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[115/906] git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@556 93df14bb-0f41-7a43-8087-d3e2a2f0e464
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6 changed files with 414 additions and 394 deletions
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@ -97,8 +97,17 @@ typedef void (* GLCB2) ( gpointer* p1, gpointer* p2, gint w, gint h);
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struct _GstGLDisplay {
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GObject object;
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//thread safe
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GMutex* mutex;
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//gl context
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gint glutWinId;
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gulong winId;
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GString* title;
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gint win_xpos;
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gint win_ypos;
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gboolean visible;
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gboolean isAlive;
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GQueue* texturePool;
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//conditions
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@ -117,98 +126,92 @@ struct _GstGLDisplay {
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GCond* cond_gen_shader;
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GCond* cond_del_shader;
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gint glutWinId;
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gulong winId;
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GString* title;
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gint win_xpos;
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gint win_ypos;
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gboolean visible;
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gboolean isAlive;
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//intput frame buffer object (video -> GL)
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GLuint fbo;
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GLuint depthBuffer;
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GLuint textureFBO;
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GLuint textureFBOWidth;
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GLuint textureFBOHeight;
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GstVideoFormat upload_video_format;
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//filter frame buffer object (GL -> GL)
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GLuint requestedFBO;
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GLuint requestedDepthBuffer;
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GLuint requestedTextureFBOWidth;
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GLuint requestedTextureFBOHeight;
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GLuint usedFBO;
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GLuint usedDepthBuffer;
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GLuint usedTextureFBO;
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GLuint usedTextureFBOWidth;
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GLuint usedTextureFBOHeight;
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GLCB glsceneFBO_cb;
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GLCB2 glsceneFBO_cb2;
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gpointer* p1;
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gpointer* p2;
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GLuint inputTextureWidth;
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GLuint inputTextureHeight;
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GLuint inputTexture;
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GLuint rejectedFBO;
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GLuint rejectedDepthBuffer;
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//displayed texture
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GLuint displayedTexture;
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GLuint displayedTextureWidth;
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GLuint displayedTextureHeight;
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//action redisplay
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GLuint redisplay_texture;
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GLuint redisplay_texture_width;
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GLuint redisplay_texture_height;
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//action resize
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gint resize_width;
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gint resize_height;
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GLuint preparedTexture;
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GLuint currentTexture;
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GLuint currentTexture_u;
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GLuint currentTexture_v;
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GLuint currentTextureWidth;
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GLuint currentTextureHeight;
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GstVideoFormat currentVideo_format;
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gpointer currentData;
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//action gen and del texture
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GLuint gen_texture;
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GLuint del_texture;
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GLuint textureTrash;
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//client callbacks
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CRCB clientReshapeCallback;
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CDCB clientDrawCallback;
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//output frame buffer object (GL -> video)
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GLuint videoFBO;
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GLuint videoDepthBuffer;
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GLuint videoTexture;
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GLuint videoTexture_u;
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GLuint videoTexture_v;
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gint outputWidth;
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gint outputHeight;
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GstVideoFormat outputVideo_format;
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gpointer outputData;
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GLenum multipleRT[3];
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//recorded texture
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GLuint recordedTexture;
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GLuint recordedTextureWidth;
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GLuint recordedTextureHeight;
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//colorspace conversion method
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//upload
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GLuint upload_fbo;
