mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-19 06:46:38 +00:00
glfilter: Remove onStart/onStop vfuncs, and unused onReset()
onStart/onStop are just duplicates of the basetransform ones, onReset was never called but was used everywhere when stop should've been used.
This commit is contained in:
parent
590c7032d8
commit
3613ecfd0a
10 changed files with 72 additions and 98 deletions
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@ -61,7 +61,7 @@ enum
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_colorscale_debug, "glcolorscale", 0, "glcolorscale element");
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#define gst_gl_colorscale_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLColorscale, gst_gl_colorscale,
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GST_TYPE_GL_FILTER, DEBUG_INIT);
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@ -71,7 +71,7 @@ static void gst_gl_colorscale_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static gboolean gst_gl_colorscale_gen_gl_resources (GstGLFilter * filter);
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static void gst_gl_colorscale_del_gl_resources (GstGLFilter * filter);
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static gboolean gst_gl_colorscale_del_gl_resources (GstBaseTransform * trans);
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static gboolean gst_gl_colorscale_filter_texture (GstGLFilter * filter,
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guint in_tex, guint out_tex);
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@ -99,10 +99,11 @@ gst_gl_colorscale_class_init (GstGLColorscaleClass * klass)
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filter_class->onInitFBO =
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GST_DEBUG_FUNCPTR (gst_gl_colorscale_gen_gl_resources);
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filter_class->onStop = GST_DEBUG_FUNCPTR (gst_gl_colorscale_del_gl_resources);
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filter_class->filter_texture = gst_gl_colorscale_filter_texture;
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basetransform_class->stop =
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GST_DEBUG_FUNCPTR (gst_gl_colorscale_del_gl_resources);
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basetransform_class->passthrough_on_same_caps = TRUE;
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GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
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GST_GL_API_OPENGL | GST_GL_API_OPENGL3 | GST_GL_API_GLES2;
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@ -173,16 +174,18 @@ gst_gl_colorscale_gen_gl_resources (GstGLFilter * filter)
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return TRUE;
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}
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static void
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gst_gl_colorscale_del_gl_resources (GstGLFilter * filter)
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static gboolean
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gst_gl_colorscale_del_gl_resources (GstBaseTransform * trans)
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{
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GstGLColorscale *colorscale = GST_GL_COLORSCALE (filter);
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GstGLColorscale *colorscale = GST_GL_COLORSCALE (trans);
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if (colorscale->shader) {
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context,
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colorscale->shader);
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colorscale->shader = NULL;
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}
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return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
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}
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static gboolean
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@ -48,7 +48,7 @@ enum
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_deinterlace_debug, "gldeinterlace", 0, "gldeinterlace element");
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#define gst_gl_deinterlace_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLDeinterlace, gst_gl_deinterlace,
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GST_TYPE_GL_FILTER, DEBUG_INIT);
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@ -57,7 +57,7 @@ static void gst_gl_deinterlace_set_property (GObject * object,
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static void gst_gl_deinterlace_get_property (GObject * object,
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guint prop_id, GValue * value, GParamSpec * pspec);
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static void gst_gl_deinterlace_reset (GstGLFilter * filter);
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static gboolean gst_gl_deinterlace_reset (GstBaseTransform * trans);
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static gboolean gst_gl_deinterlace_init_shader (GstGLFilter * filter);
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static gboolean gst_gl_deinterlace_filter (GstGLFilter * filter,
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GstBuffer * inbuf, GstBuffer * outbuf);
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@ -163,11 +163,12 @@ gst_gl_deinterlace_class_init (GstGLDeinterlaceClass * klass)
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"Deinterlacing based on fragment shaders",
