[223/906] fix a regression (sometimes a FBO is needed even if the video source is rgb)

This commit is contained in:
Julien Isorce 2008-09-14 23:22:58 +02:00 committed by Matthew Waters
parent 72b90292eb
commit 51cdfc6682

View file

@ -83,6 +83,7 @@ void gst_gl_display_check_framebuffer_status (void);
/* To not make gst_gl_display_thread_do_upload
* and gst_gl_display_thread_do_download too big */
static void gst_gl_display_thread_init_upload_fbo (GstGLDisplay *display);
static void gst_gl_display_thread_do_upload_make (GstGLDisplay *display);
static void gst_gl_display_thread_do_upload_fill (GstGLDisplay *display);
static void gst_gl_display_thread_do_upload_draw (GstGLDisplay *display);
@ -970,6 +971,11 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
//color space conversion is not needed
//but if the size is different we need to redraw it
//using fbo
if (display->upload_width != display->upload_data_width ||
display->upload_height != display->upload_data_height)
gst_gl_display_thread_init_upload_fbo (display);
break;
case GST_VIDEO_FORMAT_YUY2:
case GST_VIDEO_FORMAT_UYVY:
@ -984,57 +990,9 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
{
GST_CAT_INFO (GST_CAT_DEFAULT, "Context %d, ARB_fragment_shader supported: yes", display->glutWinId);
//Frame buffer object is a requirement for every cases
if (GLEW_EXT_framebuffer_object)
{
//a texture must be attached to the FBO
GLuint fake_texture = 0;
GST_CAT_INFO (GST_CAT_DEFAULT, "Context %d, EXT_framebuffer_object supported: yes", display->glutWinId);
//-- init intput frame buffer object (video -> GL)
//setup FBO
glGenFramebuffersEXT (1, &display->upload_fbo);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->upload_fbo);
//setup the render buffer for depth
glGenRenderbuffersEXT(1, &display->upload_depth_buffer);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->upload_depth_buffer);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
display->upload_width, display->upload_height);
//a fake texture is attached to the upload FBO (cannot init without it)
glGenTextures (1, &fake_texture);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, fake_texture);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
display->upload_width, display->upload_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
//attach the texture to the FBO to renderer to
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_RECTANGLE_ARB, fake_texture, 0);
//attach the depth render buffer to the FBO
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, display->upload_depth_buffer);
gst_gl_display_check_framebuffer_status();
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
GL_FRAMEBUFFER_COMPLETE_EXT);
//unbind the FBO
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glDeleteTextures (1, &fake_texture);
}
else
{
//turn off the pipeline because Frame buffer object is a not present
GST_CAT_WARNING (GST_CAT_DEFAULT, "Context %d, EXT_framebuffer_object supported: no", display->glutWinId);
display->isAlive = FALSE;
gst_gl_display_thread_init_upload_fbo (display);
if (!display->isAlive)
break;
}
display->upload_colorspace_conversion = GST_GL_DISPLAY_CONVERSION_GLSL;
@ -1102,9 +1060,6 @@ gst_gl_display_thread_init_upload (GstGLDisplay *display)
default:
g_assert_not_reached ();
}
//alloc texture (related to upload) memory only on time
gst_gl_display_thread_do_upload_make (display);
}
//check if YCBCR MESA is available
else if (GLEW_MESA_ycbcr_texture)
@ -1186,6 +1141,11 @@ gst_gl_display_thread_do_upload (GstGLDisplay *display)
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
//color space conversion is not needed
//but if the size is different we need to redraw it
//using fbo
if (display->upload_width != display->upload_data_width ||
display->upload_height != display->upload_data_height)
gst_gl_display_thread_do_upload_draw (display);
break;
case GST_VIDEO_FORMAT_YUY2:
case GST_VIDEO_FORMAT_UYVY:
@ -2360,6 +2320,63 @@ gst_gl_display_set_client_draw_callback (GstGLDisplay * display, CDCB cb)
//------------------------ END PUBLIC ------------------------
