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d3d11: Drop legacy device support
Direct3D feature level 10 supported GPUs were released more than 15 years ago, around the time when Windows Vista / 7 were released. Also our d3d11 plugin/library does not support feature level 9.x very well already. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5709>
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2 changed files with 8 additions and 13 deletions
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@ -1000,9 +1000,6 @@ gst_d3d11_device_new_internal (const GstD3D11DeviceConstructData * data)
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_10_0,
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D3D_FEATURE_LEVEL_9_3,
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D3D_FEATURE_LEVEL_9_2,
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D3D_FEATURE_LEVEL_9_1
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};
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};
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D3D_FEATURE_LEVEL selected_level;
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D3D_FEATURE_LEVEL selected_level;
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@ -1043,6 +1040,12 @@ gst_d3d11_device_new_internal (const GstD3D11DeviceConstructData * data)
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return nullptr;
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return nullptr;
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}
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}
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selected_level = device->GetFeatureLevel ();
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if (selected_level < D3D_FEATURE_LEVEL_10_0) {
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GST_ERROR ("Feature level 0x%x is not supported", (guint) selected_level);
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return nullptr;
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}
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device->GetImmediateContext (&device_context);
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device->GetImmediateContext (&device_context);
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}
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}
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@ -214,17 +214,9 @@ plugin_init (GstPlugin * plugin)
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gst_object_unref (device);
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gst_object_unref (device);
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}
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}
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/* FIXME: Our shader code is not compatible with D3D_FEATURE_LEVEL_9_3
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/* We don't support legacy Direct9.x level GPU */
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* or lower. So HLSL compiler cannot understand our shader code and
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* therefore d3d11colorconverter cannot be configured.
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*
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* Known D3D_FEATURE_LEVEL_9_3 driver is
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* "VirtualBox Graphics Adapter (WDDM)"
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* ... and there might be some more old physical devices which don't support
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* D3D_FEATURE_LEVEL_10_0.
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*/
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if (max_feature_level < D3D_FEATURE_LEVEL_10_0)
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if (max_feature_level < D3D_FEATURE_LEVEL_10_0)
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video_sink_rank = GST_RANK_NONE;
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return TRUE;
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gst_d3d11_plugin_utils_init (max_feature_level);
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gst_d3d11_plugin_utils_init (max_feature_level);
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