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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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d3d12swapchainsink: Add support for GstColorBalance interface
... and adding hue, saturation, brightness, and contrast properties Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7817>
This commit is contained in:
parent
c051070121
commit
80831f77f3
1 changed files with 224 additions and 5 deletions
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@ -46,6 +46,10 @@ enum
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PROP_SWAPCHAIN,
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PROP_SAMPLING_METHOD,
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PROP_MSAA,
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PROP_HUE,
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PROP_SATURATION,
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PROP_BRIGHTNESS,
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PROP_CONTRAST,
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};
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#define DEFAULT_ADAPTER -1
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@ -55,6 +59,10 @@ enum
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#define DEFAULT_BORDER_COLOR (G_GUINT64_CONSTANT(0xffff000000000000))
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#define DEFAULT_SAMPLING_METHOD GST_D3D12_SAMPLING_METHOD_BILINEAR
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#define DEFAULT_MSAA GST_D3D12_MSAA_DISABLED
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#define DEFAULT_HUE 0.0
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#define DEFAULT_SATURATION 1.0
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#define DEFAULT_BRIGHTNESS 0.0
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#define DEFAULT_CONTRAST 1.0
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#define BACK_BUFFER_COUNT 2
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@ -105,12 +113,26 @@ struct GstD3D12SwapChainSinkPrivate
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{
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GstD3D12SwapChainSinkPrivate ()
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{
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const gchar *channels[4] = { "HUE", "SATURATION",
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"BRIGHTNESS", "CONTRAST"
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};
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convert_config = gst_structure_new_empty ("convert-config");
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fence_data_pool = gst_d3d12_fence_data_pool_new ();
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gst_video_info_init (&info);
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gst_video_info_set_format (&display_info, GST_VIDEO_FORMAT_RGBA,
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width, height);
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update_border_color ();
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color_balance_channels = nullptr;
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for (guint i = 0; i < G_N_ELEMENTS (channels); i++) {
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auto ch = (GstColorBalanceChannel *)
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g_object_new (GST_TYPE_COLOR_BALANCE_CHANNEL, nullptr);
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ch->label = g_strdup (channels[i]);
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ch->min_value = -1000;
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ch->max_value = 1000;
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color_balance_channels = g_list_append (color_balance_channels, ch);
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}
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}
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~GstD3D12SwapChainSinkPrivate ()
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@ -121,6 +143,14 @@ struct GstD3D12SwapChainSinkPrivate
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gst_clear_object (&comp);
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gst_clear_object (&ca_pool);
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gst_clear_object (&fence_data_pool);
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auto iter = color_balance_channels;
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while (iter) {
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g_object_unref (iter->data);
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iter = iter->next;
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}
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g_list_free (color_balance_channels);
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}
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void stop ()
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@ -175,6 +205,7 @@ struct GstD3D12SwapChainSinkPrivate
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guint64 fence_val = 0;
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bool caps_updated = false;
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bool first_present = true;
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bool output_updated = false;
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D3D12_BOX crop_rect = { };
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D3D12_BOX prev_crop_rect = { };
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FLOAT border_color_val[4];
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@ -188,6 +219,11 @@ struct GstD3D12SwapChainSinkPrivate
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guint64 border_color = DEFAULT_BORDER_COLOR;
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GstD3D12SamplingMethod sampling_method = DEFAULT_SAMPLING_METHOD;
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GstD3D12MSAAMode msaa_mode = DEFAULT_MSAA;
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GList *color_balance_channels = nullptr;
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gdouble hue = DEFAULT_HUE;
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gdouble saturation = DEFAULT_SATURATION;
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gdouble brightness = DEFAULT_BRIGHTNESS;
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gdouble contrast = DEFAULT_CONTRAST;
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};
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/* *INDENT-ON* */
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@ -225,9 +261,14 @@ static void
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gst_d3d12_swapchain_sink_resize_internal (GstD3D12SwapChainSink * self,
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guint width, guint height);
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static void
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gst_d3d12_swapchain_sink_color_balance_init (GstColorBalanceInterface * iface);
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#define gst_d3d12_swapchain_sink_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12SwapChainSink, gst_d3d12_swapchain_sink,
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GST_TYPE_VIDEO_SINK);
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G_DEFINE_TYPE_WITH_CODE (GstD3D12SwapChainSink, gst_d3d12_swapchain_sink,
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GST_TYPE_VIDEO_SINK,
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G_IMPLEMENT_INTERFACE (GST_TYPE_COLOR_BALANCE,
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gst_d3d12_swapchain_sink_color_balance_init));
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static void
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gst_d3d12_swapchain_sink_class_init (GstD3D12SwapChainSinkClass * klass)
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@ -291,6 +332,29 @@ gst_d3d12_swapchain_sink_class_init (GstD3D12SwapChainSinkClass * klass)
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GST_TYPE_D3D12_MSAA_MODE, DEFAULT_MSAA,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (object_class, PROP_HUE,
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g_param_spec_double ("hue", "Hue", "hue", -1.0, 1.0, DEFAULT_HUE,
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(GParamFlags) (GST_PARAM_CONTROLLABLE |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (object_class, PROP_SATURATION,
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g_param_spec_double ("saturation", "Saturation", "saturation", 0.0, 2.0,
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DEFAULT_SATURATION,
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(GParamFlags) (GST_PARAM_CONTROLLABLE |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (object_class, PROP_BRIGHTNESS,