//------------------------------------------------------------
/* called by gst_gl_display_thread_init_upload (in the gl thread) */
void gst_gl_display_thread_init_upload_fbo (GstGLDisplay *display)
{
//Frame buffer object is a requirement for every cases
if (GLEW_EXT_framebuffer_object)
{
//a texture must be attached to the FBO
GLuint fake_texture = 0;
GST_CAT_INFO (GST_CAT_DEFAULT, "Context %d, EXT_framebuffer_object supported: yes", display->glutWinId);
//-- init intput frame buffer object (video -> GL)
//setup FBO
glGenFramebuffersEXT (1, &display->upload_fbo);
glBindFramebufferEXT (GL_FRAMEBUFFER_EXT, display->upload_fbo);
//setup the render buffer for depth
glGenRenderbuffersEXT(1, &display->upload_depth_buffer);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, display->upload_depth_buffer);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT,
display->upload_width, display->upload_height);
//a fake texture is attached to the upload FBO (cannot init without it)
glGenTextures (1, &fake_texture);
glBindTexture(GL_TEXTURE_RECTANGLE_ARB, fake_texture);
glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA8,
display->upload_width, display->upload_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
//attach the texture to the FBO to renderer to
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
GL_TEXTURE_RECTANGLE_ARB, fake_texture, 0);
//attach the depth render buffer to the FBO
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT,
GL_RENDERBUFFER_EXT, display->upload_depth_buffer);
gst_gl_display_check_framebuffer_status();
g_assert (glCheckFramebufferStatusEXT (GL_FRAMEBUFFER_EXT) ==
GL_FRAMEBUFFER_COMPLETE_EXT);
//unbind the FBO
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
glDeleteTextures (1, &fake_texture);
//alloc texture (related to upload) memory only on time
gst_gl_display_thread_do_upload_make (display);
}
else
{
//turn off the pipeline because Frame buffer object is a not present
GST_CAT_WARNING (GST_CAT_DEFAULT, "Context %d, EXT_framebuffer_object supported: no", display->glutWinId);
display->isAlive = FALSE;
}
}
/* called by gst_gl_display_thread_do_upload (in the gl thread) */
void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
@ -2372,6 +2389,22 @@ void gst_gl_display_thread_do_upload_make (GstGLDisplay *display)
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex);
switch (display->upload_video_format)
{
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_xBGR:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_ARGB:
case GST_VIDEO_FORMAT_ABGR:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
break;
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGB,
width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
break;
case GST_VIDEO_FORMAT_AYUV:
glTexImage2D (GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA,
width, height, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, NULL);
@ -2445,6 +2478,10 @@ gst_gl_display_thread_do_upload_fill (GstGLDisplay *display)
case GST_VIDEO_FORMAT_ARGB:
case GST_VIDEO_FORMAT_ABGR:
//color space conversion is not needed
if (display->upload_width != display->upload_data_width ||
display->upload_height != display->upload_data_height)
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex);
else
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_outtex);
break;
case GST_VIDEO_FORMAT_YUY2:
@ -2618,6 +2655,30 @@ gst_gl_display_thread_do_upload_draw (GstGLDisplay *display)
switch (display->upload_video_format)
{
case GST_VIDEO_FORMAT_RGBx:
case GST_VIDEO_FORMAT_BGRx:
case GST_VIDEO_FORMAT_xRGB:
case GST_VIDEO_FORMAT_xBGR:
case GST_VIDEO_FORMAT_RGBA:
case GST_VIDEO_FORMAT_BGRA:
case GST_VIDEO_FORMAT_ARGB:
case GST_VIDEO_FORMAT_ABGR:
case GST_VIDEO_FORMAT_RGB:
case GST_VIDEO_FORMAT_BGR:
{
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glEnable(GL_TEXTURE_RECTANGLE_ARB);
glBindTexture (GL_TEXTURE_RECTANGLE_ARB, display->upload_intex);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri (GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
}
break;
case GST_VIDEO_FORMAT_YUY2:
case GST_VIDEO_FORMAT_UYVY:
{