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playbin2: fix resume after pause
Don't ignore the state change of the children, they might be doing an ASYNC state change.
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parent
af8926c26b
commit
691a52975e
1 changed files with 23 additions and 5 deletions
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@ -2355,22 +2355,40 @@ gst_play_sink_change_state (GstElement * element, GstStateChange transition)
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switch (transition) {
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case GST_STATE_CHANGE_READY_TO_PAUSED:
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/* we want to go async to PAUSED until we managed to configure and add the
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* sinks */
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do_async_start (playsink);
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ret = GST_STATE_CHANGE_ASYNC;
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break;
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default:
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/* all other state changes return SUCCESS by default, this value can be
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* overridden by the result of the children */
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ret = GST_STATE_CHANGE_SUCCESS;
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break;
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}
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/* do the state change of the children */
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bret =
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GST_ELEMENT_CLASS (gst_play_sink_parent_class)->change_state (element,
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transition);
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if (G_UNLIKELY (bret == GST_STATE_CHANGE_FAILURE))
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goto activate_failed;
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else if (G_UNLIKELY (bret == GST_STATE_CHANGE_NO_PREROLL)) {
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do_async_done (playsink);
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ret = bret;
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/* now look at the result of our children and adjust the return value */
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switch (bret) {
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case GST_STATE_CHANGE_FAILURE:
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/* failure, we stop */
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goto activate_failed;
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case GST_STATE_CHANGE_NO_PREROLL:
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/* some child returned NO_PREROLL. This is strange but we never know. We
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* commit our async state change (if any) and return the NO_PREROLL */
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do_async_done (playsink);
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ret = bret;
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break;
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case GST_STATE_CHANGE_ASYNC:
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/* some child was async, return this */
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ret = bret;
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break;
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default:
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/* return our previously configured return value */
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break;
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}
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switch (transition) {
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