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gltransformation: don't initialize multiple shaders on renegotiation
https://bugzilla.gnome.org/show_bug.cgi?id=748407 * delete shader if one exists * set it to NULL after unrefing
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1 changed files with 6 additions and 0 deletions
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@ -406,6 +406,7 @@ gst_gl_transformation_reset_gl (GstGLFilter * filter)
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}
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gst_object_unref (transformation->shader);
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transformation->shader = NULL;
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}
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static void
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@ -425,6 +426,11 @@ gst_gl_transformation_init_shader (GstGLFilter * filter)
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{
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GstGLTransformation *transformation = GST_GL_TRANSFORMATION (filter);
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if (transformation->shader) {
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gst_object_unref (transformation->shader);
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transformation->shader = NULL;
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}
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if (gst_gl_context_get_gl_api (GST_GL_BASE_FILTER (filter)->context)) {
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/* blocking call, wait until the opengl thread has compiled the shader */
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return gst_gl_context_gen_shader (GST_GL_BASE_FILTER (filter)->context,
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