gl: remove useless gl{En,Dis}able (GL_TEXTURE_*) calls

We are using shaders everywhere and so they are not needed
This commit is contained in:
Matthew Waters 2015-05-14 16:42:09 +10:00
parent 930742dd5a
commit 7e5123cd90
2 changed files with 0 additions and 4 deletions

View file

@ -242,7 +242,6 @@ gst_gl_mosaic_callback (gpointer stuff)
gst_gl_context_clear_shader (GST_GL_BASE_MIXER (mixer)->context);
gl->BindTexture (GL_TEXTURE_2D, 0);
gl->Disable (GL_TEXTURE_2D);
gl->Enable (GL_DEPTH_TEST);

View file

@ -911,9 +911,6 @@ gst_gl_video_mixer_callback (gpointer stuff)
gst_gl_context_clear_shader (GST_GL_BASE_MIXER (mixer)->context);
gl->BindTexture (GL_TEXTURE_2D, 0);
if (gst_gl_context_get_gl_api (GST_GL_BASE_MIXER (mixer)->context) &
GST_GL_API_OPENGL)
gl->Disable (GL_TEXTURE_2D);
gl->Disable (GL_DEPTH_TEST);
gl->Disable (GL_CULL_FACE);