gl/cocoa: Don't override the application delegate

Otherwise interesting things will happen in Cocoa applications, like
infinite event loops that block the NSApplication loop forever.

This was only needed for GNUStep and thus can safely be removed now.
This commit is contained in:
Sebastian Dröge 2014-11-13 12:01:25 +01:00 committed by Tim-Philipp Müller
parent 673b0190af
commit 3fe5be7c9a

View file

@ -33,7 +33,7 @@
/* */
/* =============================================================*/
@interface GstGLNSWindow: NSWindow <NSApplicationDelegate> {
@interface GstGLNSWindow: NSWindow {
BOOL m_isClosed;
GstGLWindowCocoa *window_cocoa;
}
@ -138,8 +138,6 @@ gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa, NSRect rect)
GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id);
[[NSApplication sharedApplication] setDelegate: priv->internal_win_id];
return TRUE;
}
@ -443,20 +441,6 @@ close_window_cb (gpointer data)
return YES;
}
- (void) applicationDidFinishLaunching: (NSNotification *) not {
}
- (void) applicationWillFinishLaunching: (NSNotification *) not {
}
- (BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app {
/* the application is manually stopped by calling stopApp on the AppThreadPerformer */
return NO;
}
- (void) applicationWillTerminate:(NSNotification *)aNotification {
}
@end