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"Julien Isorce <julien.isorce@mail.com>");
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GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_deinterlace_reset;
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GST_GL_FILTER_CLASS (klass)->filter = gst_gl_deinterlace_filter;
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GST_GL_FILTER_CLASS (klass)->filter_texture =
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gst_gl_deinterlace_filter_texture;
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GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_deinterlace_init_shader;
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GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_deinterlace_reset;
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GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL;
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}
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@ -180,18 +181,20 @@ gst_gl_deinterlace_init (GstGLDeinterlace * filter)
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filter->prev_tex = 0;
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}
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static void
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gst_gl_deinterlace_reset (GstGLFilter * filter)
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static gboolean
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gst_gl_deinterlace_reset (GstBaseTransform * trans)
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{
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GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (filter);
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GstGLDeinterlace *deinterlace_filter = GST_GL_DEINTERLACE (trans);
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gst_buffer_replace (&deinterlace_filter->prev_buffer, NULL);
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//blocking call, wait the opengl thread has destroyed the shader
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if (deinterlace_filter->shader)
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context,
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deinterlace_filter->shader);
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deinterlace_filter->shader = NULL;
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return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
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}
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static void
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@ -61,9 +61,6 @@ static void gst_gl_differencematte_set_property (GObject * object,
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static void gst_gl_differencematte_get_property (GObject * object,
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guint prop_id, GValue * value, GParamSpec * pspec);
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static void gst_gl_differencematte_init_resources (GstGLFilter * filter);
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static void gst_gl_differencematte_reset_resources (GstGLFilter * filter);
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static gboolean gst_gl_differencematte_filter_texture (GstGLFilter * filter,
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guint in_tex, guint out_tex);
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@ -180,8 +177,6 @@ gst_gl_differencematte_class_init (GstGLDifferenceMatteClass * klass)
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gst_gl_differencematte_init_gl_resources;
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GST_GL_FILTER_CLASS (klass)->display_reset_cb =
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gst_gl_differencematte_reset_gl_resources;
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GST_GL_FILTER_CLASS (klass)->onStart = gst_gl_differencematte_init_resources;
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GST_GL_FILTER_CLASS (klass)->onStop = gst_gl_differencematte_reset_resources;
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g_object_class_install_property (gobject_class,
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PROP_LOCATION,
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@ -214,12 +209,6 @@ gst_gl_differencematte_init (GstGLDifferenceMatte * differencematte)
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fill_gaussian_kernel (differencematte->kernel, 7, 30.0);
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}
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static void
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gst_gl_differencematte_reset_resources (GstGLFilter * filter)
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{
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// GstGLDifferenceMatte* differencematte = GST_GL_DIFFERENCEMATTE(filter);
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}
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static void
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gst_gl_differencematte_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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@ -255,12 +244,6 @@ gst_gl_differencematte_get_property (GObject * object, guint prop_id,
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}
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}
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static void
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gst_gl_differencematte_init_resources (GstGLFilter * filter)
