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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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[114/906] git-svn-id: svn://svn.wobow.com/GStreamer_playground/gst-plugins-gl@555 93df14bb-0f41-7a43-8087-d3e2a2f0e464
This commit is contained in:
parent
37a0568858
commit
5acf54ccf9
12 changed files with 988 additions and 925 deletions
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@ -29,8 +29,8 @@ static GObjectClass* gst_gl_buffer_parent_class;
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static void
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gst_gl_buffer_finalize (GstGLBuffer* buffer)
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{
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//wait clear textures end, blocking call
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gst_gl_display_clearTexture (buffer->display, buffer->texture);
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//blocking call, put the texture in the pool
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gst_gl_display_del_texture (buffer->display, buffer->texture);
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g_object_unref (buffer->display);
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@ -99,8 +99,8 @@ gst_gl_buffer_new (GstGLDisplay* display,
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//the one attached to the upload FBO
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GST_BUFFER_SIZE (gl_buffer) = gst_gl_buffer_get_size (gl_width, gl_height);
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//blocking call, request a texture and attach it to the upload FBO
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gst_gl_display_prepare_texture (gl_buffer->display, &gl_buffer->texture) ;
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//blocking call, generate a texture using the pool
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gst_gl_display_gen_texture (gl_buffer->display, &gl_buffer->texture) ;
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return gl_buffer;
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}
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File diff suppressed because it is too large
Load diff
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@ -41,7 +41,7 @@
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typedef struct _GstGLDisplay GstGLDisplay;
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typedef struct _GstGLDisplayClass GstGLDisplayClass;
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//Color space conversion metthod
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//Color space conversion method
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typedef enum {
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GST_GL_DISPLAY_CONVERSION_GLSL, //ARB_fragment_shade
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GST_GL_DISPLAY_CONVERSION_MATRIX, //ARB_imaging
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@ -51,23 +51,23 @@ typedef enum {
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//Message type
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typedef enum {
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GST_GL_DISPLAY_ACTION_CREATE,
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GST_GL_DISPLAY_ACTION_DESTROY,
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GST_GL_DISPLAY_ACTION_VISIBLE,
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GST_GL_DISPLAY_ACTION_RESHAPE,
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GST_GL_DISPLAY_ACTION_INIT_UPLOAD,
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GST_GL_DISPLAY_ACTION_PREPARE,
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GST_GL_DISPLAY_ACTION_CHANGE,
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GST_GL_DISPLAY_ACTION_CLEAR,
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GST_GL_DISPLAY_ACTION_VIDEO,
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GST_GL_DISPLAY_ACTION_REDISPLAY,
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GST_GL_DISPLAY_ACTION_GENFBO,
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GST_GL_DISPLAY_ACTION_DELFBO,
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GST_GL_DISPLAY_ACTION_USEFBO,
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GST_GL_DISPLAY_ACTION_USEFBO2,
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GST_GL_DISPLAY_ACTION_CREATE_CONTEXT,
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GST_GL_DISPLAY_ACTION_DESTROY_CONTEXT,
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GST_GL_DISPLAY_ACTION_VISIBLE_CONTEXT,
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GST_GL_DISPLAY_ACTION_RESIZE_CONTEXT,
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GST_GL_DISPLAY_ACTION_REDISPLAY_CONTEXT,
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GST_GL_DISPLAY_ACTION_GEN_TEXTURE,
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GST_GL_DISPLAY_ACTION_DEL_TEXTURE,
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GST_GL_DISPLAY_ACTION_INIT_UPLOAD,
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GST_GL_DISPLAY_ACTION_DO_UPLOAD,
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GST_GL_DISPLAY_ACTION_INIT_DOWNLOAD,
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GST_GL_DISPLAY_ACTION_GENSHADER,
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GST_GL_DISPLAY_ACTION_DELSHADER
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GST_GL_DISPLAY_ACTION_DO_DOWNLOAD,
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GST_GL_DISPLAY_ACTION_GEN_FBO,
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GST_GL_DISPLAY_ACTION_USE_FBO,
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GST_GL_DISPLAY_ACTION_USE_FBO2,
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GST_GL_DISPLAY_ACTION_DEL_FBO,
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GST_GL_DISPLAY_ACTION_GEN_SHADER,
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GST_GL_DISPLAY_ACTION_DEL_SHADER
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} GstGLDisplayAction;
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@ -101,21 +101,23 @@ struct _GstGLDisplay {
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GQueue* texturePool;
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//conditions
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GCond* cond_create_context;
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GCond* cond_destroy_context;
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GCond* cond_gen_texture;
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GCond* cond_del_texture;