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g_param_spec_double ("brightness", "Brightness", "brightness", -1.0, 1.0,
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DEFAULT_BRIGHTNESS,
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(GParamFlags) (GST_PARAM_CONTROLLABLE |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (object_class, PROP_CONTRAST,
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g_param_spec_double ("contrast", "Contrast", "contrast", 0.0, 2.0,
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DEFAULT_CONTRAST,
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(GParamFlags) (GST_PARAM_CONTROLLABLE |
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G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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d3d12_swapchain_sink_signals[SIGNAL_RESIZE] =
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g_signal_new_class_handler ("resize", G_TYPE_FROM_CLASS (klass),
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(GSignalFlags) (G_SIGNAL_RUN_LAST | G_SIGNAL_ACTION),
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@ -346,6 +410,31 @@ gst_d3d12_swapchain_sink_finalize (GObject * object)
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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static void
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gst_d3d12_swapchain_sink_update_color_balance (GstD3D12SwapChainSink * self,
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const gchar * name, gdouble * prev, gdouble value)
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{
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auto priv = self->priv;
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if (*prev != value) {
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GList *iter = priv->color_balance_channels;
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*prev = value;
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priv->output_updated = true;
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while (iter) {
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auto ch = (GstColorBalanceChannel *) iter->data;
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if (g_ascii_strcasecmp (ch->label, name) == 0) {
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auto iface = GST_COLOR_BALANCE (self);
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gst_color_balance_value_changed (iface, ch,
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gst_color_balance_get_value (iface, ch));
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break;
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}
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iter = g_list_next (iter);
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}
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}
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}
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static void
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gst_d3d12_swapchain_sink_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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@ -395,6 +484,22 @@ gst_d3d12_swapchain_sink_set_property (GObject * object, guint prop_id,
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}
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break;
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}
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case PROP_HUE:
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gst_d3d12_swapchain_sink_update_color_balance (self,
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"HUE", &priv->hue, g_value_get_double (value));
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break;
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case PROP_SATURATION:
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gst_d3d12_swapchain_sink_update_color_balance (self,
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"SATURATION", &priv->saturation, g_value_get_double (value));
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break;
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case PROP_BRIGHTNESS:
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gst_d3d12_swapchain_sink_update_color_balance (self,
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"BRIGHTNESS", &priv->brightness, g_value_get_double (value));
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break;
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case PROP_CONTRAST:
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gst_d3d12_swapchain_sink_update_color_balance (self,
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"CONTRAST", &priv->contrast, g_value_get_double (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -578,6 +683,18 @@ gst_d3d12_swapchain_sink_get_property (GObject * object, guint prop_id,
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case PROP_MSAA:
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g_value_set_enum (value, priv->msaa_mode);
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break;
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case PROP_HUE:
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g_value_set_double (value, priv->hue);
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break;
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case PROP_SATURATION:
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g_value_set_double (value, priv->saturation);
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break;
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case PROP_BRIGHTNESS:
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g_value_set_double (value, priv->brightness);
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break;
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case PROP_CONTRAST:
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g_value_set_double (value, priv->contrast);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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@ -727,7 +844,8 @@ gst_d3d12_swapchain_sink_render (GstD3D12SwapChainSink * self)
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priv->prev_crop_rect = crop_rect;
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}
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if (priv->first_present) {
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priv->lock.lock ();
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if (priv->first_present || priv->output_updated) {
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GstVideoRectangle dst_rect = { };
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dst_rect.w = priv->width;
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dst_rect.h = priv->height;
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@ -744,11 +862,15 @@ gst_d3d12_swapchain_sink_render (GstD3D12SwapChainSink * self)
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g_object_set (priv->conv, "dest-x", priv->viewport.x,
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"dest-y", priv->viewport.y, "dest-width", priv->viewport.w,
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"dest-height", priv->viewport.h, nullptr);
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"dest-height", priv->viewport.h, "hue", priv->hue,
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"saturation", priv->saturation, "brightness", priv->brightness,
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"contrast", priv->contrast, nullptr);
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gst_d3d12_overlay_compositor_update_viewport (priv->comp, &priv->viewport);
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priv->first_present = false;
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priv->output_updated = false;
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}
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priv->lock.unlock ();
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gst_d3d12_overlay_compositor_upload (priv->comp, priv->cached_buf);
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@ -953,7 +1075,10 @@ gst_d3d12_swapchain_sink_set_buffer (GstD3D12SwapChainSink * self,
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GST_D3D12_CONVERTER_OPT_PSO_SAMPLE_DESC_COUNT, G_TYPE_UINT,
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sample_desc.Count,
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GST_D3D12_CONVERTER_OPT_PSO_SAMPLE_DESC_QUALITY, G_TYPE_UINT,
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sample_desc.Quality, nullptr);
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sample_desc.Quality,
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GST_D3D12_CONVERTER_OPT_COLOR_BALANCE,
