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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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[223/906] fix a regression (sometimes a FBO is needed even if the video source is rgb)
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72b90292eb
commit
51cdfc6682
1 changed files with 115 additions and 54 deletions
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@ -83,6 +83,7 @@ void gst_gl_display_check_framebuffer_status (void);
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/* To not make gst_gl_display_thread_do_upload
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* and gst_gl_display_thread_do_download too big */
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static void gst_gl_display_thread_init_upload_fbo (GstGLDisplay *display);
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static void gst_gl_display_thread_do_upload_make (GstGLDisplay *display);
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static void gst_gl_display_thread_do_upload_fill (GstGLDisplay *display);
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static void gst_gl_display_thread_do_upload_draw (GstGLDisplay *display);
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@ -970,6 +971,11 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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//color space conversion is not needed
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//but if the size is different we need to redraw it
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//using fbo
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if (display->upload_width != display->upload_data_width ||
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display->upload_height != display->upload_data_height)
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gst_gl_display_thread_init_upload_fbo (display);
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break;
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_UYVY:
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@ -984,57 +990,9 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
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{
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GST_CAT_INFO (GST_CAT_DEFAULT, "Context %d, ARB_fragment_shader supported: yes", display->glutWinId);
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//Frame buffer object is a requirement for every cases
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if (GLEW_EXT_framebuffer_object)
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{
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//a texture must be attached to the FBO
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GLuint fake_texture = 0;
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GST_CAT_INFO (GST_CAT_DEFAULT, "Context %d, EXT_framebuffer_object supported: yes", display->glutWinId);
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//-- init intput frame buffer object (video -> GL)
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//setup FBO
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glGenFramebuffersEXT (1, &display->upload_fbo);
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->upload_fbo);
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//setup the render buffer for depth
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glGenRenderbuffersEXT(1, &display->upload_depth_buffer);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->upload_depth_buffer);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
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display->upload_width, display->upload_height);
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//a fake texture is attached to the upload FBO (cannot init without it)
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glGenTextures (1, &fake_texture);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, fake_texture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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display->upload_width, display->upload_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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//attach the texture to the FBO to renderer to
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_RECTANGLE_ARB, fake_texture, 0);
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//attach the depth render buffer to the FBO
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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GL_RENDERBUFFER_EXT, display->upload_depth_buffer);
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gst_gl_display_check_framebuffer_status();
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g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
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GL_FRAMEBUFFER_COMPLETE_EXT);
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//unbind the FBO
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glDeleteTextures (1, &fake_texture);
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}
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else
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{
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//turn off the pipeline because Frame buffer object is a not present
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GST_CAT_WARNING (GST_CAT_DEFAULT, "Context %d, EXT_framebuffer_object supported: no", display->glutWinId);
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display->isAlive = FALSE;
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gst_gl_display_thread_init_upload_fbo (display);
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if (!display->isAlive)
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break;
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}
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display->upload_colorspace_conversion = GST_GL_DISPLAY_CONVERSION_GLSL;
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@ -1102,9 +1060,6 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
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default:
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g_assert_not_reached ();
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}
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//alloc texture (related to upload) memory only on time
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gst_gl_display_thread_do_upload_make (display);
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}
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//check if YCBCR MESA is available
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else if (GLEW_MESA_ycbcr_texture)
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@ -1186,6 +1141,11 @@ gst_gl_display_thread_do_upload (GstGLDisplay *display)
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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//color space conversion is not needed
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//but if the size is different we need to redraw it
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//using fbo
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if (display->upload_width != display->upload_data_width ||
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display->upload_height != display->upload_data_height)
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gst_gl_display_thread_do_upload_draw (display);
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break;
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_UYVY:
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@ -2360,6 +2320,63 @@ gst_gl_display_set_client_draw_callback (GstGLDisplay * display, CDCB cb)
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//------------------------ END PUBLIC ------------------------
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//------------------------------------------------------------
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/* called by gst_gl_display_thread_init_upload (in the gl thread) */
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void gst_gl_display_thread_init_upload_fbo (GstGLDisplay *display)
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{
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//Frame buffer object is a requirement for every cases
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if (GLEW_EXT_framebuffer_object)
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{
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//a texture must be attached to the FBO
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GLuint fake_texture = 0;
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GST_CAT_INFO (GST_CAT_DEFAULT, "Context %d, EXT_framebuffer_object supported: yes", display->glutWinId);
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//-- init intput frame buffer object (video -> GL)
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//setup FBO
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glGenFramebuffersEXT (1, &display->upload_fbo);
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glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->upload_fbo);
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//setup the render buffer for depth
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glGenRenderbuffersEXT(1, &display->upload_depth_buffer);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->upload_depth_buffer);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
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display->upload_width, display->upload_height);
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//a fake texture is attached to the upload FBO (cannot init without it)
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glGenTextures (1, &fake_texture);
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glBindTexture(GL_TEXTURE_RECTANGLE_ARB, fake_texture);
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glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
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display->upload_width, display->upload_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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//attach the texture to the FBO to renderer to
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glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
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GL_TEXTURE_RECTANGLE_ARB, fake_texture, 0);
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//attach the depth render buffer to the FBO
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
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GL_RENDERBUFFER_EXT, display->upload_depth_buffer);
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gst_gl_display_check_framebuffer_status();
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g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
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GL_FRAMEBUFFER_COMPLETE_EXT);
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//unbind the FBO
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glDeleteTextures (1, &fake_texture);
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//alloc texture (related to upload) memory only on time
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gst_gl_display_thread_do_upload_make (display);
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}
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else
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{
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//turn off the pipeline because Frame buffer object is a not present
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GST_CAT_WARNING (GST_CAT_DEFAULT, "Context %d, EXT_framebuffer_object supported: no", display->glutWinId);
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display->isAlive = FALSE;
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}
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}
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/* called by gst_gl_display_thread_do_upload (in the gl thread) */
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void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
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@ -2372,6 +2389,22 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex);
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switch (display->upload_video_format)
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{
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_BGRx:
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case GST_VIDEO_FORMAT_xRGB:
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case GST_VIDEO_FORMAT_xBGR:
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_BGRA:
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case GST_VIDEO_FORMAT_ARGB:
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case GST_VIDEO_FORMAT_ABGR:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
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break;
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB,
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width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
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break;
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case GST_VIDEO_FORMAT_AYUV:
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glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
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width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, NULL);
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@ -2445,7 +2478,11 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay *display)
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case GST_VIDEO_FORMAT_ARGB:
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case GST_VIDEO_FORMAT_ABGR:
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//color space conversion is not needed
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_outtex);
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if (display->upload_width != display->upload_data_width ||
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display->upload_height != display->upload_data_height)
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex);
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else
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_outtex);
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break;
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_UYVY:
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@ -2618,6 +2655,30 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay *display)
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switch (display->upload_video_format)
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{
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case GST_VIDEO_FORMAT_RGBx:
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case GST_VIDEO_FORMAT_BGRx:
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case GST_VIDEO_FORMAT_xRGB:
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case GST_VIDEO_FORMAT_xBGR:
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case GST_VIDEO_FORMAT_RGBA:
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case GST_VIDEO_FORMAT_BGRA:
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case GST_VIDEO_FORMAT_ARGB:
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case GST_VIDEO_FORMAT_ABGR:
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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{
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glMatrixMode (GL_PROJECTION);
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glLoadIdentity ();
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glEnable(GL_TEXTURE_RECTANGLE_ARB);
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glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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}
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break;
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_UYVY:
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{
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