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GCond* cond_init_upload;
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GCond* cond_make;
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GCond* cond_fill;
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GCond* cond_clear;
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GCond* cond_video;
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GCond* cond_generateFBO;
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GCond* cond_useFBO;
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GCond* cond_useFBO2;
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GCond* cond_destroyFBO;
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GCond* cond_do_upload;
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GCond* cond_init_download;
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GCond* cond_initShader;
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GCond* cond_destroyShader;
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GCond* cond_do_download;
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GCond* cond_gen_fbo;
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GCond* cond_use_fbo;
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GCond* cond_use_fbo_2;
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GCond* cond_del_fbo;
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GCond* cond_gen_shader;
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GCond* cond_del_shader;
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GCond* cond_create;
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GCond* cond_destroy;
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gint glutWinId;
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gulong winId;
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GString* title;
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@ -239,42 +241,49 @@ GType gst_gl_display_get_type (void);
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//------------------------------------------------------------
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//-------------------- Public declarations ------------------
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//------------------------------------------------------------
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GstGLDisplay *gst_gl_display_new (void);
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void gst_gl_display_init_gl_context (GstGLDisplay* display,
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GLint x, GLint y,
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GLint width, GLint height,
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gulong winId,
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gboolean visible);
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void gst_gl_display_setClientReshapeCallback (GstGLDisplay* display, CRCB cb);
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void gst_gl_display_setClientDrawCallback (GstGLDisplay* display, CDCB cb);
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void gst_gl_display_setVisibleWindow (GstGLDisplay* display, gboolean visible);
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void gst_gl_display_resizeWindow (GstGLDisplay* display, gint width, gint height);
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GstGLDisplay* gst_gl_display_new (void);
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void gst_gl_display_create_context (GstGLDisplay* display,
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GLint x, GLint y,
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GLint width, GLint height,
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gulong winId,
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gboolean visible);
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void gst_gl_display_set_visible_context (GstGLDisplay* display, gboolean visible);
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void gst_gl_display_resize_context (GstGLDisplay* display, gint width, gint height);
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gboolean gst_gl_display_redisplay (GstGLDisplay* display, GLuint texture, gint width, gint height);
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void gst_gl_display_gen_texture (GstGLDisplay* display, guint* pTexture);
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void gst_gl_display_del_texture (GstGLDisplay* display, guint texture);
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void gst_gl_display_init_upload (GstGLDisplay* display, GstVideoFormat video_format,
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guint gl_width, guint gl_height);
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void gst_gl_display_prepare_texture (GstGLDisplay* display, guint* pTexture);
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void gst_gl_display_do_upload (GstGLDisplay* display, GstVideoFormat video_format,
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gint video_width, gint video_height, gpointer data,
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guint gl_width, guint gl_height, guint pTexture);
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void gst_gl_display_clearTexture (GstGLDisplay* display, guint texture);
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void gst_gl_display_videoChanged (GstGLDisplay* display, GstVideoFormat video_format,
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gint width, gint height, GLuint recordedTexture, gpointer data);
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gboolean gst_gl_display_postRedisplay (GstGLDisplay* display, GLuint texture, gint width, gint height);
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void gst_gl_display_requestFBO (GstGLDisplay* display, gint width, gint height,
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guint* fbo, guint* depthbuffer);
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void gst_gl_display_useFBO (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
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guint fbo, guint depthbuffer, guint textureFBO, GLCB cb,
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guint inputTextureWidth, guint inputTextureHeight, guint inputTexture,
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GLhandleARB handleShader);
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void gst_gl_display_useFBO2 (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
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guint fbo, guint depthbuffer, guint textureFBO, GLCB2 cb,
