d3d12swapchainsink: Add support for GstColorBalance interface

... and adding hue, saturation, brightness, and contrast properties

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7817>
This commit is contained in:
Seungha Yang 2024-11-03 10:42:33 +09:00 committed by GStreamer Marge Bot
parent c051070121
commit 80831f77f3

View file

@ -46,6 +46,10 @@ enum
PROP_SWAPCHAIN,
PROP_SAMPLING_METHOD,
PROP_MSAA,
PROP_HUE,
PROP_SATURATION,
PROP_BRIGHTNESS,
PROP_CONTRAST,
};
#define DEFAULT_ADAPTER -1
@ -55,6 +59,10 @@ enum
#define DEFAULT_BORDER_COLOR (G_GUINT64_CONSTANT(0xffff000000000000))
#define DEFAULT_SAMPLING_METHOD GST_D3D12_SAMPLING_METHOD_BILINEAR
#define DEFAULT_MSAA GST_D3D12_MSAA_DISABLED
#define DEFAULT_HUE 0.0
#define DEFAULT_SATURATION 1.0
#define DEFAULT_BRIGHTNESS 0.0
#define DEFAULT_CONTRAST 1.0
#define BACK_BUFFER_COUNT 2
@ -105,12 +113,26 @@ struct GstD3D12SwapChainSinkPrivate
{
GstD3D12SwapChainSinkPrivate ()
{
const gchar *channels[4] = { "HUE", "SATURATION",
"BRIGHTNESS", "CONTRAST"
};
convert_config = gst_structure_new_empty ("convert-config");
fence_data_pool = gst_d3d12_fence_data_pool_new ();
gst_video_info_init (&info);
gst_video_info_set_format (&display_info, GST_VIDEO_FORMAT_RGBA,
width, height);
update_border_color ();
color_balance_channels = nullptr;
for (guint i = 0; i < G_N_ELEMENTS (channels); i++) {
auto ch = (GstColorBalanceChannel *)
g_object_new (GST_TYPE_COLOR_BALANCE_CHANNEL, nullptr);
ch->label = g_strdup (channels[i]);
ch->min_value = -1000;
ch->max_value = 1000;
color_balance_channels = g_list_append (color_balance_channels, ch);
}
}
~GstD3D12SwapChainSinkPrivate ()
@ -121,6 +143,14 @@ struct GstD3D12SwapChainSinkPrivate
gst_clear_object (&comp);
gst_clear_object (&ca_pool);
gst_clear_object (&fence_data_pool);
auto iter = color_balance_channels;
while (iter) {
g_object_unref (iter->data);
iter = iter->next;
}
g_list_free (color_balance_channels);
}
void stop ()
@ -175,6 +205,7 @@ struct GstD3D12SwapChainSinkPrivate
guint64 fence_val = 0;
bool caps_updated = false;
bool first_present = true;
bool output_updated = false;
D3D12_BOX crop_rect = { };
D3D12_BOX prev_crop_rect = { };
FLOAT border_color_val[4];
@ -188,6 +219,11 @@ struct GstD3D12SwapChainSinkPrivate
guint64 border_color = DEFAULT_BORDER_COLOR;
GstD3D12SamplingMethod sampling_method = DEFAULT_SAMPLING_METHOD;
GstD3D12MSAAMode msaa_mode = DEFAULT_MSAA;
GList *color_balance_channels = nullptr;
gdouble hue = DEFAULT_HUE;
gdouble saturation = DEFAULT_SATURATION;
gdouble brightness = DEFAULT_BRIGHTNESS;
gdouble contrast = DEFAULT_CONTRAST;
};
/* *INDENT-ON* */
@ -225,9 +261,14 @@ static void
gst_d3d12_swapchain_sink_resize_internal (GstD3D12SwapChainSink * self,
guint width, guint height);
static void
gst_d3d12_swapchain_sink_color_balance_init (GstColorBalanceInterface * iface);
#define gst_d3d12_swapchain_sink_parent_class parent_class
G_DEFINE_TYPE (GstD3D12SwapChainSink, gst_d3d12_swapchain_sink,
GST_TYPE_VIDEO_SINK);
G_DEFINE_TYPE_WITH_CODE (GstD3D12SwapChainSink, gst_d3d12_swapchain_sink,
GST_TYPE_VIDEO_SINK,
G_IMPLEMENT_INTERFACE (GST_TYPE_COLOR_BALANCE,
gst_d3d12_swapchain_sink_color_balance_init));
static void
gst_d3d12_swapchain_sink_class_init (GstD3D12SwapChainSinkClass * klass)
@ -291,6 +332,29 @@ gst_d3d12_swapchain_sink_class_init (GstD3D12SwapChainSinkClass * klass)
GST_TYPE_D3D12_MSAA_MODE, DEFAULT_MSAA,
(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_HUE,
g_param_spec_double ("hue", "Hue", "hue", -1.0, 1.0, DEFAULT_HUE,
(GParamFlags) (GST_PARAM_CONTROLLABLE |
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_SATURATION,
g_param_spec_double ("saturation", "Saturation", "saturation", 0.0, 2.0,
DEFAULT_SATURATION,
(GParamFlags) (GST_PARAM_CONTROLLABLE |
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_BRIGHTNESS,