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GLuint upload_depth_buffer;
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GLuint upload_texture;
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GLuint upload_width;
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GLuint upload_height;
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GstVideoFormat upload_video_format;
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GstGLDisplayConversion colorspace_conversion;
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gint upload_data_with;
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gint upload_data_height;
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gpointer upload_data;
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//from video to texture
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//filter gen fbo
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GLuint gen_fbo_width;
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GLuint gen_fbo_height;
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GLuint generated_fbo;
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GLuint generated_depth_buffer;
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//filter use fbo
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GLuint use_fbo;
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GLuint use_depth_buffer;
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GLuint use_fbo_texture;
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GLuint use_fbo_width;
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GLuint use_fbo_height;
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GLCB use_fbo_scene_cb;
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GLhandleARB use_shader;
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GLCB2 use_fbo_scene_cb_2;
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gpointer* p1;
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gpointer* p2;
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GLuint input_texture_width;
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GLuint input_texture_height;
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GLuint input_texture;
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//filter del fbo
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GLuint del_fbo;
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GLuint del_depth_buffer;
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//download
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GLuint download_fbo;
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GLuint download_depth_buffer;
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GLuint download_texture;
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GLuint download_texture_u;
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GLuint download_texture_v;
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gint download_width;
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gint download_height;
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GstVideoFormat download_video_format;
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gpointer download_data;
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GLenum multipleRT[3];
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GLuint ouput_texture;
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GLuint ouput_texture_width;
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GLuint ouput_texture_height;
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//action gen and del shader
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gchar* gen_text_shader;
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GLhandleARB gen_handle_shader;
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GLhandleARB del_handle_shader;
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//fragement shader upload
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gchar* textFProgram_YUY2_UYVY;
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GLhandleARB GLSLProgram_YUY2;
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GLhandleARB GLSLProgram_UYVY;
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gchar* textFProgram_I420_YV12;
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GLhandleARB GLSLProgram_I420_YV12;
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gchar* textFProgram_AYUV;
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GLhandleARB GLSLProgram_AYUV;
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//from texture to video
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//fragement shader download
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gchar* textFProgram_to_YUY2_UYVY;
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GLhandleARB GLSLProgram_to_YUY2;
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GLhandleARB GLSLProgram_to_UYVY;
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@ -218,16 +221,6 @@ struct _GstGLDisplay {
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gchar* textFProgram_to_AYUV;
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GLhandleARB GLSLProgram_to_AYUV;
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//requested shader
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gchar* requestedTextShader;
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GLhandleARB requestedHandleShader;
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GLhandleARB usedHandleShader;
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GLhandleARB rejectedHandleShader;
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//client callbacks
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CRCB clientReshapeCallback;
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CDCB clientDrawCallback;
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};
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@ -257,27 +250,26 @@ void gst_gl_display_del_texture (GstGLDisplay* display, guint texture);
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void gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format,
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guint gl_width, guint gl_height);
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void gst_gl_display_do_upload (GstGLDisplay* display, GstVideoFormat video_format,
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gint video_width, gint video_height, gpointer data,
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guint gl_width, guint gl_height, guint pTexture);
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void gst_gl_display_do_upload (GstGLDisplay* display, guint texture,
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gint data_width, gint data_height,
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gpointer data);
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void gst_gl_display_init_download (GstGLDisplay* display, GstVideoFormat video_format,
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gint width, gint height);
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void gst_gl_display_do_download (GstGLDisplay* display, GstVideoFormat video_format,
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gint width, gint height, GLuint recordedTexture, gpointer data);
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void gst_gl_display_do_download (GstGLDisplay* display, GLuint texture,
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gint width, gint height,
