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dvbsuboverlay: Fix blending bug regarding color channel addressing.
libdvbsub gives us ARGB ordered pixels right now, not RGBA.
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commit
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1 changed files with 16 additions and 16 deletions
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@ -636,10 +636,10 @@ blit_i420 (GstDVBSubOverlay * overlay, DVBSubtitles * subs, GstBuffer * buffer)
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/* FIXME: Completely wrong blending code */
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color = sub_region->pict.palette[src[0]];
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color2 = sub_region->pict.palette[src[1]];
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alpha = 255 - (color & 0xff);
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r = (color >> 24) & 0xff;
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g = (color >> 16) & 0xff;
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b = (color >> 8) & 0xff;
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alpha = 255 - ((color >> 24) & 0xff);
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r = (color >> 16) & 0xff;
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g = (color >> 8) & 0xff;
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b = color & 0xff;
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Y = rgb_to_y (r, g, b);
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U = rgb_to_u (r, g, b);
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@ -678,10 +678,10 @@ blit_i420 (GstDVBSubOverlay * overlay, DVBSubtitles * subs, GstBuffer * buffer)
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/* FIXME: Completely wrong blending code */
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color = sub_region->pict.palette[src[0]];
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color2 = sub_region->pict.palette[src[1]];
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alpha = 255 - (color & 0xff);
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r = (color >> 24) & 0xff;
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g = (color >> 16) & 0xff;
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b = (color >> 8) & 0xff;
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alpha = 255 - ((color >> 24) & 0xff);
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r = (color >> 16) & 0xff;
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g = (color >> 8) & 0xff;
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b = color & 0xff;
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Y = rgb_to_y (r, g, b);
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U = rgb_to_u (r, g, b);
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@ -719,10 +719,10 @@ blit_i420 (GstDVBSubOverlay * overlay, DVBSubtitles * subs, GstBuffer * buffer)
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/* FIXME: Completely wrong blending code */
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color = sub_region->pict.palette[src[0]];
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color2 = sub_region->pict.palette[src[1]];
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alpha = 255 - (color & 0xff);
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r = (color >> 24) & 0xff;
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g = (color >> 16) & 0xff;
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b = (color >> 8) & 0xff;
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alpha = 255 - ((color >> 24) & 0xff);
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r = (color >> 16) & 0xff;
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g = (color >> 8) & 0xff;
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b = color & 0xff;
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Y = rgb_to_y (r, g, b);
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U = rgb_to_u (r, g, b);
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@ -750,10 +750,10 @@ blit_i420 (GstDVBSubOverlay * overlay, DVBSubtitles * subs, GstBuffer * buffer)
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/* FIXME: Completely wrong blending code */
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color = sub_region->pict.palette[src[0]];
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color2 = sub_region->pict.palette[src[1]];
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alpha = 255 - (color & 0xff);
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r = (color >> 24) & 0xff;
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g = (color >> 16) & 0xff;
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b = (color >> 8) & 0xff;
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alpha = 255 - ((color >> 24) & 0xff);
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r = (color >> 16) & 0xff;
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g = (color >> 8) & 0xff;
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b = color & 0xff;
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Y = rgb_to_y (r, g, b);
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U = rgb_to_u (r, g, b);
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