completely wrong blending code */
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color = sub_region->pict.palette[src[0]];
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color2 = sub_region->pict.palette[src[1]];
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alpha = 255 - ((color >> 24) & 0xff);
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alpha = (color >> 24) & 0xff;
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r = (color >> 16) & 0xff;
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g = (color >> 8) & 0xff;
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b = color & 0xff;
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@ -645,24 +645,54 @@ blit_i420 (GstDVBSubOverlay * overlay, DVBSubtitles * subs, GstBuffer * buffer)
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U = rgb_to_u (r, g, b);
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V = rgb_to_v (r, g, b);
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k = src[0] * alpha / 255;
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color2 = sub_region->pict.palette[src[1]];
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alpha2 = (color2 >> 24) & 0xff;
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r2 = (color2 >> 16) & 0xff;
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g2 = (color2 >> 8) & 0xff;
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b2 = color2 & 0xff;
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Y2 = rgb_to_y (r2, g2, b2);
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U2 = rgb_to_u (r2, g2, b2);
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V2 = rgb_to_v (r2, g2, b2);
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k = alpha;
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k2 = k;
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dst_y[0] = (k * Y + (255 - k) * dst_y[0]) / 255;
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k = src[1] * alpha / 255;
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k = alpha2;
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k2 += k;
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dst_y[1] = (k * Y + (255 - k) * dst_y[1]) / 255;
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dst_y[1] = (k * Y2 + (255 - k) * dst_y[1]) / 255;
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src += src_stride;
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dst_y += y_stride;
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k = src[0] * alpha / 255;
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color = sub_region->pict.palette[src[0]];
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alpha = (color >> 24) & 0xff;
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r = (color >> 16) & 0xff;
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g = (color >> 8) & 0xff;
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b = color & 0xff;
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Y = rgb_to_y (r, g, b);
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U = rgb_to_u (r, g, b);
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V = rgb_to_v (r, g, b);
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color2 = sub_region->pict.palette[src[1]];
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alpha2 = (color2 >> 24) & 0xff;
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r2 = (color2 >> 16) & 0xff;
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g2 = (color2 >> 8) & 0xff;
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b2 = color2 & 0xff;
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Y2 = rgb_to_y (r2, g2, b2);
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U2 = rgb_to_u (r2, g2, b2);
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V2 = rgb_to_v (r2, g2, b2);
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k = alpha;
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k2 += k;
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dst_y[0] = (k * Y + (255 - k) * dst_y[0]) / 255;
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k = src[1] * alpha / 255;
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k = alpha2;
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k2 += k;
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dst_y[1] = (k * Y + (255 - k) * dst_y[1]) / 255;
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dst_y[1] = (k * Y2 + (255 - k) * dst_y[1]) / 255;
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k2 /= 4;
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dst_u[0] = (k2 * U + (255 - k2) * dst_u[0]) / 255;
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@ -675,10 +705,8 @@ blit_i420 (GstDVBSubOverlay * overlay, DVBSubtitles * subs, GstBuffer * buffer)
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}
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if (x < w) {
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/* FIXME: Completely wrong blending code */
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color = sub_region->pict.palette[src[0]];
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color2 = sub_region->pict.palette[src[1]];
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alpha = 255 - ((color >> 24) & 0xff);
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alpha = (color >> 24) & 0xff;
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r = (color >> 16) & 0xff;
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g = (color >> 8) & 0xff;
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b = color & 0xff;
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@ -687,14 +715,14 @@ blit_i420 (GstDVBSubOverlay * overlay, DVBSubtitles * subs, GstBuffer * buffer)
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U = rgb_to_u (r, g, b);
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V = rgb_to_v (r, g, b);
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k = src[0] * alpha / 255;
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k = alpha;
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k2 = k;
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dst_y[0] = (k * Y + (255 - k) * dst_y[0]) / 255;
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src += src_stride;
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dst_y += y_stride;
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k = src[0] * alpha / 255;
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k = alpha;
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k2 += k;
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dst_y[0] = (k * Y + (255 - k) * dst_y[0]) / 255;
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@ -716,10 +744,8 @@ blit_i420 (GstDVBSubOverlay * overlay, DVBSubtitles * subs, GstBuffer * buffer)
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if (y < h) {
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for (x = 0; x < w - 1; x += 2) {
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/* FIXME: Completely wrong blending code */
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color = sub_region->pict.palette[src[0]];
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color2 = sub_region->pict.palette[src[1]];
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alpha = 255 - ((color >> 24) & 0xff);
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alpha = (color >> 24) & 0xff;
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r = (color >> 16) & 0xff;
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g = (color >> 8) & 0xff;
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b = color & 0xff;
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@ -728,13 +754,23 @@ blit_i420 (GstDVBSubOverlay * overlay, DVBSubtitles * subs, GstBuffer * buffer)
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U = rgb_to_u (r, g, b);
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V = rgb_to_v (r, g, b);
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k = src[0] * alpha / 255;
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color2 = sub_region->pict.palette[src[1]];
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alpha2 = (color2 >> 24) & 0xff;
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r2 = (color2 >> 16) & 0xff;
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g2 = (color2 >> 8) & 0xff;
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b2 = color2 & 0xff;
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Y2 = rgb_to_y (r2, g2, b2);
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U2 = rgb_to_u (r2, g2, b2);
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V2 = rgb_to_v (r2, g2, b2);
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k = alpha;
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k2 = k;
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dst_y[0] = (k * Y + (255 - k) * dst_y[0]) / 255;
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k = src[1] * alpha / 255;
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k = alpha2;
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k2 += k;
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dst_y[1] = (k * Y + (255 - k) * dst_y[1]) / 255;
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dst_y[1] = (k * Y2 + (255 - k) * dst_y[1]) / 255;
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k2 /= 2;
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dst_u[0] = (k2 * U + (255 - k2) * dst_u[0]) / 255;
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@ -747,10 +783,8 @@ blit_i420 (GstDVBSubOverlay * overlay, DVBSubtitles * subs, GstBuffer * buffer)
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}
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if (x < w) {
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/* FIXME: Completely wrong blending code */
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color = sub_region->pict.palette[src[0]];
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color2 = sub_region->pict.palette[src[1]];
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alpha = 255 - ((color >> 24) & 0xff);
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alpha = (color >> 24) & 0xff;
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r = (color >> 16) & 0xff;
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g = (color >> 8) & 0xff;
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b = color & 0xff;
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@ -759,7 +793,7 @@ blit_i420 (GstDVBSubOverlay * overlay, DVBSubtitles * subs, GstBuffer * buffer)
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U = rgb_to_u (r, g, b);
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V = rgb_to_v (r, g, b);
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k = src[0] * alpha / 255;
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k = alpha;
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k2 = k;
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dst_y[0] = (k * Y + (255 - k) * dst_y[0]) / 255;
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