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{
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// GstGLDifferenceMatte *differencematte = GST_GL_DIFFERENCEMATTE (filter);
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}
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static void
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gst_gl_differencematte_save_texture (gint width, gint height, guint texture,
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gpointer stuff)
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@ -53,6 +53,7 @@ enum
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_effects_debug, "gleffects", 0, "gleffects element");
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#define gst_gl_effects_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLEffects, gst_gl_effects, GST_TYPE_GL_FILTER,
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DEBUG_INIT);
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@ -61,8 +62,8 @@ static void gst_gl_effects_set_property (GObject * object, guint prop_id,
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static void gst_gl_effects_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_gl_effects_init_resources (GstGLFilter * filter);
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static void gst_gl_effects_reset_resources (GstGLFilter * filter);
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static gboolean gst_gl_effects_init_resources (GstBaseTransform * trans);
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static gboolean gst_gl_effects_reset_resources (GstBaseTransform * trans);
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static gboolean gst_gl_effects_on_init_gl_context (GstGLFilter * filter);
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@ -318,13 +319,14 @@ gst_gl_effects_class_init (GstGLEffectsClass * klass)
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{
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GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
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GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_effects_init_resources;
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GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_effects_reset_resources;
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GST_GL_FILTER_CLASS (klass)->filter_texture = gst_gl_effects_filter_texture;
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GST_GL_FILTER_CLASS (klass)->display_init_cb =
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gst_gl_effects_init_gl_resources;
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GST_GL_FILTER_CLASS (klass)->display_reset_cb =
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gst_gl_effects_reset_gl_resources;
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GST_GL_FILTER_CLASS (klass)->onStart = gst_gl_effects_init_resources;
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GST_GL_FILTER_CLASS (klass)->onStop = gst_gl_effects_reset_resources;
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GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_effects_on_init_gl_context;
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klass->filter_descriptor = NULL;
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@ -423,20 +425,22 @@ gst_gl_effects_ghash_func_clean (gpointer key, gpointer value, gpointer data)
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value = NULL;
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}
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static void
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gst_gl_effects_reset_resources (GstGLFilter * filter)
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static gboolean
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gst_gl_effects_reset_resources (GstBaseTransform * trans)
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{
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GstGLEffects *effects = GST_GL_EFFECTS (filter);
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GstGLEffects *effects = GST_GL_EFFECTS (trans);
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/* release shaders in the gl thread */
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g_hash_table_foreach (effects->shaderstable, gst_gl_effects_ghash_func_clean,
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filter);
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effects);
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/* clean the htable without calling values destructors
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* because shaders have been released in the glthread
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* through the foreach func */
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g_hash_table_unref (effects->shaderstable);
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effects->shaderstable = NULL;
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return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
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}
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static void
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}
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}
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static void
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gst_gl_effects_init_resources (GstGLFilter * filter)
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static gboolean