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GST_TYPE_D3D12_CONVERTER_COLOR_BALANCE,
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GST_D3D12_CONVERTER_COLOR_BALANCE_ENABLED, nullptr);
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priv->conv = gst_d3d12_converter_new (self->device, nullptr, &priv->info,
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&priv->display_info, nullptr, nullptr,
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@ -1212,6 +1337,14 @@ gst_d3d12_swapchain_sink_prepare (GstBaseSink * sink, GstBuffer * buffer)
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auto self = GST_D3D12_SWAPCHAIN_SINK (sink);
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auto priv = self->priv;
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auto pts = GST_BUFFER_PTS (buffer);
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if (GST_CLOCK_TIME_IS_VALID (pts)) {
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auto stream_time = gst_segment_to_stream_time (&sink->segment,
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GST_FORMAT_TIME, pts);
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if (GST_CLOCK_TIME_IS_VALID (stream_time))
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gst_object_sync_values (GST_OBJECT (self), stream_time);
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}
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std::lock_guard < std::recursive_mutex > lk (priv->lock);
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if (!gst_d3d12_swapchain_sink_set_buffer (self, buffer, TRUE)) {
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GST_ERROR_OBJECT (self, "Set buffer failed");
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@ -1245,3 +1378,89 @@ gst_d3d12_swapchain_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
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return GST_FLOW_OK;
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}
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static const GList *
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gst_d3d12_swapchain_sink_color_balance_list_channels (GstColorBalance * iface)
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{
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auto self = GST_D3D12_SWAPCHAIN_SINK (iface);
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auto priv = self->priv;
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return priv->color_balance_channels;
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}
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static void
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gst_d3d12_swapchain_sink_color_balance_set_value (GstColorBalance * iface,
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GstColorBalanceChannel * channel, gint value)
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{
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auto self = GST_D3D12_SWAPCHAIN_SINK (iface);
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auto priv = self->priv;
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gdouble new_val;
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g_return_if_fail (channel->label);
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std::lock_guard < std::recursive_mutex > lk (priv->lock);
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if (!g_ascii_strcasecmp (channel->label, "HUE")) {
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new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0;
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gst_d3d12_swapchain_sink_update_color_balance (self,
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"HUE", &priv->hue, new_val);
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} else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) {
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new_val = (value + 1000.0) * 2.0 / 2000.0;
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gst_d3d12_swapchain_sink_update_color_balance (self,
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"SATURATION", &priv->saturation, new_val);
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} else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) {
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new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0;
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gst_d3d12_swapchain_sink_update_color_balance (self,
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"BRIGHTNESS", &priv->brightness, new_val);
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} else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) {
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new_val = (value + 1000.0) * 2.0 / 2000.0;
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gst_d3d12_swapchain_sink_update_color_balance (self,
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"BRIGHTNESS", &priv->contrast, new_val);
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}
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}
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static gint
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gst_d3d12_swapchain_sink_color_balance_get_value (GstColorBalance * iface,
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GstColorBalanceChannel * channel)
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{
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auto self = GST_D3D12_SWAPCHAIN_SINK (iface);
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auto priv = self->priv;
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gint value = 0;
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g_return_val_if_fail (channel->label, 0);
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{
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std::lock_guard < std::recursive_mutex > lk (priv->lock);
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if (!g_ascii_strcasecmp (channel->label, "HUE")) {
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auto hue = priv->hue;
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value = static_cast < gint > ((hue + 1) * 2000.0 / 2.0 - 1000.0);
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} else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) {
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auto saturation = priv->saturation;
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value = static_cast < gint > (saturation * 2000.0 / 2.0 - 1000.0);
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} else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) {
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auto brightness = priv->brightness;
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value = static_cast < gint > ((brightness + 1) * 2000.0 / 2.0 - 1000.0);
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} else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) {
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auto contrast = priv->contrast;
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value = static_cast < gint > (contrast * 2000.0 / 2.0 - 1000.0);
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}
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}
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return value;
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}
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static GstColorBalanceType
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gst_d3d12_swapchain_sink_color_balance_get_balance_type (GstColorBalance *
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iface)
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{
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return GST_COLOR_BALANCE_HARDWARE;
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}
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static void
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gst_d3d12_swapchain_sink_color_balance_init (GstColorBalanceInterface * iface)
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{
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iface->list_channels = gst_d3d12_swapchain_sink_color_balance_list_channels;
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iface->set_value = gst_d3d12_swapchain_sink_color_balance_set_value;
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iface->get_value = gst_d3d12_swapchain_sink_color_balance_get_value;
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iface->get_balance_type =
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gst_d3d12_swapchain_sink_color_balance_get_balance_type;
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}
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