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video: overlay-composition: blending micro-optimisation
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commit
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1 changed files with 13 additions and 7 deletions
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@ -1263,6 +1263,7 @@ void
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video_blend_scale_linear_RGBA (GstBlendVideoFormatInfo * src,
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gint dest_height, gint dest_width)
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{
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const guint8 *src_pixels;
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int acc;
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int y_increment;
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int x_increment;
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@ -1293,8 +1294,10 @@ video_blend_scale_linear_RGBA (GstBlendVideoFormatInfo * src,
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#define LINE(x) ((tmpbuf) + (dest_size)*((x)&1))
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src_pixels = src->pixels;
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acc = 0;
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orc_resample_bilinear_u32 (LINE (0), src->pixels, 0, x_increment, dest_width);
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orc_resample_bilinear_u32 (LINE (0), src_pixels, 0, x_increment, dest_width);
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y1 = 0;
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for (i = 0; i < dest_height; i++) {
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j = acc >> 16;
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@ -1305,12 +1308,12 @@ video_blend_scale_linear_RGBA (GstBlendVideoFormatInfo * src,
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} else {
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if (j > y1) {
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orc_resample_bilinear_u32 (LINE (j),
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src->pixels + j * src_stride, 0, x_increment, dest_width);
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src_pixels + j * src_stride, 0, x_increment, dest_width);
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y1++;
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}
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if (j >= y1) {
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orc_resample_bilinear_u32 (LINE (j + 1),
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src->pixels + (j + 1) * src_stride, 0, x_increment, dest_width);
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src_pixels + (j + 1) * src_stride, 0, x_increment, dest_width);
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y1++;
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}
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orc_merge_linear_u8 (dest_pixels + i * dest_stride,
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@ -1342,7 +1345,7 @@ gboolean
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video_blend (GstBlendVideoFormatInfo * dest,
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GstBlendVideoFormatInfo * src, guint x, guint y, gfloat global_alpha)
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{
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guint i, j, global_alpha_val;
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guint i, j, global_alpha_val, src_width, src_height;
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GetPutLine getputdest, getputsrc;
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gint src_stride;
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guint8 *tmpdestline = NULL, *tmpsrcline = NULL;
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@ -1404,19 +1407,22 @@ video_blend (GstBlendVideoFormatInfo * dest,
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if (y + src->height > dest->height)
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src->height = dest->height - y;
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src_width = src->width;
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src_height = src->height;
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/* Mainloop doing the needed conversions, and blending */
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for (i = y; i < y + src->height; i++) {
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for (i = y; i < y + src_height; i++) {
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getputdest.getline (tmpdestline, dest, x, i);
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getputsrc.getline (tmpsrcline, src, 0, (i - y));
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getputsrc.matrix (tmpsrcline, src->width);
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getputsrc.matrix (tmpsrcline, src_width);
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/* Here dest and src are both either in AYUV or ARGB
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* TODO: Make the orc version working properly*/
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#define BLENDLOOP(blender,alpha_val,alpha_scale) \
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do { \
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for (j = 0; j < src->width * 4; j += 4) { \
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for (j = 0; j < src_width * 4; j += 4) { \
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guint8 alpha; \
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\
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alpha = (tmpsrcline[j] * alpha_val) / alpha_scale; \
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