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gst_gl_effects_init_resources (GstBaseTransform * trans)
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{
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GstGLEffects *effects = GST_GL_EFFECTS (filter);
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GstGLEffects *effects = GST_GL_EFFECTS (trans);
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gint i;
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effects->shaderstable = g_hash_table_new (g_str_hash, g_str_equal);
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for (i = 0; i < GST_GL_EFFECTS_N_CURVES; i++) {
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effects->curve[i] = 0;
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}
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return GST_BASE_TRANSFORM_CLASS (parent_class)->start (trans);
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}
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static gboolean
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@ -64,7 +64,7 @@ enum
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_filter_cube_debug, "glfiltercube", 0, "glfiltercube element");
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#define gst_gl_filter_cube_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLFilterCube, gst_gl_filter_cube,
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GST_TYPE_GL_FILTER, DEBUG_INIT);
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@ -73,9 +73,10 @@ static void gst_gl_filter_cube_set_property (GObject * object, guint prop_id,
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static void gst_gl_filter_cube_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static gboolean gst_gl_filter_cube_stop (GstBaseTransform * trans);
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static gboolean gst_gl_filter_cube_set_caps (GstGLFilter * filter,
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GstCaps * incaps, GstCaps * outcaps);
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static void gst_gl_filter_cube_reset (GstGLFilter * filter);
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static void gst_gl_filter_cube_reset_gl (GstGLFilter * filter);
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static gboolean gst_gl_filter_cube_init_shader (GstGLFilter * filter);
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static void _callback (gpointer stuff);
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@ -138,8 +139,9 @@ gst_gl_filter_cube_class_init (GstGLFilterCubeClass * klass)
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gobject_class->set_property = gst_gl_filter_cube_set_property;
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gobject_class->get_property = gst_gl_filter_cube_get_property;
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GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_filter_cube_stop;
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GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_filter_cube_init_shader;
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GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_filter_cube_reset;
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GST_GL_FILTER_CLASS (klass)->display_reset_cb = gst_gl_filter_cube_reset_gl;
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GST_GL_FILTER_CLASS (klass)->set_caps = gst_gl_filter_cube_set_caps;
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GST_GL_FILTER_CLASS (klass)->filter_texture =
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}
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}
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static void
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gst_gl_filter_cube_reset (GstGLFilter * filter)
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static gboolean
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gst_gl_filter_cube_stop (GstBaseTransform * trans)
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{
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GstGLFilterCube *cube_filter = GST_GL_FILTER_CUBE (filter);
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GstGLFilterCube *cube_filter = GST_GL_FILTER_CUBE (trans);
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/* blocking call, wait the opengl thread has destroyed the shader */
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if (cube_filter->shader)
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context,
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cube_filter->shader);
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cube_filter->shader = NULL;
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return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
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}
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static gboolean
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@ -53,7 +53,7 @@ enum
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_filter_glass_debug, "glfilterglass", 0, "glfilterglass element");
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#define gst_gl_filter_glass_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLFilterGlass, gst_gl_filter_glass,
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GST_TYPE_GL_FILTER, DEBUG_INIT);
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@ -62,7 +62,8 @@ static void gst_gl_filter_glass_set_property (GObject * object, guint prop_id,
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static void gst_gl_filter_glass_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_gl_filter_glass_reset (GstGLFilter * filter);