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gpointer* p1, gpointer* p2);
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void gst_gl_display_rejectFBO (GstGLDisplay* display, guint fbo,
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guint depthbuffer);
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void gst_gl_display_init_download (GstGLDisplay* display, GstVideoFormat video_format,
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gint width, gint height);
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void gst_gl_display_initShader (GstGLDisplay* display, gchar* textShader, GLhandleARB* handleShader);
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void gst_gl_display_destroyShader (GstGLDisplay* display, GLhandleARB shader);
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void gst_gl_display_set_windowId (GstGLDisplay* display, gulong winId);
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void gst_gl_display_do_download (GstGLDisplay* display, GstVideoFormat video_format,
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gint width, gint height, GLuint recordedTexture, gpointer data);
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void gst_gl_display_gen_fbo (GstGLDisplay* display, gint width, gint height,
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guint* fbo, guint* depthbuffer);
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void gst_gl_display_use_fbo (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
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guint fbo, guint depthbuffer, guint textureFBO, GLCB cb,
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guint inputTextureWidth, guint inputTextureHeight, guint inputTexture,
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GLhandleARB handleShader);
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void gst_gl_display_use_fbo_2 (GstGLDisplay* display, gint textureFBOWidth, gint textureFBOheight,
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guint fbo, guint depthbuffer, guint textureFBO, GLCB2 cb,
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gpointer* p1, gpointer* p2);
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void gst_gl_display_del_fbo (GstGLDisplay* display, guint fbo,
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guint depthbuffer);
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void gst_gl_display_gen_shader (GstGLDisplay* display, gchar* textShader, GLhandleARB* handleShader);
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void gst_gl_display_del_shader (GstGLDisplay* display, GLhandleARB shader);
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void gst_gl_display_set_window_id (GstGLDisplay* display, gulong winId);
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void gst_gl_display_set_client_reshape_callback (GstGLDisplay* display, CRCB cb);
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void gst_gl_display_set_client_draw_callback (GstGLDisplay* display, CDCB cb);
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#endif
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@ -156,7 +156,7 @@ gst_gl_filter_reset (GstGLFilter* filter)
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if (filter->display)
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{
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//blocking call, delete the FBO
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gst_gl_display_rejectFBO (filter->display, filter->fbo,
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gst_gl_display_del_fbo (filter->display, filter->fbo,
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filter->depthbuffer);
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g_object_unref (filter->display);
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filter->display = NULL;
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@ -247,7 +247,7 @@ gst_gl_filter_prepare_output_buffer (GstBaseTransform* trans,
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filter->display = g_object_ref (gl_inbuf->display);
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//blocking call, generate a FBO
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gst_gl_display_requestFBO (filter->display, filter->width, filter->height,
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gst_gl_display_gen_fbo (filter->display, filter->width, filter->height,
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&filter->fbo, &filter->depthbuffer);
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if (filter_class->onInitFBO)
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@ -389,7 +389,7 @@ gst_gl_colorscale_set_caps (GstBaseTransform* bt, GstCaps* incaps,
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colorscale->display = gst_gl_display_new ();
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//init unvisible opengl context
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gst_gl_display_init_gl_context (colorscale->display,
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gst_gl_display_create_context (colorscale->display,
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50, y_pos++ * (colorscale->output_video_height+50) + 50,
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colorscale->output_video_width, colorscale->output_video_height,
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0, FALSE);
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@ -455,7 +455,7 @@ gst_gl_colorscale_transform (GstBaseTransform* trans, GstBuffer* inbuf,
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GST_BUFFER_DATA (outbuf), GST_BUFFER_SIZE (outbuf));
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//blocking call
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gst_gl_display_videoChanged(colorscale->display, colorscale->output_video_format,
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gst_gl_display_do_download(colorscale->display, colorscale->output_video_format,
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gl_temp_buffer->width, gl_temp_buffer->height, gl_temp_buffer->texture,
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GST_BUFFER_DATA (outbuf));
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@ -307,7 +307,7 @@ gst_gl_download_transform (GstBaseTransform* trans, GstBuffer* inbuf,
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GST_BUFFER_DATA (outbuf), GST_BUFFER_SIZE (outbuf));
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//blocking call
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gst_gl_display_videoChanged(download->display, download->video_format,
