mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-23 10:11:08 +00:00
doc fixes as per bugzilla bug
Original commit message from CVS: doc fixes as per bugzilla bug
This commit is contained in:
parent
280affd3df
commit
6a8367dbdd
1 changed files with 4 additions and 3 deletions
|
@ -1,7 +1,7 @@
|
||||||
<chapter id="cha-dynamic">
|
<chapter id="cha-dynamic">
|
||||||
<title>Dynamic pipelines</title>
|
<title>Dynamic pipelines</title>
|
||||||
<para>
|
<para>
|
||||||
this chapter we will see how you can create a dynamic pipleine. A dynamic
|
In this chapter we will see how you can create a dynamic pipeline. A dynamic
|
||||||
pipeline is a pipeline that is updated or created while media is flowing
|
pipeline is a pipeline that is updated or created while media is flowing
|
||||||
through it. We will create a partial pipeline first and add more elements
|
through it. We will create a partial pipeline first and add more elements
|
||||||
while the pipeline is playing. Dynamic pipelines cause all sorts of
|
while the pipeline is playing. Dynamic pipelines cause all sorts of
|
||||||
|
@ -117,10 +117,11 @@ new_pad_created (GstElement *parse, GstPad *pad, GstElement *pipeline)
|
||||||
|
|
||||||
// set up pad connections
|
// set up pad connections
|
||||||
gst_element_add_ghost_pad (GST_ELEMENT (audio_thread),
|
gst_element_add_ghost_pad (GST_ELEMENT (audio_thread),
|
||||||
gst_element_get_pad (decode_audio, "sink"));
|
gst_element_get_pad (decode_audio, "sink"),
|
||||||
|
"sink");
|
||||||
gst_element_connect (decode, play);
|
gst_element_connect (decode, play);
|
||||||
|
|
||||||
// construct queue and connect everything in the main pipelie
|
// construct queue and connect everything in the main pipeline
|
||||||
audio_queue = gst_element_factory_make ("queue", "audio_queue");
|
audio_queue = gst_element_factory_make ("queue", "audio_queue");
|
||||||
|
|
||||||
gst_bin_add_many (GST_BIN (pipeline), audio_queue, audio_thread, NULL);
|
gst_bin_add_many (GST_BIN (pipeline), audio_queue, audio_thread, NULL);
|
||||||
|
|
Loading…
Reference in a new issue