doc/seekflags: Fix cross references

This fixes miss-use of @ instead of % to refer to enumeration
values.
This commit is contained in:
Nicolas Dufresne 2015-07-28 21:14:22 -04:00
parent 2eef95526b
commit 48ab4f6fe2

View file

@ -60,15 +60,15 @@ typedef enum {
* elements to skip frames instead of generating all
* frames. (Since 1.6)
* @GST_SEEK_FLAG_SNAP_BEFORE: go to a location before the requested position,
* if KEY_UNIT this means the keyframe at or before the
* requested position the one at or before the seek target.
* if %GST_SEEK_FLAG_KEY_UNIT this means the keyframe at or before
* the requested position the one at or before the seek target.
* @GST_SEEK_FLAG_SNAP_AFTER: go to a location after the requested position,
* if KEY_UNIT this means the keyframe at of after the
* if %GST_SEEK_FLAG_KEY_UNIT this means the keyframe at of after the
* requested position.
* @GST_SEEK_FLAG_SNAP_NEAREST: go to a position near the requested position,
* if KEY_UNIT this means the keyframe closest to the
* requested position, if both keyframes are at an equal
* distance, behaves like SNAP_BEFORE.
* if %GST_SEEK_FLAG_KEY_UNIT this means the keyframe closest
* to the requested position, if both keyframes are at an equal
* distance, behaves like %GST_SEEK_FLAG_SNAP_BEFORE.
* @GST_SEEK_FLAG_TRICKMODE_KEY_UNITS: when doing fast forward or fast reverse
* playback, request that elements only decode keyframes
* and skip all other content, for formats that have
@ -77,7 +77,7 @@ typedef enum {
* playback, request that audio decoder elements skip
* decoding and output only gap events or silence. (Since 1.6)
* @GST_SEEK_FLAG_SKIP: Deprecated backward compatibility flag, replaced
* by @GST_SEEK_FLAG_TRICKMODE
* by %GST_SEEK_FLAG_TRICKMODE
*
* Flags to be used with gst_element_seek() or gst_event_new_seek(). All flags
* can be used together.
@ -91,27 +91,28 @@ typedef enum {
*
* When performing a segment seek: after the playback of the segment completes,
* no EOS will be emitted by the element that performed the seek, but a
* #GST_MESSAGE_SEGMENT_DONE message will be posted on the bus by the element.
* %GST_MESSAGE_SEGMENT_DONE message will be posted on the bus by the element.
* When this message is posted, it is possible to send a new seek event to
* continue playback. With this seek method it is possible to perform seamless
* looping or simple linear editing.
*
* When doing fast forward (rate > 1.0) or fast reverse (rate < -1.0) trickmode
* playback, the @GST_SEEK_FLAG_TRICKMODE flag can be used to instruct decoders
* playback, the %GST_SEEK_FLAG_TRICKMODE flag can be used to instruct decoders
* and demuxers to adjust the playback rate by skipping frames. This can improve
* performance and decrease CPU usage because not all frames need to be decoded.
*
* Beyond that, the @GST_SEEK_FLAG_TRICKMODE_KEY_UNITS flag can be used to
* Beyond that, the %GST_SEEK_FLAG_TRICKMODE_KEY_UNITS flag can be used to
* request that decoders skip all frames except key units, and
* @GST_SEEK_FLAG_TRICKMODE_NO_AUDIO flags can be used to request that audio
* %GST_SEEK_FLAG_TRICKMODE_NO_AUDIO flags can be used to request that audio
* decoders do no decoding at all, and simple output silence.
*
* The @GST_SEEK_FLAG_SNAP_BEFORE flag can be used to snap to the previous
* relevant location, and the @GST_SEEK_FLAG_SNAP_AFTER flag can be used to
* select the next relevant location. If KEY_UNIT is specified, the relevant
* location is a keyframe. If both flags are specified, the nearest of these
* locations will be selected. If none are specified, the implementation is
* The %GST_SEEK_FLAG_SNAP_BEFORE flag can be used to snap to the previous
* relevant location, and the %GST_SEEK_FLAG_SNAP_AFTER flag can be used to
* select the next relevant location. If %GST_SEEK_FLAG_KEY_UNIT is specified,
* the relevant location is a keyframe. If both flags are specified, the nearest
* of these locations will be selected. If none are specified, the implementation is
* free to select whichever it wants.
*
* The before and after here are in running time, so when playing backwards,
* the next location refers to the one that will played in next, and not the
* one that is located after in the actual source stream.