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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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gl: fix string literal warning
warning: format not a string literal, argument types not checked [-Wformat-nonliteral]
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parent
dede842409
commit
9cb3f93b4a
1 changed files with 10 additions and 10 deletions
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@ -122,7 +122,7 @@ static const gfloat from_rgb_bt709_vcoeff[] = { 0.440654, -0.400285, -0.040370 }
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"const vec2 compose_weight = vec2(0.996109, 0.003891);\n"
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/* Channel reordering for XYZ <-> ZYX conversion */
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static const char *frag_REORDER =
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static const gchar frag_REORDER[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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@ -143,7 +143,7 @@ static const char *frag_REORDER =
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* ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1])
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* low byte weight as : 255/65535 (similar)
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* */
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static const char *frag_COMPOSE =
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static const gchar frag_COMPOSE[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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@ -164,7 +164,7 @@ static const char *frag_COMPOSE =
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" gl_FragColor = vec4(%c, %c, %c, %c);\n"
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"}";
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static const char *frag_AYUV_to_RGB =
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static const char frag_AYUV_to_RGB[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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@ -186,7 +186,7 @@ static const char *frag_AYUV_to_RGB =
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" gl_FragColor=vec4(%c,%c,%c,%c);\n"
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"}";
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static const gchar *frag_RGB_to_AYUV =
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static const gchar frag_RGB_to_AYUV[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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@ -207,7 +207,7 @@ static const gchar *frag_RGB_to_AYUV =
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"}\n";
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/** YUV to RGB conversion */
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static const char *frag_PLANAR_YUV_to_RGB =
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static const char frag_PLANAR_YUV_to_RGB[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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@ -231,7 +231,7 @@ static const char *frag_PLANAR_YUV_to_RGB =
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" gl_FragColor = vec4(%c, %c, %c, %c);\n"
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"}\n";
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static const gchar *frag_RGB_to_PLANAR_YUV =
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static const gchar frag_RGB_to_PLANAR_YUV[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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@ -255,7 +255,7 @@ static const gchar *frag_RGB_to_PLANAR_YUV =
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"}\n";
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/** NV12/NV21 to RGB conversion */
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static const char *frag_NV12_NV21_to_RGB = {
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static const char frag_NV12_NV21_to_RGB[] = {
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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@ -281,7 +281,7 @@ static const char *frag_NV12_NV21_to_RGB = {
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/* YUY2:r,g,a
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UYVY:a,b,r */
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static const gchar *frag_YUY2_UYVY_to_RGB =
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static const gchar frag_YUY2_UYVY_to_RGB[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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@ -304,7 +304,7 @@ static const gchar *frag_YUY2_UYVY_to_RGB =
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" gl_FragColor = vec4(%c, %c, %c, %c);\n"
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"}\n";
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static const gchar *frag_RGB_to_YUY2_UYVY =
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static const gchar frag_RGB_to_YUY2_UYVY[] =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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@ -330,7 +330,7 @@ static const gchar *frag_RGB_to_YUY2_UYVY =
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" gl_FragColor = vec4(%s);\n"
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"}\n";
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static const gchar *text_vertex_shader =
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static const gchar text_vertex_shader[] =
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"attribute vec4 a_position; \n"
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"attribute vec2 a_texcoord; \n"
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"varying vec2 v_texcoord; \n"
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