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video: overlay-composition: try to avoid floating point maths in inner loop
Try to avoid floating point maths for each pixel to be blended in inner loop, and try to avoid the multiplication entirely for the most common case of the global alpha being 1. Could probably be refactored a bit more.
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32679e1826
commit
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1 changed files with 28 additions and 14 deletions
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@ -1342,16 +1342,16 @@ gboolean
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video_blend (GstBlendVideoFormatInfo * dest,
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GstBlendVideoFormatInfo * src, guint x, guint y, gfloat global_alpha)
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{
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guint i, j;
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guint8 alpha;
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guint i, j, global_alpha_val;
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GetPutLine getputdest, getputsrc;
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gint src_stride;
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guint8 *tmpdestline = NULL, *tmpsrcline = NULL;
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gboolean src_premultiplied_alpha;
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g_return_val_if_fail (dest, FALSE);
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g_return_val_if_fail (src, FALSE);
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g_return_val_if_fail (global_alpha >= 0 && global_alpha <= 1, FALSE);
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g_assert (dest != NULL);
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g_assert (src != NULL);
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global_alpha_val = 256.0 * global_alpha;
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/* we do no support writing to premultiplied alpha, though that should
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just be a matter of adding blenders below (BLEND01 and BLEND11) */
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@ -1414,10 +1414,12 @@ video_blend (GstBlendVideoFormatInfo * dest,
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/* Here dest and src are both either in AYUV or ARGB
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* TODO: Make the orc version working properly*/
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#define BLENDLOOP(blender) \
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#define BLENDLOOP(blender,alpha_val,alpha_scale) \
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do { \
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for (j = 0; j < src->width * 4; j += 4) { \
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alpha = (guint8) tmpsrcline[j] * global_alpha; \
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guint8 alpha; \
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\
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alpha = (tmpsrcline[j] * alpha_val) / alpha_scale; \
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\
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blender (tmpdestline[j + 1], alpha, tmpsrcline[j + 1], tmpdestline[j + 1]); \
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blender (tmpdestline[j + 2], alpha, tmpsrcline[j + 2], tmpdestline[j + 2]); \
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@ -1425,14 +1427,26 @@ video_blend (GstBlendVideoFormatInfo * dest,
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} \
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} while(0)
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if (src_premultiplied_alpha && dest->premultiplied_alpha) {
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/* BLENDLOOP (BLEND11); */
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} else if (!src_premultiplied_alpha && dest->premultiplied_alpha) {
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/* BLENDLOOP (BLEND01); */
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} else if (src_premultiplied_alpha && !dest->premultiplied_alpha) {
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BLENDLOOP (BLEND10);
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if (G_LIKELY (global_alpha == 1.0)) {
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if (src_premultiplied_alpha && dest->premultiplied_alpha) {
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/* BLENDLOOP (BLEND11, 1, 1); */
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} else if (!src_premultiplied_alpha && dest->premultiplied_alpha) {
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/* BLENDLOOP (BLEND01, 1, 1); */
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} else if (src_premultiplied_alpha && !dest->premultiplied_alpha) {
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BLENDLOOP (BLEND10, 1, 1);
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} else {
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BLENDLOOP (BLEND00, 1, 1);
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}
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} else {
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BLENDLOOP (BLEND00);
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if (src_premultiplied_alpha && dest->premultiplied_alpha) {
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/* BLENDLOOP (BLEND11, global_alpha_val, 256); */
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} else if (!src_premultiplied_alpha && dest->premultiplied_alpha) {
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/* BLENDLOOP (BLEND01, global_alpha_val, 256); */
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} else if (src_premultiplied_alpha && !dest->premultiplied_alpha) {
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BLENDLOOP (BLEND10, global_alpha_val, 256);
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} else {
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BLENDLOOP (BLEND00, global_alpha_val, 256);
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}
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}
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#undef BLENDLOOP
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