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static gboolean gst_gl_filter_glass_reset (GstBaseTransform * trans);
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static gboolean gst_gl_filter_glass_init_shader (GstGLFilter * filter);
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static gboolean gst_gl_filter_glass_filter_texture (GstGLFilter * filter,
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guint in_tex, guint out_tex);
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@ -161,7 +162,7 @@ gst_gl_filter_glass_class_init (GstGLFilterGlassClass * klass)
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GST_GL_FILTER_CLASS (klass)->filter_texture =
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gst_gl_filter_glass_filter_texture;
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GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_filter_glass_init_shader;
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GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_filter_glass_reset;
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GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_filter_glass_reset;
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GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api = GST_GL_API_OPENGL;
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}
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@ -173,20 +174,22 @@ gst_gl_filter_glass_init (GstGLFilterGlass * filter)
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filter->timestamp = 0;
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}
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static void
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gst_gl_filter_glass_reset (GstGLFilter * filter)
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static gboolean
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gst_gl_filter_glass_reset (GstBaseTransform * trans)
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{
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GstGLFilterGlass *glass_filter = GST_GL_FILTER_GLASS (filter);
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GstGLFilterGlass *glass_filter = GST_GL_FILTER_GLASS (trans);
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//blocking call, wait the opengl thread has destroyed the shader
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if (glass_filter->shader)
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context,
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glass_filter->shader);
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glass_filter->shader = NULL;
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if (glass_filter->passthrough_shader)
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
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gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context,
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glass_filter->passthrough_shader);
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glass_filter->passthrough_shader = NULL;
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return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
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}
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static void
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@ -67,7 +67,7 @@ GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_filtershader_debug, "glshader", 0, "glshader element");
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#define gst_gl_filtershader_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLFilterShader, gst_gl_filtershader,
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GST_TYPE_GL_FILTER, DEBUG_INIT);
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@ -75,7 +75,7 @@ static void gst_gl_filtershader_set_property (GObject * object, guint prop_id,
|
|||
const GValue * value, GParamSpec * pspec);
|
||||
static void gst_gl_filtershader_get_property (GObject * object, guint prop_id,
|
||||
GValue * value, GParamSpec * pspec);
|
||||
static void gst_gl_filter_filtershader_reset (GstGLFilter * filter);
|
||||
static gboolean gst_gl_filter_filtershader_reset (GstBaseTransform * trans);
|
||||
|
||||
static gboolean gst_gl_filtershader_load_shader (GstGLFilterShader *
|
||||
filter_shader, char *filename, char **storage);
|
||||
|
@ -140,6 +140,8 @@ gst_gl_filtershader_class_init (GstGLFilterShaderClass * klass)
|
|||
"OpenGL fragment shader filter", "Filter/Effect",
|
||||
"Load GLSL fragment shader from file", "<luc.deschenaux@freesurf.ch>");
|
||||
|
||||
GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_filter_filtershader_reset;
|
||||
|
||||
GST_GL_FILTER_CLASS (klass)->filter = gst_gl_filtershader_filter;
|
||||
GST_GL_FILTER_CLASS (klass)->filter_texture =
|
||||
gst_gl_filtershader_filter_texture;
|
||||
|
@ -148,7 +150,6 @@ gst_gl_filtershader_class_init (GstGLFilterShaderClass * klass)
|
|||
GST_GL_FILTER_CLASS (klass)->display_reset_cb =
|
||||
gst_gl_filtershader_reset_resources;
|
||||
GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_filtershader_init_shader;
|
||||
GST_GL_FILTER_CLASS (klass)->onReset = gst_gl_filter_filtershader_reset;
|
||||
|
||||
GST_GL_BASE_FILTER_CLASS (klass)->supported_gl_api =
|
||||
GST_GL_API_OPENGL | GST_GL_API_GLES2 | GST_GL_API_OPENGL3;
|
||||
|
@ -160,16 +161,18 @@ gst_gl_filtershader_init (GstGLFilterShader * filtershader)
|
|||
filtershader->shader0 = NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_filter_filtershader_reset (GstGLFilter * filter)