g_param_spec_double ("brightness", "Brightness", "brightness", -1.0, 1.0,
DEFAULT_BRIGHTNESS,
(GParamFlags) (GST_PARAM_CONTROLLABLE |
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
g_object_class_install_property (object_class, PROP_CONTRAST,
g_param_spec_double ("contrast", "Contrast", "contrast", 0.0, 2.0,
DEFAULT_CONTRAST,
(GParamFlags) (GST_PARAM_CONTROLLABLE |
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
d3d12_swapchain_sink_signals[SIGNAL_RESIZE] =
g_signal_new_class_handler ("resize", G_TYPE_FROM_CLASS (klass),
(GSignalFlags) (G_SIGNAL_RUN_LAST | G_SIGNAL_ACTION),
@ -346,6 +410,31 @@ gst_d3d12_swapchain_sink_finalize (GObject * object)
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
gst_d3d12_swapchain_sink_update_color_balance (GstD3D12SwapChainSink * self,
const gchar * name, gdouble * prev, gdouble value)
{
auto priv = self->priv;
if (*prev != value) {
GList *iter = priv->color_balance_channels;
*prev = value;
priv->output_updated = true;
while (iter) {
auto ch = (GstColorBalanceChannel *) iter->data;
if (g_ascii_strcasecmp (ch->label, name) == 0) {
auto iface = GST_COLOR_BALANCE (self);
gst_color_balance_value_changed (iface, ch,
gst_color_balance_get_value (iface, ch));
break;
}
iter = g_list_next (iter);
}
}
}
static void
gst_d3d12_swapchain_sink_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
@ -395,6 +484,22 @@ gst_d3d12_swapchain_sink_set_property (GObject * object, guint prop_id,
}
break;
}
case PROP_HUE:
gst_d3d12_swapchain_sink_update_color_balance (self,
"HUE", &priv->hue, g_value_get_double (value));
break;
case PROP_SATURATION:
gst_d3d12_swapchain_sink_update_color_balance (self,
"SATURATION", &priv->saturation, g_value_get_double (value));
break;
case PROP_BRIGHTNESS:
gst_d3d12_swapchain_sink_update_color_balance (self,
"BRIGHTNESS", &priv->brightness, g_value_get_double (value));
break;
case PROP_CONTRAST:
gst_d3d12_swapchain_sink_update_color_balance (self,
"CONTRAST", &priv->contrast, g_value_get_double (value));
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -578,6 +683,18 @@ gst_d3d12_swapchain_sink_get_property (GObject * object, guint prop_id,
case PROP_MSAA:
g_value_set_enum (value, priv->msaa_mode);
break;
case PROP_HUE:
g_value_set_double (value, priv->hue);
break;
case PROP_SATURATION:
g_value_set_double (value, priv->saturation);
break;
case PROP_BRIGHTNESS:
g_value_set_double (value, priv->brightness);
break;
case PROP_CONTRAST:
g_value_set_double (value, priv->contrast);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
@ -727,7 +844,8 @@ gst_d3d12_swapchain_sink_render (GstD3D12SwapChainSink * self)
priv->prev_crop_rect = crop_rect;
}
if (priv->first_present) {
priv->lock.lock ();
if (priv->first_present || priv->output_updated) {
GstVideoRectangle dst_rect = { };
dst_rect.w = priv->width;
dst_rect.h = priv->height;
@ -744,11 +862,15 @@ gst_d3d12_swapchain_sink_render (GstD3D12SwapChainSink * self)
g_object_set (priv->conv, "dest-x", priv->viewport.x,
"dest-y", priv->viewport.y, "dest-width", priv->viewport.w,
"dest-height", priv->viewport.h, nullptr);
"dest-height", priv->viewport.h, "hue", priv->hue,
"saturation", priv->saturation, "brightness", priv->brightness,
"contrast", priv->contrast, nullptr);
gst_d3d12_overlay_compositor_update_viewport (priv->comp, &priv->viewport);
priv->first_present = false;
priv->output_updated = false;
}
priv->lock.unlock ();
gst_d3d12_overlay_compositor_upload (priv->comp, priv->cached_buf);
@ -953,7 +1075,10 @@ gst_d3d12_swapchain_sink_set_buffer (GstD3D12SwapChainSink * self,
GST_D3D12_CONVERTER_OPT_PSO_SAMPLE_DESC_COUNT, G_TYPE_UINT,
sample_desc.Count,
GST_D3D12_CONVERTER_OPT_PSO_SAMPLE_DESC_QUALITY, G_TYPE_UINT,
sample_desc.Quality, nullptr);
sample_desc.Quality,
GST_D3D12_CONVERTER_OPT_COLOR_BALANCE,