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gst_gl_display_do_download(download->display, download->video_format,
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gl_inbuf->width, gl_inbuf->height, gl_inbuf->texture, GST_BUFFER_DATA (outbuf));
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return GST_FLOW_OK;
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@ -152,7 +152,7 @@ gst_gl_filter_app_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
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if (app_filter->clientDrawCallback)
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{
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//blocking call, use a FBO
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gst_gl_display_useFBO (filter->display, filter->width, filter->height,
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gst_gl_display_use_fbo (filter->display, filter->width, filter->height,
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filter->fbo, filter->depthbuffer, outbuf->texture, app_filter->clientDrawCallback,
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inbuf->width, inbuf->height, inbuf->texture, 0);
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}
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@ -160,7 +160,7 @@ gst_gl_filter_app_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
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else
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{
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//blocking call, use a FBO
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gst_gl_display_useFBO (filter->display, filter->width, filter->height,
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gst_gl_display_use_fbo (filter->display, filter->width, filter->height,
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filter->fbo, filter->depthbuffer, outbuf->texture, gst_gl_filter_app_callback,
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inbuf->width, inbuf->height, inbuf->texture, 0);
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}
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@ -115,7 +115,7 @@ gst_gl_filter_cube_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
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//GstGLFilterCube* cube_filter = GST_GL_FILTER_CUBE(filter);
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//blocking call, use a FBO
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gst_gl_display_useFBO (filter->display, filter->width, filter->height,
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gst_gl_display_use_fbo (filter->display, filter->width, filter->height,
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filter->fbo, filter->depthbuffer, outbuf->texture, gst_gl_filter_cube_callback,
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inbuf->width, inbuf->height, inbuf->texture, 0);
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@ -122,7 +122,7 @@ gst_gl_filter_edge_reset (GstGLFilter* filter)
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GstGLFilterEdge* edge_filter = GST_GL_FILTER_EDGE(filter);
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//blocking call, wait the opengl thread has destroyed the shader program
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gst_gl_display_destroyShader (filter->display, edge_filter->handleShader);
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gst_gl_display_del_shader (filter->display, edge_filter->handleShader);
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}
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static void
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@ -159,7 +159,7 @@ gst_gl_filter_edge_init_shader (GstGLFilter* filter)
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GstGLFilterEdge* edge_filter = GST_GL_FILTER_EDGE(filter);
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//blocking call, wait the opengl thread has compiled the shader program
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gst_gl_display_initShader (filter->display, edge_filter->textShader, &edge_filter->handleShader);
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gst_gl_display_gen_shader (filter->display, edge_filter->textShader, &edge_filter->handleShader);
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}
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static gboolean
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@ -169,7 +169,7 @@ gst_gl_filter_edge_filter (GstGLFilter* filter, GstGLBuffer* inbuf,
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GstGLFilterEdge* edge_filter = GST_GL_FILTER_EDGE(filter);
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//blocking call, generate a FBO
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gst_gl_display_useFBO (filter->display, filter->width, filter->height,
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gst_gl_display_use_fbo (filter->display, filter->width, filter->height,
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filter->fbo, filter->depthbuffer, outbuf->texture, gst_gl_filter_edge_callback,
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inbuf->width, inbuf->height, inbuf->texture, edge_filter->handleShader);
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@ -323,7 +323,7 @@ gst_glimage_sink_stop (GstBaseSink* bsink)
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}
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if (glimage_sink->display)
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{
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gst_gl_display_setVisibleWindow (glimage_sink->display, FALSE);
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gst_gl_display_set_visible_context (glimage_sink->display, FALSE);
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g_object_unref (glimage_sink->display);
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glimage_sink->display = NULL;
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}
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@ -436,17 +436,17 @@ gst_glimage_sink_render (GstBaseSink* bsink, GstBuffer* buf)
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gst_x_overlay_prepare_xwindow_id (GST_X_OVERLAY (glimage_sink));
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if (glimage_sink->window_id)
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gst_gl_display_set_windowId (glimage_sink->display, glimage_sink->window_id);
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gst_gl_display_set_window_id (glimage_sink->display, glimage_sink->window_id);