|
||||
static gboolean
|
||||
gst_gl_filter_filtershader_reset (GstBaseTransform * trans)
|
||||
{
|
||||
GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (filter);
|
||||
GstGLFilterShader *filtershader = GST_GL_FILTERSHADER (trans);
|
||||
|
||||
//blocking call, wait the opengl thread has destroyed the shader
|
||||
if (filtershader->shader0)
|
||||
gst_gl_context_del_shader (GST_GL_BASE_FILTER (filter)->context,
|
||||
gst_gl_context_del_shader (GST_GL_BASE_FILTER (trans)->context,
|
||||
filtershader->shader0);
|
||||
filtershader->shader0 = NULL;
|
||||
|
||||
return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -186,8 +189,9 @@ gst_gl_filtershader_set_property (GObject * object, guint prop_id,
|
|||
g_free (filtershader->filename);
|
||||
}
|
||||
if (filtershader->compiled) {
|
||||
//gst_gl_context_del_shader (filtershader->filter.context, filtershader->shader0);
|
||||
gst_gl_filter_filtershader_reset (&filtershader->filter);
|
||||
if (filtershader->shader0)
|
||||
gst_gl_context_del_shader (GST_GL_BASE_FILTER (filtershader)->context,
|
||||
filtershader->shader0);
|
||||
filtershader->shader0 = 0;
|
||||
}
|
||||
filtershader->filename = g_strdup (g_value_get_string (value));
|
||||
|
|
|
@ -68,8 +68,6 @@ static void gst_gl_overlay_set_property (GObject * object, guint prop_id,
|
|||
static void gst_gl_overlay_get_property (GObject * object, guint prop_id,
|
||||
GValue * value, GParamSpec * pspec);
|
||||
|
||||
static void gst_gl_overlay_reset_resources (GstGLFilter * filter);
|
||||
|
||||
static void gst_gl_overlay_before_transform (GstBaseTransform * trans,
|
||||
GstBuffer * outbuf);
|
||||
static gboolean gst_gl_overlay_filter_texture (GstGLFilter * filter,
|
||||
|
@ -187,7 +185,6 @@ gst_gl_overlay_class_init (GstGLOverlayClass * klass)
|
|||
GST_GL_FILTER_CLASS (klass)->filter_texture = gst_gl_overlay_filter_texture;
|
||||
GST_GL_FILTER_CLASS (klass)->display_reset_cb =
|
||||
gst_gl_overlay_reset_gl_resources;
|
||||
GST_GL_FILTER_CLASS (klass)->onStop = gst_gl_overlay_reset_resources;
|
||||
GST_GL_FILTER_CLASS (klass)->onInitFBO = gst_gl_overlay_init_gl_resources;
|
||||
|
||||
GST_BASE_TRANSFORM_CLASS (klass)->before_transform =
|
||||
|
@ -266,11 +263,6 @@ gst_gl_overlay_init (GstGLOverlay * overlay)
|
|||
overlay->alpha = 1.0;
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_overlay_reset_resources (GstGLFilter * filter)
|
||||
{
|
||||
}
|
||||
|
||||
static void
|
||||
gst_gl_overlay_set_property (GObject * object, guint prop_id,
|
||||
const GValue * value, GParamSpec * pspec)
|
||||
|
|
|
@ -75,7 +75,6 @@ static GstCaps *gst_gl_filter_transform_caps (GstBaseTransform * bt,
|
|||
static GstCaps *gst_gl_filter_fixate_caps (GstBaseTransform * bt,
|
||||
GstPadDirection direction, GstCaps * caps, GstCaps * othercaps);
|
||||
static void gst_gl_filter_reset (GstGLFilter * filter);
|
||||
static gboolean gst_gl_filter_start (GstBaseTransform * bt);
|
||||
static gboolean gst_gl_filter_stop (GstBaseTransform * bt);
|
||||
static gboolean gst_gl_filter_get_unit_size (GstBaseTransform * trans,
|
||||
GstCaps * caps, gsize * size);
|
||||
|
@ -106,7 +105,6 @@ gst_gl_filter_class_init (GstGLFilterClass * klass)
|
|||
gst_gl_filter_transform_caps;
|
||||
GST_BASE_TRANSFORM_CLASS (klass)->fixate_caps = gst_gl_filter_fixate_caps;
|
||||
GST_BASE_TRANSFORM_CLASS (klass)->transform = gst_gl_filter_transform;
|
||||
GST_BASE_TRANSFORM_CLASS (klass)->start = gst_gl_filter_start;
|
||||
GST_BASE_TRANSFORM_CLASS (klass)->stop = gst_gl_filter_stop;
|
||||
GST_BASE_TRANSFORM_CLASS (klass)->set_caps = gst_gl_filter_set_caps;
|
||||
GST_BASE_TRANSFORM_CLASS (klass)->propose_allocation =
|
||||
|
@ -164,26 +162,10 @@ gst_gl_filter_reset (GstGLFilter * filter)
|
|||
}
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_gl_filter_start (GstBaseTransform * bt)
|
||||
{
|
||||
GstGLFilter *filter = GST_GL_FILTER (bt);
|
||||
GstGLFilterClass *filter_class = GST_GL_FILTER_GET_CLASS (filter);
|
||||
|
||||
if (filter_class->onStart)
|
||||
filter_class->onStart (filter);
|
||||
|
||||
return GST_BASE_TRANSFORM_CLASS (parent_class)->start (bt);
|
||||
}
|
||||
|
||||
static gboolean
|
||||
gst_gl_filter_stop (GstBaseTransform * bt)
|
||||
{
|
||||
GstGLFilter *filter = GST_GL_FILTER (bt);
|
||||
GstGLFilterClass *filter_class = GST_GL_FILTER_GET_CLASS (filter);
|
||||
|
||||
if (filter_class->onStop)
|
||||
filter_class->onStop (filter);
|
||||
|
||||
gst_gl_filter_reset (filter);
|
||||
|
||||
|
|
|
@ -91,8 +91,6 @@ struct _GstGLFilter
|
|||
* @filter_texture: given @in_tex, transform it into @out_tex. Not used
|
||||
* if @filter exists
|
||||
* @onInitFBO: perform initialization when the Framebuffer object is created
|
||||
* @onStart: called when element activates see also #GstBaseTransform
|
||||
* @onStop: called when the element deactivates e also #GstBaseTransform
|
||||
* @onReset: called on inizialation and after @onStop
|
||||
* @display_init_cb: execute arbitrary gl code on start
|
||||
* @display_reset_cb: execute arbitrary gl code at stop
|
||||
|
@ -106,10 +104,6 @@ struct _GstGLFilterClass
|
|||
gboolean (*filter_texture) (GstGLFilter *filter, guint in_tex, guint out_tex);
|
||||
gboolean (*onInitFBO) (GstGLFilter *filter);
|
||||
|
||||
void (*onStart) (GstGLFilter *filter);
|
||||
void (*onStop) (GstGLFilter *filter);
|
||||
void (*onReset) (GstGLFilter *filter);
|
||||
|
||||
/* useful to init and cleanup custom gl resources */
|
||||
void (*display_init_cb) (GstGLFilter *filter);
|
||||
void (*display_reset_cb) (GstGLFilter *filter);
|
||||
|
|
Loading…
Reference in a new issue