diff --git a/gst-libs/gst/gl/gstglcolorconvert.c b/gst-libs/gst/gl/gstglcolorconvert.c index a3df40458b..8b0e3136dd 100644 --- a/gst-libs/gst/gl/gstglcolorconvert.c +++ b/gst-libs/gst/gl/gstglcolorconvert.c @@ -122,7 +122,7 @@ static const gfloat from_rgb_bt709_vcoeff[] = { 0.440654, -0.400285, -0.040370 } "const vec2 compose_weight = vec2(0.996109, 0.003891);\n" /* Channel reordering for XYZ <-> ZYX conversion */ -static const char *frag_REORDER = +static const gchar frag_REORDER[] = "#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" @@ -143,7 +143,7 @@ static const char *frag_REORDER = * ([0~1] denormalize to [0~255],shift to high byte,normalize to [0~1]) * low byte weight as : 255/65535 (similar) * */ -static const char *frag_COMPOSE = +static const gchar frag_COMPOSE[] = "#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" @@ -164,7 +164,7 @@ static const char *frag_COMPOSE = " gl_FragColor = vec4(%c, %c, %c, %c);\n" "}"; -static const char *frag_AYUV_to_RGB = +static const char frag_AYUV_to_RGB[] = "#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" @@ -186,7 +186,7 @@ static const char *frag_AYUV_to_RGB = " gl_FragColor=vec4(%c,%c,%c,%c);\n" "}"; -static const gchar *frag_RGB_to_AYUV = +static const gchar frag_RGB_to_AYUV[] = "#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" @@ -207,7 +207,7 @@ static const gchar *frag_RGB_to_AYUV = "}\n"; /** YUV to RGB conversion */ -static const char *frag_PLANAR_YUV_to_RGB = +static const char frag_PLANAR_YUV_to_RGB[] = "#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" @@ -231,7 +231,7 @@ static const char *frag_PLANAR_YUV_to_RGB = " gl_FragColor = vec4(%c, %c, %c, %c);\n" "}\n"; -static const gchar *frag_RGB_to_PLANAR_YUV = +static const gchar frag_RGB_to_PLANAR_YUV[] = "#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" @@ -255,7 +255,7 @@ static const gchar *frag_RGB_to_PLANAR_YUV = "}\n"; /** NV12/NV21 to RGB conversion */ -static const char *frag_NV12_NV21_to_RGB = { +static const char frag_NV12_NV21_to_RGB[] = { "#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" @@ -281,7 +281,7 @@ static const char *frag_NV12_NV21_to_RGB = { /* YUY2:r,g,a UYVY:a,b,r */ -static const gchar *frag_YUY2_UYVY_to_RGB = +static const gchar frag_YUY2_UYVY_to_RGB[] = "#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" @@ -304,7 +304,7 @@ static const gchar *frag_YUY2_UYVY_to_RGB = " gl_FragColor = vec4(%c, %c, %c, %c);\n" "}\n"; -static const gchar *frag_RGB_to_YUY2_UYVY = +static const gchar frag_RGB_to_YUY2_UYVY[] = "#ifdef GL_ES\n" "precision mediump float;\n" "#endif\n" @@ -330,7 +330,7 @@ static const gchar *frag_RGB_to_YUY2_UYVY = " gl_FragColor = vec4(%s);\n" "}\n"; -static const gchar *text_vertex_shader = +static const gchar text_vertex_shader[] = "attribute vec4 a_position; \n" "attribute vec2 a_texcoord; \n" "varying vec2 v_texcoord; \n"