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gst_gl_display_setClientReshapeCallback (glimage_sink->display,
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gst_gl_display_set_client_reshape_callback (glimage_sink->display,
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glimage_sink->clientReshapeCallback);
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gst_gl_display_setClientDrawCallback (glimage_sink->display,
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gst_gl_display_set_client_draw_callback (glimage_sink->display,
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glimage_sink->clientDrawCallback);
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gst_gl_display_resizeWindow (glimage_sink->display, glimage_sink->width, glimage_sink->height);
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gst_gl_display_resize_context (glimage_sink->display, glimage_sink->width, glimage_sink->height);
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gst_gl_display_setVisibleWindow (glimage_sink->display, TRUE);
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gst_gl_display_set_visible_context (glimage_sink->display, TRUE);
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}
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}
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//is not gl
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@ -467,7 +467,7 @@ gst_glimage_sink_render (GstBaseSink* bsink, GstBuffer* buf)
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gst_x_overlay_prepare_xwindow_id (GST_X_OVERLAY (glimage_sink));
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//init opengl context
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gst_gl_display_init_gl_context (glimage_sink->display,
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gst_gl_display_create_context (glimage_sink->display,
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50, y_pos++ * (glimage_sink->height+50) + 50,
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glimage_sink->width, glimage_sink->height,
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glimage_sink->window_id, TRUE);
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@ -476,10 +476,10 @@ gst_glimage_sink_render (GstBaseSink* bsink, GstBuffer* buf)
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gst_gl_display_init_upload (glimage_sink->display, glimage_sink->format,
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glimage_sink->width, glimage_sink->height);
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gst_gl_display_setClientReshapeCallback (glimage_sink->display,
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gst_gl_display_set_client_reshape_callback (glimage_sink->display,
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glimage_sink->clientReshapeCallback);
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gst_gl_display_setClientDrawCallback (glimage_sink->display,
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gst_gl_display_set_client_draw_callback (glimage_sink->display,
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glimage_sink->clientDrawCallback);
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}
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@ -506,7 +506,7 @@ gst_glimage_sink_render (GstBaseSink* bsink, GstBuffer* buf)
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glimage_sink->stored_buffer = gl_buffer;
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//redisplay opengl scene
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isAlive = gst_gl_display_postRedisplay (glimage_sink->display,
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isAlive = gst_gl_display_redisplay (glimage_sink->display,
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gl_buffer->texture, gl_buffer->width, gl_buffer->height);
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if (isAlive)
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@ -557,7 +557,7 @@ gst_glimage_sink_expose (GstXOverlay* overlay)
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//redisplay opengl scene
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if (glimage_sink->display)
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gst_gl_display_postRedisplay (glimage_sink->display, 0, 0, 0);
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gst_gl_display_redisplay (glimage_sink->display, 0, 0, 0);
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}
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|
|
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@ -363,11 +363,11 @@ gst_gl_test_src_setcaps (GstBaseSrc* bsrc, GstCaps* caps)
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|
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gltestsrc->display = gst_gl_display_new ();
|
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|
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gst_gl_display_init_gl_context (gltestsrc->display,
|
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gst_gl_display_create_context (gltestsrc->display,
|
||||
50, y_pos++ * (gltestsrc->height+50) + 50,
|
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gltestsrc->width, gltestsrc->height, 0, FALSE);
|
||||
|
||||
gst_gl_display_requestFBO (gltestsrc->display, gltestsrc->width, gltestsrc->height,
|
||||
gst_gl_display_gen_fbo (gltestsrc->display, gltestsrc->width, gltestsrc->height,
|
||||
&gltestsrc->fbo, &gltestsrc->depthbuffer);
|
||||
}
|
||||
return res;
|
||||
|
@ -557,7 +557,7 @@ gst_gl_test_src_create (GstPushSrc* psrc, GstBuffer** buffer)
|
|||
}
|
||||
|
||||
//blocking call, generate a FBO
|
||||
gst_gl_display_useFBO2 (src->display, src->width, src->height,
|
||||
gst_gl_display_use_fbo_2 (src->display, src->width, src->height,
|
||||
src->fbo, src->depthbuffer, outbuf->texture, (GLCB2)src->make_image,
|
||||
(gpointer*)src, (gpointer*)outbuf);
|
||||
|
||||
|
@ -625,7 +625,7 @@ gst_gl_test_src_stop (GstBaseSrc* basesrc)
|
|||
if (src->display)
|
||||
{
|
||||
//blocking call, delete the FBO
|
||||
gst_gl_display_rejectFBO (src->display, src->fbo,
|
||||
gst_gl_display_del_fbo (src->display, src->fbo,
|
||||
src->depthbuffer);
|
||||
g_object_unref (src->display);
|
||||
src->display = NULL;
|
||||
|
|
|
@ -397,7 +397,7 @@ gst_gl_upload_set_caps (GstBaseTransform* bt, GstCaps* incaps,
|
|||
upload->display = gst_gl_display_new ();
|
||||
|
||||
//init unvisible opengl context
|
||||
gst_gl_display_init_gl_context (upload->display,
|
||||
gst_gl_display_create_context (upload->display,
|
||||
50, y_pos++ * (upload->gl_height+50) + 50,
|
||||
upload->gl_width, upload->gl_height, 0, FALSE);
|
||||
|
||||
|
|
Loading…
Reference in a new issue