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gpointer data);
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void gst_gl_display_gen_fbo (GstGLDisplay* display, gint width, gint height,
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guint* fbo, guint* depthbuffer);
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void gst_gl_display_use_fbo (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
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guint fbo, guint depthbuffer, guint textureFBO, GLCB cb,
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guint inputTextureWidth, guint inputTextureHeight, guint inputTexture,
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GLhandleARB handleShader);
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void gst_gl_display_use_fbo_2 (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
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guint fbo, guint depthbuffer, guint textureFBO, GLCB2 cb,
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void gst_gl_display_use_fbo (GstGLDisplay* display, gint texture_fbo_width, gint texture_fbo_height,
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guint fbo, guint depth_buffer, guint texture_fbo, GLCB cb,
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guint input_texture_width, guint input_texture_height, guint input_texture,
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GLhandleARB shader);
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void gst_gl_display_use_fbo_2 (GstGLDisplay* display, gint texture_fbo_width, gint texture_fbo_height,
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guint fbo, guint depth_buffer, guint texture_fbo, GLCB2 cb2,
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gpointer* p1, gpointer* p2);
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void gst_gl_display_del_fbo (GstGLDisplay* display, guint fbo,
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guint depthbuffer);
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guint depth_buffer);
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void gst_gl_display_gen_shader (GstGLDisplay* display, gchar* textShader, GLhandleARB* handleShader);
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void gst_gl_display_del_shader (GstGLDisplay* display, GLhandleARB shader);
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@ -447,16 +447,16 @@ gst_gl_colorscale_transform (GstBaseTransform* trans, GstBuffer* inbuf,
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GST_BUFFER_DATA (inbuf), GST_BUFFER_SIZE (inbuf));
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//blocking call
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gst_gl_display_do_upload (colorscale->display, colorscale->input_video_format,
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colorscale->input_video_width, colorscale->input_video_height, GST_BUFFER_DATA (inbuf),
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gl_temp_buffer->width, gl_temp_buffer->height, gl_temp_buffer->texture);
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gst_gl_display_do_upload (colorscale->display, gl_temp_buffer->texture,
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colorscale->input_video_width, colorscale->input_video_height,
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GST_BUFFER_DATA (inbuf));
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GST_DEBUG ("output size %p size %d",
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GST_BUFFER_DATA (outbuf), GST_BUFFER_SIZE (outbuf));
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//blocking call
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gst_gl_display_do_download(colorscale->display, colorscale->output_video_format,
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gl_temp_buffer->width, gl_temp_buffer->height, gl_temp_buffer->texture,
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gst_gl_display_do_download(colorscale->display, gl_temp_buffer->texture,
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gl_temp_buffer->width, gl_temp_buffer->height,
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GST_BUFFER_DATA (outbuf));
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gst_buffer_unref (gl_temp_buffer);
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@ -307,8 +307,8 @@ gst_gl_download_transform (GstBaseTransform* trans, GstBuffer* inbuf,
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GST_BUFFER_DATA (outbuf), GST_BUFFER_SIZE (outbuf));
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//blocking call
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gst_gl_display_do_download(download->display, download->video_format,
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gl_inbuf->width, gl_inbuf->height, gl_inbuf->texture, GST_BUFFER_DATA (outbuf));
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gst_gl_display_do_download(download->display, gl_inbuf->texture,
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gl_inbuf->width, gl_inbuf->height, GST_BUFFER_DATA (outbuf));
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return GST_FLOW_OK;
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}
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@ -488,9 +488,8 @@ gst_glimage_sink_render (GstBaseSink* bsink, GstBuffer* buf)
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glimage_sink->width, glimage_sink->height);
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//blocking call
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gst_gl_display_do_upload(glimage_sink->display, glimage_sink->format,
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glimage_sink->width, glimage_sink->height, GST_BUFFER_DATA (buf),
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gl_buffer->width, gl_buffer->height, gl_buffer->texture);
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gst_gl_display_do_upload(glimage_sink->display, gl_buffer->texture,
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glimage_sink->width, glimage_sink->height, GST_BUFFER_DATA (buf));
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//gl_buffer is created in this block, so the gl buffer is already referenced
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}
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@ -467,9 +467,8 @@ gst_gl_upload_transform (GstBaseTransform* trans, GstBuffer* inbuf,
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//Depending on the colorspace, video is upload into several textures.
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//However, there is only one output texture. The one attached
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//to the upload FBO.
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gst_gl_display_do_upload (upload->display, upload->video_format,
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upload->video_width, upload->video_height, GST_BUFFER_DATA (inbuf),
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gl_outbuf->width, gl_outbuf->height, gl_outbuf->texture);
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gst_gl_display_do_upload (upload->display, gl_outbuf->texture,
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upload->video_width, upload->video_height, GST_BUFFER_DATA (inbuf));
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return GST_FLOW_OK;
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}
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