GST_TYPE_D3D12_CONVERTER_COLOR_BALANCE,
GST_D3D12_CONVERTER_COLOR_BALANCE_ENABLED, nullptr);
priv->conv = gst_d3d12_converter_new (self->device, nullptr, &priv->info,
&priv->display_info, nullptr, nullptr,
@ -1212,6 +1337,14 @@ gst_d3d12_swapchain_sink_prepare (GstBaseSink * sink, GstBuffer * buffer)
auto self = GST_D3D12_SWAPCHAIN_SINK (sink);
auto priv = self->priv;
auto pts = GST_BUFFER_PTS (buffer);
if (GST_CLOCK_TIME_IS_VALID (pts)) {
auto stream_time = gst_segment_to_stream_time (&sink->segment,
GST_FORMAT_TIME, pts);
if (GST_CLOCK_TIME_IS_VALID (stream_time))
gst_object_sync_values (GST_OBJECT (self), stream_time);
}
std::lock_guard < std::recursive_mutex > lk (priv->lock);
if (!gst_d3d12_swapchain_sink_set_buffer (self, buffer, TRUE)) {
GST_ERROR_OBJECT (self, "Set buffer failed");
@ -1245,3 +1378,89 @@ gst_d3d12_swapchain_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
return GST_FLOW_OK;
}
static const GList *
gst_d3d12_swapchain_sink_color_balance_list_channels (GstColorBalance * iface)
{
auto self = GST_D3D12_SWAPCHAIN_SINK (iface);
auto priv = self->priv;
return priv->color_balance_channels;
}
static void
gst_d3d12_swapchain_sink_color_balance_set_value (GstColorBalance * iface,
GstColorBalanceChannel * channel, gint value)
{
auto self = GST_D3D12_SWAPCHAIN_SINK (iface);
auto priv = self->priv;
gdouble new_val;
g_return_if_fail (channel->label);
std::lock_guard < std::recursive_mutex > lk (priv->lock);
if (!g_ascii_strcasecmp (channel->label, "HUE")) {
new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0;
gst_d3d12_swapchain_sink_update_color_balance (self,
"HUE", &priv->hue, new_val);
} else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) {
new_val = (value + 1000.0) * 2.0 / 2000.0;
gst_d3d12_swapchain_sink_update_color_balance (self,
"SATURATION", &priv->saturation, new_val);
} else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) {
new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0;
gst_d3d12_swapchain_sink_update_color_balance (self,
"BRIGHTNESS", &priv->brightness, new_val);
} else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) {
new_val = (value + 1000.0) * 2.0 / 2000.0;
gst_d3d12_swapchain_sink_update_color_balance (self,
"BRIGHTNESS", &priv->contrast, new_val);
}
}
static gint
gst_d3d12_swapchain_sink_color_balance_get_value (GstColorBalance * iface,
GstColorBalanceChannel * channel)
{
auto self = GST_D3D12_SWAPCHAIN_SINK (iface);
auto priv = self->priv;
gint value = 0;
g_return_val_if_fail (channel->label, 0);
{
std::lock_guard < std::recursive_mutex > lk (priv->lock);
if (!g_ascii_strcasecmp (channel->label, "HUE")) {
auto hue = priv->hue;
value = static_cast < gint > ((hue + 1) * 2000.0 / 2.0 - 1000.0);
} else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) {
auto saturation = priv->saturation;
value = static_cast < gint > (saturation * 2000.0 / 2.0 - 1000.0);
} else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) {
auto brightness = priv->brightness;
value = static_cast < gint > ((brightness + 1) * 2000.0 / 2.0 - 1000.0);
} else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) {
auto contrast = priv->contrast;
value = static_cast < gint > (contrast * 2000.0 / 2.0 - 1000.0);
}
}
return value;
}
static GstColorBalanceType
gst_d3d12_swapchain_sink_color_balance_get_balance_type (GstColorBalance *
iface)
{
return GST_COLOR_BALANCE_HARDWARE;
}
static void
gst_d3d12_swapchain_sink_color_balance_init (GstColorBalanceInterface * iface)
{
iface->list_channels = gst_d3d12_swapchain_sink_color_balance_list_channels;
iface->set_value = gst_d3d12_swapchain_sink_color_balance_set_value;
iface->get_value = gst_d3d12_swapchain_sink_color_balance_get_value;
iface->get_balance_type =
gst_d3d12_swapchain_sink_color_balance_get_balance_type;
}